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My Gaming Edge JC Update #1
1
#1
0 Frags +

I was recommended by a few individuals to share this update on this website as it would most likely be appreciated by the community. If this is an inconvenience, please let me know.

I am a co-founder of a competitively inspired non-profit community called Just Cats. We have just released an update to the My Gaming Edge modification, and intend to release more in the future. All source files will always be included for community enthusiasts.

In case you decide to try out the update on our server, we do not run advertisements of any sort, nor do we have any extravagant donator exclusive features. Message spamming players is also something we refrain from doing.

Just Cats ~ My Gaming Edge ~ All Class
steam://connect/mge.justcats.me

Download [zip - 26.6 MB]:
my_gaming_edge_jciii

BBall Comparison
BBall Old
BBall New

Waste / Whiskas Comparison
Waste Old
Whiskas New

Update #3~ Added Langeh to the credits as My Gaming Edge Developer.
~ Airborne targets are now lit up better on No Splash.
~ BBall intelligence capture point coordinates have been corrected.
~ Corrected the license back to GPLv3.
~ Cubemaps are now properly available.
~ Improved the alignment of the lights on No Splash.
~ Objects are no longer visible at the bottom of No Splash.
~ Removed an unnecessary amount of light spots on Turris.
~ Slightly increased the High Definition Lightning bloom scale and exposure limits.
~ The basketball hoops have been replaced by less resource consuming variants.
~ The ctf_bball2 arena has been replaced with ctf_ballin.
~ Waste has been replaced by dm_whiskas.

Edit
An undocumented change: BBall is now available as solo (one versus one) arena as well.

Just Cats My Gaming Edge Development Progress
Just Cats My Gaming Edge Update #2
Just Cats My Gaming Edge Update #1

I was recommended by a few individuals to share this update on this website as it would most likely be appreciated by the community. If this is an inconvenience, please let me know.

I am a co-founder of a competitively inspired non-profit community called Just Cats. We have just released an update to the My Gaming Edge modification, and intend to release more in the future. All source files will always be included for community enthusiasts.

In case you decide to try out the update on our server, we do not run advertisements of any sort, nor do we have any extravagant donator exclusive features. Message spamming players is also something we refrain from doing.

[b]Just Cats ~ My Gaming Edge ~ All Class[/b]
steam://connect/mge.justcats.me

[b]Download [zip - 26.6 MB]:[/b]
[url=http://content.justcats.me/modifications/my_gaming_edge_jciii.zip]my_gaming_edge_jciii[/url]

[b]BBall Comparison[/b]
[url=http://i.imgur.com/UhU0eOT.png]BBall Old[/url]
[url=http://i.imgur.com/NpljsJU.jpg]BBall New[/url]

[b]Waste / Whiskas Comparison[/b]
[url=http://i.imgur.com/XyZbyVK.jpg]Waste Old[/url]
[url=http://i.imgur.com/YizJ4SV.jpg]Whiskas New[/url]

[quote=Update #3]~ Added Langeh to the credits as My Gaming Edge Developer.
~ Airborne targets are now lit up better on No Splash.
~ BBall intelligence capture point coordinates have been corrected.
~ Corrected the license back to GPLv3.
~ Cubemaps are now properly available.
~ Improved the alignment of the lights on No Splash.
~ Objects are no longer visible at the bottom of No Splash.
~ Removed an unnecessary amount of light spots on Turris.
~ Slightly increased the High Definition Lightning bloom scale and exposure limits.
~ The basketball hoops have been replaced by less resource consuming variants.
~ The ctf_bball2 arena has been replaced with ctf_ballin.
~ Waste has been replaced by dm_whiskas.[/quote]

[b]Edit[/b]
An undocumented change: BBall is now available as solo (one versus one) arena as well.

[url=https://steamcommunity.com/groups/just-cats/discussions/0/37470847765217654/]Just Cats My Gaming Edge Development Progress[/url]
[url=https://steamcommunity.com/groups/just-cats#announcements/detail/201852234262369182]Just Cats My Gaming Edge Update #2[/url]
[url=https://steamcommunity.com/groups/just-cats#announcements/detail/201852234110509611]Just Cats My Gaming Edge Update #1[/url]
2
#2
6 Frags +

wicked

why new join and leave commands doe?

wicked

why new join and leave commands doe?
3
#3
3 Frags +

Really well done rework :)

I'll make this server my main MGE server from now on.

I hope this post helps them get the attention they deserve, they are all very nice guys and girls.

Really well done rework :)

I'll make this server my main MGE server from now on.

I hope this post helps them get the attention they deserve, they are all very nice guys and girls.
4
#4
8 Frags +
Yeswicked

why new join and leave commands doe?

It is a small but perfectionist change. The terms add and remove are those from a programmer's perspective. The terms join and leave are those from a player's perspective.

[quote=Yes]wicked

why new join and leave commands doe?[/quote]

It is a small but perfectionist change. The terms add and remove are those from a programmer's perspective. The terms join and leave are those from a player's perspective.
5
#5
-8 Frags +

if possible you should add accuracy stats, like there was before in past versions... i really miss
those stats.

if possible you should add accuracy stats, like there was before in past versions... i really miss
those stats.
6
#6
5 Frags +
Devonif possible you should add accuracy stats, like there was before in past versions... i really miss
those stats.

I will consider it for the second update. I will most likely add add and remove back next to the join and leave changes.

[quote=Devon]if possible you should add accuracy stats, like there was before in past versions... i really miss
those stats.[/quote]

I will consider it for the second update. I will most likely add add and remove back next to the join and leave changes.
7
#7
14 Frags +
Devonif possible you should add accuracy stats, like there was before in past versions... i really miss
those stats.

wasn't there some huge, cumbersome issue with accuracy stats in older versions that ended up getting them removed?

[quote=Devon]if possible you should add accuracy stats, like there was before in past versions... i really miss
those stats.[/quote]

wasn't there some huge, cumbersome issue with accuracy stats in older versions that ended up getting them removed?
8
#8
-4 Frags +

no idea

no idea
9
#9
7 Frags +

can you make it to where add/remove still works too?

can you make it to where add/remove still works too?
10
#10
5 Frags +

Fred's put a lot of time and effort into this MGE rework and it shows. Always open to suggestions and community feedback - would recommend people add this to their list of regular MGE servers.

Already spoken to Fred about the replaced !add commands, he's already considering running both his join commands and the old add commands side-by-side so people don't need to work against their own muscle memory. Without meaning to put words in his mouth there's a good chance it'll be implemented in the next update.

Fred's put a lot of time and effort into this MGE rework and it shows. Always open to suggestions and community feedback - would recommend people add this to their list of regular MGE servers.

Already spoken to Fred about the replaced !add commands, he's already considering running both his join commands and the old add commands side-by-side so people don't need to work against their own muscle memory. Without meaning to put words in his mouth there's a good chance it'll be implemented in the next update.
11
#11
2 Frags +
mince__Devonif possible you should add accuracy stats, like there was before in past versions... i really miss
those stats.

wasn't there some huge, cumbersome issue with accuracy stats in older versions that ended up getting them removed?

It was heavy on frames on the client side. But I can have a look to see if it can be done without that downside.

sevennncan you make it to where add/remove still works too? along side join/leave

Yes. Consider it done in the JC Update #2 release.

[quote=mince__][quote=Devon]if possible you should add accuracy stats, like there was before in past versions... i really miss
those stats.[/quote]

wasn't there some huge, cumbersome issue with accuracy stats in older versions that ended up getting them removed?[/quote]

It was heavy on frames on the client side. But I can have a look to see if it can be done without that downside.

[quote=sevennn]can you make it to where add/remove still works too? along side join/leave[/quote]

Yes. Consider it done in the JC Update #2 release.
12
#12
8 Frags +

allowing all classes by default seems silly (heavy) + you disable engineer buildings so whats the point of allowing engineer?

so you removed gravelpit last and then you fixed an issue on it later on in the change log?

why would you change the spawns in endif
that was the point of endif
has no one ACTUALLY PLAYED endif???????

everything else is golden, especially the optimizations
im passionate about mge

oh and changing add/remove to join/leave now is just gonna cause confusion IMO, but i see that you plan on readding those in the next version anyway so GJ

allowing all classes by default seems silly (heavy) + you disable engineer buildings so whats the point of allowing engineer?

so you removed gravelpit last and then you fixed an issue on it later on in the change log?

why would you change the spawns in endif
that was the point of endif
has no one ACTUALLY PLAYED endif???????

everything else is golden, especially the optimizations
im passionate about mge

oh and changing add/remove to join/leave now is just gonna cause confusion IMO, but i see that you plan on readding those in the next version anyway so GJ
13
#13
0 Frags +

I have made a development list for those that are interested in keeping track:
https://steamcommunity.com/groups/just-cats/discussions/0/37470847765217654/

downpourallowing all classes by default seems silly (heavy) + you disable engineer buildings so whats the point of allowing engineer?

so you removed gravelpit last and then you fixed an issue on it later on in the change log?

why would you change the spawns in endif
that was the point of endif
has no one ACTUALLY PLAYED endif???????

everything else is golden, especially the optimizations
im passionate about mge

oh and changing add/remove to join/leave now is just gonna cause confusion IMO, but i see that you plan on readding those in the next version anyway so GJ

I feel that is is important for all classes to be given attention in Team Fortress 2. I ultimately intend to see if arenas can be expanded for different purposes, such as flare gun kills on Endif to give an example.

Originally I intended to remove no arenas. At the very last point of the map development I had to compensate for the high dynamic range lightning capabilities. I did this by removing two of which I believed to the be the least interesting arenas of the entire offering. I forgot to remove the Gravelpit Last fixes I had implemented before.

As for the Endif spawn change, this is to prevent spawn killing.

I have made a development list for those that are interested in keeping track:
https://steamcommunity.com/groups/just-cats/discussions/0/37470847765217654/

[quote=downpour]allowing all classes by default seems silly (heavy) + you disable engineer buildings so whats the point of allowing engineer?

so you removed gravelpit last and then you fixed an issue on it later on in the change log?

why would you change the spawns in endif
that was the point of endif
has no one ACTUALLY PLAYED endif???????

everything else is golden, especially the optimizations
im passionate about mge

oh and changing add/remove to join/leave now is just gonna cause confusion IMO, but i see that you plan on readding those in the next version anyway so GJ[/quote]

I feel that is is important for all classes to be given attention in Team Fortress 2. I ultimately intend to see if arenas can be expanded for different purposes, such as flare gun kills on Endif to give an example.

Originally I intended to remove no arenas. At the very last point of the map development I had to compensate for the high dynamic range lightning capabilities. I did this by removing two of which I believed to the be the least interesting arenas of the entire offering. I forgot to remove the Gravelpit Last fixes I had implemented before.

As for the Endif spawn change, this is to prevent spawn killing.
14
#14
20 Frags +
freddiiAs for the Endif spawn change, this is to prevent spawn killing.

im sorry man but that is the point of endif.

[quote=freddii]As for the Endif spawn change, this is to prevent spawn killing.[/quote]
im sorry man but that is the point of endif.
15
#15
4 Frags +
mince__Devonif possible you should add accuracy stats, like there was before in past versions... i really miss
those stats.

wasn't there some huge, cumbersome issue with accuracy stats in older versions that ended up getting them removed?

There was a discussion on the issue a while back. Simply put, there is no completely accurate way of doing so, and most methods are generally resource-intensive.

[quote=mince__][quote=Devon]if possible you should add accuracy stats, like there was before in past versions... i really miss
those stats.[/quote]

wasn't there some huge, cumbersome issue with accuracy stats in older versions that ended up getting them removed?[/quote]

There was a [url=http://teamfortress.tv/thread/17962/mge-accuracy]discussion on the issue[/url] a while back. Simply put, there is no completely accurate way of doing so, and most methods are generally resource-intensive.
16
#16
17 Frags +

Yeah, actually one of the premier factors of endif has always been spawn camping. It's a recreation of an old Quake World mod and it doesn't really seem fitting to change it. It also lets you practice those ridiculous air shots where you can hit them while they drop after killing them. If anything, you should make a separate arena if you want some sort of endif like arena (without spawn killing), rather than butcher what is a dear classic among old school FPS fans.

Yeah, actually one of the premier factors of endif has always been spawn camping. It's a recreation of an old Quake World mod and it doesn't really seem fitting to change it. It also lets you practice those ridiculous air shots where you can hit them while they drop after killing them. If anything, you should make a separate arena if you want some sort of endif like arena (without spawn killing), rather than butcher what is a dear classic among old school FPS fans.
17
#17
15 Frags +
LoronixYeah, actually one of the premier factors of endif has always been spawn camping. It's a recreation of an old Quake World mod and it doesn't really seem fitting to change it. It also lets you practice those ridiculous air shots where you can hit them while they drop after killing them. If anything, you should make a separate arena if you want some sort of endif like arena (without spawn killing), rather than butcher what is a dear classic among old school FPS fans.

I apologise for the mistake. I was not aware of the history behind the arena. I will revert it in the next update.

[quote=Loronix]Yeah, actually one of the premier factors of endif has always been spawn camping. It's a recreation of an old Quake World mod and it doesn't really seem fitting to change it. It also lets you practice those ridiculous air shots where you can hit them while they drop after killing them. If anything, you should make a separate arena if you want some sort of endif like arena (without spawn killing), rather than butcher what is a dear classic among old school FPS fans.[/quote]

I apologise for the mistake. I was not aware of the history behind the arena. I will revert it in the next update.
18
#18
7 Frags +

https://www.youtube.com/watch?v=pv_KDPXw_3U

freddiiI apologise for the mistake. I was not aware of the history behind the arena. I will revert it in the next update.

thank you

[youtube]https://www.youtube.com/watch?v=pv_KDPXw_3U[/youtube]
[quote=freddii]I apologise for the mistake. I was not aware of the history behind the arena. I will revert it in the next update.[/quote]

thank you
19
#19
10 Frags +

Could you add a waiting queue area feature in the plugin?

For example, you could set up in spawns an arena that's specified as "queue" or such. When people join a full arena and have to wait in line, they'll be sent to the queue arena which will basically be SOAP DM. They can also just join the queue arena on their own if they just want to DM.

A friend of mine suggested this to me when I was making my mge map, and I had no way of implementing such a thing with the current MGE plugin, or with any combination of plugins. I'd try to do it myself, but I have no idea how to code anything.

Could you add a waiting queue area feature in the plugin?

For example, you could set up in spawns an arena that's specified as "queue" or such. When people join a full arena and have to wait in line, they'll be sent to the queue arena which will basically be SOAP DM. They can also just join the queue arena on their own if they just want to DM.

A friend of mine suggested this to me when I was making my mge map, and I had no way of implementing such a thing with the current MGE plugin, or with any combination of plugins. I'd try to do it myself, but I have no idea how to code anything.
20
#20
11 Frags +
downpourfreddiiAs for the Endif spawn change, this is to prevent spawn killing.im sorry man but that is the point of endif.

crazy to think so many people to this day still get salty when you spawn kill them in endif
dumb plebs

[quote=downpour][quote=freddii]As for the Endif spawn change, this is to prevent spawn killing.[/quote]
im sorry man but that is the point of endif.[/quote]

crazy to think so many people to this day still get salty when you spawn kill them in endif
dumb plebs
21
#21
0 Frags +

heroic update, ty fred

heroic update, ty fred
22
#22
5 Frags +

https://www.youtube.com/watch?v=ZvP68PkCYIk this is how endif is played

https://www.youtube.com/watch?v=ZvP68PkCYIk this is how endif is played
23
#23
11 Frags +

does this finally mean that dm_whiskas can replace waste or something

http://files.gamebanana.com/img/ss/maps/_26599-.jpg

does this finally mean that dm_whiskas can replace waste or something
[img]http://files.gamebanana.com/img/ss/maps/_26599-.jpg[/img]
24
#24
3 Frags +
Dave_does this finally mean that dm_whiskas can replace waste or something
http://files.gamebanana.com/img/ss/maps/_26599-.jpg

I would love to include it. I would have to contact the author regarding the inclusion into a GPLv3 project.

[quote=Dave_]does this finally mean that dm_whiskas can replace waste or something
[img]http://files.gamebanana.com/img/ss/maps/_26599-.jpg[/img][/quote]

I would love to include it. I would have to contact the author regarding the inclusion into a GPLv3 project.
25
#25
5 Frags +
freddiiDave_does this finally mean that dm_whiskas can replace waste or something
http://files.gamebanana.com/img/ss/maps/_26599-.jpg

I would love to include it. I would have to contact the author regarding the inclusion into a GPLv3 project.

yeah I wanted to put it in v8 but justin kept saying no
now he refuses to send me the source of v8 after he messed up the spawns and decided to add cameras to every single arena. Regardless, if you want, you can add me and I can add whiskas for you.

[quote=freddii][quote=Dave_]does this finally mean that dm_whiskas can replace waste or something
[img]http://files.gamebanana.com/img/ss/maps/_26599-.jpg[/img][/quote]

I would love to include it. I would have to contact the author regarding the inclusion into a GPLv3 project.[/quote]
yeah I wanted to put it in v8 but justin kept saying no
now he refuses to send me the source of v8 after he messed up the spawns and decided to add cameras to every single arena. Regardless, if you want, you can add me and I can add whiskas for you.
26
#26
1 Frags +
Dave_freddiiDave_does this finally mean that dm_whiskas can replace waste or something
http://files.gamebanana.com/img/ss/maps/_26599-.jpg

I would love to include it. I would have to contact the author regarding the inclusion into a GPLv3 project.
yeah I wanted to put it in v8 but justin kept saying no
now he refuses to send me the source of v8 after he messed up the spawns and decided to add cameras to every single arena. Regardless, if you want, you can add me and I can add whiskas for you.

You can contact him and ask him if you please. The Valve Map File of mge_training_jci is included in the download in the first post for those that wish to develop and experiment on their own.

But given the permission is granted, I would like to include this in a future JC update, granting your wish of availability.

[quote=Dave_][quote=freddii][quote=Dave_]does this finally mean that dm_whiskas can replace waste or something
[img]http://files.gamebanana.com/img/ss/maps/_26599-.jpg[/img][/quote]

I would love to include it. I would have to contact the author regarding the inclusion into a GPLv3 project.[/quote]
yeah I wanted to put it in v8 but justin kept saying no
now he refuses to send me the source of v8 after he messed up the spawns and decided to add cameras to every single arena. Regardless, if you want, you can add me and I can add whiskas for you.[/quote]

You can contact him and ask him if you please. The Valve Map File of mge_training_jci is included in the download in the first post for those that wish to develop and experiment on their own.

But given the permission is granted, I would like to include this in a future JC update, granting your wish of availability.
27
#27
5 Frags +

Are the tracks removed on badlands middle like the actual map?

Are the tracks removed on badlands middle like the actual map?
28
#28
1 Frags +

I would like to thank those that have eagerly provided feedback so far.

The following changes have been implemented on the server, and will eventually be rolled out in the second update to the public:

Changes~ Endif spawn points have been moved from the floor to the ceiling.
~ Snakewater Middle has its broken spawn points truly fixed now.
~ The commands add and remove have been added again.
~ The time to change class after the start of a round has been increased to ten seconds.
~ Unlimited ammo now applies to all weapons.
PlatinumAre the tracks removed on badlands middle like the actual map?

Would it be possible for you to provide a screenshot comparison? If something is put in an arena that is not originally there, I will resolve it.

downpouryou disable engineer buildings so whats the point of allowing engineer?

It is no longer possible for Engineers to build in a black spawn box that is used as you travel back to the arena after you die.

I would like to thank those that have eagerly provided feedback so far.

The following changes have been implemented on the server, and will eventually be rolled out in the second update to the public:

[quote=Changes]~ Endif spawn points have been moved from the floor to the ceiling.
~ Snakewater Middle has its broken spawn points truly fixed now.
~ The commands add and remove have been added again.
~ The time to change class after the start of a round has been increased to ten seconds.
~ Unlimited ammo now applies to all weapons.[/quote]

[quote=Platinum]Are the tracks removed on badlands middle like the actual map?[/quote]

Would it be possible for you to provide a screenshot comparison? If something is put in an arena that is not originally there, I will resolve it.

[quote=downpour]you disable engineer buildings so whats the point of allowing engineer?[/quote]

It is no longer possible for Engineers to build in a black spawn box that is used as you travel back to the arena after you die.
29
#29
0 Frags +

damn this server looks great too bad it's empty. why is there elo? i feel like it's so unnecessary and just discourages people from playing certain players due to elo. imo just remove it like mge it.

also why all class? at least ban heavy engi and spy. anyone who runs those classes in mge is 99% fucking with people and ruining arenas

damn this server looks great too bad it's empty. why is there elo? i feel like it's so unnecessary and just discourages people from playing certain players due to elo. imo just remove it like mge it.

also why all class? at least ban heavy engi and spy. anyone who runs those classes in mge is 99% fucking with people and ruining arenas
30
#30
-2 Frags +
Oblivionagedamn this server looks great too bad it's empty. why is there elo? i feel like it's so unnecessary and just discourages people from playing certain players due to elo. imo just remove it like mge it.

also why all class? at least ban heavy engi and spy. anyone who runs those classes in mge is 99% fucking with people and ruining arenas

I see it as a simple skill indicator. If it proves to be unnecessary I could disable it per default or throw it out.

All class is important for Team Fortress 2. Every class can be used in competitive Team Fortress 2. Spies can train on headshots to give an example.

[quote=Oblivionage]damn this server looks great too bad it's empty. why is there elo? i feel like it's so unnecessary and just discourages people from playing certain players due to elo. imo just remove it like mge it.

also why all class? at least ban heavy engi and spy. anyone who runs those classes in mge is 99% fucking with people and ruining arenas[/quote]

I see it as a simple skill indicator. If it proves to be unnecessary I could disable it per default or throw it out.

All class is important for Team Fortress 2. Every class can be used in competitive Team Fortress 2. Spies can train on headshots to give an example.
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