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why is flat textures blocked by sv_pure
1
#1
6 Frags +

i really like to use them but its blocked by sv pure so in 6s match i cant use them. does any one know why?

http://puu.sh/1npqb

i really like to use them but its blocked by sv pure so in 6s match i cant use them. does any one know why?
[img]http://puu.sh/1npqb[/img]
2
#2
27 Frags +

Because it's a custom texture.

Because it's a custom texture.
3
#3
8 Frags +

Damn, that looks sexy as fawk.

Damn, that looks sexy as fawk.
4
#4
14 Frags +

I wish I could play tf2 like that

I wish I could play tf2 like that
5
#5
-22 Frags +

yet i am getting neg fraged :/

yet i am getting neg fraged :/
6
#6
0 Frags +

helps you focus more on the game for me

helps you focus more on the game for me
7
#7
0 Frags +

r_picmip 16 ;)

r_picmip 16 ;)
8
#8
3 Frags +

do you mind sharing these?

do you mind sharing these?
9
#9
4 Frags +

its a custom texture, as far as the game is concerned its just like using mathacks so it blocks them.
from what i understand anyway.

its a custom texture, as far as the game is concerned its just like using mathacks so it blocks them.
from what i understand anyway.
10
#10
3 Frags +

Have you taken the time to think about this?

Have you taken the time to think about this?
11
#11
1 Frags +
downpourits a custom texture, as far as the game is concerned its just like using mathacks so it blocks them.
from what i understand anyway.

yes that's exactly what it is

too bad mathacks are moderately ineffective on their own in TF2

[quote=downpour]its a custom texture, as far as the game is concerned its just like using mathacks so it blocks them.
from what i understand anyway.[/quote]
yes that's exactly what it is

too bad mathacks are moderately ineffective on their own in TF2
12
#12
2 Frags +

you can't use them because that's one of the points of the sv_pure setting. It prevents people fiddling with materials to get competitive advantages.

you can't use them because that's one of the points of the sv_pure setting. It prevents people fiddling with materials to get competitive advantages.
13
#13
2 Frags +
Pheeshyou can't use them because that's one of the points of the sv_pure setting. It prevents people fiddling with materials to get competitive advantages.

it's also kind of impossible for sv_pure to detect /how/ you're modifying the game's files so it's not like it can allow flattextures but not mathacks, even if a server owner wanted.

[quote=Pheesh]you can't use them because that's one of the points of the sv_pure setting. It prevents people fiddling with materials to get competitive advantages.[/quote] it's also kind of impossible for sv_pure to detect /how/ you're modifying the game's files so it's not like it can allow flattextures but not mathacks, even if a server owner wanted.
14
#14
1 Frags +

I would like all pro maps to have this feature enabled. No bushes, no decals just things you can jump on or walls. Maybe some cones cause they are fun to blast around.

I would like all pro maps to have this feature enabled. No bushes, no decals just things you can jump on or walls. Maybe some cones cause they are fun to blast around.
15
#15
6 Frags +

tf2 should just support flat map textures like every other competitive quakelike FPS ever

tf2 should just support flat map textures like every other competitive quakelike FPS ever
16
#16
10 Frags +

last time people discussed this, people said that sticky traps and spies would be way less effective if maps were flat like this

last time people discussed this, people said that sticky traps and spies would be way less effective if maps were flat like this
17
#17
0 Frags +
krumr_picmip 16 ;)

*mat_picmip

ALSO, you cannot set picmip value any higher than 2 on a server with sv_cheats on 0. mat_picmip 2 makes your game look the absolute shittiest it can without cheating.

[quote=krum]r_picmip 16 ;)[/quote]

*mat_picmip

ALSO, you cannot set picmip value any higher than 2 on a server with sv_cheats on 0. mat_picmip 2 makes your game look the absolute shittiest it can without cheating.
18
#18
-4 Frags +
FINALLYMADEANACCkrumr_picmip 16 ;)
*mat_picmip

ALSO, you cannot set picmip value any higher than 2 on a server with sv_cheats on 0. mat_picmip 2 makes your game look the absolute shittiest it can without cheating.

get Nvidia inspector/ATI tray tools bro

[quote=FINALLYMADEANACC][quote=krum]r_picmip 16 ;)[/quote]

*mat_picmip

ALSO, you cannot set picmip value any higher than 2 on a server with sv_cheats on 0. mat_picmip 2 makes your game look the absolute shittiest it can without cheating.[/quote]

get Nvidia inspector/ATI tray tools bro
19
#19
3 Frags +
SolidSpeerlaiyeFINALLYMADEANACCkrumr_picmip 16 ;)
*mat_picmip

ALSO, you cannot set picmip value any higher than 2 on a server with sv_cheats on 0. mat_picmip 2 makes your game look the absolute shittiest it can without cheating.

get Nvidia inspector/ATI tray tools bro

banned in esea

[quote=SolidSpeerlaiye][quote=FINALLYMADEANACC][quote=krum]r_picmip 16 ;)[/quote]

*mat_picmip

ALSO, you cannot set picmip value any higher than 2 on a server with sv_cheats on 0. mat_picmip 2 makes your game look the absolute shittiest it can without cheating.[/quote]

get Nvidia inspector/ATI tray tools bro[/quote]
banned in esea
20
#20
-3 Frags +
frknSolidSpeerlaiyeFINALLYMADEANACCkrumr_picmip 16 ;)
*mat_picmip

ALSO, you cannot set picmip value any higher than 2 on a server with sv_cheats on 0. mat_picmip 2 makes your game look the absolute shittiest it can without cheating.

get Nvidia inspector/ATI tray tools bro
banned in esea

And how is anyone going to prove that you use those programms? lulz

[quote=frkn][quote=SolidSpeerlaiye][quote=FINALLYMADEANACC][quote=krum]r_picmip 16 ;)[/quote]

*mat_picmip

ALSO, you cannot set picmip value any higher than 2 on a server with sv_cheats on 0. mat_picmip 2 makes your game look the absolute shittiest it can without cheating.[/quote]

get Nvidia inspector/ATI tray tools bro[/quote]
banned in esea[/quote]

And how is anyone going to prove that you use those programms? lulz
21
#21
0 Frags +

can't they have the client detect it if it's being used?

can't they have the client detect it if it's being used?
22
#22
1 Frags +
FINALLYMADEANACCkrumr_picmip 16 ;)
*mat_picmip

ALSO, you cannot set picmip value any higher than 2 on a server with sv_cheats on 0. mat_picmip 2 makes your game look the absolute shittiest it can without cheating.

I know all that :)

perhaps I was referring to another game

[quote=FINALLYMADEANACC][quote=krum]r_picmip 16 ;)[/quote]

*mat_picmip

ALSO, you cannot set picmip value any higher than 2 on a server with sv_cheats on 0. mat_picmip 2 makes your game look the absolute shittiest it can without cheating.[/quote]

I know all that :)

perhaps I was referring to another game
23
#23
0 Frags +

quaek

quaek
24
#24
1 Frags +

In order to let people make custom map textures with sv_pure, valve will have to enable filtering only on the material properties files and not texture files but block lines such as opacity and individual face properties. I guess it's possible if they really wanted it to be, but it might take a lot of effort.

In order to let people make custom map textures with sv_pure, valve will have to enable filtering only on the material properties files and not texture files but block lines such as opacity and individual face properties. I guess it's possible if they really wanted it to be, but it might take a lot of effort.
25
#25
0 Frags +
NeoRussiaIn order to let people make custom map textures with sv_pure, valve will have to enable filtering only on the material properties files and not texture files but block lines such as opacity and individual face properties. I guess it's possible if they really wanted it to be, but it might take a lot of effort.

That, and the fact that Valve doesn't really care much about giving out updates tailored for the competitive community (as I don't think that your average pubber would care/want/know about this).

[quote=NeoRussia]In order to let people make custom map textures with sv_pure, valve will have to enable filtering only on the material properties files and not texture files but block lines such as opacity and individual face properties. I guess it's possible if they really wanted it to be, but it might take a lot of effort.[/quote]

That, and the fact that Valve doesn't really care much about giving out updates tailored for the competitive community (as I don't think that your average pubber would care/want/know about this).
26
#26
2 Frags +

It's alot harder to see rockets without a trail.
ALOT HARDER, try it out on a private server next time.

It's alot harder to see rockets without a trail.
ALOT HARDER, try it out on a private server next time.
27
#27
0 Frags +
DeepIt's alot harder to see rockets without a trail.
ALOT HARDER, try it out on a private server next time.

they look like little bullet bills :P

[quote=Deep]It's alot harder to see rockets without a trail.
ALOT HARDER, try it out on a private server next time.[/quote]
they look like little bullet bills :P
28
#28
0 Frags +

how about rendering tf2 in 8-bit so you get higher fps

how about rendering tf2 in 8-bit so you get higher fps
29
#29
-1 Frags +

You can't use flat textures like that because it gives you a clear advantage over your opponent. You should be playing with the same settings as your opponent in a competition.

You can't use flat textures like that because it gives you a clear advantage over your opponent. You should be playing with the same settings as your opponent in a competition.
30
#30
0 Frags +
blinKYou can't use flat textures like that because it gives you a clear advantage over your opponent. You should be playing with the same settings as your opponent in a competition.

That's sort of silly to say that, TF2's textures are already simple yet there are a ton of problems some people have with vision that gives you an advantage over them. Some people have to turn up their gamma and colour vibrancy because their colour vision is not good enough to distinguish ground from player, or they are colour blind completely. Personally I need to wear strong glasses because I am very near-sighted. It would be easier for me to play if I had perfect vision and did not need to wear them. But I also have a 120hz monitor, which is an advantage. You can't quantify competitive advantage someone has over someone else from their point of view. Even so, there are people who play in DX8 even though it makes it harder to see stickies and make out characters, that doesn't necessarily make them worse because of it.

[quote=blinK]You can't use flat textures like that because it gives you a clear advantage over your opponent. You should be playing with the same settings as your opponent in a competition.[/quote]

That's sort of silly to say that, TF2's textures are already simple yet there are a ton of problems some people have with vision that gives you an advantage over them. Some people have to turn up their gamma and colour vibrancy because their colour vision is not good enough to distinguish ground from player, or they are colour blind completely. Personally I need to wear strong glasses because I am very near-sighted. It would be easier for me to play if I had perfect vision and did not need to wear them. But I also have a 120hz monitor, which is an advantage. You can't quantify competitive advantage someone has over someone else from their point of view. Even so, there are people who play in DX8 even though it makes it harder to see stickies and make out characters, that doesn't necessarily make them worse because of it.
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