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staticHUD
posted in Customization
1
#1
0 Frags +

https://i.imgur.com/N4vxt33.png

A HUD inspired from an old proof of concept by collycat(? i think) for horizontal health bars. I took the concept and ran with it making a full fledged HUD featuring it.

This HUD comes with a lot of customization features, check out the GitHub wiki!

Note: The HP bar only works well on specific resolutions. If you do not use 1920x1080, please read installation.txt on how to fix it for your resolution.
I included a cl_hud_minmode toggle in case you don't like the hp and ammo bars (this is a WIP).

Screenshot Album
HUDS.TF
GitHub Repo
Steam Group
Discord for support

[img]https://i.imgur.com/N4vxt33.png[/img]

A HUD inspired from an old proof of concept by collycat(? i think) for horizontal health bars. I took the concept and ran with it making a full fledged HUD featuring it.

This HUD comes with a lot of customization features, check out the [url=https://github.com/cjrose/staticHUD/wiki]GitHub wiki[/url]!

Note: The HP bar only works well on specific resolutions. If you do not use 1920x1080, please read installation.txt on how to fix it for your resolution.
I included a cl_hud_minmode toggle in case you don't like the hp and ammo bars (this is a WIP).

[url=https://imgur.com/a/VGeskuf]Screenshot Album[/url]
[url=https://huds.tf/forum/showthread.php?tid=2319]HUDS.TF[/url]
[url=https://github.com/cjrose/staticHUD]GitHub Repo[/url]
[url=https://steamcommunity.com/groups/staticHUD]Steam Group[/url]
[url=http://discord.gg/NtQ3FsT]Discord for support[/url]
2
#2
1 Frags +

fuckin dope dude this is sick

fuckin dope dude this is sick
3
#3
3 Frags +

I have gotten a lot of feedback from various sources after the initial release of this HUD and have made some changes. Here are some of the more important ones to note:
- The HP and ammo bars are no longer fully opaque, and are now much more transparent to improve visibility in the HUD
- The medic charge label has had it's fully opaque black background removed for visiblity as well.
- Some more work has been done to refine the minmode toggle of this HUD for those who wish to forego the HP and ammo bars all together

I have updated the Imgur album to reflect these changes to the HUD

The rest of this update is minor fixes and changes. Here's the full changelog:

----------------------------------------------
		Beta 9.12.2020
----------------------------------------------
+ Added customization to fix the resolution issues with the health bar. See installation.txt
+ Added closecaptioning support. Use 'closecaption 1' in game to enable
+ Changed the font of engine related commands (net_graph, cl_showpos, cl_showfps)
+ Added a custom sourcescheme to fit with the theme of the HUD
- Removed the opaque black background from the medic's ubercharge meter
~ Fixed a really weird bug with the blue demoman spy disguise box, I'm not sure what caused this tbh
~ Fixed the engineer's frontier justice revenge crit meter overlapping the metal count
~ Fixed the HUD main menu background not loading in during the initial game load
~ Fixed some buttons in the main menu unloading their custom texture when in sv_pure 2 servers
~ Replaced the default opaque bars with the customization option of transparent bars. You can get the opaque bars back through customization. See installation.txt
~ Adjusted the layout of the minmode HUD. Added bars to indicate low health and ammo. Feedback appreciated.
I have gotten a lot of feedback from various sources after the initial release of this HUD and have made some changes. Here are some of the more important ones to note:
- The HP and ammo bars are[i] no longer fully opaque[/i], and are now much more transparent to improve visibility in the HUD
- The medic charge label has had it's fully opaque black background [i]removed [/i]for visiblity as well.
- Some more work has been done to refine the minmode toggle of this HUD for those who wish to forego the HP and ammo bars all together

[b]I have updated the Imgur album to reflect these changes to the HUD[/b]

The rest of this update is minor fixes and changes. Here's the full changelog:

[code]----------------------------------------------
Beta 9.12.2020
----------------------------------------------
+ Added customization to fix the resolution issues with the health bar. See installation.txt
+ Added closecaptioning support. Use 'closecaption 1' in game to enable
+ Changed the font of engine related commands (net_graph, cl_showpos, cl_showfps)
+ Added a custom sourcescheme to fit with the theme of the HUD
- Removed the opaque black background from the medic's ubercharge meter
~ Fixed a really weird bug with the blue demoman spy disguise box, I'm not sure what caused this tbh
~ Fixed the engineer's frontier justice revenge crit meter overlapping the metal count
~ Fixed the HUD main menu background not loading in during the initial game load
~ Fixed some buttons in the main menu unloading their custom texture when in sv_pure 2 servers
~ Replaced the default opaque bars with the customization option of transparent bars. You can get the opaque bars back through customization. See installation.txt
~ Adjusted the layout of the minmode HUD. Added bars to indicate low health and ammo. Feedback appreciated.[/code]
4
#4
1 Frags +

Great hud. Are you planning to make it for 4:3 tho?

Great hud. Are you planning to make it for 4:3 tho?
5
#5
0 Frags +
fiestaGreat hud. Are you planning to make it for 4:3 tho?

Yes, all resolutions and game modes are planned to be supported, I just haven't gotten to testing it. I've had someone tell me it works fine in 4:3 as most elements are positioned from the center rather than the edges.

[quote=fiesta]Great hud. Are you planning to make it for 4:3 tho?[/quote]
Yes, all resolutions and game modes are planned to be supported, I just haven't gotten to testing it. I've had someone tell me it works fine in 4:3 as most elements are positioned from the center rather than the edges.
6
#6
3 Frags +
----------------------------------------------
Beta 9.16.2020
----------------------------------------------
+ Added a console button the main menu (feature request by barbiehunter)
+ Readded the health bonus image / low health image for floating targetIDs
+ Added the avatar of the user speaking to the voice status panel
+ Added support for the arena gamemode
+ Added customization for health bar for other resolutions
~ Started testing for 4:3 and 16:10 aspect ratios (this is a WIP, most things work)
~ Updated the location of the carried flag image for spectators
~ Fixed the new items icon for the store
~ Fixed blue demoman disguise label again (idk what's breaking this)
~ Fixed MVM spectator HUD
~ Fixed MvM bomb carrier arrow being offscreen
- Removed the background of the countdown label
[code]----------------------------------------------
Beta 9.16.2020
----------------------------------------------
+ Added a console button the main menu (feature request by barbiehunter)
+ Readded the health bonus image / low health image for floating targetIDs
+ Added the avatar of the user speaking to the voice status panel
+ Added support for the arena gamemode
+ Added customization for health bar for other resolutions
~ Started testing for 4:3 and 16:10 aspect ratios (this is a WIP, most things work)
~ Updated the location of the carried flag image for spectators
~ Fixed the new items icon for the store
~ Fixed blue demoman disguise label again (idk what's breaking this)
~ Fixed MVM spectator HUD
~ Fixed MvM bomb carrier arrow being offscreen
- Removed the background of the countdown label[/code]
7
#7
0 Frags +
----------------------------------------------
		Beta 9.22.2020
----------------------------------------------
+ Added tooltips to main menu buttons
+ Added toggleable streamer mode, check installation.txt
+ Added support for territorial control (tc_hydro)
+ Changed the font of the Steam friends list entries
~ Fixed weird avatar placement in the voice status
~ Fixed the building icon appearing in target IDs
[code]----------------------------------------------
Beta 9.22.2020
----------------------------------------------
+ Added tooltips to main menu buttons
+ Added toggleable streamer mode, check installation.txt
+ Added support for territorial control (tc_hydro)
+ Changed the font of the Steam friends list entries
~ Fixed weird avatar placement in the voice status
~ Fixed the building icon appearing in target IDs[/code]
8
#8
0 Frags +
----------------------------------------------
		Beta 10.01.2020
----------------------------------------------
+ Added preliminary support for Halloween gamemodes. Expect a second update addressing anything missed
+ Reworked the way you enable HUD customizations
+ Added black and white killfeed icons (credit to collycat)
+ Added "Heavy Eating" to the closed captions (Feature request by The Troid)
+ Added a customization to add the TF2 characters back on the mainmenu
+ Added a config to easily enable the in game commands needed for transparent viewmodels
+ Added a config to easily remove the main menu dimmer. Check installation.txt
~ Reformated the HUD, this could cause errors, please report them if you find them.
[code]----------------------------------------------
Beta 10.01.2020
----------------------------------------------
+ Added preliminary support for Halloween gamemodes. Expect a second update addressing anything missed
+ Reworked the way you enable HUD customizations
+ Added black and white killfeed icons (credit to collycat)
+ Added "Heavy Eating" to the closed captions (Feature request by The Troid)
+ Added a customization to add the TF2 characters back on the mainmenu
+ Added a config to easily enable the in game commands needed for transparent viewmodels
+ Added a config to easily remove the main menu dimmer. Check installation.txt
~ Reformated the HUD, this could cause errors, please report them if you find them.[/code]
9
#9
0 Frags +
----------------------------------------------
		Release 10.02.2020
----------------------------------------------
** Version changed from Beta to Release ** All gamemodes and features of the HUD are finished. This does not mean I will not work on it anymore, just that all the major points are covered now. **
+ Added a new main menu background and game loading screen. This main menu will only be visible when there is not an event going on, otherwise Halloween and Christmas backgrounds will display.
+ Updated the main menu to contain the new items in the cycling ad.
+ Added a customization to remove the player class on the bottom right (both 3d and 2d versions)
+ Fixed the dead icon not appearing in voice status
+ Added the regular timers for people not using tf_use_match_hud
+ Updated the playlist queue to match the rest of the HUD theme
+ Added mannpower support
+ Added robot destruction support
+ Added player destruction support
+ Added passtime support
~ All info regarding customization can be found on the GitHub wiki now rather than in the installation.txt file. The wiki can be found here:
https://github.com/cjrose/staticHUD/wiki

Available here: https://huds.tf/forum/showthread.php?tid=2319

[code]
----------------------------------------------
Release 10.02.2020
----------------------------------------------
** Version changed from Beta to Release ** All gamemodes and features of the HUD are finished. This does not mean I will not work on it anymore, just that all the major points are covered now. **
+ Added a new main menu background and game loading screen. This main menu will only be visible when there is not an event going on, otherwise Halloween and Christmas backgrounds will display.
+ Updated the main menu to contain the new items in the cycling ad.
+ Added a customization to remove the player class on the bottom right (both 3d and 2d versions)
+ Fixed the dead icon not appearing in voice status
+ Added the regular timers for people not using tf_use_match_hud
+ Updated the playlist queue to match the rest of the HUD theme
+ Added mannpower support
+ Added robot destruction support
+ Added player destruction support
+ Added passtime support
~ All info regarding customization can be found on the GitHub wiki now rather than in the installation.txt file. The wiki can be found here:
https://github.com/cjrose/staticHUD/wiki[/code]

Available here: https://huds.tf/forum/showthread.php?tid=2319
10
#10
0 Frags +
----------------------------------------------
		Release 10.12.2020
----------------------------------------------
+ Added HUD notifications (ctf cap etc)
+ Added clovervidia close captions, check the wiki for how to enable
~ Adjusted where the close captions appear on the HUD
~ Fixed HUD crosshair animations not working
~ Fixed the engineer's build menu being messed up from the refactor.

Available on HUDS.TF

[code]
----------------------------------------------
Release 10.12.2020
----------------------------------------------
+ Added HUD notifications (ctf cap etc)
+ Added clovervidia close captions, check the wiki for how to enable
~ Adjusted where the close captions appear on the HUD
~ Fixed HUD crosshair animations not working
~ Fixed the engineer's build menu being messed up from the refactor.
[/code]

Available on [url=https://huds.tf/forum/showthread.php?tid=2319]HUDS.TF[/url]
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