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HUD Editing Questions
posted in Customization
1
#1
0 Frags +

Hello, after searching for quite a while, I can't find the answers to 2 of these questions:

1. How do you edit the size of "cl_showfps 1"? The green text in the upper right, I tested 2 HUDs where it was bigger in one and smaller in the other, so I'm assuming it can be modified.

2. How do you edit the round timer? I can't seem to find the file for it.

Hello, after searching for quite a while, I can't find the answers to 2 of these questions:

1. How do you edit the size of "cl_showfps 1"? The green text in the upper right, I tested 2 HUDs where it was bigger in one and smaller in the other, so I'm assuming it can be modified.

2. How do you edit the round timer? I can't seem to find the file for it.
2
#2
4 Frags +

1: Pretty sure it would be the SourceScheme.res (which affects stuff like the server browser, demoui and netgraph), but I don't know if you can change the color.

2: HudObjectiveTimePanel.res (you can look here in the future)

1: Pretty sure it would be the SourceScheme.res (which affects stuff like the server browser, demoui and netgraph), but I don't know if you can change the color.

2: HudObjectiveTimePanel.res (you can look [url=http://doodlesstuff.com/?tutorial=tf2hud#res]here[/url] in the future)
3
#3
1 Frags +

I know the modified SourceScheme.res that is used for the small netgraph thing (http://teamfortress.tv/thread/6326/?page=1)

I'm not sure exactly how any part of it works since I've never had any desire to modify it since I never use net_graph to begin with but I assume many of the fonts the engine uses to display information (cl_showfps, cl_showpos, net_graph, ect ect) use the same font. As with most HUD things it's going to have a lot of trial and error involved but you should leaf through the modified one I linked earlier so you can figure out what handles what quicker.

Something else that might be helpful for you

https://developer.valvesoftware.com/wiki/Modifying_Source_GameUI

I know the modified SourceScheme.res that is used for the small netgraph thing (http://teamfortress.tv/thread/6326/?page=1)

I'm not sure exactly how any part of it works since I've never had any desire to modify it since I never use net_graph to begin with but I assume many of the fonts the engine uses to display information (cl_showfps, cl_showpos, net_graph, ect ect) use the same font. As with most HUD things it's going to have a lot of trial and error involved but you should leaf through the modified one I linked earlier so you can figure out what handles what quicker.

Something else that might be helpful for you

https://developer.valvesoftware.com/wiki/Modifying_Source_GameUI
4
#4
-2 Frags +

wait for rays to make a video about this in his tutorial hud series on youtube

wait for rays to make a video about this in his tutorial hud series on youtube
5
#5
0 Frags +

Thanks for the help! I do have 1 more question in regards to the HudObjectiveTimePanel, is there something else that controls the size of the numbers itself?

EDIT: Found it, it's HudObjectiveStatus / something like that.

Thanks for the help! I do have 1 more question in regards to the HudObjectiveTimePanel, is there something else that controls the size of the numbers itself?

EDIT: Found it, it's HudObjectiveStatus / something like that.
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