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Democall
1
#1
0 Frags +

I want to practice my editing a bit on some frags, preferably STV for better smooths.

Add me on steam and send me the clips with the tick, this would help me out a lot :)

http://steamcommunity.com/id/Fumanchuh/

I want to practice my editing a bit on some frags, preferably STV for better smooths.

Add me on steam and send me the clips with the tick, this would help me out a lot :)

http://steamcommunity.com/id/Fumanchuh/
2
#2
0 Frags +

this guy is a buttface but hes not bad at editing

this guy is a buttface but hes not bad at editing
3
#3
-2 Frags +

gl

but i'm wondering how you'll get better smooths with stvs

gl

but i'm wondering how you'll get better smooths with stvs
4
#4
0 Frags +
kirbygl

but i'm wondering how you'll get better smooths with stvs

my guess would be the ability to smooth gameplay and not empty maps

[quote=kirby]gl

but i'm wondering how you'll get better smooths with stvs[/quote]
my guess would be the ability to smooth gameplay and not empty maps
5
#5
0 Frags +

Using STVs to "smooth" is an unreliable method. If you're planning on getting anymore fancy than single left/right or up/down camera movements, then it would be better for him to re-enact the scene and use that POV instead. A little bit of more work for a better outcome, unless he's only going to use the STV for a single camera placement and not necessarily move it anywhere, then that's not a smooth and none of this matters.

Using STVs to "smooth" is an unreliable method. If you're planning on getting anymore fancy than single left/right or up/down camera movements, then it would be better for him to re-enact the scene and use that POV instead. A little bit of more work for a better outcome, unless he's only going to use the STV for a single camera placement and not necessarily move it anywhere, then that's not a smooth and none of this matters.
6
#6
0 Frags +
kirbyUsing STVs to "smooth" is an unreliable method. If you're planning on getting anymore fancy than single left/right or up/down camera movements, then it would be better for him to re-enact the scene and use that POV instead. A little bit of more work for a better outcome, unless he's only going to use the STV for a single camera placement and not necessarily move it anywhere, then that's not a smooth and none of this matters.

If you set up binds and mess with different cam speeds SourceTV smoothing can do just as much as POV and without all of the potential bugs. Hopefully some day SFM will support .dem files though.

[quote=kirby]Using STVs to "smooth" is an unreliable method. If you're planning on getting anymore fancy than single left/right or up/down camera movements, then it would be better for him to re-enact the scene and use that POV instead. A little bit of more work for a better outcome, unless he's only going to use the STV for a single camera placement and not necessarily move it anywhere, then that's not a smooth and none of this matters.[/quote]

If you set up binds and mess with different cam speeds SourceTV smoothing can do just as much as POV and without all of the potential bugs. Hopefully some day SFM will support .dem files though.
7
#7
-1 Frags +

arrow key smooths are so much faster and just as effective as the actual smoothing system

arrow key smooths are so much faster and just as effective as the actual smoothing system
8
#8
0 Frags +

It's actually a lot quicker to just place 2 keys 50-100 ticks apart than it is to bind everything you need to smooth with an STV, only to still potentially mess up the camera movement a lot. There aren't really that many bugs with the smooth tool for POVs. The only real "bug," if you even can call it that, is the demo being slow and choppy because of it being a long demo, but you just have to click one box in the smooth ui to fix that.

It's actually a lot quicker to just place 2 keys 50-100 ticks apart than it is to bind everything you need to smooth with an STV, only to still potentially mess up the camera movement a lot. There aren't really that many bugs with the smooth tool for POVs. The only real "bug," if you even can call it that, is the demo being slow and choppy because of it being a long demo, but you just have to click one box in the smooth ui to fix that.
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