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Export Animated Toonhud Crosshair on another HUD
posted in Customization
1
#1
0 Frags +

I mean,I searched For 1 Week now, and I didn't even found a way to export the crosshair.
Can Someone help me ?

I use FlawHUD.

I mean,I searched For 1 Week now, and I didn't even found a way to export the crosshair.
Can Someone help me ?

I use FlawHUD.
2
#2
10 Frags +

Animated Toonhud Crosshair

Animated Toonhud Crosshair
3
#3
8 Frags +

Please tell me is not one of these rotating crosshairs that even change color every second for the love of god.

Anyway
First import the materials\vgui\replay\thumbnails\xhairs folder.

Then you wanna go inside resource/ui/HudPlayerHealth.res and import the "Crosshair1" "Crosshair2" "Crosshair3" codes to the FlawHUD HudPlayerClass.res (hudplayerhealth panel is a bit short and it would get cut off so use hudplayerclass)

Please tell me is not one of these rotating crosshairs that even change color every second for the love of god.

Anyway
First import the materials\vgui\replay\thumbnails\xhairs folder.

Then you wanna go inside resource/ui/HudPlayerHealth.res and import the "Crosshair1" "Crosshair2" "Crosshair3" codes to the FlawHUD HudPlayerClass.res (hudplayerhealth panel is a bit short and it would get cut off so use hudplayerclass)
4
#4
8 Frags +
HypnotizePlease tell me is not one of these rotating crosshairs that even change color every second for the love of god.

Anyway
First import the materials\vgui\replay\thumbnails\xhairs folder.

Then you wanna go inside resource/ui/HudPlayerHealth.res and import the "Crosshair1" "Crosshair2" "Crosshair3" codes to the FlawHUD HudPlayerClass.res (hudplayerhealth panel is a bit short and it would get cut off so use hudplayerclass)

i Will Test It Thanks In Advance !
No It's A Slightly moving Crosshair And not Changing Colors. (I'm Epileptic)

[quote=Hypnotize]Please tell me is not one of these rotating crosshairs that even change color every second for the love of god.

Anyway
First import the materials\vgui\replay\thumbnails\xhairs folder.

Then you wanna go inside resource/ui/HudPlayerHealth.res and import the "Crosshair1" "Crosshair2" "Crosshair3" codes to the FlawHUD HudPlayerClass.res (hudplayerhealth panel is a bit short and it would get cut off so use hudplayerclass)[/quote]
i Will Test It Thanks In Advance !
No It's A Slightly moving Crosshair And not Changing Colors. (I'm Epileptic)
5
#5
10 Frags +

Every Word Is Of Equal Importance Preach For Equality Brother Don'T Let Others Put You Down

Every Word Is Of Equal Importance Preach For Equality Brother Don'T Let Others Put You Down
6
#6
0 Frags +
HypnotizePlease tell me is not one of these rotating crosshairs that even change color every second for the love of god.

Anyway
First import the materials\vgui\replay\thumbnails\xhairs folder.

Then you wanna go inside resource/ui/HudPlayerHealth.res and import the "Crosshair1" "Crosshair2" "Crosshair3" codes to the FlawHUD HudPlayerClass.res (hudplayerhealth panel is a bit short and it would get cut off so use hudplayerclass)

So You Basicly,you put the xhairs folder into the Thumnails Folder. And then,You Open The 3 Crosshairs.vmt copy and paste the code into HudPlayerClass.res And.... that's It ? I Tried It And Doesn't Work.

[quote=Hypnotize]Please tell me is not one of these rotating crosshairs that even change color every second for the love of god.

Anyway
First import the materials\vgui\replay\thumbnails\xhairs folder.

Then you wanna go inside resource/ui/HudPlayerHealth.res and import the "Crosshair1" "Crosshair2" "Crosshair3" codes to the FlawHUD HudPlayerClass.res (hudplayerhealth panel is a bit short and it would get cut off so use hudplayerclass)[/quote]
So You Basicly,you put the xhairs folder into the Thumnails Folder. And then,You Open The 3 Crosshairs.vmt copy and paste the code into HudPlayerClass.res And.... that's It ? I Tried It And Doesn't Work.
7
#7
0 Frags +

En fait tu va dans toonhud\materials\vgui\replay\thumbnails\xhairs tu copie colle ce dossier dans flawhud ça doit être exactement le même chemin.

Après, tu va dans toonhud\resource\ui\hudplayerhealth.res tu copie colle tout ça:

"Crosshair1"
	{
		"ControlName"		"CTFImagePanel"
		"fieldName"			"Crosshair1"
		"xpos"				"cs-0.5"
		"ypos"				"cs-0.5"
		"zpos"				"198"
		"wide"				"24" // Crosshair1 size
		"tall"				"24" // Crosshair1 size
		"visible"			"1" // Crosshair1 enabled
		"enabled"			"1" // Crosshair1 enabled
		"image"				"replay/thumbnails/xhairs/xhair1"
		"scaleImage"		"1"
		"drawcolor"			"G_Crosshair1Color"
		"Alpha"				"200" // Crosshair1 opacity
	}
	"Crosshair2"
	{
		"ControlName"		"CTFImagePanel"
		"fieldName"			"Crosshair2"
		"xpos"				"cs-0.5"
		"ypos"				"cs-0.5"
		"zpos"				"197"
		"wide"				"24" // Crosshair2 size
		"tall"				"24" // Crosshair2 size
		"visible"			"0" // Crosshair2 enabled
		"enabled"			"0" // Crosshair2 enabled
		"image"				"replay/thumbnails/xhairs/xhair2"
		"scaleImage"		"1"
		"drawcolor"			"G_Crosshair2Color"
		"Alpha"				"255" // Crosshair2 opacity
	}
	"Crosshair3"
	{
		"ControlName"		"CTFImagePanel"
		"fieldName"			"Crosshair3"
		"xpos"				"cs-0.5"
		"ypos"				"cs-0.5"
		"zpos"				"196"
		"wide"				"24" // Crosshair3 size
		"tall"				"24" // Crosshair3 size
		"visible"			"0" // Crosshair3 enabled
		"enabled"			"0" // Crosshair3 enabled
		"image"				"replay/thumbnails/xhairs/xhair3"
		"scaleImage"		"1"
		"drawcolor"			"G_Crosshair3Color"
		"Alpha"				"255" // Crosshair3 opacity
	}

dans flawhud\resource\ui\hudplayerclass.res

Aussi va dans toonhud\resource\clientscheme_colors.res et cherche à quoi correspondent les valeurs de G_Crosshair1Color ,G_Crosshair2Color ,G_Crosshair3Color comme ça tu les remplace par les valeurs (rouge,vert,bleu,transparence) que tu utilise parce qu'elle n'existe pas dans flawhud

En fait tu va dans toonhud\materials\vgui\replay\thumbnails\xhairs tu copie colle ce dossier dans flawhud ça doit être exactement le même chemin.

Après, tu va dans toonhud\resource\ui\hudplayerhealth.res tu copie colle tout ça:

[code]"Crosshair1"
{
"ControlName" "CTFImagePanel"
"fieldName" "Crosshair1"
"xpos" "cs-0.5"
"ypos" "cs-0.5"
"zpos" "198"
"wide" "24" // Crosshair1 size
"tall" "24" // Crosshair1 size
"visible" "1" // Crosshair1 enabled
"enabled" "1" // Crosshair1 enabled
"image" "replay/thumbnails/xhairs/xhair1"
"scaleImage" "1"
"drawcolor" "G_Crosshair1Color"
"Alpha" "200" // Crosshair1 opacity
}
"Crosshair2"
{
"ControlName" "CTFImagePanel"
"fieldName" "Crosshair2"
"xpos" "cs-0.5"
"ypos" "cs-0.5"
"zpos" "197"
"wide" "24" // Crosshair2 size
"tall" "24" // Crosshair2 size
"visible" "0" // Crosshair2 enabled
"enabled" "0" // Crosshair2 enabled
"image" "replay/thumbnails/xhairs/xhair2"
"scaleImage" "1"
"drawcolor" "G_Crosshair2Color"
"Alpha" "255" // Crosshair2 opacity
}
"Crosshair3"
{
"ControlName" "CTFImagePanel"
"fieldName" "Crosshair3"
"xpos" "cs-0.5"
"ypos" "cs-0.5"
"zpos" "196"
"wide" "24" // Crosshair3 size
"tall" "24" // Crosshair3 size
"visible" "0" // Crosshair3 enabled
"enabled" "0" // Crosshair3 enabled
"image" "replay/thumbnails/xhairs/xhair3"
"scaleImage" "1"
"drawcolor" "G_Crosshair3Color"
"Alpha" "255" // Crosshair3 opacity
}
[/code]
dans flawhud\resource\ui\hudplayerclass.res

Aussi va dans toonhud\resource\clientscheme_colors.res et cherche à quoi correspondent les valeurs de G_Crosshair1Color ,G_Crosshair2Color ,G_Crosshair3Color comme ça tu les remplace par les valeurs (rouge,vert,bleu,transparence) que tu utilise parce qu'elle n'existe pas dans flawhud
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