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notoHUD
posted in Customization
151
#151
0 Frags +

Great hud, I love it.
Pretty much everything of it is perfect.

Just one thing: I know it kinda defeat the purpose of a simple minimalistic hud, but is there a way to have the normal main manu background instead of the flat grey screen?
Maybe a bit shaded for readability.

Just a hint about where to go and mess on my own would be greatly appreciated.
Thanks!

Great hud, I love it.
Pretty much everything of it is perfect.

Just one thing: I know it kinda defeat the purpose of a simple minimalistic hud, but is there a way to have the normal main manu background instead of the flat grey screen?
Maybe a bit shaded for readability.

Just a hint about where to go and mess on my own would be greatly appreciated.
Thanks!
152
#152
0 Frags +

tf/custom/hud/materials/console.

Get a program that can edit .vtf files and replace the images with one more suited to your liking.

EDIT: scratch that, I have no idea. The backgrounds seem to work when tf2 is booting up or otherwise loading, but it's like there's a dark layer covering the whole thing.

tf/custom/hud/materials/console.

Get a program that can edit .vtf files and replace the images with one more suited to your liking.

EDIT: scratch that, I have no idea. The backgrounds seem to work when tf2 is booting up or otherwise loading, but it's like there's a dark layer covering the whole thing.
153
#153
huds.tf
2 Frags +

https://github.com/omnibombulator/noto

Updated to fix the crashing backpack.
This file specifically

https://github.com/omnibombulator/noto

Updated to fix the crashing backpack.
[url=https://github.com/omnibombulator/noto/blob/master/notohud/resource/ui/econ/backpackpanel.res]This file specifically[/url]
154
#154
0 Frags +

Hey, I really like the HUD, but the grey background is a little dull in my opinion. How do I remove it? (No offense, just my taste, the hud is great)

Hey, I really like the HUD, but the grey background is a little dull in my opinion. How do I remove it? (No offense, just my taste, the hud is great)
155
#155
1 Frags +

Those dmg numbers *hnnnnng*

Those dmg numbers *hnnnnng*
156
#156
0 Frags +
M4tthewHey, I really like the HUD, but the grey background is a little dull in my opinion. How do I remove it? (No offense, just my taste, the hud is great)

You need to edit MainMenuOverride.res I think, because when ScootaLewis tried his method, it didn't worked.

[quote=M4tthew]Hey, I really like the HUD, but the grey background is a little dull in my opinion. How do I remove it? (No offense, just my taste, the hud is great)[/quote]

You need to edit MainMenuOverride.res I think, because when ScootaLewis tried his method, it didn't worked.
157
#157
huds.tf
0 Frags +
M4tthewHey, I really like the HUD, but the grey background is a little dull in my opinion. How do I remove it? (No offense, just my taste, the hud is great)

I keep forgetting to respond to things like this.

So, as mentioned above in ScootaLewis' post, just remove the files in tf/custom/hud/materials/console. Just get rid of them, doesn't really matter. Then, inside MainMenuOverride.res, find:

"Background"
	{
		"ControlName"	"ImagePanel"
		"fieldName"		"Background"
		"xpos"			"0"
		"ypos"			"0"
		"zpos"			"-200"
		"wide"			"f0"
		"tall"			"480"
		"visible"		"0"
		"enabled"		"1"
		"image"			""
		"scaleImage"	"1"

		"fillcolor"		"43 43 43 255"
	}

And remove

"fillcolor"		"43 43 43 255"

Restart the game and the gray should be gone. Unless I've done something else.

[quote=M4tthew]Hey, I really like the HUD, but the grey background is a little dull in my opinion. How do I remove it? (No offense, just my taste, the hud is great)[/quote]

I keep forgetting to respond to things like this.

So, as mentioned above in ScootaLewis' post, just remove the files in tf/custom/hud/materials/console. Just get rid of them, doesn't really matter. Then, inside MainMenuOverride.res, find:
[code]"Background"
{
"ControlName" "ImagePanel"
"fieldName" "Background"
"xpos" "0"
"ypos" "0"
"zpos" "-200"
"wide" "f0"
"tall" "480"
"visible" "0"
"enabled" "1"
"image" ""
"scaleImage" "1"

"fillcolor" "43 43 43 255"
}[/code]
And remove
[code]"fillcolor" "43 43 43 255"[/code]
Restart the game and the gray should be gone. Unless I've done something else.
158
#158
0 Frags +
omniHandcuffedany chance this'll ever be a mac-friendly hud?Unless I get a Mac for my birthday, probably not.

I use a Mac, I might be able to do something with it

[quote=omni][quote=Handcuffed]any chance this'll ever be a mac-friendly hud?[/quote]
Unless I get a Mac for my birthday, probably not.
[/quote]

I use a Mac, I might be able to do something with it
159
#159
0 Frags +

I can enable the shadows behind the health and ammo, but I can't find where to enable them for the killstreak counter. http://puu.sh/cbwaq/6041acc3f6.jpg

Anyone able to help with that? idk where to look :T

I can enable the shadows behind the health and ammo, but I can't find where to enable them for the killstreak counter. http://puu.sh/cbwaq/6041acc3f6.jpg

Anyone able to help with that? idk where to look :T
160
#160
0 Frags +
KogaI can enable the shadows behind the health and ammo, but I can't find where to enable them for the killstreak counter. http://puu.sh/cbwaq/6041acc3f6.jpg

Anyone able to help with that? idk where to look :T

The killstreak is loacted in resource/ui/huditemeffectmeter_killstreak.res

Copy and paste this in it

"ItemEffectMeterCountBG"
{
"ControlName" "CExLabel"
"fieldName" "ItemEffectMeterCountBG"
"xpos" "0"
"ypos" "10"
"zpos" "2"
"wide" "100"
"tall" "26"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "%progresscount%"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"font" "NotoBold26"
"fgcolor" "32 32 32 255"
}

However you need to mess with the xpos and ypos

[quote=Koga]I can enable the shadows behind the health and ammo, but I can't find where to enable them for the killstreak counter. http://puu.sh/cbwaq/6041acc3f6.jpg

Anyone able to help with that? idk where to look :T[/quote]

The killstreak is loacted in [b]resource/ui/huditemeffectmeter_killstreak.res[/b]

Copy and paste this in it


"ItemEffectMeterCountBG"
{
"ControlName" "CExLabel"
"fieldName" "ItemEffectMeterCountBG"
"xpos" "0"
"ypos" "10"
"zpos" "2"
"wide" "100"
"tall" "26"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "%progresscount%"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"font" "NotoBold26"
"fgcolor" "32 32 32 255"
}

However you need to mess with the xpos and ypos
161
#161
0 Frags +

Another issue that I am having - http://puu.sh/ce6Vk/3a951b105b.jpg

Anyone know a fix?

Another issue that I am having - http://puu.sh/ce6Vk/3a951b105b.jpg

Anyone know a fix?
162
#162
0 Frags +
KogaAnother issue that I am having - http://puu.sh/ce6Vk/3a951b105b.jpg

Anyone know a fix?

hudplayerhealth.res > look for something related to playerhealthvalueshadow. Make the wide value larger until you don't see those dots. Make the zpos value lower than the zpos value of playerhealthvalue. Not sure what the unknown portion is to the right. Might be an outdated hud element. Or if you want that black value gone completely, change the visible and enabled portions of the shadow to 0.

[quote=Koga]Another issue that I am having - http://puu.sh/ce6Vk/3a951b105b.jpg

Anyone know a fix?[/quote]

hudplayerhealth.res > look for something related to playerhealthvalueshadow. Make the wide value larger until you don't see those dots. Make the zpos value lower than the zpos value of playerhealthvalue. Not sure what the unknown portion is to the right. Might be an outdated hud element. Or if you want that black value gone completely, change the visible and enabled portions of the shadow to 0.
163
#163
0 Frags +
takramKogaAnother issue that I am having - http://puu.sh/ce6Vk/3a951b105b.jpg

Anyone know a fix?

hudplayerhealth.res > look for something related to playerhealthvalueshadow. Make the wide value larger until you don't see those dots. Make the zpos value lower than the zpos value of playerhealthvalue. Not sure what the unknown portion is to the right. Might be an outdated hud element. Or if you want that black value gone completely, change the visible and enabled portions of the shadow to 0.

Thanks! Worked like a charm :)

[quote=takram][quote=Koga]Another issue that I am having - http://puu.sh/ce6Vk/3a951b105b.jpg

Anyone know a fix?[/quote]

hudplayerhealth.res > look for something related to playerhealthvalueshadow. Make the wide value larger until you don't see those dots. Make the zpos value lower than the zpos value of playerhealthvalue. Not sure what the unknown portion is to the right. Might be an outdated hud element. Or if you want that black value gone completely, change the visible and enabled portions of the shadow to 0.[/quote]
Thanks! Worked like a charm :)
164
#164
huds.tf
3 Frags +

Sorry for an uncharacteristically slow update, I was messing around with a load of the files to see what was possible with the new junk.

It's all here
https://github.com/omnibombulator/noto

Sorry for an uncharacteristically slow update, I was messing around with a load of the files to see what was possible with the new junk.

It's all here
[url=https://github.com/omnibombulator/noto]https://github.com/omnibombulator/noto[/url]
165
#165
0 Frags +

<3

<3
166
#166
0 Frags +

I've been messing around with the hud and changing a few things in it. I just tried installing a custom main menu background instead of the grey one from the hud, which works fine.
But when I open the console it makes the background darker. This doesn't happen with the default hud.
How can I change it so it doesn't make it darker?

I've been messing around with the hud and changing a few things in it. I just tried installing a custom main menu background instead of the grey one from the hud, which works fine.
But when I open the console it makes the background darker. This doesn't happen with the default hud.
How can I change it so it doesn't make it darker?
167
#167
0 Frags +

http://imgur.com/IzZRbsn
This is how it?

http://imgur.com/IzZRbsn
This is how it?
168
#168
0 Frags +

that is how it

that is how it
169
#169
0 Frags +

in what file is the class image (bottom left) defined?

in what file is the class image (bottom left) defined?
170
#170
0 Frags +

this hud is sex, sex is good.

this hud is sex, sex is good.
171
#171
huds.tf
6 Frags +

So I released a new update. Y'know, the one with the menus. That one. Has all the new Duck stuff and whatever.

There will still be some issues I suppose but I'll fix them as they come. Still got shit to finish as always but I'm happy with it as it is.

huds.tf page
Screenshots
Github Page
Steam Group

Finally.

So I released a new update. Y'know, the one with the menus. That one. Has all the new Duck stuff and whatever.

There will still be some issues I suppose but I'll fix them as they come. Still got shit to finish as always but I'm happy with it as it is.

[url=http://noto.huds.tf]huds.tf page[/url]
[url=http://imgur.com/a/mrQDL]Screenshots[/url]
[url=https://github.com/omnibombulator/noto]Github Page[/url]
[url=http://steamcommunity.com/groups/notohud]Steam Group[/url]

Finally.
172
#172
0 Frags +

Great hud.
Do you think you'll ever implement support for using numbers to join either spectator, blue team or read team? (eg. 1 auto, 2 spec, 3 blue, 4 red)
It's the only feature I'm missing in this hud, otherwise it's perfect.

Great hud.
Do you think you'll ever implement support for using numbers to join either spectator, blue team or read team? (eg. 1 auto, 2 spec, 3 blue, 4 red)
It's the only feature I'm missing in this hud, otherwise it's perfect.
173
#173
huds.tf
0 Frags +

If I remember, I'll implement it and push it with the next update.

If I remember, I'll implement it and push it with the next update.
174
#174
huds.tf
2 Frags +

It's Smissmas! Have an update.

Github Download
Huds.tf Page

Changelog:

- Added Mannpower Power Up Icons
- Added missing Parachute Icon to the Minimal HUD
- Fixed Australian Christmas Image appearing conflicted on the Mann Co Store
- Updated Color Scheme of MvM Mann Up Victory Loot Panels
- Updated Gift Wrap Dialog
- Added the option to choose team using numbers (1 auto, 2 spectate, 3 blue, 4 red)
It's Smissmas! Have an update.

[url=https://github.com/omnibombulator/noto]Github Download[/url]
[url=http://noto.huds.tf]Huds.tf Page[/url]


Changelog:
[code]- Added Mannpower Power Up Icons
- Added missing Parachute Icon to the Minimal HUD
- Fixed Australian Christmas Image appearing conflicted on the Mann Co Store
- Updated Color Scheme of MvM Mann Up Victory Loot Panels
- Updated Gift Wrap Dialog
- Added the option to choose team using numbers (1 auto, 2 spectate, 3 blue, 4 red)[/code]
175
#175
huds.tf
2 Frags +

v2.0.4 - Training Update

Github Download
Huds.tf Page

Changelog:

- Added Training Mode
- Fixed Engineer Build/Destroy Menus displaying "Unavailable" buildings incorrectly
- Updated "Sosa" Font to display certain Glyphs correctly in the HUD
- Fixed Intro Video Panel not displaying Continue Button correctly
- Updated the Arena Mode Team Selection to fit the new design
- Updated hudanimations_tf
- Fixed Ubercharge Percentage getting cut off on certain resolutions [Citation Needed]
v2.0.4 - Training Update

[url=https://github.com/omnibombulator/noto]Github Download[/url]
[url=http://noto.huds.tf]Huds.tf Page[/url]

Changelog:
[code]- Added Training Mode
- Fixed Engineer Build/Destroy Menus displaying "Unavailable" buildings incorrectly
- Updated "Sosa" Font to display certain Glyphs correctly in the HUD
- Fixed Intro Video Panel not displaying Continue Button correctly
- Updated the Arena Mode Team Selection to fit the new design
- Updated hudanimations_tf
- Fixed Ubercharge Percentage getting cut off on certain resolutions [Citation Needed][/code]
176
#176
huds.tf
1 Frags +

v2.0.5 - Less Files More HUD

Github Download
Huds.tf Page

Changelog:

- Changed folder management for the HUD. Colors have been separated into their own folders with the files only needed to change the HUD's default Blue color.
- Updated Item Rename Panels
- Removed Duck Scoreboards
- Added optional Rainbow Effect to full Ubercharge (credit to Raysfire)
- Updated Vote Panels
- Changed default Scoreboard background color
- Changed position of Respawn text (it's now neatly tucked away in the bottom left)

This update is pretty significant. I don't know why, but I never considered just adding the additional colors for the HUD as the files that just change the colors. I didn't need all the other files to go with it 7 more times. So now, the files for different colors are inside their own, small folders.

The issue with this is newer people to installing HUDs may have a hard time with it. Just copy the files from the color you want into the noto or noto_minimal, accept the file replacements and you should be good to go.

v2.0.5 - Less Files More HUD

[url=https://github.com/omnibombulator/noto]Github Download[/url]
[url=http://noto.huds.tf]Huds.tf Page[/url]

Changelog:
[code]- Changed folder management for the HUD. Colors have been separated into their own folders with the files only needed to change the HUD's default Blue color.
- Updated Item Rename Panels
- Removed Duck Scoreboards
- Added optional Rainbow Effect to full Ubercharge (credit to Raysfire)
- Updated Vote Panels
- Changed default Scoreboard background color
- Changed position of Respawn text (it's now neatly tucked away in the bottom left)[/code]

This update is pretty significant. I don't know why, but I never considered just adding the additional colors for the HUD as the files that just change the colors. I didn't need all the other files to go with it 7 more times. So now, the files for different colors are inside their own, small folders.

The issue with this is newer people to installing HUDs may have a hard time with it. Just copy the files from the color you want into the [b]noto[/b] or [b]noto_minimal[/b], accept the file replacements and you should be good to go.
177
#177
huds.tf
0 Frags +

v2.0.6 - Little Bits

Github Download
Huds.tf Page

Changelog:

- Fixed Class Models rendering incorrectly in Class Selection menu.
- Redesigned Item Quickswitch Panel

Screenshot of new Item Quickswitch Panel

Getting to the point now there's nearly nothing left for me to edit. Maybe I'll start on a new HUD?

v2.0.6 - Little Bits

[url=https://github.com/omnibombulator/noto]Github Download[/url]
[url=http://noto.huds.tf]Huds.tf Page[/url]

Changelog:
[code]- Fixed Class Models rendering incorrectly in Class Selection menu.
- Redesigned Item Quickswitch Panel[/code]

[url=http://i.imgur.com/9bfP32X.png]Screenshot of new Item Quickswitch Panel[/url]

Getting to the point now there's nearly nothing left for me to edit. Maybe I'll start on a new HUD?
178
#178
0 Frags +
omniGetting to the point now there's nearly nothing left for me to edit. Maybe I'll start on a new HUD?

If you keep updating this one everyone will be happy if you make a new one

[quote=omni]Getting to the point now there's nearly nothing left for me to edit. Maybe I'll start on a new HUD?[/quote]

If you keep updating this one everyone will be happy if you make a new one
179
#179
huds.tf
3 Frags +

v2.0.62 - Scorebored

Github Download
Huds.tf Page

Changelog:

- Added folder "noto_scoreboards" and included more Scoreboard variants.
-- 6v6 / 9v9
-- 6v6 / 12v12
-- 6v6 / 16v16
-- 9v9 / 12v12
-- 9v9 / 16v16
-- 12v12 / 16v16
- Updated ReadMe.md to include instructions for installing optional Scoreboards
v2.0.62 - Scorebored

[url=https://github.com/omnibombulator/noto]Github Download[/url]
[url=http://noto.huds.tf]Huds.tf Page[/url]

Changelog:
[code]- Added folder "noto_scoreboards" and included more Scoreboard variants.
-- 6v6 / 9v9
-- 6v6 / 12v12
-- 6v6 / 16v16
-- 9v9 / 12v12
-- 9v9 / 16v16
-- 12v12 / 16v16
- Updated ReadMe.md to include instructions for installing optional Scoreboards[/code]
180
#180
0 Frags +

hey omni, im not sure if this is how you designed it, but

http://i.imgur.com/iubCHzW.png

i have had these little triangles on the top left of the control points and it really bugs me
any way you could fix this?

hey omni, im not sure if this is how you designed it, but
[img]http://i.imgur.com/iubCHzW.png[/img]
i have had these little triangles on the top left of the control points and it really bugs me
any way you could fix this?
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