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Refresh: pl_borneo
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DOWNLOAD

The map has been uploaded to serveme.tf and can be selected as "pl_borneo_f1" when renting a server.

Latest update: 20/09/2021

INTRODUCTION

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"Refresh:" is a series aimed at making maps more suitable for 6v6 and other gamemodes. We took the opportunity to use our experience to fix the issues with map geometry as well as minor aesthetic and performance improvements. We humbly invite you to try out these changes and offer your feedback, so that together we are able to increase the quality of the competitive map pool.

SUMMARY

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Borneo is a staple highlander currently run in multiple competitive leagues with all checkpoints made to be defensible with no passive holds. Being added to TF2 in 2015, the stock map has shown design flaws that are not up to standards in the modern competitive scene. This project aims to modernize this map for competitive maps to use. The main changes include making splash more consistent on stairs and displacements, improving optimization for competitive play, fixing map exploits, weird/bad clipping and displacements sticking through certain ceilings.

CHANGES

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  • Corrected clipping.
  • Better splash handling.
  • Closing off of a lot of holes.
  • Compiled with bspreveal.
A full compilation of patchnotes from F1 can be found here

WANT TO HELP?

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We are currently looking for skilled mappers to join our group! We have projects currently in the works that we would love to share with you. We are proud and happy about the work we do and the impact it has on the game as we grow with it. Please add R0boprod or HOI if you'd like to work with us!

SHOUT-OUTS

Jackylegs for helping contact the original map creator and helping guide the map to a complete stage.

Xobile for working on the foresaken tunnel, optimisation and a number of smaller challenges. Glad we got to work on this collaboratively.

Sean "Heyo" Cutino and Matt "vhalin" Leahy for creating a community favourite map.

[url=https://tf2maps.net/downloads/refresh-pl_borneo.11835/]DOWNLOAD[/url]

The map has been uploaded to [url=https://serveme.tf/]serveme.tf[/url] and can be selected as "pl_borneo_f1" when renting a server.

Latest update: 20/09/2021

[b]INTRODUCTION[/b]
[spoiler]"Refresh:" is a series aimed at making maps more suitable for 6v6 and other gamemodes. We took the opportunity to use our experience to fix the issues with map geometry as well as minor aesthetic and performance improvements. We humbly invite you to try out these changes and offer your feedback, so that together we are able to increase the quality of the competitive map pool.[/spoiler]
[b]SUMMARY[/b]
[spoiler]Borneo is a staple highlander currently run in multiple competitive leagues with all checkpoints made to be defensible with no passive holds. Being added to TF2 in 2015, the stock map has shown design flaws that are not up to standards in the modern competitive scene. This project aims to modernize this map for competitive maps to use. The main changes include making splash more consistent on stairs and displacements, improving optimization for competitive play, fixing map exploits, weird/bad clipping and displacements sticking through certain ceilings.[/spoiler]
[b]CHANGES[/b]
[spoiler][list]
[*] Corrected clipping.
[*] Better splash handling.
[*] Closing off of a lot of holes.
[*] Compiled with [url=https://tf2maps.net/threads/bspreveal-compile-tool-for-improved-in-game-visualization.44856/]bspreveal[/url].
[/list]
A full compilation of patchnotes from F1 can be found [url=https://github.com/tom288/Refresh/blob/master/Borneo/Borneo_F1_Changelog.md]here[/url] [/spoiler]

[b]WANT TO HELP?[/b]
[spoiler] We are currently looking for skilled mappers to join our group! We have projects currently in the works that we would love to share with you. We are proud and happy about the work we do and the impact it has on the game as we grow with it. Please add [b]R0boprod[/b] or [b]HOI[/b] if you'd like to work with us! [/spoiler]

[b]SHOUT-OUTS[/b]

[b]Jackylegs[/b] for helping contact the original map creator and helping guide the map to a complete stage.

[b]Xobile[/b] for working on the foresaken tunnel, optimisation and a number of smaller challenges. Glad we got to work on this collaboratively.

[b]Sean "Heyo" Cutino[/b] and [b]Matt "vhalin" Leahy[/b] for creating a community favourite map.
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