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From HLDS: "Important changes to TF2 coming soon"
1
#1
10 Frags +

Here's part of the e-mail from Valve. I have bolded parts I think are most important.

There are some changes coming that TF2 server operators should know about.

CHANGES TO QUICKPLAY
-------------------------------

The next TF2 update will make two changes to quickplay:

* "Show servers" button. This runs the ordinary quickplay search, but instead of joining the server with the highest score, it presents the user with an ordered list of about 20 servers and lets them pick. This gives players much of the convenience of quickplay by finding servers with a good ping and players on them, but also an easy way to express a preference over the map, server community, etc.
* We’ve added an advanced options page that allows players to opt into the most commonly-requested non-vanilla rules changes: nocrits, maxplayers, and instant respawn.


There are no more scoring penalties for maxplayers or rule changes; your server either matches their search criteria or it doesn’t.

At this time, we are keeping the default quickplay option to Valve servers. However, note that if a player wants to find a server with any of the supported modifications, then they must land on a community server, since Valve servers do not run with these settings.

We’ve updated the quickplay policy to more clearly specify what sorts of server modifications are allowed in quickplay:
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

The rest can be found here: http://pastebin.com/KamJ1GBx

Here's part of the e-mail from Valve. I have bolded parts I think are most important.
[quote]There are some changes coming that TF2 server operators should know about.

CHANGES TO QUICKPLAY
-------------------------------

The next TF2 update will make two changes to quickplay:

[b]* "Show servers" button. This runs the ordinary quickplay search, but instead of joining the server with the highest score, it presents the user with an ordered list of about 20 servers and lets them pick. This gives players much of the convenience of quickplay by finding servers with a good ping and players on them, but also an easy way to express a preference over the map, server community, etc.
* We’ve added an advanced options page that allows players to opt into the most commonly-requested non-vanilla rules changes: nocrits, maxplayers, and instant respawn.[/b]

There are no more scoring penalties for maxplayers or rule changes; your server either matches their search criteria or it doesn’t.

[b]At this time, we are keeping the default quickplay option to Valve servers. However, note that if a player wants to find a server with any of the supported modifications, then they must land on a community server, since Valve servers do not run with these settings.[/b]

We’ve updated the quickplay policy to more clearly specify what sorts of server modifications are allowed in quickplay:
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513[/quote]

The rest can be found here: http://pastebin.com/KamJ1GBx
2
#2
25 Frags +

does this mean we'll be seeing more no-crit pubs?

does this mean we'll be seeing more no-crit pubs?
3
#3
4 Frags +

It also says a few interesting things about a new system of favorite servers and stuff, which can be really useful from the looks of it.

It also says a few interesting things about a new system of favorite servers and stuff, which can be really useful from the looks of it.
4
#4
5 Frags +

Apparently Process, Standin, and Snake aren't quickplay maps.

I understand Standin because it's essentially a new game mode, but Process and Snake are baffling.

Apparently Process, Standin, and Snake aren't quickplay maps.

I understand Standin because it's essentially a new game mode, but Process and Snake are baffling.
5
#5
11 Frags +

This is awesome. No more hoping you get badwater/upward and getting goldrush/hoodoo instead when you do a payload search.

This is awesome. No more hoping you get badwater/upward and getting goldrush/hoodoo instead when you do a payload search.
6
#6
2 Frags +
hookyApparently Process, Standin, and Snake aren't quickplay maps.

I understand Standin because it's essentially a new game mode, but Process and Snake are baffling.

I'm pretty sure that's a mistake. I seem to remember that I did get traffic on those maps right after release, and that part of the page hasn't been updated for a very long time.

[quote=hooky]Apparently Process, Standin, and Snake aren't quickplay maps.

I understand Standin because it's essentially a new game mode, but Process and Snake are baffling.[/quote]

I'm pretty sure that's a mistake. I seem to remember that I did get traffic on those maps right after release, and that part of the page hasn't been updated for a very long time.
7
#7
0 Frags +
thesupremecommanderhookyApparently Process, Standin, and Snake aren't quickplay maps.

I understand Standin because it's essentially a new game mode, but Process and Snake are baffling.

I'm pretty sure that's a mistake. I seem to remember that I did get traffic on those maps right after release, and that part of the page hasn't been updated for a very long time.

Thanks for clarifying. :)

[quote=thesupremecommander][quote=hooky]Apparently Process, Standin, and Snake aren't quickplay maps.

I understand Standin because it's essentially a new game mode, but Process and Snake are baffling.[/quote]

I'm pretty sure that's a mistake. I seem to remember that I did get traffic on those maps right after release, and that part of the page hasn't been updated for a very long time.[/quote]

Thanks for clarifying. :)
8
#8
0 Frags +

https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

Snake and process aren't on the list of maps.

Having class limits, no damagespread and reserve slots are all forbidden as well.

https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

Snake and process aren't on the list of maps.

Having class limits, no damagespread and reserve slots are all forbidden as well.
9
#9
0 Frags +

Reserve slots break quickplay's functionality so that part is unavoidable.

Reserve slots break quickplay's functionality so that part is unavoidable.
10
#10
3 Frags +

i was hoping for matchmaking :(

i was hoping for matchmaking :(
11
#11
0 Frags +

These kind of announcements are for server operators to prepare for the "breaking" changes. Since matchmaking wouldn't affect community server operators for TF2, they wouldn't mention it in this kind of announcement.

These kind of announcements are for server operators to prepare for the "breaking" changes. Since matchmaking wouldn't affect community server operators for TF2, they wouldn't mention it in this kind of announcement.
12
#12
-2 Frags +

is it really important?

is it really important?
13
#13
0 Frags +
BigTicketis it really important?

As far as HLDS goes this is as important as it gets. "Here's the latest info on how we're going to get players to your servers in the near future, and what you can do about it."

[quote=BigTicket]is it really important?[/quote]
As far as HLDS goes this is as important as it gets. "Here's the latest info on how we're going to get players to your servers in the near future, and what you can do about it."
14
#14
-1 Frags +
wareyaThese kind of announcements are for server operators to prepare for the "breaking" changes. Since matchmaking wouldn't affect community server operators for TF2, they wouldn't mention it in this kind of announcement.

Sorry didnt know what HLDS was...

[quote=wareya]These kind of announcements are for server operators to prepare for the "breaking" changes. Since matchmaking wouldn't affect community server operators for TF2, they wouldn't mention it in this kind of announcement.[/quote]

Sorry didnt know what HLDS was...
15
#15
-4 Frags +
wareyaBigTicketis it really important?As far as HLDS goes this is as important as it gets. "Here's the latest info on how we're going to get players to your servers in the near future, and what you can do about it."

i think it is kinda misleading though, as i was expecting matchmaking or change of meta LOL

[quote=wareya][quote=BigTicket]is it really important?[/quote]
As far as HLDS goes this is as important as it gets. "Here's the latest info on how we're going to get players to your servers in the near future, and what you can do about it."[/quote]
i think it is kinda misleading though, as i was expecting matchmaking or change of meta LOL
16
#16
1 Frags +

hype

hype
17
#17
0 Frags +

So... there's probably an update later today, right?

So... there's probably an update later today, right?
18
#18
2 Frags +

so no more saigns.de everytime i try quickplay? :D

so no more saigns.de everytime i try quickplay? :D
19
#19
19 Frags +
The following server actions are considered malicious:

Exposing clients to malware or spyware
Bypassing of changing cl_disablehtmlmotd

l8r skial

[quote]The following server actions are considered malicious:

Exposing clients to malware or spyware
[b]Bypassing of changing cl_disablehtmlmotd[/b]
[/quote]
l8r skial
20
#20
2 Frags +
bootsSo... there's probably an update later today, right?

yes

[quote=boots]So... there's probably an update later today, right?[/quote]
yes
21
#21
0 Frags +
bootsSo... there's probably an update later today, right?

yeah they usually release updates on thursdays

[quote=boots]So... there's probably an update later today, right?[/quote]
yeah they usually release updates on thursdays
22
#22
1 Frags +
martenso no more saigns.de everytime i try quickplay? :D

all community servers were already disabled by default on the quickplay since 1 or 2 tf2 updates ago, the default servers for quickplay were all set to valve servers. Then a shitstorm ensued on the HLDS mailing list with a lot of community admins saying their server traffic dropped more than 50% since that update and a bunch other stuff, and this is valves official response to it.

[quote=marten]so no more saigns.de everytime i try quickplay? :D[/quote]
all community servers were already disabled by default on the quickplay since 1 or 2 tf2 updates ago, the default servers for quickplay were all set to valve servers. Then a shitstorm ensued on the HLDS mailing list with a lot of community admins saying their server traffic dropped more than 50% since that update and a bunch other stuff, and this is valves official response to it.
23
#23
1 Frags +

Modifications not allowed in quickplay

-Enforcing class limits

I always loved 10 snipers

Modifications not allowed in quickplay

-Enforcing class limits

I always loved 10 snipers
24
#24
0 Frags +

It's better than it was but still not gonna use it

It's better than it was but still not gonna use it
25
#25
6 Frags +

http://i.imgur.com/fQgWLeL.png

[img]http://i.imgur.com/fQgWLeL.png[/img]
26
#26
4 Frags +

Valve just wants to watch the Open finals, that's all.

Valve just wants to watch the Open finals, that's all.
27
#27
0 Frags +

I don't know if the update rolled out today but, has anyone had their favorites list cleared and now unable to favorite servers?

I don't know if the update rolled out today but, has anyone had their favorites list cleared and now unable to favorite servers?
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