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The perfect map
61
#61
0 Frags +

What's wrong with Sunshine? I haven't played it since it was voted in.

What's wrong with Sunshine? I haven't played it since it was voted in.
62
#62
0 Frags +

Need more water for boost jumps and slides.

Every map should have a submerged ramp somewhere. EVERY. SINGLE. MAP.

Need more water for boost jumps and slides.

Every map should have a submerged ramp somewhere. EVERY. SINGLE. MAP.
63
#63
1 Frags +

Honestly, why isn't water used more? It allows for nice med surfs to avoid fall damage and get out. If it's deep enough, it leads to some interesting rollout decisions, since it provides an upward boost when jumping out of it and once again, prevents fall damage.

I'm not saying it needs to be cp_freight sized basins that connect between each other and allow for nearly undetectable flanks. Something like the water on derecho.

Honestly, why isn't water used more? It allows for nice med surfs to avoid fall damage and get out. If it's deep enough, it leads to some interesting rollout decisions, since it provides an upward boost when jumping out of it and once again, prevents fall damage.

I'm not saying it needs to be cp_freight sized basins that connect between each other and allow for nearly undetectable flanks. Something like the water on derecho.
64
#64
0 Frags +

roamer fast rollout.

roamer fast rollout.
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