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REAL Custom Crosshairs (From OZFortress)
posted in Customization
1
#1
13 Frags +

Original Thread http://ozfortress.com/showthread.php?t=58545

Pictures: http://imgur.com/a/hRdS3

Basically it's true custom Crosshairs that aren't hud xhairs, so they work like the crosshairs built into tf2, they use the scale and color values and shit like that.

Inside that thread is how you make them and the DL for the CPMA, QL, and Dick crosshairs

Here's the tutorial for the crosshairs, I wrote this but all credit goes to povohat for making the thread,those who actually created the crosshairs, and broesel for discovering this.

Note: you cannot switch crosshair while connected to sv_pure 2 server, it has to be pre-loaded prior to connecting.

1. Save Your xhair (VMT & VTF files) in SteamApps\common\Team Fortress 2\tf\materials\vgui\replay\thumbnails

2. Enter this into console cl_crosshair_file ../replay/thumbnails/crosshairname[/b] change the name of course

3. You have to load your xhair in a server with sv_pure clearance so it works in other servers without that clearance.

4. You can resize and color just like any other built in crosshair

Readme With QL Xhairs
https://www.dropbox.com/sh/pu41xzl3lpnsptc/t2ulmWTtQs

CPMA Crosshairs
https://dl.dropboxusercontent.com/u/23129443/cpma_crosshairs.zip

IMO the CPMA xhairs are pretty blurry and stuff and sort of useless because the QL ones are much nicer but feel free to try them out.

SICK!

http://i.imgur.com/dXbozH0.jpg

Original Thread [u]http://ozfortress.com/showthread.php?t=58545[/u]

Pictures: http://imgur.com/a/hRdS3

Basically it's true custom Crosshairs that aren't hud xhairs, so they work like the crosshairs built into tf2, they use the scale and color values and shit like that.

Inside that thread is how you make them and the DL for the CPMA, QL, and Dick crosshairs

Here's the tutorial for the crosshairs, I wrote this but [b]all credit goes to povohat for making the thread,those who actually created the crosshairs, and broesel for discovering this.[/b]

[u]Note: you cannot switch crosshair while connected to sv_pure 2 server, it has to be pre-loaded prior to connecting.[/u]

[b]1.[/b] Save Your xhair (VMT & VTF files) in SteamApps\common\Team Fortress 2\tf\materials\vgui\replay\thumbnails

[b]2.[/b] Enter this into console [u][b]cl_crosshair_file ../replay/thumbnails/crosshairname[/u][/b] change the name of course

[b]3.[/b] You have to load your xhair in a server with sv_pure clearance so it works in other servers without that clearance.

[b]4.[/b] You can resize and color just like any other built in crosshair

[u]Readme With QL Xhairs[/u]
https://www.dropbox.com/sh/pu41xzl3lpnsptc/t2ulmWTtQs

[u]CPMA Crosshairs[/u]
https://dl.dropboxusercontent.com/u/23129443/cpma_crosshairs.zip

IMO the CPMA xhairs are pretty blurry and stuff and sort of useless because the QL ones are much nicer but feel free to try them out.

SICK!
[img]http://i.imgur.com/dXbozH0.jpg[/img]
2
#2
3 Frags +

You can't use more than one crosshair, and have to join a sever that has sv_pure set to 0 before you join a scrim/pug server (local server is fine)

You can't use more than one crosshair, and have to join a sever that has sv_pure set to 0 before you join a scrim/pug server (local server is fine)
3
#3
1 Frags +

Woah. This is pretty awesome. So they behave like the custom crosshairs in the ingame options dialogue box?

I might look into this if Valve doesn't patch it out.

Woah. This is pretty awesome. So they behave like the custom crosshairs in the ingame options dialogue box?

I might look into this if Valve doesn't patch it out.
4
#4
1 Frags +

Valve should just add an sv_pure exception for crosshairs like they did with HUD elements.

Valve should just add an sv_pure exception for crosshairs like they did with HUD elements.
5
#5
1 Frags +

why is this different from the previous method (http://teamfortress.tv/forum/thread/9842-rainbow-konr-wings-for-everyoneimage-to-crosshair)?

why is this different from the previous method (http://teamfortress.tv/forum/thread/9842-rainbow-konr-wings-for-everyoneimage-to-crosshair)?
6
#6
0 Frags +
Basically, you copy the "materials" folder into your crosshair folder and then copypaste the text from the text file into your hudlayout.res.
[quote]Basically, you copy the "materials" folder into your crosshair folder and then copypaste the text from the text file into your hudlayout.res.[/quote]
7
#7
0 Frags +

thanks for the tutorial

here is a quick script for switching crosshairs

bind \ xhair and press \ to cycle between them

alias xhair xhair1
alias xhair1 "cl_crosshair_file ../replay/thumbnails/ql_1;alias xhair xhair2"
alias xhair2 "cl_crosshair_file ../replay/thumbnails/ql_2;alias xhair xhair3"
alias xhair3 "cl_crosshair_file ../replay/thumbnails/ql_3;alias xhair xhair4"
alias xhair4 "cl_crosshair_file ../replay/thumbnails/ql_4;alias xhair xhair5"
alias xhair5 "cl_crosshair_file ../replay/thumbnails/ql_5;alias xhair xhair6"
alias xhair6 "cl_crosshair_file ../replay/thumbnails/ql_6;alias xhair xhair7"
alias xhair7 "cl_crosshair_file ../replay/thumbnails/ql_7;alias xhair xhair8"
alias xhair8 "cl_crosshair_file ../replay/thumbnails/ql_8;alias xhair xhair9"
alias xhair9 "cl_crosshair_file ../replay/thumbnails/ql_9;alias xhair xhair10"
alias xhair10 "cl_crosshair_file ../replay/thumbnails/ql_10;alias xhair xhair11"
alias xhair11 "cl_crosshair_file ../replay/thumbnails/ql_11;alias xhair xhair12"
alias xhair12 "cl_crosshair_file ../replay/thumbnails/ql_12;alias xhair xhair13"
alias xhair13 "cl_crosshair_file ../replay/thumbnails/ql_13;alias xhair xhair14"
alias xhair14 "cl_crosshair_file ../replay/thumbnails/ql_14;alias xhair xhair15"
alias xhair15 "cl_crosshair_file ../replay/thumbnails/ql_15;alias xhair xhair16"
alias xhair16 "cl_crosshair_file ../replay/thumbnails/ql_16;alias xhair xhair17"
alias xhair17 "cl_crosshair_file ../replay/thumbnails/ql_17;alias xhair xhair18"
alias xhair18 "cl_crosshair_file ../replay/thumbnails/ql_18;alias xhair xhair19"
alias xhair19 "cl_crosshair_file ../replay/thumbnails/ql_19;alias xhair xhair1"
thanks for the tutorial

here is a quick script for switching crosshairs

bind \ xhair and press \ to cycle between them

[quote]alias xhair xhair1
alias xhair1 "cl_crosshair_file ../replay/thumbnails/ql_1;alias xhair xhair2"
alias xhair2 "cl_crosshair_file ../replay/thumbnails/ql_2;alias xhair xhair3"
alias xhair3 "cl_crosshair_file ../replay/thumbnails/ql_3;alias xhair xhair4"
alias xhair4 "cl_crosshair_file ../replay/thumbnails/ql_4;alias xhair xhair5"
alias xhair5 "cl_crosshair_file ../replay/thumbnails/ql_5;alias xhair xhair6"
alias xhair6 "cl_crosshair_file ../replay/thumbnails/ql_6;alias xhair xhair7"
alias xhair7 "cl_crosshair_file ../replay/thumbnails/ql_7;alias xhair xhair8"
alias xhair8 "cl_crosshair_file ../replay/thumbnails/ql_8;alias xhair xhair9"
alias xhair9 "cl_crosshair_file ../replay/thumbnails/ql_9;alias xhair xhair10"
alias xhair10 "cl_crosshair_file ../replay/thumbnails/ql_10;alias xhair xhair11"
alias xhair11 "cl_crosshair_file ../replay/thumbnails/ql_11;alias xhair xhair12"
alias xhair12 "cl_crosshair_file ../replay/thumbnails/ql_12;alias xhair xhair13"
alias xhair13 "cl_crosshair_file ../replay/thumbnails/ql_13;alias xhair xhair14"
alias xhair14 "cl_crosshair_file ../replay/thumbnails/ql_14;alias xhair xhair15"
alias xhair15 "cl_crosshair_file ../replay/thumbnails/ql_15;alias xhair xhair16"
alias xhair16 "cl_crosshair_file ../replay/thumbnails/ql_16;alias xhair xhair17"
alias xhair17 "cl_crosshair_file ../replay/thumbnails/ql_17;alias xhair xhair18"
alias xhair18 "cl_crosshair_file ../replay/thumbnails/ql_18;alias xhair xhair19"
alias xhair19 "cl_crosshair_file ../replay/thumbnails/ql_19;alias xhair xhair1"[/quote]
8
#8
-23 Frags +

pvh is almost as sketchy as thenoid. if i ever played against him i'd be scared that he was making stickies glow super bright or seeing people through walls or something lol. xhairs ain't so bad though.

pvh is almost as sketchy as thenoid. if i ever played against him i'd be scared that he was making stickies glow super bright or seeing people through walls or something lol. xhairs ain't so bad though.
9
#9
0 Frags +
MR_SLINpvh is almost as sketchy as thenoid. if i ever played against him i'd be scared that he was making stickies glow super bright or seeing people through walls or something lol. xhairs ain't so bad though.

VAC and sv_pure proof wallhacks have been possible since steampipe because servers don't check the consistency of client .gcfs IIRC

[quote=MR_SLIN]pvh is almost as sketchy as thenoid. if i ever played against him i'd be scared that he was making stickies glow super bright or seeing people through walls or something lol. xhairs ain't so bad though.[/quote]
VAC and sv_pure proof wallhacks have been possible since steampipe because servers don't check the consistency of client .gcfs IIRC
10
#10
0 Frags +
ErenJaywhy is this different from the previous method (http://teamfortress.tv/forum/thread/9842-rainbow-konr-wings-for-everyoneimage-to-crosshair)?

It's loading the crosshair through the game instead of using a hud element. Although the povo thread was around for a while before that thread, so really this is the "previous" method.

[quote=ErenJay]why is this different from the previous method (http://teamfortress.tv/forum/thread/9842-rainbow-konr-wings-for-everyoneimage-to-crosshair)?[/quote]
It's loading the crosshair through the game instead of using a hud element. Although the povo thread was around for a while before that thread, so really [i]this[/i] is the "previous" method.
11
#11
2 Frags +

Could someone post pictures of all of the quake crosshairs?

Could someone post pictures of all of the quake crosshairs?
12
#12
0 Frags +

Pretty neat, I can't remember if they have outlines by default or not. I really wish valve would just add the cl_crosshairoutline function from CS:GO to TF2. Granted i'm not a programmer so i'm not sure how annoying this would be to make but it would be really nice to have. Also having the ability to make ingame xhairs flash on damage like in quake would be really nice too.

Pretty neat, I can't remember if they have outlines by default or not. I really wish valve would just add the cl_crosshairoutline function from CS:GO to TF2. Granted i'm not a programmer so i'm not sure how annoying this would be to make but it would be really nice to have. Also having the ability to make ingame xhairs flash on damage like in quake would be really nice too.
13
#13
3 Frags +
TreshCould someone post pictures of all of the quake crosshairs?

ill get on it

here they at http://imgur.com/a/hRdS3 , they are all in order so the first one is 1 last one is 19

[quote=Tresh]Could someone post pictures of all of the quake crosshairs?[/quote]
ill get on it

here they at http://imgur.com/a/hRdS3 , they are all in order so the first one is 1 last one is 19
14
#14
1 Frags +

http://i.imgur.com/z64eyuu.jpg

help!

[img]http://i.imgur.com/z64eyuu.jpg[/img]

help!
15
#15
0 Frags +

oh so this is what i was seeing on mangachu stream looks pretty cool

oh so this is what i was seeing on mangachu stream looks pretty cool
16
#16
0 Frags +
bumble
help!

you have to have the .VTF AND the .VMT folders in thumbnails

[quote=bumble]

help![/quote]
you have to have the .VTF AND the .VMT folders in thumbnails
17
#17
0 Frags +
32hzbumblehttp://i.imgur.com/z64eyuu.jpg

help!
you have to have the .VTF AND the .VMT folders in materials

i do, im trying to use the wings if that makes any difference.

[quote=32hz][quote=bumble][img]http://i.imgur.com/z64eyuu.jpg[/img]

help![/quote]
you have to have the .VTF AND the .VMT folders in materials[/quote]

i do, im trying to use the wings if that makes any difference.
18
#18
1 Frags +

cl_crosshair_file ../replay/thumbnails/ql_16

and double check for the ql_16.vmt and .vtf in the folder with the directory above, those are the wing files

cl_crosshair_file ../replay/thumbnails/ql_16

and double check for the ql_16.vmt and .vtf in the folder with the directory above, those are the wing files
19
#19
0 Frags +
ErenJaywhy is this different from the previous method (http://teamfortress.tv/forum/thread/9842-rainbow-konr-wings-for-everyoneimage-to-crosshair)?

32hz even linked the same ozfortress post as spartan did.

[quote=ErenJay]why is this different from the previous method (http://teamfortress.tv/forum/thread/9842-rainbow-konr-wings-for-everyoneimage-to-crosshair)?[/quote]
32hz even linked the same ozfortress post as spartan did.
20
#20
5 Frags +
mousiopeoh so this is what i was seeing on mangachu stream looks pretty cool

Yeah, next time you see him stream ask him to show you how. He loves to help with these crosshairs

[quote=mousiope]oh so this is what i was seeing on mangachu stream looks pretty cool[/quote]
Yeah, next time you see him stream ask him to show you how. He loves to help with these crosshairs
21
#21
0 Frags +
Not_MatlockWoah. This is pretty awesome. So they behave like the custom crosshairs in the ingame options dialogue box?

I might look into this if Valve doesn't patch it out.

Its worked for a long time, and it doesn't look like valve is going to patch it

[quote=Not_Matlock]Woah. This is pretty awesome. So they behave like the custom crosshairs in the ingame options dialogue box?

I might look into this if Valve doesn't patch it out.[/quote]
Its worked for a long time, and it doesn't look like valve is going to patch it
22
#22
2 Frags +
PacifistErenJaywhy is this different from the previous method (http://teamfortress.tv/forum/thread/9842-rainbow-konr-wings-for-everyoneimage-to-crosshair)?32hz even linked the same ozfortress post as spartan did.

sorry i never really read that thread i just heard about this on rr's stream and figured people were interested. sbarrhottopic linked it first tho

[quote=Pacifist][quote=ErenJay]why is this different from the previous method (http://teamfortress.tv/forum/thread/9842-rainbow-konr-wings-for-everyoneimage-to-crosshair)?[/quote]
32hz even linked the same ozfortress post as spartan did.[/quote]
sorry i never really read that thread i just heard about this on rr's stream and figured people were interested. sbarrhottopic linked it first tho
23
#23
1 Frags +
32hzTreshCould someone post pictures of all of the quake crosshairs?ill get on it

here they at http://imgur.com/a/hRdS3 , they are all in order so the first one is 1 last one is 19

Thanks mate.

[quote=32hz][quote=Tresh]Could someone post pictures of all of the quake crosshairs?[/quote]
ill get on it

here they at http://imgur.com/a/hRdS3 , they are all in order so the first one is 1 last one is 19[/quote]
Thanks mate.
24
#24
0 Frags +

Mind posting screenshots of the CPMA crosshairs?

Mind posting screenshots of the CPMA crosshairs?
25
#25
0 Frags +

they are close to the same thing but blurrier, i think only a few of them are different but they are cropped weird and a bit blurry on my setup. So i dont think they are worth using and they will look shitty from my screenshot

they are close to the same thing but blurrier, i think only a few of them are different but they are cropped weird and a bit blurry on my setup. So i dont think they are worth using and they will look shitty from my screenshot
26
#26
0 Frags +

works perfectly, TY for the find.

if you want to automatically start up tr_walkway so these work, put map tr_walkway_rc2 in your autoexec.

works perfectly, TY for the find.

if you want to automatically start up tr_walkway so these work, put map tr_walkway_rc2 in your autoexec.
27
#27
0 Frags +

isnt working on my mac...

isnt working on my mac...
28
#28
0 Frags +
PlatypusMR_SLINpvh is almost as sketchy as thenoid. if i ever played against him i'd be scared that he was making stickies glow super bright or seeing people through walls or something lol. xhairs ain't so bad though.VAC and sv_pure proof wallhacks have been possible since steampipe because servers don't check the consistency of client .gcfs IIRC

wallhacks were possible in the GCF era with CRC brute forcing
.gcfs aren't used anymore???

[quote=Platypus][quote=MR_SLIN]pvh is almost as sketchy as thenoid. if i ever played against him i'd be scared that he was making stickies glow super bright or seeing people through walls or something lol. xhairs ain't so bad though.[/quote]
VAC and sv_pure proof wallhacks have been possible since steampipe because servers don't check the consistency of client .gcfs IIRC[/quote]
wallhacks were possible in the GCF era with CRC brute forcing
.gcfs aren't used anymore???
29
#29
0 Frags +

are these the only crosshairs available ? i would love one similar with 7 but with a bigher crosshair and thicker cross and a thinner and transparent circle

are these the only crosshairs available ? i would love one similar with 7 but with a bigher crosshair and thicker cross and a thinner and transparent circle
30
#30
0 Frags +

So can I make several new custom crosshairs and then have them work in my crosshair switcher on pure 2?

So can I make several new custom crosshairs and then have them work in my crosshair switcher on pure 2?
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