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flatHUD
posted in Customization
331
#331
0 Frags +

Well, I found a way to fix it without affecting pvp scoreboard: http://steamcommunity.com/sharedfiles/filedetails/?id=291063034

I'll have to put it on top later.

But now I found another little problem, this time it's within the revive panel:

>> http://steamcommunity.com/sharedfiles/filedetails/?id=291067362

How do I centre the number health (32)??

Well, I found a way to fix it without affecting pvp scoreboard: http://steamcommunity.com/sharedfiles/filedetails/?id=291063034

I'll have to put it on top later.

But now I found another little problem, this time it's within the revive panel:

>> http://steamcommunity.com/sharedfiles/filedetails/?id=291067362

How do I centre the number health (32)??
332
#332
0 Frags +

http://cloud-4.steampowered.com/ugc/28463803810190843/EC8ACA4A7A814523DDD2BCDF41BF51CD4261E3C9/

I am getting this on my robot destruction hud. Also is the cross supposed to be that way.
Its the latest version from github. I play on 16:10 res.
edit: disregard what i said about rd ui

[img]http://cloud-4.steampowered.com/ugc/28463803810190843/EC8ACA4A7A814523DDD2BCDF41BF51CD4261E3C9/[/img]
[s]I am getting this on my robot destruction hud.[/s] Also is the cross supposed to be that way.
Its the latest version from github. I play on 16:10 res.
edit: disregard what i said about rd ui
333
#333
0 Frags +
festivePEWPEWWell, I found a way to fix it without affecting pvp scoreboard: http://steamcommunity.com/sharedfiles/filedetails/?id=291063034

I'll have to put it on top later.

But now I found another little problem, this time it's within the revive panel:

>> http://steamcommunity.com/sharedfiles/filedetails/?id=291067362

How do I centre the number health (32)??

What version are you running? I fixed the revive dialog in 2.0 and up I believe (although the file may not be committed?)

edit: the file didn't commit last time. I'll have that ready soon.

[quote=festivePEWPEW]Well, I found a way to fix it without affecting pvp scoreboard: http://steamcommunity.com/sharedfiles/filedetails/?id=291063034

I'll have to put it on top later.

But now I found another little problem, this time it's within the revive panel:

>> http://steamcommunity.com/sharedfiles/filedetails/?id=291067362

How do I centre the number health (32)??[/quote]
What version are you running? I fixed the revive dialog in 2.0 and up I believe (although the file may not be committed?)

edit: the file didn't commit last time. I'll have that ready soon.
334
#334
0 Frags +
flatlinefestivePEWPEWWell, I found a way to fix it without affecting pvp scoreboard: http://steamcommunity.com/sharedfiles/filedetails/?id=291063034

I'll have to put it on top later.

But now I found another little problem, this time it's within the revive panel:

>> http://steamcommunity.com/sharedfiles/filedetails/?id=291067362

How do I centre the number health (32)??
What version are you running? I fixed the revive dialog in 2.0 and up I believe (although the file may not be committed?)

edit: the file didn't commit last time. I'll have that ready soon.

I have version 2.1. And I'll wait on your update. Loving this HUD already; easy to further customize and it looks darn neat. :)

[quote=flatline][quote=festivePEWPEW]Well, I found a way to fix it without affecting pvp scoreboard: http://steamcommunity.com/sharedfiles/filedetails/?id=291063034

I'll have to put it on top later.

But now I found another little problem, this time it's within the revive panel:

>> http://steamcommunity.com/sharedfiles/filedetails/?id=291067362

How do I centre the number health (32)??[/quote]
What version are you running? I fixed the revive dialog in 2.0 and up I believe (although the file may not be committed?)

edit: the file didn't commit last time. I'll have that ready soon.[/quote]

I have version 2.1. And I'll wait on your update. Loving this HUD already; easy to further customize and it looks darn neat. :)
335
#335
1 Frags +

Version 2.2 Released!

Changelog:
-Re-added buttons back to class selection screen
-Fixed centering of item meters
-Fixed two charge bars on Huntsman
-Moved metal gain/loss popup closer to metal count
-Moved item count meters (Eyelander, Frontier Justice, etc) down farther to not conflict with other meters
-Fixed health on revive dialog
-Added small team-colored bar underneath targetIDs

Images:

http://puu.sh/aqVaW/f5f5baabfd.jpg

New item meters

http://puu.sh/aqVmc/86dcb420a8.jpg

New targetID

Update is on github.

Thanks for using flatHUD!

-flatline

edit: small post-update update released:

-Better naming of targetID assets
-Fixed clipping of labels (overtime, etc) with server time limit
-Centered default scoreboard
-Updated 32Player Scoreboard with damage and removed [unknown] labels

[b]Version 2.2 Released![/b]

Changelog:
-Re-added buttons back to class selection screen
-Fixed centering of item meters
-Fixed two charge bars on Huntsman
-Moved metal gain/loss popup closer to metal count
-Moved item count meters (Eyelander, Frontier Justice, etc) down farther to not conflict with other meters
-Fixed health on revive dialog
-Added small team-colored bar underneath targetIDs

Images:

[img]http://puu.sh/aqVaW/f5f5baabfd.jpg[/img]
New item meters

[img]http://puu.sh/aqVmc/86dcb420a8.jpg[/img]
New targetID

Update is on github.

Thanks for using flatHUD!

-flatline

edit: small post-update update released:

-Better naming of targetID assets
-Fixed clipping of labels (overtime, etc) with server time limit
-Centered default scoreboard
-Updated 32Player Scoreboard with damage and removed [unknown] labels
336
#336
0 Frags +

http://s3.postimg.org/5l49p7bfn/fqewff.png

Does anyone know which file is that one on yellow box located?

[img]http://s3.postimg.org/5l49p7bfn/fqewff.png[/img]
Does anyone know which file is that one on yellow box located?
337
#337
0 Frags +

If I remember correctly, it's part of HudTournament.res.

If I remember correctly, it's part of HudTournament.res.
338
#338
0 Frags +
SofarawayThis HUD is aweswome !
I have a question, How to animate the crosshair ( event damaged player ) ?
The same way for raysHUD?
I'll also add in an easier way to do this in the future, but go to "hudanimations_tf" inside /scripts/, ctrl+f for "damagedplayer" and change the "DamageCircleDot" to the name of whatever crosshair you enabled. For changing colors, the top "FGCOLOR" value controls the flash color and the bottom value controls the regular color.

So if I wanted to animate Konrwings and have them enabled through FogsCrosshair, I'd put the FogsCrosshair where DamageCircleDot is?

[quote=Sofaraway]This HUD is aweswome !
I have a question, How to animate the crosshair ( event damaged player ) ?
The same way for raysHUD?[/quote]

[quote]I'll also add in an easier way to do this in the future, but go to "hudanimations_tf" inside /scripts/, ctrl+f for "damagedplayer" and change the "DamageCircleDot" to the name of whatever crosshair you enabled. For changing colors, the top "FGCOLOR" value controls the flash color and the bottom value controls the regular color.[/quote]

So if I wanted to animate Konrwings and have them enabled through FogsCrosshair, I'd put the FogsCrosshair where DamageCircleDot is?
339
#339
2 Frags +

Yes.

Yes.
340
#340
3 Frags +

http://i.imgur.com/tUr3dfR.jpg

this upsets me

[img]http://i.imgur.com/tUr3dfR.jpg[/img]

this upsets me
341
#341
0 Frags +

That probably happened when I was creating the new spechud (it being layered on top)

Then again, the placement in general was more geared to the min scoreboard (and ease of casting (implying anyone would use this hud to cast)). I'll move it behind the statpanel for now like it was before.

In other news; small update releases that pushes the spec hud back behind the stat panel. I also removed the teamcolor bar underneath the targetid because of issues with spy disguises.

That probably happened when I was creating the new spechud (it being layered on top)

Then again, the placement in general was more geared to the min scoreboard (and ease of casting (implying anyone would use this hud to cast)). I'll move it behind the statpanel for now like it was before.

In other news; small update releases that pushes the spec hud back behind the stat panel. I also removed the teamcolor bar underneath the targetid because of issues with spy disguises.
342
#342
0 Frags +

http://i.imgur.com/kZr4Tq0.jpg

In MVM, the Medic's shield meter is conflicting with ubercharge meter. This is version 2.2 Hope you can sort this out. Thanks.
Really like this HUD. :)

[img]http://i.imgur.com/kZr4Tq0.jpg[/img]

In MVM, the Medic's shield meter is conflicting with ubercharge meter. This is version 2.2 Hope you can sort this out. Thanks.
Really like this HUD. :)
343
#343
0 Frags +

The thing that sucks about that is that I'd have to move the uber meter because you can't move the energy bar. I still haven't quite figured out what to do with that yet.

The thing that sucks about that is that I'd have to move the uber meter because you can't move the energy bar. I still haven't quite figured out what to do with that yet.
344
#344
huds.tf
2 Frags +
flatlineThe thing that sucks about that is that I'd have to move the uber meter because you can't move the energy bar. I still haven't quite figured out what to do with that yet.

The energy bar is the same bar as the Heavy's rage bar, inside huditemeffectmeter_heavy.res, so you can move it.

[quote=flatline]The thing that sucks about that is that I'd have to move the uber meter because you can't move the energy bar. I still haven't quite figured out what to do with that yet.[/quote]

The energy bar is the same bar as the Heavy's rage bar, inside huditemeffectmeter_heavy.res, so you can move it.
345
#345
1 Frags +

Ah, that's what that file's for. Good.

Fix pushed that moves that bar below the uber meter.

Ah, that's what that file's for. Good.

Fix pushed that moves that bar below the uber meter.
346
#346
0 Frags +

Has the issue with spechud/scoreboard been fixed?

the one pointed out by war

Has the issue with spechud/scoreboard been fixed?

[s]the one pointed out by war[/s]
347
#347
1 Frags +

im dumb and forgot to commit the file

should be fine now

im dumb and forgot to commit the file

should be fine now
348
#348
1 Frags +
flatlineim dumb and forgot to commit the file

should be fine now

thank you :D

EDIT: On rd_asteroid the hud is broken again, don't get why valve is trying so many of them.

[quote=flatline]im dumb and forgot to commit the file

should be fine now[/quote]

thank you :D

EDIT: On rd_asteroid the hud is broken again, don't get why valve is trying so many of them.
349
#349
1 Frags +

I'm currently working on an update that should finish off the mvm panels with the popups and victory screen and such. It's really hard to test because I actually have to play rounds of mvm but it should be out soon.

I'm currently working on an update that should finish off the mvm panels with the popups and victory screen and such. It's really hard to test because I actually have to play rounds of mvm but it should be out soon.
350
#350
1 Frags +

Ive never been one to overly customize my tf2 to the extremes however, flatline did an amazing job witg this hud. Not only is it very clean and easy to read but its extremely polished and well done visually. By far the best all around hud ive come across that didnt make me think frankenstein, or go too over the top visually making it hard to see. The hud is also extremely customizable and easy to edit. Only thing ive changed is xhair, and modified the damage numbers to be larger and yellow instead of blue.

Great job flatline! Highly recommended.

Ive never been one to overly customize my tf2 to the extremes however, flatline did an amazing job witg this hud. Not only is it very clean and easy to read but its extremely polished and well done visually. By far the best all around hud ive come across that didnt make me think frankenstein, or go too over the top visually making it hard to see. The hud is also extremely customizable and easy to edit. Only thing ive changed is xhair, and modified the damage numbers to be larger and yellow instead of blue.

Great job flatline! Highly recommended.
351
#351
0 Frags +

So I tried installing this HUD but the scoreboards/panel that displays your hours/points per class when joining servers are severely off.

I don't have anything else in my custom folder besides the HUD.

Here is the scoreboard

http://steamcommunity.com/sharedfiles/filedetails/?id=296689729

I have since figured out it was due to the resolution of course.. but.

I was wondering if there was anyway to get the scoreboard in the default HUD to work with a 4:3 resolution?

I don't like how the other one looks :)

So I tried installing this HUD but the scoreboards/panel that displays your hours/points per class when joining servers are severely off.

I don't have anything else in my custom folder besides the HUD.

Here is the scoreboard

http://steamcommunity.com/sharedfiles/filedetails/?id=296689729

I have since figured out it was due to the resolution of course.. but.

I was wondering if there was anyway to get the scoreboard in the default HUD to work with a 4:3 resolution?

I don't like how the other one looks :)
352
#352
0 Frags +

Not showing what level my teles and dispensers are

Not showing what level my teles and dispensers are
353
#353
0 Frags +
DaMeiNSo I tried installing this HUD but the scoreboards/panel that displays your hours/points per class when joining servers are severely off.

I don't have anything else in my custom folder besides the HUD.

Here is the scoreboard

http://steamcommunity.com/sharedfiles/filedetails/?id=296689729

I have since figured out it was due to the resolution of course.. but.

I was wondering if there was anyway to get the scoreboard in the default HUD to work with a 4:3 resolution?

I don't like how the other one looks :)

The default scoreboard is just too big to correctly fit on a 4x3 resolution (the only one i can test on is 1024x768).

CondawgNot showing what level my teles and dispensers are

Can I get a screenshot?

http://puu.sh/aJbbD/004508cb73.jpg

Works fine on mine.

Still working on that MvM fix guys. It's basically blind editing because I have no way of checking if stuff works besides playing a full round of Mann Up (!). Hopefully I can get things ironed out soon!

[quote=DaMeiN]So I tried installing this HUD but the scoreboards/panel that displays your hours/points per class when joining servers are severely off.

I don't have anything else in my custom folder besides the HUD.

Here is the scoreboard

http://steamcommunity.com/sharedfiles/filedetails/?id=296689729

I have since figured out it was due to the resolution of course.. but.

I was wondering if there was anyway to get the scoreboard in the default HUD to work with a 4:3 resolution?

I don't like how the other one looks :)[/quote]

The default scoreboard is just too big to correctly fit on a 4x3 resolution (the only one i can test on is 1024x768).

[quote=Condawg]Not showing what level my teles and dispensers are[/quote]
Can I get a screenshot?

[img]http://puu.sh/aJbbD/004508cb73.jpg[/img]
Works fine on mine.

Still working on that MvM fix guys. It's basically blind editing because I have no way of checking if stuff works besides playing a full round of Mann Up (!). Hopefully I can get things ironed out soon!
354
#354
1 Frags +

Version 2.3 Released!

Changelog:
-Updated MvM popup panels:
-Wave complete panel
-Wave loss panel (boot camp)
-Wave loss panel (mann up)
-Victory! splash panel
-Mission Complete panel
-Removed rest of borders from lobby panels
-Darkened backgrounds on class selection screen for more visibility
-Moved all fonts into their own folder

Images:

http://puu.sh/aKfgm/e7e05c4400.jpg

Wave loss panel

Update is on the github.

Thanks for using flatHUD!

-flatline

[b]Version 2.3 Released![/b]

Changelog:
-Updated MvM popup panels:
-Wave complete panel
-Wave loss panel (boot camp)
-Wave loss panel (mann up)
-Victory! splash panel
-Mission Complete panel
-Removed rest of borders from lobby panels
-Darkened backgrounds on class selection screen for more visibility
-Moved all fonts into their own folder

Images:

[img]http://puu.sh/aKfgm/e7e05c4400.jpg[/img]
Wave loss panel


Update is on the github.

Thanks for using flatHUD!

-flatline
355
#355
0 Frags +

Dunno where you are with the vac hud, but I thought I would post this anyway.

http://i.imgur.com/nFOwvuc.png

As you can see, I have two signs for the resistances on my screen, (one is for healer, the other is for the target). Seems like you would only need one.

Additionally, there's a faded "55%" next to the 4. I have no idea what this means, but the value never changed, so I assumed it's a bug.

Dunno where you are with the vac hud, but I thought I would post this anyway.

http://i.imgur.com/nFOwvuc.png

As you can see, I have two signs for the resistances on my screen, (one is for healer, the other is for the target). Seems like you would only need one.

Additionally, there's a faded "55%" next to the 4. I have no idea what this means, but the value never changed, so I assumed it's a bug.
356
#356
0 Frags +

Is there any way to disable the flashing Ubercharge meter?

Is there any way to disable the flashing Ubercharge meter?
357
#357
0 Frags +
wubziiIs there any way to disable the flashing Ubercharge meter?

ctrl+f for "medic" in hudanimations_tf.txt inside /scripts and uncomment (remove the //) on the "solid color uber" line

[quote=wubzii]Is there any way to disable the flashing Ubercharge meter?[/quote]
ctrl+f for "medic" in hudanimations_tf.txt inside /scripts and uncomment (remove the //) on the "solid color uber" line
358
#358
0 Frags +

hey, its possible to update 4x3 folder plz ?

hey, its possible to update 4x3 folder plz ?
359
#359
0 Frags +
wrath_hey, its possible to update 4x3 folder plz ?

For what?

[quote=wrath_]hey, its possible to update 4x3 folder plz ?[/quote]
For what?
360
#360
0 Frags +

nevermind sry, in mvm wave statut seems be offbeat when i press tab (4:3 1024x768)

nevermind sry, in mvm wave statut seems be offbeat when i press tab (4:3 1024x768)
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