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TF2 update for 10/16/26
1
#1
Patch Notes
0 Frags – +

Via the Steam store and HLDS:

Valve- Fixed some maps not tracking play time correctly
- Fixed alpha channel for the updated Cozy Camper backpack image

- Updated cp_holyhell
- Fixed BLU side skybox not rendering for users with HDR enabled
- Improved RED side art pass
- Improved middle point art pass
- Spells get enabled and respawn permanently on the side of the team that loses middle. This can go both ways.
- Lowered round timer to 5 minutes
- After 5 minutes of any team capturing middle, instead of a stalemate, every spell gets turned into a rare variant and respawn extremely quickly. After a point gets captured in the stalemate state, the spells return back to normal.
- Lowered respawn wave times
- Gargoyles now only spawn near middle
- Better optimization

- Updated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
- Fixed player models being invisible in dx8
- Fixed tiling HUD icon for Heal ability
- Fixed bad number display in the "Auto-spawn" text in the spawn picker
- Updated Zombie Engineer's Beacon
- Instead of instantly breaking, beacons inside of tight spaces will now place themselves in the closest valid location
- Fixed thrown toolboxes appearing offcenter
- Thrown toolboxes now break upon touching all clip brushes if they can't find a nearby valid location
- Zombie Sniper Spit cooldown changed from 9 seconds to 6 seconds
- Updated Zombie Pyro
- Increased Zombie Pyro's melee damage from 45 to 65
- Sticky Spew now applies a 20% movement slow
- Standing on puddles of sticky spew applies an additional 20% movement slow
- Sticky spew puddles are now larger
- Spewed Demoman shield movement slow changed from -60% to -70%
- Humans covered in sticky spew are now tinted purple instead of black
- Zombie Pyro's death explosion now deals 50 damage, applies afterburn, and turns themself and victims to ash
- Fixed Zombie Heavy exploding into rock gibs when not holding a rock
- Fixed the Homewrecker not being able to destroy EMP grenades
- Updated Zombie Demoman charge kill icon
- Changed Zombie melee impact sounds into fists instead of the sloppy wet Unarmed Combat
- Fixed Zombie Spy dealing more damage than intended
- Fixed queue events with some zombie abilities
- Fixed Zombies sometimes moving slowly after casting an ability

Rumor has it:

- Size is ~140 MB

Via [url=https://store.steampowered.com/news/286827/]the Steam store[/url] and [url=https://list.valvesoftware.com/]HLDS[/url]:

[quote=Valve]- Fixed some maps not tracking play time correctly
- Fixed alpha channel for the updated Cozy Camper backpack image

- Updated cp_holyhell
- Fixed BLU side skybox not rendering for users with HDR enabled
- Improved RED side art pass
- Improved middle point art pass
- Spells get enabled and respawn permanently on the side of the team that loses middle. This can go both ways.
- Lowered round timer to 5 minutes
- After 5 minutes of any team capturing middle, instead of a stalemate, every spell gets turned into a rare variant and respawn extremely quickly. After a point gets captured in the stalemate state, the spells return back to normal.
- Lowered respawn wave times
- Gargoyles now only spawn near middle
- Better optimization

- Updated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
- Fixed player models being invisible in dx8
- Fixed tiling HUD icon for Heal ability
- Fixed bad number display in the "Auto-spawn" text in the spawn picker
- Updated Zombie Engineer's Beacon
- Instead of instantly breaking, beacons inside of tight spaces will now place themselves in the closest valid location
- Fixed thrown toolboxes appearing offcenter
- Thrown toolboxes now break upon touching all clip brushes if they can't find a nearby valid location
- Zombie Sniper Spit cooldown changed from 9 seconds to 6 seconds
- Updated Zombie Pyro
- Increased Zombie Pyro's melee damage from 45 to 65
- Sticky Spew now applies a 20% movement slow
- Standing on puddles of sticky spew applies an additional 20% movement slow
- Sticky spew puddles are now larger
- Spewed Demoman shield movement slow changed from -60% to -70%
- Humans covered in sticky spew are now tinted purple instead of black
- Zombie Pyro's death explosion now deals 50 damage, applies afterburn, and turns themself and victims to ash
- Fixed Zombie Heavy exploding into rock gibs when not holding a rock
- Fixed the Homewrecker not being able to destroy EMP grenades
- Updated Zombie Demoman charge kill icon
- Changed Zombie melee impact sounds into fists instead of the sloppy wet Unarmed Combat
- Fixed Zombie Spy dealing more damage than intended
- Fixed queue events with some zombie abilities
- Fixed Zombies sometimes moving slowly after casting an ability[/quote]

Rumor has it:

- Size is ~140 MB
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