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waeHUD2.0 Release
posted in Customization
1
#1
0 Frags +

Hello, Remaking the waeHUD post because waeHUD2.0 does not look like the same HUD it once was. Here some screenshots

http://i.imgur.com/m4Om6Ls.jpg

http://i.imgur.com/x4UY1Zz.jpg

More Screenshots: http://imgur.com/a/UGdQW

If you like the HUD and if there's something you want to suggest, just comment in this thread or add me as a friend on steam:
http://steamcommunity.com/id/waezone/

Download and GitHub
https://www.dropbox.com/s/exh6v9mlvse8zi3/Revamped%20waeHUD%20closed%20beta.zip?dl=0
https://github.com/waezone/waeHUD2.0

Changelog
2.0 Re-Release

Hello, Remaking the waeHUD post because waeHUD2.0 does not look like the same HUD it once was. Here some screenshots


[IMG]http://i.imgur.com/m4Om6Ls.jpg[/IMG]

[IMG]http://i.imgur.com/x4UY1Zz.jpg[/IMG]

More Screenshots: http://imgur.com/a/UGdQW

If you like the HUD and if there's something you want to suggest, just comment in this thread or add me as a friend on steam:
http://steamcommunity.com/id/waezone/


Download and GitHub
https://www.dropbox.com/s/exh6v9mlvse8zi3/Revamped%20waeHUD%20closed%20beta.zip?dl=0
https://github.com/waezone/waeHUD2.0


Changelog
2.0 Re-Release
2
#2
2 Frags +

good job

good job
3
#3
1 Frags +

it looks good, but i feel as though you shouldn't have the health + ammo in the bottom corners, it seems like too much of a distance for your eyes to travel. try to move them closer together and up more. also the number " 1 " looks too much like a 7, you should fix that. but besides that, it looks fantastic!

it looks good, but i feel as though you shouldn't have the health + ammo in the bottom corners, it seems like too much of a distance for your eyes to travel. try to move them closer together and up more. also the number " 1 " looks too much like a 7, you should fix that. but besides that, it looks fantastic!
4
#4
1 Frags +
nanimalalso the number " 1 " looks too much like a 7, you should fix that.

Can't fix that, I did not make the font unfortunately otherwise I would fix it.

[quote=nanimal]also the number " 1 " looks too much like a 7, you should fix that.[/quote]
Can't fix that, I did not make the font unfortunately otherwise I would fix it.
5
#5
huds.tf
0 Frags +

My only complaint is that the box that has the ammo in the clip seems a bit small. Did you consider weapons like the pistol or syringe gun, which have double digit clip ammo?

My only complaint is that the box that has the ammo in the clip seems a bit small. Did you consider weapons like the pistol or syringe gun, which have double digit clip ammo?
6
#6
0 Frags +
omniMy only complaint is that the box that has the ammo in the clip seems a bit small. Did you consider weapons like the pistol or syringe gun, which have double digit clip ammo?

Adding onto that, how does it look like for weapons that dont have a clip, like the minigun or the flamethrower?

[quote=omni]My only complaint is that the box that has the ammo in the clip seems a bit small. Did you consider weapons like the pistol or syringe gun, which have double digit clip ammo?[/quote]

Adding onto that, how does it look like for weapons that dont have a clip, like the minigun or the flamethrower?
7
#7
1 Frags +

neat hud

class image goes over the hudplayerhealth but underneath the killstreak bar fyi

neat hud

class image goes over the hudplayerhealth but underneath the killstreak bar fyi
8
#8
0 Frags +
omniMy only complaint is that the box that has the ammo in the clip seems a bit small. Did you consider weapons like the pistol or syringe gun, which have double digit clip ammo?

I have it set to center so it will stay proportionate to the square.

[quote=omni]My only complaint is that the box that has the ammo in the clip seems a bit small. Did you consider weapons like the pistol or syringe gun, which have double digit clip ammo?[/quote]

I have it set to center so it will stay proportionate to the square.
9
#9
1 Frags +

I fucking love this HUD, but could you please tell me what file controls the imagine of the class in the left corner? I'd like it to be gone entirely :)

edit;
nvm found a way to do it ;)

I fucking love this HUD, but could you please tell me what file controls the imagine of the class in the left corner? I'd like it to be gone entirely :)

edit;
nvm found a way to do it ;)
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