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Show your HUD modifications!
posted in Customization
1051
#1051
2 Frags +
Ericwip, (very) loosely based on the hud from destiny
http://cloud-2.steampowered.com/ugc/886381901496653595/58EEECF4D2087607870F23173CD95968CD473E88/

destiny's hud for comparison: https://www.bungie.net/pubassets/1310/Destiny_41.jpg

sick ass hud bro, whats the dl link?

[quote=Eric]wip, (very) loosely based on the hud from destiny
[img]http://cloud-2.steampowered.com/ugc/886381901496653595/58EEECF4D2087607870F23173CD95968CD473E88/[/img]

destiny's hud for comparison: https://www.bungie.net/pubassets/1310/Destiny_41.jpg[/quote]

sick ass hud bro, whats the dl link?
1052
#1052
-1 Frags +
TicTacksick ass hud bro, whats the dl link?

Thanks! I didn't post a link because it's not ready just yet, but it should be there soon.

[quote=TicTack]sick ass hud bro, whats the dl link?[/quote]

Thanks! I didn't post a link because it's not ready just yet, but it should be there soon.
1053
#1053
-6 Frags +
EricTicTack] sick ass hud bro, whats the dl link?
Thanks! I didn't post a link because it's not ready just yet, but it should be there soon.

Oh :(

Can you put the dl link in anyway?

[quote=Eric][quote=TicTack]] sick ass hud bro, whats the dl link?[/quote]

Thanks! I didn't post a link because it's not ready just yet, but it should be there soon.[/quote]

Oh :(

Can you put the dl link in anyway?
1054
#1054
13 Frags +

WIP rayshud tailored for Medics, featuring:
- A centered, lower, health-cross based hud
- Scoreboard that only reports kills, deaths, assists, health dispensed, and invulns
- Lowered killfeed
- Almost 4Plug support
- 4:3 and 16:9
- Purple

This is my first hud edit, I hope it goes well! This was modded for Medic in mind, item meters for specific non-med classes may be weird, but not many things. All credit to rays, I just moved things.

http://puu.sh/6ir0P.jpg

http://puu.sh/6ir3p.jpg

http://puu.sh/6ir6h.jpg

http://puu.sh/6iwRN.jpg

dropbox DL
Criticism and ideas for a Medic HUD 150% appreciated.

WIP rayshud tailored for Medics, featuring:
- A centered, lower, health-cross based hud
- Scoreboard that only reports kills, deaths, assists, health dispensed, and invulns
- Lowered killfeed
- Almost 4Plug support
- 4:3 and 16:9
- Purple

This is my first hud edit, I hope it goes well! This was modded for Medic in mind, item meters for specific non-med classes may be weird, but not many things. All credit to rays, I just moved things.

[img]http://puu.sh/6ir0P.jpg[/img]
[img]http://puu.sh/6ir3p.jpg[/img]
[img]http://puu.sh/6ir6h.jpg[/img]
[img]http://puu.sh/6iwRN.jpg[/img]

[url=https://www.dropbox.com/sh/bpldf3p80h9lcnn/TxiQD78ZN0]dropbox DL[/url]
Criticism and ideas for a Medic HUD 150% appreciated.
1055
#1055
1 Frags +
IntellectualWIP rayshud tailored for Medics, featuring:
- A centered, lower, health-cross based hud
- Scoreboard that only reports kills, deaths, assists, health dispensed, and invulns
- Lowered killfeed
- Almost 4Plug support
- Only 16:9
- Purple

This is my first hud edit, I hope it goes well! This was modded for Medic in mind, item meters for specific non-med classes may be weird, but not many things. All credit to rays, I just moved things.

http://puu.sh/6ir0P.jpg
http://puu.sh/6ir3p.jpg
http://puu.sh/6ir6h.jpg

Nice work man! You should upload it when you're done.

[quote=Intellectual]WIP rayshud tailored for Medics, featuring:
- A centered, lower, health-cross based hud
- Scoreboard that only reports kills, deaths, assists, health dispensed, and invulns
- Lowered killfeed
- Almost 4Plug support
- Only 16:9
- Purple

This is my first hud edit, I hope it goes well! This was modded for Medic in mind, item meters for specific non-med classes may be weird, but not many things. All credit to rays, I just moved things.

[img]http://puu.sh/6ir0P.jpg[/img]
[img]http://puu.sh/6ir3p.jpg[/img]
[img]http://puu.sh/6ir6h.jpg[/img][/quote]


Nice work man! You should upload it when you're done.
1056
#1056
-1 Frags +
IntellectualWIP rayshud tailored for Medics, featuring:
- A centered, lower, health-cross based hud
- Scoreboard that only reports kills, deaths, assists, health dispensed, and invulns
- Lowered killfeed
- Almost 4Plug support
- Only 16:9
- Purple

This is my first hud edit, I hope it goes well! This was modded for Medic in mind, item meters for specific non-med classes may be weird, but not many things. All credit to rays, I just moved things.

http://puu.sh/6ir0P.jpg
http://puu.sh/6ir3p.jpg
http://puu.sh/6ir6h.jpg

dropbox DL
Criticism and ideas for a Medic HUD 150% appreciated.

Can u make it for 4:3 resolutions? plsss :>>

[quote=Intellectual]WIP rayshud tailored for Medics, featuring:
- A centered, lower, health-cross based hud
- Scoreboard that only reports kills, deaths, assists, health dispensed, and invulns
- Lowered killfeed
- Almost 4Plug support
- Only 16:9
- Purple

This is my first hud edit, I hope it goes well! This was modded for Medic in mind, item meters for specific non-med classes may be weird, but not many things. All credit to rays, I just moved things.

[img]http://puu.sh/6ir0P.jpg[/img]
[img]http://puu.sh/6ir3p.jpg[/img]
[img]http://puu.sh/6ir6h.jpg[/img]

[url=https://www.dropbox.com/sh/bpldf3p80h9lcnn/TxiQD78ZN0]dropbox DL[/url]
Criticism and ideas for a Medic HUD 150% appreciated.[/quote]

Can u make it for 4:3 resolutions? plsss :>>
1057
#1057
-1 Frags +
PedroSatinCan u make it for 4:3 resolutions? plsss :>>

Both a normal 4:3 and widescreen 16:9 is available in the download.

http://puu.sh/6iwRN.jpg

yay

[quote=PedroSatin]
Can u make it for 4:3 resolutions? plsss :>>[/quote]
Both a normal 4:3 and widescreen 16:9 is available in the download.
[img]http://puu.sh/6iwRN.jpg[/img]
[url=https://www.dropbox.com/sh/bpldf3p80h9lcnn/TxiQD78ZN0]yay[/url]
1058
#1058
-1 Frags +

yay

yay
1059
#1059
-1 Frags +
IntellectualPedroSatinCan u make it for 4:3 resolutions? plsss :>>Both a normal 4:3 and widescreen 16:9 is available in the download.
http://puu.sh/6iwRN.jpg
yay

That looks fantastic.

Can't wait to try it out.

[quote=Intellectual][quote=PedroSatin]
Can u make it for 4:3 resolutions? plsss :>>[/quote]
Both a normal 4:3 and widescreen 16:9 is available in the download.
[img]http://puu.sh/6iwRN.jpg[/img]
[url=https://www.dropbox.com/sh/bpldf3p80h9lcnn/TxiQD78ZN0]yay[/url][/quote]

That looks fantastic.

Can't wait to try it out.
1060
#1060
0 Frags +

Anyone know what I can do to fix the new 'change style' button (in my loadout screen)? I just need to know which .res file (s) etc. Thanks!

Anyone know what I can do to fix the new 'change style' button (in my loadout screen)? I just need to know which .res file (s) etc. Thanks!
1061
#1061
huds.tf
0 Frags +
hanbroloAnyone know what I can do to fix the new 'change style' button (in my loadout screen)? I just need to know which .res file (s) etc. Thanks!

itemoptionspanel.res is the new file that edits that

Also this in classloadoutpanel.res

"ItemOptionsPanel"
	{
		"ControlName"	"CLoadoutParticleSlider"
		"fieldname"		"ItemOptionsPanel"
		"xpos"			"0"
		"ypos"			"0"
		"zpos"			"100"
		"wide"			"140"
		"tall"			"75"
		"autoResize"	"1"
		"visible"		"0"
		"bgcolor_override"		"69 64 63 255"
		"PaintBackgroundType"	"2"
	}

That should be everything, I think

[quote=hanbrolo]Anyone know what I can do to fix the new 'change style' button (in my loadout screen)? I just need to know which .res file (s) etc. Thanks![/quote]

itemoptionspanel.res is the new file that edits that

Also this in classloadoutpanel.res
[code]"ItemOptionsPanel"
{
"ControlName" "CLoadoutParticleSlider"
"fieldname" "ItemOptionsPanel"
"xpos" "0"
"ypos" "0"
"zpos" "100"
"wide" "140"
"tall" "75"
"autoResize" "1"
"visible" "0"
"bgcolor_override" "69 64 63 255"
"PaintBackgroundType" "2"
}[/code]

That should be everything, I think
1062
#1062
-1 Frags +
omniThat should be everything, I think

Thanks!

[quote=omni]
That should be everything, I think[/quote]

Thanks!
1063
#1063
5 Frags +

Not sure if its a hud problem or a logs.tf / .ss problem or an in-game problem but I've been getting this everytime I type "!log" ".ss" after a game ends, on every server this happens.

http://i.imgur.com/y7L7DFT.jpg

Anyone know what might cause it?
Using rayshud 3.71, and I modified the TextWindowCustomServer.res to fit the logs.tf + .ss size, worked fine up until today.

Not sure if its a hud problem or a logs.tf / .ss problem or an in-game problem but I've been getting this everytime I type "!log" ".ss" after a game ends, on every server this happens.
[img]http://i.imgur.com/y7L7DFT.jpg[/img]
Anyone know what might cause it?
Using rayshud 3.71, and I modified the TextWindowCustomServer.res to fit the logs.tf + .ss size, worked fine up until today.
1064
#1064
2 Frags +

Try cl_disablehtmlmotd 0

Try cl_disablehtmlmotd 0
1065
#1065
0 Frags +

pointless teaser for bad hud

http://cloud-2.steampowered.com/ugc/3407272149000979858/378294B6071D1FAD468B4E5AEEF7E8AB4407049B/

pointless teaser for bad hud

[img]http://cloud-2.steampowered.com/ugc/3407272149000979858/378294B6071D1FAD468B4E5AEEF7E8AB4407049B/[/img]
1066
#1066
0 Frags +
kalhoTry cl_disablehtmlmotd 0

Thank you, fixed.

[quote=kalho]Try cl_disablehtmlmotd 0[/quote]
Thank you, fixed.
1067
#1067
-1 Frags +
Ericpointless teaser for bad hud

http://cloud-2.steampowered.com/ugc/3407272149000979858/378294B6071D1FAD468B4E5AEEF7E8AB4407049B/

Looks really good. Can't wait to try it out.

What does the K and 2 represent tho.

[quote=Eric]pointless teaser for bad hud

[img]http://cloud-2.steampowered.com/ugc/3407272149000979858/378294B6071D1FAD468B4E5AEEF7E8AB4407049B/[/img][/quote]

Looks really good. Can't wait to try it out.

What does the K and 2 represent tho.
1068
#1068
-1 Frags +

I think it's obvious, but that's probably because of how many times I had to revisit those files.
I = Invis
K = Knife
2 = Diamondback Crits (probably would clip out after #10, but whatever lol)

I think it's obvious, but that's probably because of how many times I had to revisit those files.
I = Invis
K = Knife
2 = Diamondback Crits (probably would clip out after #10, but whatever lol)
1069
#1069
3 Frags +
main_giI think it's obvious, but that's probably because of how many times I had to revisit those files.
I = Invis
K = Knife
2 = Diamondback Crits (probably would clip out after #10, but whatever lol)

You could try finding a symbol font that has a knife and a watch in? That could look pretty cool

[quote=main_gi]I think it's obvious, but that's probably because of how many times I had to revisit those files.
I = Invis
K = Knife
2 = Diamondback Crits (probably would clip out after #10, but whatever lol)[/quote]

You could try finding a symbol font that has a knife and a watch in? That could look pretty cool
1070
#1070
-1 Frags +
DUSKY_You could try finding a symbol font that has a knife and a watch in? That could look pretty cool

I stands for Item; the slot is shared by many other items, including cloak, banners, sandviches, etc., and there is no way for the game to differentiate between them in the HUD except by a labeltext reference in tf_<language>.txt, so I can't use an icon for that meter, which means, for the sake of being consistent, I can't use an icon for any meter.

[quote=DUSKY_]You could try finding a symbol font that has a knife and a watch in? That could look pretty cool[/quote]

I stands for Item; the slot is shared by many other items, including cloak, banners, sandviches, etc., and there is no way for the game to differentiate between them in the HUD except by a labeltext reference in tf_<language>.txt, so I can't use an icon for that meter, which means, for the sake of being consistent, I can't use an icon for any meter.
1071
#1071
-1 Frags +
Ericpointless teaser for bad hud

http://cloud-2.steampowered.com/ugc/3407272149000979858/378294B6071D1FAD468B4E5AEEF7E8AB4407049B/

The targetID is gonna be on the top? I think that is a wrong place to set above the crosshair, because your eyes are watching that position. Normally the ground is below the crosshair and the enemies are above, when a soldier jumps, when they are on balcony, etc... there is a lot of examples. I hope that you don't set the targetID on that position because I think is a wrong place...

Kisses in the nipples! ^^

[quote=Eric]pointless teaser for bad hud

[img]http://cloud-2.steampowered.com/ugc/3407272149000979858/378294B6071D1FAD468B4E5AEEF7E8AB4407049B/[/img][/quote]

The targetID is gonna be on the top? I think that is a wrong place to set above the crosshair, because your eyes are watching that position. Normally the ground is below the crosshair and the enemies are above, when a soldier jumps, when they are on balcony, etc... there is a lot of examples. I hope that you don't set the targetID on that position because I think is a wrong place...

Kisses in the nipples! ^^
1072
#1072
-1 Frags +

If I wanted to move the capture points to the top of the screen, what would I edit?

If I wanted to move the capture points to the top of the screen, what would I edit?
1073
#1073
-1 Frags +
IntellectualIf I wanted to move the capture points to the top of the screen, what would I edit?

check doodles hud guide thing.
I think its controlpointicon though.

[quote=Intellectual]If I wanted to move the capture points to the top of the screen, what would I edit?[/quote]
check doodles hud guide thing.
I think its controlpointicon though.
1074
#1074
-1 Frags +

ltghkerlh ,ertl';h er dfb fxg xcvb xcb

ltghkerlh ,ertl';h er dfb fxg xcvb xcb
1075
#1075
-1 Frags +
VectriAs a medic main myself, I'd have to say I'd like it if everything was positioned more neatly, as in, a grid layout so everything is centered to a grid and is evenly spaced.

Could you elaborate more on the grid part?

VectriThe health icon is cool, but I think it would be a bit more useful if it was just a bar, and a percent next to it.

Do you mean take off the sides of the plus, change the Phillips head to a flathead, so to speak? That would be cool, how would I do it?

VectriAn idea would be to stretch the bar across the bottom of the screen, but some people don't like that. Anyways, I like where this is going, you're doing a great job for a first time edit!

I'll try it out, I'll make options for placement.

[quote=Vectri]As a medic main myself, I'd have to say I'd like it if everything was positioned more neatly, as in, a grid layout so everything is centered to a grid and is evenly spaced.[/quote]
Could you elaborate more on the grid part?

[quote=Vectri]The health icon is cool, but I think it would be a bit more useful if it was just a bar, and a percent next to it.[/quote]
Do you mean take off the sides of the plus, change the Phillips head to a flathead, so to speak? That would be cool, how would I do it?

[quote=Vectri]An idea would be to stretch the bar across the bottom of the screen, but some people don't like that. Anyways, I like where this is going, you're doing a great job for a first time edit![/quote]
I'll try it out, I'll make options for placement.
1076
#1076
-1 Frags +

5ghk456oh k456oph k4op56 45

5ghk456oh k456oph k4op56 45
1077
#1077
0 Frags +
TreshIntellectualIf I wanted to move the capture points to the top of the screen, what would I edit?check doodles hud guide thing.
I think its controlpointicon though.

Doesn't work. My goal is to move the hudservertimelimit to under the crosshair (down) and the control points to remain in the same place (up). HudObjectiveStatus in hudlayout moves both the clock and cap points.

Vectrireqs

http://puu.sh/6pOaa.jpg

http://puu.sh/6pOml.jpg

Good?

[quote=Tresh][quote=Intellectual]If I wanted to move the capture points to the top of the screen, what would I edit?[/quote]
check doodles hud guide thing.
I think its controlpointicon though.[/quote]
Doesn't work. My goal is to move the hudservertimelimit to under the crosshair (down) and the control points to remain in the same place (up). HudObjectiveStatus in hudlayout moves both the clock and cap points.

[quote=Vectri]reqs[/quote]
[img]http://puu.sh/6pOaa.jpg[/img]
[img]http://puu.sh/6pOml.jpg[/img]
Good?
1078
#1078
-1 Frags +

gotekgopetk ghopeth k6op 46

gotekgopetk ghopeth k6op 46
1079
#1079
-1 Frags +
EricDUSKY_You could try finding a symbol font that has a knife and a watch in? That could look pretty cool
I stands for Item; the slot is shared by many other items, including cloak, banners, sandviches, etc., and there is no way for the game to differentiate between them in the HUD except by a labeltext reference in tf_<language>.txt, so I can't use an icon for that meter, which means, for the sake of being consistent, I can't use an icon for any meter.

I forgot about that! But one of my old HUD versions used a font editor to make a great thing happen by hiding letters.

-L--- Cloak
-U-- Buff
----H Mmmph
--LL Ball
---D Food
J-- Jar

That allows you to differentiate 5 of the 6 that can be made as a letter. So the L letter could visually show up as "C", U as a "B", H as "M", D as "F", and j can just be left alone. LL, though...

C----
B---
----H
B---
---D
J--

You could do it this way, and Buff Banner and the Ball would share -- wait a minute! It works!

http://imgur.com/udLlk52

[quote=Eric][quote=DUSKY_]You could try finding a symbol font that has a knife and a watch in? That could look pretty cool[/quote]

I stands for Item; the slot is shared by many other items, including cloak, banners, sandviches, etc., and there is no way for the game to differentiate between them in the HUD except by a labeltext reference in tf_<language>.txt, so I can't use an icon for that meter, which means, for the sake of being consistent, I can't use an icon for any meter.[/quote]
I forgot about that! But one of my old HUD versions used a font editor to make a great thing happen by hiding letters.

-L--- Cloak
-U-- Buff
----H Mmmph
--LL Ball
---D Food
J-- Jar

That allows you to differentiate 5 of the 6 that can be made as a letter. So the L letter could visually show up as "C", U as a "B", H as "M", D as "F", and j can just be left alone. LL, though...

C----
B---
----H
B---
---D
J--

You could do it this way, and Buff Banner and the Ball would share -- wait a minute! It works!

http://imgur.com/udLlk52
1080
#1080
4 Frags +

Couldn't handle the anticipation

http://i.imgur.com/NcsPGJr.jpg

This is my stab at the hud that omni is going to release.

Couldn't handle the anticipation

[IMG]http://i.imgur.com/NcsPGJr.jpg[/IMG]

This is my stab at the hud that omni is going to release.
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