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Making HUD from scratch need some help.
posted in Customization
1
#1
0 Frags +

When I watch rayshud editing videos he has a very cleaned up scripts folder. How can I do that with my HUD? Also how can I go about editing the scoreboard? thanks :] (I am very new to editing huds please bare with me)

When I watch rayshud editing videos he has a very cleaned up scripts folder. How can I do that with my HUD? Also how can I go about editing the scoreboard? thanks :] (I am very new to editing huds please bare with me)
2
#2
2 Frags +
bagelWhen I watch rayshud editing videos he has a very cleaned up scripts folder. How can I do that with my HUD?

I'm not sure what you mean by cleaned up, can you clarify? Is it that he has a lot of files missing from the folder?

bagelAlso how can I go about editing the scoreboard? thanks :] (I am very new to editing huds please bare with me)

http://doodlesstuff.com/?tutorial=tf2hud

I'm a fairly experienced HUD maker, but I still use Doodles guide quite frequently to check where everything is. Just search "scoreboard" in that page and you'll find it.

[quote=bagel]When I watch rayshud editing videos he has a very cleaned up scripts folder. How can I do that with my HUD?[/quote]
I'm not sure what you mean by cleaned up, can you clarify? Is it that he has a lot of files missing from the folder?

[quote=bagel]Also how can I go about editing the scoreboard? thanks :] (I am very new to editing huds please bare with me)[/quote]
http://doodlesstuff.com/?tutorial=tf2hud

I'm a fairly experienced HUD maker, but I still use Doodles guide quite frequently to check where everything is. Just search "scoreboard" in that page and you'll find it.
3
#3
0 Frags +
SevinbagelWhen I watch rayshud editing videos he has a very cleaned up scripts folder. How can I do that with my HUD?I'm not sure what you mean by cleaned up, can you clarify? Is it that he has a lot of files missing from the folder?
bagelAlso how can I go about editing the scoreboard? thanks :] (I am very new to editing huds please bare with me)http://doodlesstuff.com/?tutorial=tf2hud

I'm a fairly experienced HUD maker, but I still use Doodles guide quite frequently to check where everything is. Just search "scoreboard" in that page and you'll find it.

Thank you for the scoreboard info. I mean by cleaned up. In the default tf2 folder, theirs a lot of files and in the .res theirs [X360] after a lot of things.
files: http://puu.sh/5KZ7h.png
.res: http://puu.sh/5KZaP.png

[quote=Sevin][quote=bagel]When I watch rayshud editing videos he has a very cleaned up scripts folder. How can I do that with my HUD?[/quote]
I'm not sure what you mean by cleaned up, can you clarify? Is it that he has a lot of files missing from the folder?

[quote=bagel]Also how can I go about editing the scoreboard? thanks :] (I am very new to editing huds please bare with me)[/quote]
http://doodlesstuff.com/?tutorial=tf2hud

I'm a fairly experienced HUD maker, but I still use Doodles guide quite frequently to check where everything is. Just search "scoreboard" in that page and you'll find it.[/quote]
Thank you for the scoreboard info. I mean by cleaned up. In the default tf2 folder, theirs a lot of files and in the .res theirs [X360] after a lot of things.
files: http://puu.sh/5KZ7h.png
.res: http://puu.sh/5KZaP.png
4
#4
0 Frags +

The delete key on your keyboard is gonna work you wonders with those things.

The delete key on your keyboard is gonna work you wonders with those things.
5
#5
0 Frags +

Here are some tips that WILL save you time:

1. The only two files you need in the scripts folder are HudAnimations.txt and hudlayout.res.
2. The 'hudlayout.res' for MvM is hudmannvsmachinestatus.res. Basically it defines X and Y for MvM based areas.
3. Also, huditemeffectmeter positions are defined in the .res files and not the hudlayout.
4. [X360], [!WIN32] just changes positions based on whatever 'platform' you are playing it on. If you are familiar with programming you know what the ! sign does.
5. Dump a _minmode for a minmode. If you base your HUD off someone else's, your minmode HUD will look bad, and if you use your best friend copy-paste, you will have to redo minmode if your HUD is messy looking in it.
6. MvM's scoreboard is made of 3 parts: the self-generated PlayerList, the little part of the actual scoreboard and the spend and sub panel.
7. Anything 'account' related usually relates to numbers. Accountpanel is the metal, Healthaccount is the animation that pops up "OH HI YOU GOT +2 HEALTH.", Currencyaccount is the money in MvM, mvminworldcurrency is the in world currency, and you probably can find everything else in Doodle's guide. It's really all you need, although it isn't updated (doesn't talk about MvM in detail nor does it talk about killstreaks)

Here are some tips that WILL save you time:

1. The only two files you need in the scripts folder are HudAnimations.txt and hudlayout.res.
2. The 'hudlayout.res' for MvM is hudmannvsmachinestatus.res. Basically it defines X and Y for MvM based areas.
3. Also, huditemeffectmeter positions are defined in the .res files and not the hudlayout.
4. [X360], [!WIN32] just changes positions based on whatever 'platform' you are playing it on. If you are familiar with programming you know what the ! sign does.
5. Dump a _minmode for a minmode. If you base your HUD off someone else's, your minmode HUD will look bad, and if you use your best friend copy-paste, you will have to redo minmode if your HUD is messy looking in it.
6. MvM's scoreboard is made of 3 parts: the self-generated PlayerList, the little part of the actual scoreboard and the spend and sub panel.
7. Anything 'account' related usually relates to numbers. Accountpanel is the metal, Healthaccount is the animation that pops up "OH HI YOU GOT +2 HEALTH.", Currencyaccount is the money in MvM, mvminworldcurrency is the in world currency, and you probably can find everything else in Doodle's guide. It's really all you need, although it isn't updated (doesn't talk about MvM in detail nor does it talk about killstreaks)
6
#6
0 Frags +
main_giHere are some tips that WILL save you time:

1. The only two files you need in the scripts folder are HudAnimations.txt and hudlayout.res.
2. The 'hudlayout.res' for MvM is hudmannvsmachinestatus.res. Basically it defines X and Y for MvM based areas.
3. Also, huditemeffectmeter positions are defined in the .res files and not the hudlayout.
4. [X360], [!WIN32] just changes positions based on whatever 'platform' you are playing it on. If you are familiar with programming you know what the ! sign does.
5. Dump a _minmode for a minmode. If you base your HUD off someone else's, your minmode HUD will look bad, and if you use your best friend copy-paste, you will have to redo minmode if your HUD is messy looking in it.
6. MvM's scoreboard is made of 3 parts: the self-generated PlayerList, the little part of the actual scoreboard and the spend and sub panel.
7. Anything 'account' related usually relates to numbers. Accountpanel is the metal, Healthaccount is the animation that pops up "OH HI YOU GOT +2 HEALTH.", Currencyaccount is the money in MvM, mvminworldcurrency is the in world currency, and you probably can find everything else in Doodle's guide. It's really all you need, although it isn't updated (doesn't talk about MvM in detail nor does it talk about killstreaks)

so I can literally delete everything else besides hudanimeations.txt and hudlayout.res?

[quote=main_gi]Here are some tips that WILL save you time:

1. The only two files you need in the scripts folder are HudAnimations.txt and hudlayout.res.
2. The 'hudlayout.res' for MvM is hudmannvsmachinestatus.res. Basically it defines X and Y for MvM based areas.
3. Also, huditemeffectmeter positions are defined in the .res files and not the hudlayout.
4. [X360], [!WIN32] just changes positions based on whatever 'platform' you are playing it on. If you are familiar with programming you know what the ! sign does.
5. Dump a _minmode for a minmode. If you base your HUD off someone else's, your minmode HUD will look bad, and if you use your best friend copy-paste, you will have to redo minmode if your HUD is messy looking in it.
6. MvM's scoreboard is made of 3 parts: the self-generated PlayerList, the little part of the actual scoreboard and the spend and sub panel.
7. Anything 'account' related usually relates to numbers. Accountpanel is the metal, Healthaccount is the animation that pops up "OH HI YOU GOT +2 HEALTH.", Currencyaccount is the money in MvM, mvminworldcurrency is the in world currency, and you probably can find everything else in Doodle's guide. It's really all you need, although it isn't updated (doesn't talk about MvM in detail nor does it talk about killstreaks)[/quote]

so I can literally delete everything else besides hudanimeations.txt and hudlayout.res?
7
#7
2 Frags +
bagelso I can literally delete everything else besides hudanimeations.txt and hudlayout.res?

rofl

And yes, you only need hudanimations_tf.txt and hudlayout.res in the /scripts folder. Sometimes people include surfaceproperties.txt in their HUD releases but that isn't for HUDs.

[quote=bagel]so I can literally delete everything else besides hud[b]anime[/b]ations.txt and hudlayout.res?[/quote]
rofl

And yes, you only need hudanimations_tf.txt and hudlayout.res in the /scripts folder. Sometimes people include surfaceproperties.txt in their HUD releases but that isn't for HUDs.
8
#8
1 Frags +
bagelso I can literally delete everything else besides hudanimeations.txt and hudlayout.res?

The only files you need are those which you modify. If you do not make changes to either of those files, you can leave out the scripts directory entirely.

[quote=bagel]so I can literally delete everything else besides hudanimeations.txt and hudlayout.res?[/quote]
The only files you need are those which you modify. If you do not make changes to either of those files, you can leave out the scripts directory entirely.
9
#9
0 Frags +

I can't spell lmao.

Controlopebagelso I can literally delete everything else besides hudanimeations.txt and hudlayout.res?rofl

And yes, you only need hudanimations_tf.txt and hudlayout.res in the /scripts folder. Sometimes people include surfaceproperties.txt in their HUD releases but that isn't for HUDs.

Thanks omp :) I'll be working on it tonight.

ompbagelso I can literally delete everything else besides hudanimeations.txt and hudlayout.res?The only files you need are those which you modify. If you do not make changes to either of those files, you can leave out the scripts directory entirely.
I can't spell lmao.
[quote=Controlope][quote=bagel]so I can literally delete everything else besides hud[b]anime[/b]ations.txt and hudlayout.res?[/quote]
rofl

And yes, you only need hudanimations_tf.txt and hudlayout.res in the /scripts folder. Sometimes people include surfaceproperties.txt in their HUD releases but that isn't for HUDs.[/quote]
Thanks omp :) I'll be working on it tonight.
[quote=omp][quote=bagel]so I can literally delete everything else besides hudanimeations.txt and hudlayout.res?[/quote]
The only files you need are those which you modify. If you do not make changes to either of those files, you can leave out the scripts directory entirely.[/quote]
10
#10
0 Frags +

So far I have this in the health/ammo department

http://puu.sh/5M25m

How do I change the font in the tf2base hud. Like I need the font names and what to change. Also I want to make the font bigger. Thank you. This is 5 minutes into so bare with me.

So far I have this in the health/ammo department
[img]http://puu.sh/5M25m[/img]
How do I change the font in the tf2base hud. Like I need the font names and what to change. Also I want to make the font bigger. Thank you. This is 5 minutes into so bare with me.
11
#11
0 Frags +
Controlopebagelso I can literally delete everything else besides hudanimeations.txt and hudlayout.res?rofl

And yes, you only need hudanimations_tf.txt and hudlayout.res in the /scripts folder. Sometimes people include surfaceproperties.txt in their HUD releases but that isn't for HUDs.

What about in resources. What can I delete/keep in there?

[quote=Controlope][quote=bagel]so I can literally delete everything else besides hud[b]anime[/b]ations.txt and hudlayout.res?[/quote]
rofl

And yes, you only need hudanimations_tf.txt and hudlayout.res in the /scripts folder. Sometimes people include surfaceproperties.txt in their HUD releases but that isn't for HUDs.[/quote]
What about in resources. What can I delete/keep in there?
12
#12
0 Frags +
bagelControlopebagelso I can literally delete everything else besides hudanimeations.txt and hudlayout.res?rofl

And yes, you only need hudanimations_tf.txt and hudlayout.res in the /scripts folder. Sometimes people include surfaceproperties.txt in their HUD releases but that isn't for HUDs.
What about in resources. What can I delete/keep in there?

clientscheme.res and the ui folder, and what ever else you are going to use.

[quote=bagel][quote=Controlope][quote=bagel]so I can literally delete everything else besides hud[b]anime[/b]ations.txt and hudlayout.res?[/quote]
rofl

And yes, you only need hudanimations_tf.txt and hudlayout.res in the /scripts folder. Sometimes people include surfaceproperties.txt in their HUD releases but that isn't for HUDs.[/quote]
What about in resources. What can I delete/keep in there?[/quote]
clientscheme.res and the ui folder, and what ever else you are going to use.
13
#13
0 Frags +
TreshbagelControlopebagelso I can literally delete everything else besides hudanimeations.txt and hudlayout.res?rofl

And yes, you only need hudanimations_tf.txt and hudlayout.res in the /scripts folder. Sometimes people include surfaceproperties.txt in their HUD releases but that isn't for HUDs.
What about in resources. What can I delete/keep in there?
clientscheme.res and the ui folder, and what ever else you are going to use.

Thing is I don't really know what to use.

[quote=Tresh][quote=bagel][quote=Controlope][quote=bagel]so I can literally delete everything else besides hud[b]anime[/b]ations.txt and hudlayout.res?[/quote]
rofl

And yes, you only need hudanimations_tf.txt and hudlayout.res in the /scripts folder. Sometimes people include surfaceproperties.txt in their HUD releases but that isn't for HUDs.[/quote]
What about in resources. What can I delete/keep in there?[/quote]
clientscheme.res and the ui folder, and what ever else you are going to use.[/quote]
Thing is I don't really know what to use.
14
#14
0 Frags +

Thing is I don't really know what to use.[/quote]
Then the only thing you will need is the ui folder and clientscheme.res.

Thing is I don't really know what to use.[/quote]
Then the only thing you will need is the ui folder and clientscheme.res.
15
#15
0 Frags +
TreshThing is I don't really know what to use.

Then the only thing you will need is the ui folder and clientscheme.res.[/quote]
tresh could I add you? i wanna ask some more questions and stuff if thats ok with you.

[quote=Tresh]Thing is I don't really know what to use.[/quote]
Then the only thing you will need is the ui folder and clientscheme.res.[/quote]
tresh could I add you? i wanna ask some more questions and stuff if thats ok with you.
16
#16
0 Frags +

So you don't know what to use. Why don't you read Doodle's guide like I suggested in the first post. He goes over every file you need to know and what it controls.

So you don't know what to use. Why don't you read Doodle's guide like I suggested in the first post. He goes over every file you need to know and what it controls.
17
#17
0 Frags +
SevinSo you don't know what to use. Why don't you read Doodle's guide like I suggested in the first post. He goes over every file you need to know and what it controls.

will do!

[quote=Sevin]So you don't know what to use. Why don't you read Doodle's guide like I suggested in the first post. He goes over every file you need to know and what it controls.[/quote]
will do!
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