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the best use of hacks ever
posted in Off Topic
31
#31
2 Frags +
KanecoSoapNot to sound like a jerk, but you guys should really watch a stream when they go over demo reviews. Or even watch some of the dream hack VODs. The CS meta is far and beyond more advanced that what you guys are describing, especially if we compare to tf2.

It seems to me that you guys have only played match making if you think this way. Crosshair placement over aim, nade angles, map knowledge, defense positions etc. I don't know even 5% of it.
Ever since I watched this video which completly blew my mind I have a newfond respect for the cs meta. I was very unfamiliar with it because I have never played any CS until GO but have been playing GO lately and I love it, just wish the hit registration wasn't so jerky, its really bad when bullets dont really hit in the crosshair like intended but instead deviate from it. Im fine with recoil and all that but the xhair should follow the recoil pattern every time.

the games has some problems; certain guns are amazing (p90 is WAY too good for its price) and others are shit (deagle might be the worst gun in the game), hit detection is REALLY inconsistent (as videos throughout this thread have shown) maybe even more so than TF2s array of hit detection oddities, some maps are horribly imbalanced (see: any cs_ map)
but whatever, still somehow manages to be fun.

[quote=Kaneco][quote=Soap]Not to sound like a jerk, but you guys should really watch a stream when they go over demo reviews. Or even watch some of the dream hack VODs. The CS meta is far and beyond more advanced that what you guys are describing, especially if we compare to tf2.

It seems to me that you guys have only played match making if you think this way. Crosshair placement over aim, nade angles, map knowledge, defense positions etc. I don't know even 5% of it.[/quote]
Ever since I watched [url=https://www.youtube.com/watch?v=mjXd9K_3NzQ]this video[/url] which completly blew my mind I have a newfond respect for the cs meta. I was very unfamiliar with it because I have never played any CS until GO but have been playing GO lately and I love it, just wish the hit registration wasn't so jerky, its really bad when bullets dont really hit in the crosshair like intended but instead deviate from it. Im fine with recoil and all that but the xhair should follow the recoil pattern every time.[/quote]
the games has some problems; certain guns are amazing (p90 is WAY too good for its price) and others are shit (deagle might be the worst gun in the game), hit detection is REALLY inconsistent (as videos throughout this thread have shown) maybe even more so than TF2s array of hit detection oddities, some maps are horribly imbalanced (see: any cs_ map)
but whatever, still somehow manages to be fun.
32
#32
-1 Frags +
downpourthe games has some problems; certain guns are amazing (p90 is WAY too good for its price) and others are shit (deagle might be the worst gun in the game), hit detection is REALLY inconsistent (as videos throughout this thread have shown) maybe even more so than TF2s array of hit detection oddities, some maps are horribly imbalanced (see: any cs_ map)
but whatever, still somehow manages to be fun.

p90 is the most expensive smg with only $300/kill, compared to other cheaper smgs which give higher money from kills. the ump even outdamages the p90 - the only problem is the movement accuracy, but m4s/aks will beat it in at any level higher than silver elite

doesnt really matter if maps are imbalanced, you play both sides
plus some teams are just ridiculous on ct side (nip on train, vg on inferno, etc.)

they did change the weapon viewmodels recently to follow the spray patterns, but it's pretty much all muscle memory when dealing with spray patterns. it's like doing those airshots, you do them enough, you know how far up to move your mouse

[quote=downpour]
the games has some problems; certain guns are amazing (p90 is WAY too good for its price) and others are shit (deagle might be the worst gun in the game), hit detection is REALLY inconsistent (as videos throughout this thread have shown) maybe even more so than TF2s array of hit detection oddities, some maps are horribly imbalanced (see: any cs_ map)
but whatever, still somehow manages to be fun.[/quote]

p90 is the most expensive smg with only $300/kill, compared to other cheaper smgs which give higher money from kills. the ump even outdamages the p90 - the only problem is the movement accuracy, but m4s/aks will beat it in at any level higher than silver elite

doesnt really matter if maps are imbalanced, you play both sides
plus some teams are just ridiculous on ct side (nip on train, vg on inferno, etc.)

they did change the weapon viewmodels recently to follow the spray patterns, but it's pretty much all muscle memory when dealing with spray patterns. it's like doing those airshots, you do them enough, you know how far up to move your mouse
33
#33
0 Frags +

Most of what you guys are describing is simply the symptoms of 64 tick. When you are on servers that run 128 you will find that the hit detection is pretty great.

I believe ESEA and all the recognized leagues run 128. Don't quote me on that though.

Most of what you guys are describing is simply the symptoms of 64 tick. When you are on servers that run 128 you will find that the hit detection is pretty great.

I believe ESEA and all the recognized leagues run 128. Don't quote me on that though.
34
#34
0 Frags +
SoapMost of what you guys are describing is simply the symptoms of 64 tick. When you are on servers that run 128 you will find that the hit detection is pretty great.

I believe ESEA and all the recognized leagues run 128. Don't quote me on that though.

Its not a problem of 64 tick servers only, hitreg is very inconsistent across the entire game, even on 128 ticks. example

I have played dbmixes on 128 tick servers and theres still a lot of problems. The game is a lot of fun but these really hinder the experience, especially for someone who is already familiar with fps's and clearly sees something's not right.

[quote=Soap]Most of what you guys are describing is simply the symptoms of 64 tick. When you are on servers that run 128 you will find that the hit detection is pretty great.

I believe ESEA and all the recognized leagues run 128. Don't quote me on that though.[/quote]
Its not a problem of 64 tick servers only, hitreg is very inconsistent across the entire game, even on 128 ticks. [url=http://www.reddit.com/r/GlobalOffensive/comments/1qenyq/something_wrong_with_hitreg_csgo_128_tick_server/]example[/url]


I have played dbmixes on 128 tick servers and theres still a lot of problems. The game is a lot of fun but these really hinder the experience, especially for someone who is already familiar with fps's and clearly sees something's not right.
35
#35
2 Frags +
PapaSmurf323http://www.youtube.com/watch?v=smnaab4vn2s
also that guy jumping gets banned a week after that match for cheating

here is a whole playlist, have fun
http://www.youtube.com/watch?v=Z6fMaJirqpM&feature=c4-overview&list=UULyNxTv9Y4FbUPtcB6PEHxA

all esea servers

[quote=PapaSmurf323]http://www.youtube.com/watch?v=smnaab4vn2s
also that guy jumping gets banned a week after that match for cheating

here is a whole playlist, have fun
http://www.youtube.com/watch?v=Z6fMaJirqpM&feature=c4-overview&list=UULyNxTv9Y4FbUPtcB6PEHxA[/quote]

all esea servers
36
#36
-3 Frags +

idk the higher level pugs i play in the less effective the p90/spray and pray a-d nonsense is

idk the higher level pugs i play in the less effective the p90/spray and pray a-d nonsense is
37
#37
2 Frags +
midk the higher level pugs i play in the less effective the p90/spray and pray a-d nonsense is

You are right. pro90 a-d spray isn't so effective when your opponent has crosshair placement and can out-aim you.

[quote=m]idk the higher level pugs i play in the less effective the p90/spray and pray a-d nonsense is[/quote]

You are right. pro90 a-d spray isn't so effective when your opponent has crosshair placement and can out-aim you.
38
#38
0 Frags +
KanecoSoapMost of what you guys are describing is simply the symptoms of 64 tick. When you are on servers that run 128 you will find that the hit detection is pretty great.

I believe ESEA and all the recognized leagues run 128. Don't quote me on that though.
Its not a problem of 64 tick servers only, hitreg is very inconsistent across the entire game, even on 128 ticks. example

I have played dbmixes on 128 tick servers and theres still a lot of problems. The game is a lot of fun but these really hinder the experience, especially for someone who is already familiar with fps's and clearly sees something's not right.

A source game has poor hit detection when your target is crouching in the air...you don't say...

[quote=Kaneco][quote=Soap]Most of what you guys are describing is simply the symptoms of 64 tick. When you are on servers that run 128 you will find that the hit detection is pretty great.

I believe ESEA and all the recognized leagues run 128. Don't quote me on that though.[/quote]
Its not a problem of 64 tick servers only, hitreg is very inconsistent across the entire game, even on 128 ticks. [url=http://www.reddit.com/r/GlobalOffensive/comments/1qenyq/something_wrong_with_hitreg_csgo_128_tick_server/]example[/url]


I have played dbmixes on 128 tick servers and theres still a lot of problems. The game is a lot of fun but these really hinder the experience, especially for someone who is already familiar with fps's and clearly sees something's not right.[/quote]

A source game has poor hit detection when your target is crouching in the air...you don't say...
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