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Custom menu background? (Post-SteamPipe)
posted in Customization
1
#1
0 Frags +

I want a custom image for the TF2 main menu and loading screens. I have been at this for hours. The only tutorials I can find are from the pre-steampipe era.

Followed these instructions, didn't work
http://teamfortress.tv/thread/2105/main-menu-background-image/?page=1

Trying to follow these
http://steamcommunity.com/app/440/discussions/0/828938532782003518/
but can't seem to figure out how to tell mainmenuoverride.res to use the filepath to my custom vtf image. Is this the /console/ directory that is supposed to exist in my tf/materials folder, or the materials folder in my custom hud folder?

This is how my hud's mainmenuoverrude.res looked before editing it

http://puu.sh/cyNP2/64141110a2.png

This is as far as I can get

http://puu.sh/cyNSf/0f47faa0f5.jpg

I am using a really outdated version of CMYK hud.

I want a custom image for the TF2 main menu and loading screens. I have been at this for hours. The only tutorials I can find are from the pre-steampipe era.

Followed these instructions, didn't work
http://teamfortress.tv/thread/2105/main-menu-background-image/?page=1

Trying to follow these
http://steamcommunity.com/app/440/discussions/0/828938532782003518/
but can't seem to figure out how to tell mainmenuoverride.res to use the filepath to my custom vtf image. Is this the /console/ directory that is supposed to exist in my tf/materials folder, or the materials folder in my custom hud folder?

This is how my hud's mainmenuoverrude.res looked before editing it
[img]http://puu.sh/cyNP2/64141110a2.png[/img]

This is as far as I can get
[img]http://puu.sh/cyNSf/0f47faa0f5.jpg[/img]

I am using a really outdated version of CMYK hud.
2
#2
0 Frags +

If you're using yahud CMYK, it should have materials/console in it's folder, there you need to just change it's .vtf's with your own .vtf's and it should work.

If you're using yahud CMYK, it should have materials/console in it's folder, there you need to just change it's .vtf's with your own .vtf's and it should work.
3
#3
1 Frags +

put it in your custom hud folder (hud folder name/materials/console)
rename the backgrounds background_upward and background_upward_widescreen
you don't need to edit the mainmenuoverride file if i'm not wrong, at least this work for me

put it in your custom hud folder (hud folder name/materials/console)
rename the backgrounds background_upward and background_upward_widescreen
you don't need to edit the mainmenuoverride file if i'm not wrong, at least this work for me
4
#4
1 Frags +

http://teamfortress.tv/thread/17956

http://teamfortress.tv/thread/17956
5
#5
0 Frags +
Hypnotizeput it in your custom hud folder (hud folder name/materials/console)
rename the backgrounds background_upward and background_upward_widescreen
you don't need to edit the mainmenuoverride file if i'm not wrong, at least this work for me

what wound up working for me was putting the vtfs in a tf\custom\my_custom_stuff\materials\console directory, and renaming them like you said.

The only issue I'm having now is that when I very first launch the game, the custom image looks perfect, but then after all the menu options and stuff load it becomes rather pixelated, any idea what would cause this? do I have to set some special settings when I convert it in vtfedit?

[quote=Hypnotize]put it in your custom hud folder (hud folder name/materials/console)
rename the backgrounds background_upward and background_upward_widescreen
you don't need to edit the mainmenuoverride file if i'm not wrong, at least this work for me[/quote]

what wound up working for me was putting the vtfs in a tf\custom\my_custom_stuff\materials\console directory, and renaming them like you said.

The only issue I'm having now is that when I very first launch the game, the custom image looks perfect, but then after all the menu options and stuff load it becomes rather pixelated, any idea what would cause this? do I have to set some special settings when I convert it in vtfedit?
6
#6
1 Frags +
TwitchHypnotizeput it in your custom hud folder (hud folder name/materials/console)
rename the backgrounds background_upward and background_upward_widescreen
you don't need to edit the mainmenuoverride file if i'm not wrong, at least this work for me

what wound up working for me was putting the vtfs in a tf\custom\my_custom_stuff\materials\console directory, and renaming them like you said.

The only issue I'm having now is that when I very first launch the game, the custom image looks perfect, but then after all the menu options and stuff load it becomes rather pixelated, any idea what would cause this? do I have to set some special settings when I convert it in vtfedit?

Is related to the "mat_picmip" command i think so if you have set it to 2 the image will be pixelated.
in the vtfedit after that you select the image, you have to uncheck the "generate mipmaps" box

And if you want the same image even when the background changes just create a text file called "chapterbackgrounds" with this inside:

"chapters"
{
1 "background_upward"
2 "background_upward"
3 "background_upward"
4 "background_upward"
}
"BackgroundMaps"
{
1 "background_upward"
2 "background_upward"
3 "background_upward"
4 "background_upward"
}

and put it in your hud scipt folder. I don't know if the CMYK hud already have it

[quote=Twitch][quote=Hypnotize]put it in your custom hud folder (hud folder name/materials/console)
rename the backgrounds background_upward and background_upward_widescreen
you don't need to edit the mainmenuoverride file if i'm not wrong, at least this work for me[/quote]

what wound up working for me was putting the vtfs in a tf\custom\my_custom_stuff\materials\console directory, and renaming them like you said.

The only issue I'm having now is that when I very first launch the game, the custom image looks perfect, but then after all the menu options and stuff load it becomes rather pixelated, any idea what would cause this? do I have to set some special settings when I convert it in vtfedit?[/quote]

Is related to the "mat_picmip" command i think so if you have set it to 2 the image will be pixelated.
in the vtfedit after that you select the image, you have to uncheck the "generate mipmaps" box

And if you want the same image even when the background changes just create a text file called "chapterbackgrounds" with this inside:

"chapters"
{
1 "background_upward"
2 "background_upward"
3 "background_upward"
4 "background_upward"
}
"BackgroundMaps"
{
1 "background_upward"
2 "background_upward"
3 "background_upward"
4 "background_upward"
}

and put it in your hud scipt folder. I don't know if the CMYK hud already have it
7
#7
2 Frags +

vtfedit settings

also, on resizing: the options I put there are technically ~not~ optimal in all cases. vtfedit, for whatever reason, requires an image's dimensions (width and height) to be powers of 2. ie one of the following.

http://cisco-kid.co.uk/wp/wp-content/uploads/2011/01/powers_of_2.png

if you are creating your own texture to be used in a hud, always make the file using one of these as its dimensions. i personally use 512 or 1024 for most textures. to spell this out explicitly, when using photoshop or gimp to make your image, make the new file 512 x 512, or 1024 x 1024, or 1024 x 512, or whatever. if you do this, you can untick "resize" in the vtfedit import window, and your image won't be resized and therefore distorted. if you don't want to resize the image, and you want to take an already existing image and convert it into these dimensions, then you need to scale the image and possibly crop it too. haven't seen this written up, it's mostly stuff I worked out myself, so hope this helps someone trying to make a vtf.

[url=http://pastebin.com/LQDJ6wzg]vtfedit settings
[/url]


also, on resizing: the options I put there are technically ~not~ optimal in all cases. vtfedit, for whatever reason, requires an image's dimensions (width and height) to be powers of 2. ie one of the following.
[img]http://cisco-kid.co.uk/wp/wp-content/uploads/2011/01/powers_of_2.png[/img]
if you are creating your own texture to be used in a hud, always make the file using one of these as its dimensions. i personally use 512 or 1024 for most textures. to spell this out explicitly, when using photoshop or gimp to make your image, make the new file 512 x 512, or 1024 x 1024, or 1024 x 512, or whatever. if you do this, you can untick "resize" in the vtfedit import window, and your image won't be resized and therefore distorted. if you don't want to resize the image, and you want to take an already existing image and convert it into these dimensions, then you need to scale the image and possibly crop it too. haven't seen this written up, it's mostly stuff I worked out myself, so hope this helps someone trying to make a vtf.
8
#8
0 Frags +

This worked for me:
http://steamcommunity.com/sharedfiles/filedetails/?id=300985049

This worked for me:
http://steamcommunity.com/sharedfiles/filedetails/?id=300985049
9
#9
3 Frags +

This tutorial worked for me http://steamcommunity.com/sharedfiles/filedetails/?id=166159968

http://i.imgur.com/yHE58qp.jpg

This tutorial worked for me http://steamcommunity.com/sharedfiles/filedetails/?id=166159968
[img]http://i.imgur.com/yHE58qp.jpg[/img]
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