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Is the Loose Cannon worth the practice?
1
#1
0 Frags +

Hello! I've been practicing with the Loose Cannon for a month now on DM servers and in scrims, but I'm starting to question it's viability compared to stock and I don't want to waste anymore time practicing with a weapon that may not be worth my time.

Just looking for some opinions/input from you guys. Thanks!

Hello! I've been practicing with the Loose Cannon for a month now on DM servers and in scrims, but I'm starting to question it's viability compared to stock and I don't want to waste anymore time practicing with a weapon that may not be worth my time.

Just looking for some opinions/input from you guys. Thanks!
2
#2
28 Frags +

http://wiki.teamfortress.com/w/images/thumb/e/ee/Loose_Cannon_Double_Donk.png/120px-Loose_Cannon_Double_Donk.png?t=20131010184930

[img]http://wiki.teamfortress.com/w/images/thumb/e/ee/Loose_Cannon_Double_Donk.png/120px-Loose_Cannon_Double_Donk.png?t=20131010184930[/img]
3
#3
2 Frags +

1 shotting unbuffed lights is pretty cool, and it is easier to get some damage, but that's about it.

1 shotting unbuffed lights is pretty cool, and it is easier to get [i]some[/i] damage, but that's about it.
4
#4
18 Frags +

it's not like regular pipes are worth using when you have stickies anyways

it's not like regular pipes are worth using when you have stickies anyways
5
#5
-14 Frags +

pretty much all the na invite demos were using it in the last several months. but they switched back to stock. just as b4nny said the fast and confirmed 100 damage ia more reliable.

pretty much all the na invite demos were using it in the last several months. but they switched back to stock. just as b4nny said the fast and confirmed 100 damage ia more reliable.
6
#6
5 Frags +

it has some use for denying area in tight chokes like process mid and blands choke. the knockback can help to throw off pushes in areas where the combo is gonna be tightly packed. at the same time with pipes you're more effective in 1v1 situation should they occur, and you can still deal incredible damage to grouped up players in chokes. i think pipes grant you higher survivability as a whole, which makes me inclined to use them over the loose cannon

it has some use for denying area in tight chokes like process mid and blands choke. the knockback can help to throw off pushes in areas where the combo is gonna be tightly packed. at the same time with pipes you're more effective in 1v1 situation should they occur, and you can still deal incredible damage to grouped up players in chokes. i think pipes grant you higher survivability as a whole, which makes me inclined to use them over the loose cannon
7
#7
-2 Frags +

Wee Booties.....

+25 health
use stickies
...?
What's the problem?

Wee Booties.....

+25 health
use stickies
...?
What's the problem?
8
#8
17 Frags +
Fightmasterit's not like regular pipes are worth using when you have stickies anyways

hahahaha

[quote=Fightmaster]it's not like regular pipes are worth using when you have stickies anyways[/quote]

hahahaha
9
#9
10 Frags +

It'll probably become more map specific around it's usefulness like spamming through gullywash choke.

It'll probably become more map specific around it's usefulness like spamming through gullywash choke.
10
#10
5 Frags +

Double Donk is the most satisfying sound in tf2 right after the scout headshot kill.

Double Donk is the most satisfying sound in tf2 right after the scout headshot kill.
11
#11
18 Frags +

It gives you longer sustained damage, its essentially the same as having 4 more slightly less powerful stickies that have the potential to crit and severely knock back a target. Pipes are different weapon and it depends on your play styles, the map, and the skill you have with it.

It gives you longer sustained damage, its essentially the same as having 4 more slightly less powerful stickies that have the potential to crit and severely knock back a target. Pipes are different weapon and it depends on your play styles, the map, and the skill you have with it.
12
#12
-6 Frags +

was there ever a discussion as to why it's allowed in the game

was there ever a discussion as to why it's allowed in the game
13
#13
-1 Frags +

It's so fucking annoying to play against.

As a scout main I rather take 100 damage to the face than to have that weapon do like 50 and push me ridiculously far in some random direction.

6/10 would use to piss people off but not to actually be as useful as possible.

It's so fucking annoying to play against.

As a scout main I rather take 100 damage to the face than to have that weapon do like 50 and push me ridiculously far in some random direction.

6/10 would use to piss people off but not to actually be as useful as possible.
14
#14
10 Frags +

its like airblast but for demo

its like airblast but for demo
15
#15
2 Frags +

I dunno if it's OP or not, but it just seems lame as shit

I dunno if it's OP or not, but it just seems lame as shit
16
#16
3 Frags +

Its good for defending last points as you can deny ubers like fuck

Its good for defending last points as you can deny ubers like fuck
17
#17
7 Frags +

cannonballs on mid and viaduct

pipes everywhere else

cannonballs on mid and viaduct

pipes everywhere else
18
#18
RGB LAN
7 Frags +

I'm not sure what the max possible damage is on a double donk, but I've definitely went from 150 to less than 5 from just a double donk. Sad times for medics.

I'm not sure what the max possible damage is on a double donk, but I've definitely went from 150 to less than 5 from just a double donk. Sad times for medics.
19
#19
10 Frags +
TheFragileI'm not sure what the max possible damage is on a double donk, but I've definitely went from 150 to less than 5 from just a double donk. Sad times for medics.

It's 153, for the record.

[quote=TheFragile]I'm not sure what the max possible damage is on a double donk, but I've definitely went from 150 to less than 5 from just a double donk. Sad times for medics.[/quote]
It's 153, for the record.
20
#20
RGB LAN
26 Frags +
mage24365TheFragileSad times for medics.It's 153, for the record.

;_____;

[quote=mage24365][quote=TheFragile]Sad times for medics.[/quote]
It's 153, for the record.[/quote]

[b][size=16];_____;[/size][/b]
21
#21
2 Frags +
KanecoDouble Donk is the most satisfying sound in tf2 right after the scout headshot kill.

Someone else agrees!

[quote=Kaneco]Double Donk is the most satisfying sound in tf2 right after the scout headshot kill.[/quote]
Someone else agrees!
22
#22
-7 Frags +

The range is too short, imo.

The range is too short, imo.
23
#23
-1 Frags +
MaxHaxThe range is too short, imo.

The range is pretty big, if you wanna shoot further than that it's not like normal pipes would do that much at that range anyway, really.

[quote=MaxHax]The range is too short, imo.[/quote]
The range is pretty big, if you wanna shoot further than that it's not like normal pipes would do that much at that range anyway, really.
24
#24
1 Frags +
4812622http://news.esea.net/tf2/index.php?s=news&d=comments&id=13182

"On a personal level, pre-season and the first week of ESEA have been a lot of fun. ESEA legalized the Loose Cannon this season, and I'm one of the few (only?) demomen in invite to use it. Most demos only use it for a few minutes before swapping back to pipes, but I figured I should give it a legitimate shot. I've been focusing primarily on how I can use its superior mid-range spam capabilities to my advantage: discovering new spam angles, new ways to use my ammo in mid-fights, where can I get zero-charge double-donks, and so on. After using it for the last few weeks, I'm going to end up using it for the entire season. I feel that it is a straight upgrade to pipes for any player, and it will probably be considered to be overpowered by ESEA LAN.

caw

[quote=4812622]http://news.esea.net/tf2/index.php?s=news&d=comments&id=13182

"On a personal level, pre-season and the first week of ESEA have been a lot of fun. ESEA legalized the Loose Cannon this season, and I'm one of the few (only?) demomen in invite to use it. Most demos only use it for a few minutes before swapping back to pipes, but I figured I should give it a legitimate shot. I've been focusing primarily on how I can use its superior mid-range spam capabilities to my advantage: discovering new spam angles, new ways to use my ammo in mid-fights, where can I get zero-charge double-donks, and so on. After using it for the last few weeks, I'm going to end up using it for the entire season. I feel that it is a straight upgrade to pipes for any player, and it will probably be considered to be overpowered by ESEA LAN.[/quote]

caw
25
#25
0 Frags +
DeathyMaxHaxThe range is too short, imo.The range is pretty big, if you wanna shoot further than that it's not like normal pipes would do that much at that range anyway, really.

The range you can hit directs with, compared to hitting at all is huge. Let alone rollers.

[quote=Deathy][quote=MaxHax]The range is too short, imo.[/quote]
The range is pretty big, if you wanna shoot further than that it's not like normal pipes would do that much at that range anyway, really.[/quote]
The range you can hit directs with, compared to hitting at all is huge. Let alone rollers.
26
#26
0 Frags +

one of the few good sidegrades in the game

one of the few good sidegrades in the game
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