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ESEA PETITION to Implement Server-Side FOV to 105.
61
#61
-1 Frags +
FzeroHow is that even a counter argument? You have said 10 times now that it doesn't change anything in the game and I tell you how it, in fact, does change what you can see. Being able to see a flank spot without having to even move your vision away from the main spam is a complete deference.

Oh my god you don't have to move your mouse one centimeter to the left anymore, you have a clear advantage! You're going to beat teams that you weren't supposed to beat now! You're going to go from mid-open to high IM if this is implemented, we can't allow it!

In reality, when you're spamming something, you're not looking off or paying attention to the sides of the screen.

[quote=Fzero]How is that even a counter argument? You have said 10 times now that it doesn't change anything in the game and I tell you how it, in fact, does change what you can see. Being able to see a flank spot without having to even move your vision away from the main spam is a complete deference.[/quote]

Oh my god you don't have to move your mouse one centimeter to the left anymore, you have a clear advantage! You're going to beat teams that you weren't supposed to beat now! You're going to go from mid-open to high IM if this is implemented, we can't allow it!

In reality, when you're spamming something, you're not looking off or paying attention to the sides of the screen.
62
#62
4 Frags +

You sound like you have major tunnel vision if you don't pay attention to flanks while spamming and if checking your ammo count takes all of your attention span. Maybe staring at your crosshair/ammo count gives you eye strain.

You sound like you have major tunnel vision if you don't pay attention to flanks while spamming and if checking your ammo count takes all of your attention span. Maybe staring at your crosshair/ammo count gives you eye strain.
63
#63
5 Frags +
OdissiusFzeroHow is that even a counter argument? You have said 10 times now that it doesn't change anything in the game and I tell you how it, in fact, does change what you can see. Being able to see a flank spot without having to even move your vision away from the main spam is a complete deference.
Oh my god you don't have to move your mouse one centimeter to the left anymore, you have a clear advantage! You're going to beat teams that you weren't supposed to beat now! You're going to go from mid-open to high IM if this is implemented, we can't allow it!

In reality, when you're spamming something, you're not looking off or paying attention to the sides of the screen.

In reality, if you're a pocket and spamming without looking at the sides of the screen, (flank areas) you would be an awful pocket.

[quote=Odissius][quote=Fzero]How is that even a counter argument? You have said 10 times now that it doesn't change anything in the game and I tell you how it, in fact, does change what you can see. Being able to see a flank spot without having to even move your vision away from the main spam is a complete deference.[/quote]

Oh my god you don't have to move your mouse one centimeter to the left anymore, you have a clear advantage! You're going to beat teams that you weren't supposed to beat now! You're going to go from mid-open to high IM if this is implemented, we can't allow it!

In reality, when you're spamming something, you're not looking off or paying attention to the sides of the screen.[/quote]

In reality, if you're a pocket and spamming without looking at the sides of the screen, (flank areas) you would be an awful pocket.
64
#64
2 Frags +

why dont you sit like an inch further from the screen?

why dont you sit like an inch further from the screen?
65
#65
0 Frags +
FzeroIn reality, if you're a pocket and spamming without looking at the sides of the screen, (flank areas) you would be an awful pocket.
[quote=Fzero]
In reality, if you're a pocket and spamming without looking at the sides of the screen, (flank areas) you would be an awful pocket.[/quote]
66
#66
-2 Frags +
FzeroIn reality, if you're a pocket and spamming without looking at the sides of the screen, (flank areas) you would be an awful pocket.

I see what you're saying. It's usually the case of shoot rocket in choke, check flank, repeat.

You can't put your eyes in two spots at the exact same time.

[quote=Fzero]In reality, if you're a pocket and spamming without looking at the sides of the screen, (flank areas) you would be an awful pocket.[/quote]

I see what you're saying. It's usually the case of shoot rocket in choke, check flank, repeat.

You can't put your eyes in two spots at the exact same time.
67
#67
0 Frags +

peripheral

peripheral
68
#68
-5 Frags +
frknperipheral

If you're spamming choke for 2 seconds because they are pushing in, you aren't going to see a scout flank behind rock and go under bridge anyway.

Also this assumes you are standing in this exact spot...

http://i.imgur.com/NIbYa.jpg

[quote=frkn]peripheral[/quote]

If you're spamming choke for 2 seconds because they are pushing in, you aren't going to see a scout flank behind rock and go under bridge anyway.

Also this assumes you are standing in this exact spot...

[img]http://i.imgur.com/NIbYa.jpg[/img]
69
#69
6 Frags +

That wasn't what I was picturing, as spamming rockets from that far is pointless and a waste of ammo anyways. But if you were aware you could potentially see that scout. It doesn't take much movement to notice something in peripheral vision. I might not be sure it is a scout but there is a definite chance that I would think I might have seen something and comm it just in case.

That wasn't what I was picturing, as spamming rockets from that far is pointless and a waste of ammo anyways. But if you were aware you could potentially see that scout. It doesn't take much movement to notice something in peripheral vision. I might not be sure it is a scout but there is a definite chance that I would think I might have seen something and comm it just in case.
70
#70
-1 Frags +
OdissiusdomoI meant passed 100 fov, its fucking weird, ive tried 105-120 in the iT jump servers

How was i shitposting?

Because what you said was false.

Yeah bro there is a HUGE difference between 100 and 105 *rolleyes*.
shifty1gstupid
shitlord pls go

Holy shit girls.
Take some chocolate, heard it helps.

[quote=Odissius][quote=domo]I meant passed 100 fov, its fucking weird, ive tried 105-120 in the iT jump servers

How was i shitposting?[/quote]

Because what you said was false.

Yeah bro there is a HUGE difference between 100 and 105 *rolleyes*.

[quote=shifty1g]stupid[/quote]

shitlord pls go[/quote]


Holy shit girls.
Take some chocolate, heard it helps.
71
#71
-1 Frags +
frknThat wasn't what I was picturing, as spamming rockets from that far is pointless and a waste of ammo anyways. But if you were aware you could potentially see that scout. It doesn't take much movement to notice something in peripheral vision. I might not be sure it is a scout but there is a definite chance that I would think I might have seen something and comm it just in case.

I agree with you. I only used that pic/middle because other people were referencing it in the thread.

[quote=frkn]That wasn't what I was picturing, as spamming rockets from that far is pointless and a waste of ammo anyways. But if you were aware you could potentially see that scout. It doesn't take much movement to notice something in peripheral vision. I might not be sure it is a scout but there is a definite chance that I would think I might have seen something and comm it just in case.[/quote]

I agree with you. I only used that pic/middle because other people were referencing it in the thread.
72
#72
3 Frags +

As was posted earlier:

How can you say 90 -> 105 (15) is not a big change when
75 -> 90 (15) clearly is?

As was posted earlier:

How can you say 90 -> 105 (15) is not a big change when
75 -> 90 (15) clearly is?
73
#73
2 Frags +

http://www.ipnlighting.com/blog/2007/02/22-ways-to-reduce-eye-strain-at-your.asp

ure welcome

http://www.ipnlighting.com/blog/2007/02/22-ways-to-reduce-eye-strain-at-your.asp

ure welcome
74
#74
2 Frags +

so any point you can't argue against, you just ignore?

so any point you can't argue against, you just ignore?
75
#75
-3 Frags +
MattAs was posted earlier:

How can you say 90 -> 105 (15) is not a big change when
75 -> 90 (15) clearly is?

The change is more noticeable when dealing with lower FOVs...the changes become less noticeable when you moving up to higher FOVs. Like 75->90 feels like a larger change than 90->105 even though it is the same amount of degrees...kind of like diminishing returns I guess.

equalsdso any point you can't argue against, you just ignore?

Please point me to a valid argument against this change.

There haven't been any yet.

[quote=Matt]As was posted earlier:

How can you say 90 -> 105 (15) is not a big change when
75 -> 90 (15) clearly is?[/quote]

The change is more noticeable when dealing with lower FOVs...the changes become less noticeable when you moving up to higher FOVs. Like 75->90 feels like a larger change than 90->105 even though it is the same amount of degrees...kind of like diminishing returns I guess.

[quote=equalsd]so any point you can't argue against, you just ignore?[/quote]

Please point me to a valid argument against this change.

There haven't been any yet.
76
#76
-4 Frags +

Someone end this fucking thread. Thanks.

Someone end this fucking thread. Thanks.
77
#77
-5 Frags +

The ones you ignored were valid...

edit: but I like arguing with idiots shrt. makes me feel good :/

The ones you ignored were valid...

edit: but I like arguing with idiots shrt. makes me feel good :/
78
#78
3 Frags +

I think doing it just for esea isn't the way to go. If you really honestly think the game improve your efforts and arguments would be better trying to convince valve. It's one thing to disable new content and make rules for your league. It's something completely different when you're modifying the game just for a video game league. I get a Lance Armstrong kind of feeling from your ideas.

I think doing it just for esea isn't the way to go. If you really honestly think the game improve your efforts and arguments would be better trying to convince valve. It's one thing to disable new content and make rules for your league. It's something completely different when you're modifying the game just for a video game league. I get a Lance Armstrong kind of feeling from your ideas.
79
#79
-2 Frags +

I'm going to jump in on this. As with everybody else you already have that 105 with a 16:9 monitor. Asking for a 105 settleable fov means you actually want 120fov. Here is a fix for your eyestrain, SIT FURTHER AWAY.

I have a 16:10 monitor 23" and sit about 2' away. At 90fov(actually 100) I can clearly see everything just fine. In that video you posted the simple thing to do to see your screen, is to sit further away. That screen shot you posted just proves you're blind. If you can't see that scout move from flank while you are spamming choke you are either 1" from your screen; or you have serious tunnel vision. I've never had a problem spotting people trying to be sneaky in this game.

You also just said that you get diminishing returns if you start to move fov up. You're either a fucking idiot or a good troll. But god damn either way shut the fuck up and stop with this shit. Esea isn't going to change it and neither will valve.

PZ done. Thread over with. y4_bl0w.

I'm going to jump in on this. As with everybody else you already have that 105 with a 16:9 monitor. Asking for a 105 settleable fov means you actually want 120fov. Here is a fix for your eyestrain, SIT FURTHER AWAY.

I have a 16:10 monitor 23" and sit about 2' away. At 90fov(actually 100) I can clearly see everything just fine. In that video you posted the simple thing to do to see your screen, is to sit further away. That screen shot you posted just proves you're blind. If you can't see that scout move from flank while you are spamming choke you are either 1" from your screen; or you have serious tunnel vision. I've never had a problem spotting people trying to be sneaky in this game.

You also just said that you get diminishing returns if you start to move fov up. You're either a fucking idiot or a good troll. But god damn either way shut the fuck up and stop with this shit. Esea isn't going to change it and neither will valve.

PZ done. Thread over with. y4_bl0w.
80
#80
-3 Frags +

/thread

/thread
81
#81
-2 Frags +

FIELD

OF

VIEW

DISCUSSION

FIELD

OF

VIEW

DISCUSSION
82
#82
SwiftyServers
3 Frags +
OdissiusfrknOdissius
FYI it doesn't actually change anything while playing. You're too busy watching your ammocount/making calls/making sure to get out if they push and you're at a disadvantage.

You shouldn't be staring at your ammocount

You ever play pocket mate?

Out of ammo 24/7 and then there are only ever those baby ammo packs around, which is a joke...

If you're running out of ammo 24/7 on pocket, you're doing it wrong. Gotta steal the ammo packs 24/7 f your team.

[quote=Odissius][quote=frkn][quote=Odissius]

FYI it doesn't actually change anything while playing. You're too busy watching your ammocount/making calls/making sure to get out if they push and you're at a disadvantage.[/quote]

You shouldn't be staring at your ammocount[/quote]

You ever play pocket mate?

Out of ammo 24/7 and then there are only ever those baby ammo packs around, which is a joke...[/quote]

If you're running out of ammo 24/7 on pocket, you're doing it wrong. Gotta steal the ammo packs 24/7 f your team.
83
#83
-2 Frags +
pine_beetleI get a Lance Armstrong kind of feeling from your ideas.

That's a bad example...Lance was framed by the Free Software Foundation. I have proof.

[quote=pine_beetle]I get a Lance Armstrong kind of feeling from your ideas.[/quote]

That's a bad example...Lance was framed by the Free Software Foundation. I have proof.
84
#84
0 Frags +

Even if you are right asking ESEA to make this change is pointless. Most of the time spent playing TF2 is off client, so you're stuck with 90 FOV at those times. Why would you want a different setting just for the two hours a week you play matches? I think it would be pretty awful scrimming with 90 FOV and then going into a match setting it to 105. I realize I could leave it at 90 but if everyone leaves it at 90 whats the point of this change? It's the same as those people using flat textures: they make the game a whole lot clearer but there's no point to use them if you will never be able to scrim/play matches (shit that actually matters) with those textures.

If your argument was to get Valve to increase the cap then I'd support that. I played TFC at 110 FOV so I'm all for raising the cap, I just don't see the point in doing it for ESEA only.

Even if you are right asking ESEA to make this change is pointless. Most of the time spent playing TF2 is off client, so you're stuck with 90 FOV at those times. Why would you want a different setting just for the two hours a week you play matches? I think it would be pretty awful scrimming with 90 FOV and then going into a match setting it to 105. I realize I could leave it at 90 but if everyone leaves it at 90 whats the point of this change? It's the same as those people using flat textures: they make the game a whole lot clearer but there's no point to use them if you will never be able to scrim/play matches (shit that actually matters) with those textures.

If your argument was to get Valve to increase the cap then I'd support that. I played TFC at 110 FOV so I'm all for raising the cap, I just don't see the point in doing it for ESEA only.
85
#85
0 Frags +

haven't read the thread, but based on the -15 frags everybody is upset about this and for a good reason. high fov does not belong in tf2 at all, this isn't quake or tfc, there's a lot more to the game than those and high fovs kind of ruin some parts of tf2. that being said i'd love to use this considering i cannot play this game anymore without 110+ fov on 1024x768, being a reason i quit. good luck with the petition op, but this realistically has 0% chance of passing, either get used to 90 fov, use a 16x9 resolution, or play a game that supports high fovs.

and anyone who says that 16x9 resolutions = 105 fov are not correct. widescreen resolutions only affect horizontal fov, which really doesnt make that much of a difference compared to outright changing your fov.

haven't read the thread, but based on the -15 frags everybody is upset about this and for a good reason. high fov does not belong in tf2 at all, this isn't quake or tfc, there's a lot more to the game than those and high fovs kind of ruin some parts of tf2. that being said i'd love to use this considering i cannot play this game anymore without 110+ fov on 1024x768, being a reason i quit. good luck with the petition op, but this realistically has 0% chance of passing, either get used to 90 fov, use a 16x9 resolution, or play a game that supports high fovs.

and anyone who says that 16x9 resolutions = 105 fov are not correct. widescreen resolutions only affect horizontal fov, which really doesnt make that much of a difference compared to outright changing your fov.
86
#86
-2 Frags +
sleeepyEven if you are right asking ESEA to make this change is pointless. Most of the time spent playing TF2 is off client, so you're stuck with 90 FOV at those times. Why would you want a different setting just for the two hours a week you play matches? I think it would be pretty awful scrimming with 90 FOV and then going into a match setting it to 105. I realize I could leave it at 90 but if everyone leaves it at 90 whats the point of this change? It's the same as those people using flat textures: they make the game a whole lot clearer but there's no point to use them if you will never be able to scrim/play matches (shit that actually matters) with those textures.

If your argument was to get Valve to increase the cap then I'd support that. I played TFC at 110 FOV so I'm all for raising the cap, I just don't see the point in doing it for ESEA only.

The OpenPlugin allows you to set your FOV to whatever you want up to 130.

That's why I am asking ESEA only, because the plugin is blocked by their client, but I can use it for pubbing/scrimming. I have emailed the Team Fortress team as well.

snacksand anyone who says that 16x9 resolutions = 105 fov are not correct. widescreen resolutions only affect horizontal fov, which really doesnt make that much of a difference compared to outright changing your fov.

Pretty much.

[quote=sleeepy]Even if you are right asking ESEA to make this change is pointless. Most of the time spent playing TF2 is off client, so you're stuck with 90 FOV at those times. Why would you want a different setting just for the two hours a week you play matches? I think it would be pretty awful scrimming with 90 FOV and then going into a match setting it to 105. I realize I could leave it at 90 but if everyone leaves it at 90 whats the point of this change? It's the same as those people using flat textures: they make the game a whole lot clearer but there's no point to use them if you will never be able to scrim/play matches (shit that actually matters) with those textures.

If your argument was to get Valve to increase the cap then I'd support that. I played TFC at 110 FOV so I'm all for raising the cap, I just don't see the point in doing it for ESEA only.[/quote]

The OpenPlugin allows you to set your FOV to whatever you want up to 130.

That's why I am asking ESEA only, because the plugin is blocked by their client, but I can use it for pubbing/scrimming. I have emailed the Team Fortress team as well.


[quote=snacks]and anyone who says that 16x9 resolutions = 105 fov are not correct. widescreen resolutions only affect horizontal fov, which really doesnt make that much of a difference compared to outright changing your fov.[/quote]

Pretty much.
87
#87
5 Frags +

holy fuck reading what this idiot is saying is giving me brain damage

holy fuck reading what this idiot is saying is giving me brain damage
88
#88
1 Frags +
OdissiusThe OpenPlugin allows you to set your FOV to whatever you want up to 130.

Im pretty sure you can get VAC banned for using that.

[quote=Odissius]The OpenPlugin allows you to set your FOV to whatever you want up to 130.[/quote]
Im pretty sure you can get VAC banned for using that.
89
#89
3 Frags +
Odissiusfrknperipheral
If you're spamming choke for 2 seconds because they are pushing in, you aren't going to see a scout flank behind rock and go under bridge anyway.

Also this assumes you are standing in this exact spot...

http://i.imgur.com/NIbYa.jpg

In the 90 FOV you wouldn't see that Scout. You have now effectively "changed the game", despite the fact that you said it doesn't change anything. People look at their peripheral vision. You'd see the movement in the 105, but not in 90.

[quote=Odissius][quote=frkn]peripheral[/quote]

If you're spamming choke for 2 seconds because they are pushing in, you aren't going to see a scout flank behind rock and go under bridge anyway.

Also this assumes you are standing in this exact spot...

[img]http://i.imgur.com/NIbYa.jpg[/img][/quote]
In the 90 FOV you wouldn't see that Scout. You have now effectively "changed the game", despite the fact that you said it doesn't change anything. People look at their peripheral vision. You'd see the movement in the 105, but not in 90.
90
#90
-3 Frags +
disengageOdissiusThe OpenPlugin allows you to set your FOV to whatever you want up to 130.Im pretty sure you can get VAC banned for using that.

No one who has used OpenPlugin has been VAC banned and it has been out for several months now.

[quote=disengage][quote=Odissius]The OpenPlugin allows you to set your FOV to whatever you want up to 130.[/quote]
Im pretty sure you can get VAC banned for using that.[/quote]

No one who has used OpenPlugin has been VAC banned and it has been out for several months now.
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