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The Bug Information Collection Thread
1
#1
3 Frags +

New thread because this one is all over the place: http://teamfortress.tv/forum/thread/9043

New thread because this one is all over the place: http://teamfortress.tv/forum/thread/9043
2
#2
7 Frags +

will edit this post later with bugs, - but I think we should add a format

Bug:
Way to Reproduce:
Evidence (preferably a POV demo and tick):

Bug: Forcing Gunslinger Crits
Way to Reproduce: Hold +attack2 while punching a teammate or enemy, as long as the first 2 punches connect, the third will be a crit. This as an intended feature, but being able to store the crit like this is not.

I'm pretty sure it's because the determining factor is whether the first two punches connect and if +attack has been held the entire time, but +attack2 counts as holding +attack allowing you to essentially store the crit
the same bug happened with the beggars bazooka where you could store your rockets and avoid the overload damage, and this was patched before so I assume this could be fixed in a similar way

Evidence (preferably a POV demo and tick): http://www.youtube.com/watch?v=c-PVM9rm3h4&t=8m5s
(will provide a pov demo later)

will edit this post later with bugs, - but I think we should add a format

[b]Bug:[/b]
[b]Way to Reproduce:[/b]
[b]Evidence (preferably a POV demo and tick):[/b]


[b]Bug:[/b] Forcing Gunslinger Crits
[b]Way to Reproduce:[/b] Hold +attack2 while punching a teammate or enemy, as long as the first 2 punches connect, the third will be a crit. This as an intended feature, but being able to store the crit like this is not.

I'm pretty sure it's because the determining factor is whether the first two punches connect and if +attack has been held the entire time, but +attack2 counts as holding +attack allowing you to essentially store the crit
the same bug happened with the beggars bazooka where you could store your rockets and avoid the overload damage, and this was patched before so I assume this could be fixed in a similar way

[b]Evidence (preferably a POV demo and tick):[/b] http://www.youtube.com/watch?v=c-PVM9rm3h4&t=8m5s
(will provide a pov demo later)
3
#3
4 Frags +

*stv bug where when you pause the game, the hud will not update the class health in spectator mode when you resume the match, until the duration of the pause is over

*stv bug that also happends when you are in stv and pause you cannot read what message the players are sending until the pause is over.

* When you play in tournament mode and pause the game, all players are only limited to send 1 chat message. After that its not possible to send anymore message unless you unpause and pause again.

*shadow are visible in some areas when you are hiding at some specific places. Example at snake last inside the lobby. If the player hog close to the wall, the shadow will go through the wall and will be displayed clearly outside the wall. So from enemy standpoint on last they can see the shadow from the outer building
Video: http://www.youtube.com/watch?feature=player_detailpage&v=-udSlWfAHeM#t=61s

*There are other shadow bugs that persist after the players death.
Screens: http://cloud.steampowered.com/ugc/542925143309598704/3A62EB596ACAEE80E61DA04B972E596A8392C722/
Video: http://www.youtube.com/watch?v=ekfuelfsD_Y
*when you watch pov demo of gullywash_final1, and go to any tick the sound will lower itself until you continue to watch the demo till the player from the pov demo dies.

*when you watch pov demo and you get ubered, the uber effect will stay like that even when the uber is over and the effect wears off when you die?

*scout bug where the entire screen goes red when you are using boston basher to hurt yourself. This only happends with dx8. Screen: http://i.imgur.com/IpE0I.jpg

*huntsman bug; when you get air reflected by the pyro and the sniper ends up in the air and at the same time charging it will force the player to fire the arrow involuntarily once the player lands on the ground

*demoman: when you are on the blue team and have a higher viewmodel you will notice that your sleeves are red.
Screen: http://i.imgur.com/2rn60h.jpg

*If you are the medic or the player getting the uber, it can happend that you will get the opponents team color instead. No idea how to reproduce the error
this issue happend to me last week.
Old video showing the issue http://www.youtube.com/watch?v=BehRweSUA9U

tf2 wiki of the bugs they are aware of
http://wiki.teamfortress.com/wiki/Glitches

*stv bug where when you pause the game, the hud will not update the class health in spectator mode when you resume the match, until the duration of the pause is over

*stv bug that also happends when you are in stv and pause you cannot read what message the players are sending until the pause is over.

* When you play in tournament mode and pause the game, all players are only limited to send 1 chat message. After that its not possible to send anymore message unless you unpause and pause again.

*shadow are visible in some areas when you are hiding at some specific places. Example at snake last inside the lobby. If the player hog close to the wall, the shadow will go through the wall and will be displayed clearly outside the wall. So from enemy standpoint on last they can see the shadow from the outer building
Video: http://www.youtube.com/watch?feature=player_detailpage&v=-udSlWfAHeM#t=61s

*There are other shadow bugs that persist after the players death.
Screens: http://cloud.steampowered.com/ugc/542925143309598704/3A62EB596ACAEE80E61DA04B972E596A8392C722/
Video: http://www.youtube.com/watch?v=ekfuelfsD_Y
*when you watch pov demo of gullywash_final1, and go to any tick the sound will lower itself until you continue to watch the demo till the player from the pov demo dies.

*when you watch pov demo and you get ubered, the uber effect will stay like that even when the uber is over and the effect wears off when you die?

*scout bug where the entire screen goes red when you are using boston basher to hurt yourself. This only happends with dx8. Screen: http://i.imgur.com/IpE0I.jpg

*huntsman bug; when you get air reflected by the pyro and the sniper ends up in the air and at the same time charging it will force the player to fire the arrow involuntarily once the player lands on the ground

*demoman: when you are on the blue team and have a higher viewmodel you will notice that your sleeves are red.
Screen: http://i.imgur.com/2rn60h.jpg

*If you are the medic or the player getting the uber, it can happend that you will get the opponents team color instead. No idea how to reproduce the error
this issue happend to me last week.
Old video showing the issue http://www.youtube.com/watch?v=BehRweSUA9U



tf2 wiki of the bugs they are aware of
http://wiki.teamfortress.com/wiki/Glitches
4
#4
-1 Frags +

http://teamfortress.tv/forum/thread/8712-interp-toggle-exploit

EDIT : Whoops, they fixed that today. Didn't see today's patch notes.

http://teamfortress.tv/forum/thread/8712-interp-toggle-exploit

EDIT : Whoops, they fixed that today. Didn't see today's patch notes.
5
#5
3 Frags +
maidos*stv bug where when you pause the game, the hud will not update the class health in spectator mode when you resume the match, until the duration of the pause is over

see: every invite match casted so far

[quote=maidos]*stv bug where when you pause the game, the hud will not update the class health in spectator mode when you resume the match, until the duration of the pause is over[/quote]
see: every invite match casted so far
6
#6
-1 Frags +

Also players skating after pauses, uber not going up and player deaths/spawns not recorded after pauses.

Also players skating after pauses, uber not going up and player deaths/spawns not recorded after pauses.
7
#7
5 Frags +

ok please just fix invisible players, that has to be the most irritating bug to date

ok please just fix invisible players, that has to be the most irritating bug to date
8
#8
7 Frags +

We need class specific interps back.

We need class specific interps back.
9
#9
-1 Frags +
SpewntheSpoonhttp://teamfortress.tv/forum/thread/8712-interp-toggle-exploit

EDIT : Whoops, they fixed that today. Didn't see today's patch notes.

currenty, changing interp in the fly seems to crash servers.

[quote=SpewntheSpoon]http://teamfortress.tv/forum/thread/8712-interp-toggle-exploit

EDIT : Whoops, they fixed that today. Didn't see today's patch notes.[/quote]

currenty, changing interp in the fly seems to crash servers.
10
#10
3 Frags +

Multiple classes:
-Jar Glitch: Affects Mad Milk + Jarate, easy to reproduce. 1) Throw jar, 2) touch resupply, 3) throw Jar again. Your jar will (contrary to the HUD) refresh from the time you threw the first jar, not the second one. This essentially lets you throw jar items faster than normal.

Soldier:
-Beggar's Bazooka has a reload glitch that prevents overcharge damage, to replicate just hold left click and release really fast over and over.

Demoman:
-Not really a bug but I'm sure people would appreciate it if Valve tuned pipe damage so that the amount of direct pipes to kill a Soldier wasn't somewhat random between 2 or 3.
-Charge scripts still exist thanks to abusing Novint Falcon stuff.

Heavy:
-The GRU death mark occasionally shows above the Heavy head even after he switches away from the GRU.
-Not sure if bug but if the Holiday Punch was made to not work on ubercharge's it would be unbanned in UGC.

Medic:
-If you quickswitch your Syringe Gun or Melee weapons to another weapon you get to switch spawns and not lose your Ubercharge %. AFAIK this is banned in every league but it's pretty overpowered and kind of contrary to every other item that has a %.

Engineer:
-If a Spy applies a sapper to a building during the building's upgrade animation, it can not be unsapped by the Engineer or Pyro.

Sniper:
-Bazaar Bargin has a bug where on a no-crit server after you get 1 head it will continuously give you more and more heads for just shooting nothing.

Spy:
-A disguised Spy using the in-game voice command menu will occasionally display as his real name + real team color to the enemy team in chat if he is nearby any of them, instead of disguised name + disguised team. (since you can't see enemy team voice commands, this is basically an instant give away)
-If you disguise as a player as they change classes, you will occasionally get a disguise with their new classes HP (e.g.: A Scout Disguise with 300 HP)
-If you pick up a med kit while disguised the healing pickup will be your real team color if your disguise is full health instead of disguised team color.
-Applying the same disguise or touching a resupply while disguised changes your disguised weapon to melee.

Multiple classes:
-Jar Glitch: Affects Mad Milk + Jarate, easy to reproduce. 1) Throw jar, 2) touch resupply, 3) throw Jar again. Your jar will (contrary to the HUD) refresh from the time you threw the first jar, not the second one. This essentially lets you throw jar items faster than normal.

Soldier:
-Beggar's Bazooka has a reload glitch that prevents overcharge damage, to replicate just hold left click and release really fast over and over.

Demoman:
-Not really a bug but I'm sure people would appreciate it if Valve tuned pipe damage so that the amount of direct pipes to kill a Soldier wasn't somewhat random between 2 or 3.
-Charge scripts still exist thanks to abusing Novint Falcon stuff.

Heavy:
-The GRU death mark occasionally shows above the Heavy head even after he switches away from the GRU.
-Not sure if bug but if the Holiday Punch was made to not work on ubercharge's it would be unbanned in UGC.

Medic:
-If you quickswitch your Syringe Gun or Melee weapons to another weapon you get to switch spawns and not lose your Ubercharge %. AFAIK this is banned in every league but it's pretty overpowered and kind of contrary to every other item that has a %.

Engineer:
-If a Spy applies a sapper to a building during the building's upgrade animation, it can not be unsapped by the Engineer or Pyro.

Sniper:
-Bazaar Bargin has a bug where on a no-crit server after you get 1 head it will continuously give you more and more heads for just shooting nothing.

Spy:
-A disguised Spy using the in-game voice command menu will occasionally display as his real name + real team color to the enemy team in chat if he is nearby any of them, instead of disguised name + disguised team. (since you can't see enemy team voice commands, this is basically an instant give away)
-If you disguise as a player as they change classes, you will occasionally get a disguise with their new classes HP (e.g.: A Scout Disguise with 300 HP)
-If you pick up a med kit while disguised the healing pickup will be your real team color if your disguise is full health instead of disguised team color.
-Applying the same disguise or touching a resupply while disguised changes your disguised weapon to melee.
11
#11
7 Frags +

When you drop uber, the sizzling beam and noise remain.

When you drop uber, the sizzling beam and noise remain.
12
#12
0 Frags +

Not sure if this is relevant to what they're looking for, but the Spectate tab in the TF2 server browser doesn't show any stv servers.

Not sure if this is relevant to what they're looking for, but the Spectate tab in the TF2 server browser doesn't show any stv servers.
13
#13
1 Frags +

Uber spark animation remains after dropping uber, irrespective of class changes.

Edit: I'M USELESS

Uber spark animation remains after dropping uber, irrespective of class changes.

Edit: I'M USELESS
14
#14
0 Frags +

Ok, so there's this thread on SPUF that detials mostly cosmetic issues, but there are a few that are probably relevant to this thread. Allow me to post a few:

- Damage resistance from the dead ringer doesn't apply to how fast mmmph builds

- Because of the extra range on the disciplinary action, it allows soldiers to whip allies, and inadvertently, hit and kill spies behind him

- Pomson and bison shots can pass through dispensers, still causing player damage, despite the shot itself is invisible

- If you kritzkrieg a spy while he saps and destroys a wrangled minisentry, said spy will gain infinite crits

Ok, so there's [url=http://forums.steampowered.com/forums/showthread.php?t=3020620]this thread[/url] on SPUF that detials mostly cosmetic issues, but there are a few that are probably relevant to this thread. Allow me to post a few:

- [url=http://www.youtube.com/watch?v=F-iqkNmaor4&feature=youtu.be]Damage resistance from the dead ringer doesn't apply to how fast mmmph builds[/url]

- [url=http://www.youtube.com/watch?v=eZ4M8sVSx3w&list=PL26228E410C30AFDF&index=1&feature=plpp_video]Because of the extra range on the disciplinary action, it allows soldiers to whip allies, and inadvertently, hit and kill spies behind him[/url]

- [url=http://www.youtube.com/watch?v=9O4YQv1vzQg&feature=youtu.be]Pomson[/url] and [url=http://www.youtube.com/watch?v=7il4yAYzNc4&feature=youtu.be]bison[/url] shots can pass through dispensers, still causing player damage, despite the shot itself is invisible

- [url=http://www.youtube.com/watch?v=bH7aRsuJXhY&feature=youtu.be]If you kritzkrieg a spy while he saps and destroys a wrangled minisentry, said spy will gain infinite crits[/url]
15
#15
-2 Frags +

also fyi tf2 official wiki list known glitch already aswell.
http://wiki.teamfortress.com/wiki/Glitches

also fyi tf2 official wiki list known glitch already aswell.
http://wiki.teamfortress.com/wiki/Glitches
16
#16
-2 Frags +

#14 Pomson hitboxes are for the most part fixed, the Vaccinator ubercharge doesn't protect against crits of any kind regardless of chosen resistance, and Escape Plan Soldiers getting healed by crossbow is intended. The Escape Plan does not prevent all healing (you get healed by medkits/sandvich for example), it prevents Medics from targeting you with the Medigun, that's it. There's more cases of things healing Escape Plan soldiers than not healing escape plan soldiers by far.

#14 Pomson hitboxes are for the most part fixed, the Vaccinator ubercharge doesn't protect against crits of any kind regardless of chosen resistance, and Escape Plan Soldiers getting healed by crossbow is intended. The Escape Plan does not prevent all healing (you get healed by medkits/sandvich for example), it prevents Medics from targeting you with the Medigun, that's it. There's more cases of things healing Escape Plan soldiers than not healing escape plan soldiers by far.
17
#17
-2 Frags +

I'd just like to capitalize on invisible players, It only happens when you lag out a bit. (it even happened to me a couple of times when it took my game a bit more time to hud_reloadscheme).

I'd just like to capitalize on invisible players, It only happens when you lag out a bit. (it even happened to me a couple of times when it took my game a bit more time to hud_reloadscheme).
18
#18
-2 Frags +

#16 Ah, ok then. Edited to remove those then.

#16 Ah, ok then. Edited to remove those then.
19
#19
-2 Frags +

Demoman does not do 100 points of damage with direct pills.

Sydney Sleeper can coat ubered players in piss - residual effect from when the Sleeper used to go through multiple people IIRC. Sure this doesn't affect us much, but you can fuck around with pub players with it. Plus they're covered in piss for a few seconds after the uber is up too.

Demoman does not do 100 points of damage with direct pills.

Sydney Sleeper can coat ubered players in piss - residual effect from when the Sleeper used to go through multiple people IIRC. Sure this doesn't affect us much, but you can fuck around with pub players with it. Plus they're covered in piss for a few seconds after the uber is up too.
20
#20
4 Frags +

A lot of you are talking in generics. Get some specific examples with demo or screenshot proof. They're not gonna take time to look for these bugs on their own.

A lot of you are talking in generics. Get some specific examples with demo or screenshot proof. They're not gonna take time to look for these bugs on their own.
21
#21
-1 Frags +
lamefxA lot of you are talking in generics. Get some specific examples with demo or screenshot proof. They're not gonna take time to look for these bugs on their own.

I think you should make a modded thread where you simply remove posts that don't follow the required format.

[quote=lamefx]A lot of you are talking in generics. Get some specific examples with demo or screenshot proof. They're not gonna take time to look for these bugs on their own.[/quote]

I think you should make a modded thread where you simply remove posts that don't follow the required format.
22
#22
-1 Frags +

The lag spikes where you are frozen for 5-7 seconds. Don't have a video or demo atm, sorry.

The lag spikes where you are frozen for 5-7 seconds. Don't have a video or demo atm, sorry.
23
#23
0 Frags +
FlakxlamefxA lot of you are talking in generics. Get some specific examples with demo or screenshot proof. They're not gonna take time to look for these bugs on their own.
I think you should make a modded thread where you simply remove posts that don't follow the required format.

I don't have that ability. This thread is already partially useless. too much random fluff. keep it on topic. with proof. general statemetns don't really help at all.

should create another real thread when people can get themselves organized a bit.

[quote=Flakx][quote=lamefx]A lot of you are talking in generics. Get some specific examples with demo or screenshot proof. They're not gonna take time to look for these bugs on their own.[/quote]

I think you should make a modded thread where you simply remove posts that don't follow the required format.[/quote]

I don't have that ability. This thread is already partially useless. too much random fluff. keep it on topic. with proof. general statemetns don't really help at all.

should create another real thread when people can get themselves organized a bit.
24
#24
1 Frags +

Yeah, let's start over. This was made horribly and quickly.

Requesting lock.

Edit: new thread http://teamfortress.tv/forum/thread/9043

Yeah, let's start over. This was made horribly and quickly.

Requesting lock.

Edit: new thread http://teamfortress.tv/forum/thread/9043
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