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View model help.
1
#1
0 Frags +

Hello,

Well, to make it short and simple, is there a possible way to have models turn off on one weapon and back on again for another? Say I want my pipe bomb launcher view model off, but I want it to come back when I switch to my sticky launcher. Is there a possible way to do this without having to press a bind between weapons switches?

Thanks.

Hello,

Well, to make it short and simple, is there a possible way to have models turn off on one weapon and back on again for another? Say I want my pipe bomb launcher view model off, but I want it to come back when I switch to my sticky launcher. Is there a possible way to do this without having to press a bind between weapons switches?

Thanks.
2
#2
2 Frags +
bind "1" "slot1; r_drawviewmodel 0; viewmodel_fov 0"
bind "2" "slot2; r_drawviewmodel 1; viewmodel_fov 84"
bind "3" "slot3; r_drawviewmodel 1;viewmodel_fov 84"

edit: forgot some people use different FOV's

[code]bind "1" "slot1; r_drawviewmodel 0; viewmodel_fov 0"
bind "2" "slot2; r_drawviewmodel 1; viewmodel_fov 84"
bind "3" "slot3; r_drawviewmodel 1;viewmodel_fov 84"
[/code]

edit: forgot some people use different FOV's
3
#3
2 Frags +

bind Q "slot1; viewmodel_fov 0"
bind E "slot2; viewmodel_fov 90"
bind F "slot3; viewmodel_fov 90"

adjust however you'd like for viewmodel fov and bind key

bind Q "slot1; viewmodel_fov 0"
bind E "slot2; viewmodel_fov 90"
bind F "slot3; viewmodel_fov 90"

adjust however you'd like for viewmodel fov and bind key
4
#4
2 Frags +

Or if you wanna get really fancy and customise these binds per class try this out.
http://code.google.com/p/broesels-crosshair-switcher/

Or if you wanna get really fancy and customise these binds per class try this out.
http://code.google.com/p/broesels-crosshair-switcher/
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