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koth_govan
1
#1
0 Frags +

Download - https://tf2maps.net/downloads/koth_govan.17062/
Screenshots - See above
Game mode - 6v6

Koth map designed for competitive play, I'm updating this map based on feedback from the community.

So far playtests in tf2maps (casually) have been a success. Competitive mixes are happening soon!! (hopefully) Some feedback from zhern & verkle alongside the tf2 mapping community. I tried to use a lot of height differences and flank routes which should make the map very interesting to play.

Let me know what you think!

Download - https://tf2maps.net/downloads/koth_govan.17062/
Screenshots - See above
Game mode - 6v6

Koth map designed for competitive play, I'm updating this map based on feedback from the community.

So far playtests in tf2maps (casually) have been a success. Competitive mixes are happening soon!! (hopefully) Some feedback from zhern & verkle alongside the tf2 mapping community. I tried to use a lot of height differences and flank routes which should make the map very interesting to play.

Let me know what you think!
2
#2
4 Frags +

Very good map promo video, A+.

Very good map promo video, A+.
3
#3
3 Frags +

govan fleeto number wan keemon

govan fleeto number wan keemon
4
#4
3 Frags +

Very good map XS, you make scotland proud.

Very good map XS, you make scotland proud.
5
#5
12 Frags +

can anyone translate the map review to english or finnish please

can anyone translate the map review to english or finnish please
6
#6
2 Frags +

Thanks for the support troops. Would also like to add that the map is going to be playtested in the CM Mixes map testing group. There is already a thread open for this but I will provide an invite here if you're interested in playing.
https://www.teamfortress.tv/64156/6v6-map-testing-pugs
https://discord.gg/syvANv3Zpw

Thanks for the support troops. Would also like to add that the map is going to be playtested in the CM Mixes map testing group. There is already a thread open for this but I will provide an invite here if you're interested in playing.
https://www.teamfortress.tv/64156/6v6-map-testing-pugs
https://discord.gg/syvANv3Zpw
7
#7
1 Frags +

koth_govan_a11 update

a11

General

  • Removed a large amount of outdoor lighting that was no longer necessary

Mid

  • Lowered both roofs on mid
  • Reduced the angle of the further back roof
  • Moved small health and medium ammo behind the point up slightly to avoid blocking teleporters
  • Adding missing pillars to chicken wire building
  • Added crates inside the chicken wire building
  • Fixed misaligned textures in upper area behind point
  • Sealed up the temporary fence at the upper area behind point
  • Fixed misaligned textures on the roofs on the building above the upper area behind point

Staging Area

  • Fixed floating lights in cubby holes
  • Fixed misaligned textures under the point
  • Added missing textures under the point
  • Fixed asymmetrical displacement

Spawn

  • Reworked the right exit from spawn
koth_govan_a11 update

a11

General
[list]
[*] Removed a large amount of outdoor lighting that was no longer necessary
[/list]
Mid
[list]
[*]Lowered both roofs on mid
[*]Reduced the angle of the further back roof
[*]Moved small health and medium ammo behind the point up slightly to avoid blocking teleporters
[*]Adding missing pillars to chicken wire building
[*]Added crates inside the chicken wire building
[*]Fixed misaligned textures in upper area behind point
[*]Sealed up the temporary fence at the upper area behind point
[*]Fixed misaligned textures on the roofs on the building above the upper area behind point
[/list]
Staging Area
[list]
[*]Fixed floating lights in cubby holes
[*]Fixed misaligned textures under the point
[*]Added missing textures under the point
[*]Fixed asymmetrical displacement
[/list]
Spawn
[list]
[*]Reworked the right exit from spawn
[/list]
8
#8
1 Frags +

koth_govan_a12 update

a12

General

  • Decreased cap time by 2 seconds (10s>8s)

Mid

  • Added window above drop down to allow vision to players hiding in the corners or camping above drop down
  • Fixed misaligned texture on ramps
  • Made door frames thinner at choke

Staging area

  • Fixed misaligned window textures
  • Fixed misaligned texture on flower bed
  • Replaced ramps with stairs on concrete
  • Redone blockbullet clips on conveyer belt
  • Applied nodraw that should have already been on some brushes

Spawn

  • Fixed misaligned window textures
  • Fixed blu textures on red side above spawn
koth_govan_a12 update

a12

General
[list]
[*] Decreased cap time by 2 seconds (10s>8s)
[/list]
Mid
[list]
[*]Added window above drop down to allow vision to players hiding in the corners or camping above drop down
[*]Fixed misaligned texture on ramps
[*]Made door frames thinner at choke
[/list]
Staging area
[list]
[*]Fixed misaligned window textures
[*]Fixed misaligned texture on flower bed
[*]Replaced ramps with stairs on concrete
[*]Redone blockbullet clips on conveyer belt
[*]Applied nodraw that should have already been on some brushes
[/list]
Spawn
[list]
[*]Fixed misaligned window textures
[*]Fixed blu textures on red side above spawn
[/list]
9
#9
1 Frags +

May have forgotten to post a13 & a14 so both are in the same message here.
This (a14) is likely the last version to be posted until after the next 6v6 season (Spring 2024/Season 47). Reason for this is to give admins a stable version, if they would like to include it in preseason cup, and so I can focus on other things while collecting as much data as possible on a14.

koth_govan_a13 update

a13

General

  • Optimisation improvements - area portals and skybox closed off at spawn
  • Removed some unnecessary clip brushes

Mid

  • Added prop-jump to ledge
  • Opened chicken-wire building next to ledge

Staging Area

  • Removed concrete flank route

koth_govan a14 update

a14

General

  • Reduced brush count across map

Mid

  • Reworked the area under point

Staging Area

  • Fixed seams between displacement and ramps
  • Extended the left tower (attacking pov)

Spawn

  • Fixed missing texture on red doorways to concrete
  • Reworked spawn building to improve rollout
May have forgotten to post a13 & a14 so both are in the same message here.
This (a14) is likely the last version to be posted until after the next 6v6 season (Spring 2024/Season 47). Reason for this is to give admins a stable version, if they would like to include it in preseason cup, and so I can focus on other things while collecting as much data as possible on a14.

[u]koth_govan_a13 update[/u]

[b]a13[/b]

General
[list]
[*]Optimisation improvements - area portals and skybox closed off at spawn
[*] Removed some unnecessary clip brushes
[/list]

Mid
[list]
[*]Added prop-jump to ledge
[*]Opened chicken-wire building next to ledge
[/list]

Staging Area
[list]
[*]Removed concrete flank route
[/list]

[u]koth_govan a14 update[/u]

[b]a14[/b]

General
[list]
[*]Reduced brush count across map
[/list]

Mid
[list]
[*]Reworked the area under point
[/list]

Staging Area
[list]
[*]Fixed seams between displacement and ramps
[*]Extended the left tower (attacking pov)
[/list]

Spawn
[list]
[*]Fixed missing texture on red doorways to concrete
[*]Reworked spawn building to improve rollout
[/list]
10
#10
1 Frags +

Small update with some optimisations and fixes uncovered over the last month.

koth_govan_a15 update

General

  • Removed light props across the map that were no longer needed

Mid

  • Added func_nobuild on top of the roofs around point

Staging Area

  • Added func_nobuild on top of the pipe
  • Fixed missing patches at health and ammo in shithouse
  • Fixed missing stair at the stairs to concrete

Spawn

  • Fixed misaligned displacement
  • Fixed door clipping into the wall above it
  • Added clipping to the pathway at the left exit from spawn
  • Opened up the path leaving the left exit to allow better rollouts
Small update with some optimisations and fixes uncovered over the last month.

koth_govan_a15 update

General
[list]
[*] Removed light props across the map that were no longer needed
[/list]

Mid
[list]
[*] Added func_nobuild on top of the roofs around point
[/list]

Staging Area
[list]
[*] Added func_nobuild on top of the pipe
[*] Fixed missing patches at health and ammo in shithouse
[*] Fixed missing stair at the stairs to concrete
[/list]

Spawn
[list]
[*] Fixed misaligned displacement
[*] Fixed door clipping into the wall above it
[*] Added clipping to the pathway at the left exit from spawn
[*] Opened up the path leaving the left exit to allow better rollouts
[/list]
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