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Changing Text Colour
1
#1
0 Frags +

Hey all.
I was wondering if there is a way to change the colour of the ammo text and is it worth changing the colour of the health or should I keep that white? I currently use the KBNhud for reference.

Also, is it possible to have my name changed from walrus to crbnfbre_?
Thanks!

Hey all.
I was wondering if there is a way to change the colour of the ammo text and is it worth changing the colour of the health or should I keep that white? I currently use the KBNhud for reference.

Also, is it possible to have my name changed from walrus to crbnfbre_?
Thanks!
2
#2
0 Frags +

In your resource/ui folder open HudAmmoWeapons.res and change the "fgcolor" value.

In your resource/ui folder open HudAmmoWeapons.res and change the "fgcolor" value.
3
#3
0 Frags +

I have three HudAmmoWeapons.res,
HudAmmoWeapons_MIDDLE.res,
HudAmmoWeapons_POVO.res, and
HudAmmoWeapons_Valve.res.

Which one do I use? And what do I need to know to change the colour?

I have three HudAmmoWeapons.res,
HudAmmoWeapons_MIDDLE.res,
HudAmmoWeapons_POVO.res, and
HudAmmoWeapons_Valve.res.

Which one do I use? And what do I need to know to change the colour?
4
#4
0 Frags +

Im not entirely sure, but I think the Middle.res is in reference to you using cl_hud_minmode 1, and Povo.res is for minmode set to 0. Ignore the Valve one. Depending on whether you use min mode either edit the Middle or Povo.res files. On KBNHud the fgcolor is just set to "white." You can either enter the RGB values to replace the quotes (i.e. "0 255 0 255" for green, with the last number being opacity), or enter another color name that has been defined in ClientScheme.res

Im not entirely sure, but I think the Middle.res is in reference to you using cl_hud_minmode 1, and Povo.res is for minmode set to 0. Ignore the Valve one. Depending on whether you use min mode either edit the Middle or Povo.res files. On KBNHud the fgcolor is just set to "white." You can either enter the RGB values to replace the quotes (i.e. "0 255 0 255" for green, with the last number being opacity), or enter another color name that has been defined in ClientScheme.res
5
#5
0 Frags +

So in my ClientScheme.res, I can use "Orange" and "OrangeDim". Is this a correct code?

"AmmoInClip"
{
"ControlName" "CExLabel"
"fieldName" "AmmoInClip"
"font" "HudFontGrand"
"fgcolor" "Orange"
"xpos" "c10"
"ypos" "r101"
"zpos" "5"
"wide" "200"
"tall" "100"
"visible" "0"
"enabled" "1"
"textAlignment" "south-east"
"labelText" "%Ammo%"

So in my ClientScheme.res, I can use "Orange" and "OrangeDim". Is this a correct code?

"AmmoInClip"
{
"ControlName" "CExLabel"
"fieldName" "AmmoInClip"
"font" "HudFontGrand"
"fgcolor" "Orange"
"xpos" "c10"
"ypos" "r101"
"zpos" "5"
"wide" "200"
"tall" "100"
"visible" "0"
"enabled" "1"
"textAlignment" "south-east"
"labelText" "%Ammo%"
6
#6
0 Frags +

Yeah.

Yeah.
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