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ESEA PETITION to Implement Server-Side FOV to 105.
1
#1
-27 Frags +

Petition to ESEA to Implement Server-Side Custom FOV up to 105.

As the title says, this is a petition for ESEA to allow custom FOV settings server-side with a cap of 105.

The reason I am writing this petition is because I am looking to the community for some support, in the same way that the community supported those suffering from color-blindness. It should be well known by now that low FOV can cause headaches, eyestrain, and motion-sickness. Even Valve acknowledges this fact, "Smaller FOVs tend to exaggerate camera movement, whilst larger FOVs tend to minimise its effect on the image. Thus setting a wider FOV can sometimes help to reduce motion sickness during gameplay." Source.

After playing TF2 for a while I noticed that I was getting really bad eyestrain and headaches, even after relatively short sessions of play-time. For a while I had no idea what was causing it, but it was getting progressively worse and I just refused to play. I stopped playing TF2 for about a month because of it and switched over to Tribes: Ascend, which has an FOV limit of 115 or 120. I noticed that I never suffered from the same eye strain/headache problems in that game, even after playing for multiple straight hours. That's when I realized that 90 FOV is too "zoomed in" in TF2 and was making me feel like I was playing the game while looking through a letterbox or like I had horse-blinders on (read: too much peripheral vision was cut off).

Shortly after that I was informed about the 'OpenPlugin' which allows you to increase your FOV past the default 90. This meant that I could play TF2 again. Before anyone screams about the OpenPlugin and "wallhax," that has been fixed and is no longer possible (if you recall seeing this video in the past) since the FOV is capped to 130.

-----------

Frequently voiced concerns...

"But won't this destroy scouts and spies' ability to flank?"

No. There is no change in gameplay with a FOV increase of 15 degrees. A player with 105 FOV versus one with 90 does not have any distinct advantage.

"ESEA won't implement this because they don't want to code an exception just for one plugin."

Exactly why it should be implemented into the config as a server-side option (easy solution) or into the ESEA-Client (a bit more work), that way ESEA can dictate the caps of the FOV, between 75 and 105. This way, no one can drop their FOV as a 'zoom script' like Stabby-Stabby does to snipe with the Ambassador nor can someone up their FOV to 130 just to watch all chokes and then drop it back down to aim properly. The reason I am suggesting a 105 cap is because it is reasonable and it fixes the physical problems associated with low FOV and it does not change the gameplay for flanking classes.

-----------

If you are against this small change, I must ask you why you are okay with people being able to spend a few hundred bucks to get a clear advantage? I'm talking about the fact that you can already use 170 FOV in ESEA, legally. All you need is a triple monitor set up. There is no way for ESEA to stop this from happening.

So, 170 FOV should be legal but not 105? Makes perfect sense.

Ruskeydoo, a competitive HL Heavy, uses this and he says spies aren't really a problem for him. Here's what 170 FOV looks like for him - http://i.imgur.com/IQ5Ev.jpg

post continued...

[b][url=http://www.change.org/petitions/esea-implement-server-side-custom-fov-up-to-105-2]Petition to ESEA to Implement Server-Side Custom FOV up to 105.[/url][/b]

As the title says, this is a petition for ESEA to allow custom FOV settings server-side with a cap of 105.

The reason I am writing this petition is because I am looking to the community for some support, in the same way that the community supported those suffering from color-blindness. It should be well known by now that low FOV can cause headaches, eyestrain, and motion-sickness. Even Valve acknowledges this fact, "Smaller FOVs tend to exaggerate camera movement, whilst larger FOVs tend to minimise its effect on the image. Thus setting a wider FOV can sometimes help to reduce motion sickness during gameplay." [b][url=https://developer.valvesoftware.com/wiki/Field_of_View]Source.[/url][/b]


After playing TF2 for a while I noticed that I was getting really bad eyestrain and headaches, even after relatively short sessions of play-time. For a while I had no idea what was causing it, but it was getting progressively worse and I just refused to play. I stopped playing TF2 for about a month because of it and switched over to Tribes: Ascend, which has an FOV limit of 115 or 120. I noticed that I never suffered from the same eye strain/headache problems in that game, even after playing for multiple straight hours. That's when I realized that 90 FOV is too "zoomed in" in TF2 and was making me feel like I was playing the game while looking through a letterbox or like I had horse-blinders on (read: too much peripheral vision was cut off).

Shortly after that I was informed about the 'OpenPlugin' which allows you to increase your FOV past the default 90. This meant that I could play TF2 again. Before anyone screams about the OpenPlugin and "wallhax," that has been fixed and is no longer possible (if you recall seeing [url=http://www.youtube.com/watch?&v=g0fnXN2Feh4]this video[/url] in the past) since the FOV is capped to 130.

-----------

[b]Frequently voiced concerns...[/b]

"But won't this destroy scouts and spies' ability to flank?"

No. There is no change in gameplay with a FOV increase of 15 degrees. A player with 105 FOV versus one with 90 does not have any distinct advantage.

"ESEA won't implement this because they don't want to code an exception just for one plugin."

Exactly why it should be implemented into the config as a server-side option (easy solution) or into the ESEA-Client (a bit more work), that way ESEA can dictate the caps of the FOV, between 75 and 105. This way, no one can drop their FOV as a 'zoom script' like Stabby-Stabby does to snipe with the Ambassador nor can someone up their FOV to 130 just to watch all chokes and then drop it back down to aim properly. The reason I am suggesting a 105 cap is because it is reasonable and it fixes the physical problems associated with low FOV and it does not change the gameplay for flanking classes.

-----------

If you are against this small change, I must ask you why you are okay with people being able to spend a few hundred bucks to get a clear advantage? I'm talking about the fact that you can already use 170 FOV in ESEA, legally. All you need is a triple monitor set up. There is no way for ESEA to stop this from happening.

So, 170 FOV should be legal but not 105? Makes perfect sense.

Ruskeydoo, a competitive HL Heavy, uses this and he says spies aren't really a problem for him. Here's what 170 FOV looks like for him - http://i.imgur.com/IQ5Ev.jpg

post continued...
2
#2
1 Frags +

I've taken some screenshots so you can see how negligible the difference between 90 and 105 FOV is.

Badlands:
75 FOV (lowest default, for reference)
90 FOV
105 FOV
120 FOV (keep this illegal in ESEA, too fisheyed to play with anyway)

Badwater:
90 FOV
105 FOV
170 FOV (legal in all formats, cannot be prevented)

Granary:
90 FOV
105 FOV

Snakewater (Mid):
90 FOV
105 FOV

Snakewater (2nd):
90 FOV
105 FOV

Snakewater (Last):
90 FOV
105 FOV

------------

TL;DR:
- Those of us affected by low FOV can't play TF2 @ 90 without suffering from terrible eyestrain/headaches. Increasing the cap to 105 solves this problem.
- The increase does not affect gameplay for flanking classes.
- Fix is implemented into the config, server-side.

Changes have been made for those affected by colorblindness, let's do the same for those affected by low FOV.

You can sign the Petition Here.

I've taken some screenshots so you can see how negligible the difference between 90 and 105 FOV is.

Badlands:
[url=http://i.imgur.com/J6Bps.jpg]75 FOV[/url] (lowest default, for reference)
[url=http://i.imgur.com/MAH1E.jpg]90 FOV[/url]
[url=http://i.imgur.com/rTfBd.jpg]105 FOV[/url]
[url=http://i.imgur.com/PksDh.jpg]120 FOV[/url] (keep this illegal in ESEA, too fisheyed to play with anyway)

Badwater:
[url=http://i.imgur.com/0rK8L.jpg]90 FOV[/url]
[url=http://i.imgur.com/r5sr9.jpg]105 FOV[/url]
[url=http://i.imgur.com/PLl52.jpg]170 FOV[/url] (legal in all formats, cannot be prevented)

Granary:
[url=http://i.imgur.com/vHTzl.jpg]90 FOV[/url]
[url=http://i.imgur.com/vQa6X.jpg]105 FOV[/url]

Snakewater (Mid):
[url=http://i.imgur.com/vi45U.jpg]90 FOV[/url]
[url=http://i.imgur.com/vl8Xv.jpg]105 FOV[/url]

Snakewater (2nd):
[url=http://i.imgur.com/m2qsw.jpg]90 FOV[/url]
[url=http://i.imgur.com/z19LP.jpg]105 FOV[/url]

Snakewater (Last):
[url=http://i.imgur.com/9bRdW.jpg]90 FOV[/url]
[url=http://i.imgur.com/B2jgM.jpg]105 FOV[/url]

------------

[b]TL;DR:[/b]
- Those of us affected by low FOV can't play TF2 @ 90 without suffering from terrible eyestrain/headaches. Increasing the cap to 105 solves this problem.
- The increase does not affect gameplay for flanking classes.
- Fix is implemented into the config, server-side.

Changes have been made for those affected by colorblindness, let's do the same for those affected by low FOV.

You can [b][url=http://www.change.org/petitions/esea-implement-server-side-custom-fov-up-to-105-2]sign the Petition Here[/url][/b].
3
#3
3 Frags +
If you are against this small change, I must ask you why you are okay with people being able to spend a few hundred bucks to get a clear advantage? I'm talking about the fact that you can already use 170 FOV in ESEA, legally. All you need is a triple monitor set up. There is no way for ESEA to stop this from happening. Source Engine Changes (TF2, DoD:S, HL2:DM)
Limit the effective FOV of players using wide-screen resolutions with aspect ratios wider than 1.85:1. The sv_restrict_aspect_ratio_fov ConVar can be changed to remove the restriction or make the restriction also apply to full-screen players.

It does infact give an advantage and is not intended to be a part of the game. It's the same as that thread dealing with flat textures or high picmip.

[quote]If you are against this small change, I must ask you why you are okay with people being able to spend a few hundred bucks to get a clear advantage? I'm talking about the fact that you can already use 170 FOV in ESEA, legally. All you need is a triple monitor set up. [b]There is no way for ESEA to stop this from happening.[/b] [/quote]


[quote][b]Source Engine Changes (TF2, DoD:S, HL2:DM)[/b]
[u]Limit the effective FOV of players using wide-screen resolutions[/u] with aspect ratios wider than 1.85:1. The sv_restrict_aspect_ratio_fov ConVar can be changed to remove the restriction or make the restriction also apply to full-screen players.[/quote]

It does infact give an advantage and is not intended to be a part of the game. It's the same as that thread dealing with flat textures or high picmip.
4
#4
-1 Frags +
WithADanceNumberIt does infact give an advantage and is not intended to be a part of the game. It's the same as that thread dealing with flat textures or high picmip.

Are you misunderstanding me? Obviously 170 FOV via Eye-finity set up provides a clear advantage. One that cannot be stopped by a client. Flat textures or high picmip CAN be stopped by a client.

[quote=WithADanceNumber]
It does infact give an advantage and is not intended to be a part of the game. It's the same as that thread dealing with flat textures or high picmip.[/quote]

Are you misunderstanding me? Obviously 170 FOV via Eye-finity set up provides a clear advantage. One that cannot be stopped by a client. Flat textures or high picmip CAN be stopped by a client.
5
#5
7 Frags +

The 15 degrees allows you to see substantially more at long distances. There's a hard cap on fov for a good reason and they've made a lot of intentional changes to Source to disallow it. It sucks that you have eye strain but that's a completely different level then someone with color blindness not being able to differentiate teammates from enemies.

The 15 degrees allows you to see substantially more at long distances. There's a hard cap on fov for a good reason and they've made a lot of intentional changes to Source to disallow it. It sucks that you have eye strain but that's a completely different level then someone with color blindness not being able to differentiate teammates from enemies.
6
#6
-2 Frags +

what the fuck is all of this

what the fuck is all of this
7
#7
-13 Frags +
DrakeMegrimThe 15 degrees allows you to see substantially more at long distances. There's a hard cap on fov for a good reason and they've made a lot of intentional changes to Source to disallow it.

Look at the comparison screenshots mate. There is barely any difference at all.

There is no good reason for 90 FOV hard cap.

[quote=DrakeMegrim]The 15 degrees allows you to see substantially more at long distances. There's a hard cap on fov for a good reason and they've made a lot of intentional changes to Source to disallow it.[/quote]

Look at the comparison screenshots mate. There is barely any difference at all.

There is no good reason for 90 FOV hard cap.
8
#8
6 Frags +

this is just stupid

sorry bro your eye strain problem

this is just stupid

sorry bro your eye strain problem
9
#9
12 Frags +
DrakeMegrimThe 15 degrees allows you to see substantially more at long distances. There's a hard cap on fov for a good reason and they've made a lot of intentional changes to Source to disallow it. It sucks that you have eye strain but that's a completely different level then someone with color blindness not being able to differentiate teammates from enemies.

One day, I will be able to tell who's a teammate and who's not without mousing over them.

[quote=DrakeMegrim]The 15 degrees allows you to see substantially more at long distances. There's a hard cap on fov for a good reason and they've made a lot of intentional changes to Source to disallow it. It sucks that you have eye strain but that's a completely different level then someone with color blindness not being able to differentiate teammates from enemies.[/quote]
One day, I will be able to tell who's a teammate and who's not without mousing over them.
10
#10
-2 Frags +
disengagethis is just stupid

What a useful contribution.

[quote=disengage]this is just stupid[/quote]

What a useful contribution.
11
#11
0 Frags +

g00dj0k3

g00dj0k3
12
#12
-4 Frags +

No

No
13
#13
9 Frags +
OdissiusDrakeMegrimThe 15 degrees allows you to see substantially more at long distances. There's a hard cap on fov for a good reason and they've made a lot of intentional changes to Source to disallow it.
Look at the comparison screenshots mate. There is barely any difference at all.

There is no good reason for 90 FOV hard cap.

Look at the badlands middle pics. You could view balcony/flank while keeping your crosshair on choke for spam.

Honestly, the -frags you're getting speak for themself.

[quote=Odissius][quote=DrakeMegrim]The 15 degrees allows you to see substantially more at long distances. There's a hard cap on fov for a good reason and they've made a lot of intentional changes to Source to disallow it.[/quote]

Look at the comparison screenshots mate. There is barely any difference at all.

There is no good reason for 90 FOV hard cap.[/quote]

Look at the badlands middle pics. You could view balcony/flank while keeping your crosshair on choke for spam.

Honestly, the -frags you're getting speak for themself.
14
#14
-5 Frags +

lol

lol
15
#15
7 Frags +

if you have a widescreen monitor you're already getting 104 or 109 horizontal fov

edit: oops calculated wrong, it's ~100 for 16:10 and ~106 for 16:9

if you have a widescreen monitor you're already getting 104 or 109 horizontal fov

edit: oops calculated wrong, it's ~100 for 16:10 and ~106 for 16:9
16
#16
7 Frags +

Haha complaining about hardware, why don't you buy everyone who has a shit PC and less than 60fps a new computer. Also buy everyone a 120 Hz monitor. Hardware is an accepted imbalance. Get over it.

Complaining about being able to lower FOV is also dumb. If people want to zoom, let them.

It's on valve to increase or decrease FOV, not ESEA. And they probably won't. Deal with your eyestrain, because everybody else has dealt with it since they started playing TF2.

Haha complaining about hardware, why don't you buy everyone who has a shit PC and less than 60fps a new computer. Also buy everyone a 120 Hz monitor. Hardware is an accepted imbalance. Get over it.

Complaining about being able to lower FOV is also dumb. If people want to zoom, let them.

It's on valve to increase or decrease FOV, not ESEA. And they probably won't. Deal with your eyestrain, because everybody else has dealt with it since they started playing TF2.
17
#17
-16 Frags +

higher fov gives more eye strain

higher fov gives more eye strain
18
#18
-8 Frags +
domohigher fov gives more eye strain

Please...stop shitposting.

I figured that was one of the reasons Enigma worked so hard to make TF.TV...so we'd have a better community here.

[quote=domo]higher fov gives more eye strain[/quote]

Please...stop shitposting.

I figured that was one of the reasons Enigma worked so hard to make TF.TV...so we'd have a better community here.
19
#19
-1 Frags +
Odissiusdomohigher fov gives more eye strain
Please...stop shitposting.

I figured that was one of the reasons Enigma worked so hard to make TF.TV...so we'd have a better community here.

I meant passed 100 fov, its fucking weird, ive tried 105-120 in the iT jump servers

How was i shitposting?

[quote=Odissius][quote=domo]higher fov gives more eye strain[/quote]

Please...stop shitposting.

I figured that was one of the reasons Enigma worked so hard to make TF.TV...so we'd have a better community here.[/quote]
I meant passed 100 fov, its fucking weird, ive tried 105-120 in the iT jump servers

How was i shitposting?
20
#20
-15 Frags +

stupid

stupid
21
#21
-2 Frags +
domoI meant passed 100 fov, its fucking weird, ive tried 105-120 in the iT jump servers

How was i shitposting?

Because what you said was false.

Yeah bro there is a HUGE difference between 100 and 105 *rolleyes*.

shifty1gstupid

shitlord pls go

[quote=domo]I meant passed 100 fov, its fucking weird, ive tried 105-120 in the iT jump servers

How was i shitposting?[/quote]

Because what you said was false.

Yeah bro there is a HUGE difference between 100 and 105 *rolleyes*.

[quote=shifty1g]stupid[/quote]

shitlord pls go
22
#22
1 Frags +
OdissiusdomoI meant passed 100 fov, its fucking weird, ive tried 105-120 in the iT jump servers

How was i shitposting?

Because what you said was false.

Yeah bro there is a HUGE difference between 100 and 105 *rolleyes*.
shifty1gstupid
shitlord pls go

Complains about shitposts, then continues to shitpost and blame the community. If it's not a huge difference, stop fucking complaining about it. Obviously it's a difference if you're whining so much to change it.

PS. http://www.gotfrag.com/tf2/forums/thread/391383/
FOV IS NOT 90 FOR WIDESCREENS. WHOEVER HAS 4:3 RATIO HAS TO DEAL WITH IT. Get a widescreen if you want your 105 FOV.

[quote=Odissius][quote=domo]I meant passed 100 fov, its fucking weird, ive tried 105-120 in the iT jump servers

How was i shitposting?[/quote]

Because what you said was false.

Yeah bro there is a HUGE difference between 100 and 105 *rolleyes*.

[quote=shifty1g]stupid[/quote]

shitlord pls go[/quote]
Complains about shitposts, then continues to shitpost and blame the community. If it's not a huge difference, stop fucking complaining about it. Obviously it's a difference if you're whining so much to change it.

PS. http://www.gotfrag.com/tf2/forums/thread/391383/
FOV IS NOT 90 FOR WIDESCREENS. WHOEVER HAS 4:3 RATIO HAS TO DEAL WITH IT. Get a widescreen if you want your 105 FOV.
23
#23
-5 Frags +
brownymasterComplains about shitposts, then continues to shitpost and blame the community. If it's not a huge difference, stop fucking complaining about it. Obviously it's a difference if you're whining so much to change it.

PS. http://www.gotfrag.com/tf2/forums/thread/391383/
FOV IS NOT 90 FOR WIDESCREENS. WHOEVER HAS 4:3 RATIO HAS TO DEAL WITH IT. Get a widescreen if you want your 105 FOV.

do you even read?

Big difference in the sense that @ 90 FOV = I can't play TF2 vs. 105 FOV = all eyestrain/headaches solved.

No difference in the sense of having any effect on gameplay.

It's 2012, who doesn't have a widescreen?

[quote=brownymaster]Complains about shitposts, then continues to shitpost and blame the community. If it's not a huge difference, stop fucking complaining about it. Obviously it's a difference if you're whining so much to change it.

PS. http://www.gotfrag.com/tf2/forums/thread/391383/
FOV IS NOT 90 FOR WIDESCREENS. WHOEVER HAS 4:3 RATIO HAS TO DEAL WITH IT. Get a widescreen if you want your 105 FOV.[/quote]

do you even read?

Big difference in the sense that @ 90 FOV = I can't play TF2 vs. 105 FOV = all eyestrain/headaches solved.

No difference in the sense of having any effect on gameplay.

It's 2012, who doesn't have a widescreen?
24
#24
-1 Frags +
OdissiusdomoI meant passed 100 fov, its fucking weird, ive tried 105-120 in the iT jump servers

How was i shitposting?

Because what you said was false.

Yeah bro there is a HUGE difference between 100 and 105 *rolleyes*.

what?

[quote=Odissius][quote=domo]I meant passed 100 fov, its fucking weird, ive tried 105-120 in the iT jump servers

How was i shitposting?[/quote]

Because what you said was false.

Yeah bro there is a HUGE difference between 100 and 105 *rolleyes*.

[/quote]
what?
25
#25
6 Frags +
OdissiusbrownymasterComplains about shitposts, then continues to shitpost and blame the community. If it's not a huge difference, stop fucking complaining about it. Obviously it's a difference if you're whining so much to change it.

PS. http://www.gotfrag.com/tf2/forums/thread/391383/
FOV IS NOT 90 FOR WIDESCREENS. WHOEVER HAS 4:3 RATIO HAS TO DEAL WITH IT. Get a widescreen if you want your 105 FOV.

do you even read?

Big difference in the sense that @ 90 FOV = I can't play TF2 vs. 105 FOV = all eyestrain/headaches solved.

No difference in the sense of having any effect on gameplay.

It's 2012, who doesn't have a widescreen?

Did you even read my link? Widescreen is 105 FOV at 16:9 ratio, 100 at 16:10. You're already playing at higher FOV. What you seem to want is over 120 real FOV which is a huge difference.

And you wonder why people are so antagonizing towards you. You disregard everything everyone says and take what you think as fact.

Another PS: You can get higher FOV by increasing your ratio on any monitor. Just set launch option settings with custom widths and heights (should only vary height, since you want to maximize width for max FOV). Do that if you want higher FOV. If your hardware makes it too hard to play, guess what other people are limited by hardware too in other ways. Deal with it.

[quote=Odissius][quote=brownymaster]Complains about shitposts, then continues to shitpost and blame the community. If it's not a huge difference, stop fucking complaining about it. Obviously it's a difference if you're whining so much to change it.

PS. http://www.gotfrag.com/tf2/forums/thread/391383/
FOV IS NOT 90 FOR WIDESCREENS. WHOEVER HAS 4:3 RATIO HAS TO DEAL WITH IT. Get a widescreen if you want your 105 FOV.[/quote]

do you even read?

Big difference in the sense that @ 90 FOV = I can't play TF2 vs. 105 FOV = all eyestrain/headaches solved.

No difference in the sense of having any effect on gameplay.

It's 2012, who doesn't have a widescreen?[/quote]
Did you even read my link? Widescreen is 105 FOV at 16:9 ratio, 100 at 16:10. You're already playing at higher FOV. What you seem to want is over 120 real FOV which is a huge difference.

And you wonder why people are so antagonizing towards you. You disregard everything everyone says and take what you think as fact.

Another PS: You can get higher FOV by increasing your ratio on any monitor. Just set launch option settings with custom [s]widths and[/s] heights (should only vary height, since you want to maximize width for max FOV). Do that if you want higher FOV. If your hardware makes it too hard to play, guess what other people are limited by hardware too in other ways. Deal with it.
26
#26
-8 Frags +
brownymasterDid you even read my link? Widescreen is 105 FOV at 16:9 ratio, 100 at 16:10. You're already playing at higher FOV. What you seem to want is over 120 real FOV which is a huge difference.

And you wonder why people are so antagonizing towards you. You disregard everything everyone says and take what you think as fact.

It's old news, I already know about that.

Anyway, the fuck is your point? The way the FOV is capped now is too low = eyestrain + headaches.

The fix I am suggesting fixes this problem and doesn't change gameplay. What is this resistance to change from the shitties in this thread?

[quote=brownymaster]Did you even read my link? Widescreen is 105 FOV at 16:9 ratio, 100 at 16:10. You're already playing at higher FOV. What you seem to want is over 120 real FOV which is a huge difference.

And you wonder why people are so antagonizing towards you. You disregard everything everyone says and take what you think as fact.[/quote]

It's old news, I already know about that.

Anyway, the fuck is your point? The way the FOV is capped now is too low = eyestrain + headaches.

The fix I am suggesting fixes this problem and doesn't change gameplay. What is this resistance to change from the shitties in this thread?
27
#27
11 Frags +
WithADanceNumberIt does infact give an advantage and is not intended to be a part of the game. It's the same as that thread dealing with flat textures or high picmip.

Higher FOV isn't unfair. Some of the most competitive games have allowed players to use FOVs higher than 90 for over a decade. If I remember correctly even TF2's predecessors allowed it and it was perfectly legitimate. Fortress Forever and Team Fortress Classic allow you to use up to 120 to this day.

Just because Valve refrained from implementing something does not mean we should necessarily do the same for competitive play. We ban half of Valve's unlocks each season, unlocks that were "intended to be a part of the game." We are allowed to make decisions that change the game to make it more appropriate for our style of play.

The same goes for flat textures, to be perfectly honest.

[quote=WithADanceNumber]It does infact give an advantage and is not intended to be a part of the game. It's the same as that thread dealing with flat textures or high picmip.[/quote]

Higher FOV isn't unfair. Some of the most competitive games have allowed players to use FOVs higher than 90 for over a decade. If I remember correctly even TF2's predecessors allowed it and it was perfectly legitimate. Fortress Forever and Team Fortress Classic allow you to use up to 120 to this day.

Just because Valve refrained from implementing something does not mean we should necessarily do the same for competitive play. We ban half of Valve's unlocks each season, unlocks that were "intended to be a part of the game." We are allowed to make decisions that change the game to make it more appropriate for our style of play.

The same goes for flat textures, to be perfectly honest.
28
#28
-9 Frags +

Finally a reasonable person enters this thread.

Thank you.

Finally a reasonable person enters this thread.

Thank you.
29
#29
5 Frags +
OdissiusIt's old news, I already know about that.

Anyway, the fuck is your point? The way the FOV is capped now is too low = eyestrain + headaches.

The fix I am suggesting fixes this problem and doesn't change gameplay. What is this resistance to change from the shitties in this thread?

It's eyestrain for you. If you don't want the eyestrain, back away from the computer or something. Change your ratios. A majority of people don't have this problem. It's not a problem to the majority of players. You bring up hardware but the reality is that the ratio is preserved (that is, your viewing area ratio with eyefinity will still be the same). Your eyestrain is your problem, not ESEA, not anybody elses, and you are the only person speaking for this eye strain cause. There are plenty of people who wanted (dunno about now) FOV increased for different reasons, but championing eye straining as the cause is just dumb. Nobody has to cater directly to your problems when you are an insignificant part of the population. Notice how nobody else is complaining? You're speaking for a population that only includes you and acting like you're the prophet or something and getting mad at people disagreeing.

So, how about you 1) talk about the REAL fov that you want (because eyefinity still preserves the same fucking view and wouldn't reduce eyestrain; you would have the exact same center monitor with or without the other two) and 2) stop calling everybody a shitposter and shitty when you yourself have no credibility/reputation in the community. You know you're getting posts calling you an idiot? Because you're acting immature. People disagreed with you, so what. They aren't shitlords because of that. I don't even understand how you could get into comp TF2 considering how pubbing would give you horrible headaches and eyestrain. You're depending on ESEA to provide you the super FOV you seem to need. You're criticized for that. Stop acting like everyone else is a lesser human because of that.

If you're autistic though, then nvm. Sorry.

Edit: Haha, somebody agrees with him, then he instantly labels the guy as reasonable. Biased fucking much?

[quote=Odissius]
It's old news, I already know about that.

Anyway, the fuck is your point? The way the FOV is capped now is too low = eyestrain + headaches.

The fix I am suggesting fixes this problem and doesn't change gameplay. What is this resistance to change from the shitties in this thread?[/quote]
It's eyestrain for you. If you don't want the eyestrain, back away from the computer or something. Change your ratios. A majority of people don't have this problem. It's not a problem to the majority of players. You bring up hardware but the reality is that the ratio is preserved (that is, your viewing area ratio with eyefinity will still be the same). Your eyestrain is your problem, not ESEA, not anybody elses, and you are the only person speaking for this eye strain cause. There are plenty of people who wanted (dunno about now) FOV increased for different reasons, but championing eye straining as the cause is just dumb. Nobody has to cater directly to your problems when you are an insignificant part of the population. Notice how nobody else is complaining? You're speaking for a population that only includes you and acting like you're the prophet or something and getting mad at people disagreeing.

So, how about you 1) talk about the REAL fov that you want (because eyefinity still preserves the same fucking view and wouldn't reduce eyestrain; you would have the exact same center monitor with or without the other two) and 2) stop calling everybody a shitposter and shitty when you yourself have no credibility/reputation in the community. You know you're getting posts calling you an idiot? Because you're acting immature. People disagreed with you, so what. They aren't shitlords because of that. I don't even understand how you could get into comp TF2 considering how pubbing would give you horrible headaches and eyestrain. You're depending on ESEA to provide you the super FOV you seem to need. You're criticized for that. Stop acting like everyone else is a lesser human because of that.

If you're autistic though, then nvm. Sorry.

Edit: Haha, somebody agrees with him, then he instantly labels the guy as reasonable. Biased fucking much?
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#30
8 Frags +
danaWithADanceNumberIt does infact give an advantage and is not intended to be a part of the game. It's the same as that thread dealing with flat textures or high picmip.
Higher FOV isn't unfair. Some of the most competitive games have allowed players to use FOVs higher than 90 for over a decade. If I remember correctly even TF2's predecessors allowed it and it was perfectly legitimate. Fortress Forever and Team Fortress Classic allow you to use up to 120 to this day.

Just because Valve refrained from implementing something does not mean we should necessarily do the same for competitive play. We ban half of Valve's unlocks each season, unlocks that were "intended to be a part of the game." We are allowed to make decisions that change the game to make it more appropriate for our style of play.

The same goes for flat textures, to be perfectly honest.

just say quake when you mean quake

there weren't sticky traps in quake, increasing fov will just make demo stronger.

even if there were an actual reason (OPs reason is just dawors) to implement this, there's no way ESEA would do this.

[quote=dana][quote=WithADanceNumber]It does infact give an advantage and is not intended to be a part of the game. It's the same as that thread dealing with flat textures or high picmip.[/quote]

Higher FOV isn't unfair. Some of the most competitive games have allowed players to use FOVs higher than 90 for over a decade. If I remember correctly even TF2's predecessors allowed it and it was perfectly legitimate. Fortress Forever and Team Fortress Classic allow you to use up to 120 to this day.

Just because Valve refrained from implementing something does not mean we should necessarily do the same for competitive play. We ban half of Valve's unlocks each season, unlocks that were "intended to be a part of the game." We are allowed to make decisions that change the game to make it more appropriate for our style of play.

The same goes for flat textures, to be perfectly honest.[/quote]

just say quake when you mean quake

there weren't sticky traps in quake, increasing fov will just make demo stronger.

even if there were an actual reason (OPs reason is just dawors) to implement this, there's no way ESEA would do this.
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