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unfinished (but usable) hud i made
posted in Customization
1
#1
0 Frags +

During quarantine I got this cool idea of overhauling the entire UI, similar to what Sunset HUD does, except with more "functionalist" approach. I spend like 8 hours a day for 2 weeks working around hardcoded elements and other bullshit, until I eventually got burnt out. I'll be busy irl this year so there isn't going to be much work done in the foreseeable future. I've figured I'd put this out here so people can use it. There are also some things I've "discovered" that other hud makers may be interested in.

low effort hud showcase video
basically it has:

  • a lot of transparency
  • extensive support for animated backgrounds (use multiple images to get around file size limits)
  • both class loadouts and backpack (and crafting etc.) buttons accessible from anywhere in the inventory
  • class selection wheel (has a few limits)
  • team selection as also kinda cool
  • tldr: I basically ripped off CSGO's panorama

Not much effort went into HP, ammo and stuff, just enough to make it usable. Scoreboard is stock. There are some issues like missing payload checkpoint icons (fixed), most of them are easy to fix but I just can't be bothered.

I know there are some hud enthusiasts in the community. If someone wants to take this project further just copy it as your own, I don't care. If you need help with something ask here, dm me, or add me on steam.

About the class selection wheel

Show Content
I just put bunch of buttons all over the screen to mimic how a selection wheel would work. The only setback is that I can't make them all update the class model on hover (but they work when you click them). The cursor starts in the center, so you can just flick in the class' direction and click to switch (not tested with multiple monitors, you may need something like cursorlock to avoid the cursor going out of TF2)

The hud toggles antialiasing on launch to force reload some hardcoded elements. This slows down launch by about 5 seconds. If you want so skip this add prevent_reload to your autoexec.cfg .
If you use mastercomfig medium-high or higher, you need to create a cfg/user/antialias.cfg file with mat_antialias 4 (or higher). You don't have to do this if you use the medium preset or lower (those have antialiasing off).

the hud on GitHub
also I play on DX8, on DX9 the colors might be a little different

Credits
Hypnotize for Sunset HUD (inspiration and base for some of the menus + I used his icons)
JarateKing for his hud editing reference

During quarantine I got this cool idea of overhauling the entire UI, similar to what Sunset HUD does, except with more "functionalist" approach. I spend like 8 hours a day for 2 weeks working around hardcoded elements and other bullshit, until I eventually got burnt out. I'll be busy irl this year so there isn't going to be much work done in the foreseeable future. I've figured I'd put this out here so people can use it. There are also some things I've "discovered" that other hud makers may be interested in.

[url=https://youtu.be/NfLfjHBHZjU]low effort hud showcase video[/url]
basically it has:
[list]
[*] a lot of transparency
[*] extensive support for animated backgrounds (use multiple images to get around file size limits)
[*] both class loadouts and backpack (and crafting etc.) buttons accessible from anywhere in the inventory
[*] class selection wheel (has a few limits)
[*] team selection as also kinda cool
[*] tldr: I basically ripped off CSGO's panorama
[/list]

Not much effort went into HP, ammo and stuff, just enough to make it usable. Scoreboard is stock. There are some issues like [s]missing payload checkpoint icons[/s] (fixed), most of them are easy to fix but I just can't be bothered.

I know there are some hud enthusiasts in the community. If someone wants to take this project further just copy it as your own, I don't care. If you need help with something ask here, dm me, or add me on steam.

About the class selection wheel
[spoiler]
I just put bunch of buttons all over the screen to mimic how a selection wheel would work. The only setback is that I can't make them all update the class model on hover (but they work when you click them). The cursor starts in the center, so you can just flick in the class' direction and click to switch (not tested with multiple monitors, you may need something like cursorlock to avoid the cursor going out of TF2)
[/spoiler]

The hud toggles antialiasing on launch to force reload some hardcoded elements. This slows down launch by about 5 seconds. If you want so skip this add [i]prevent_reload[/i] to your autoexec.cfg .
[b]If you use mastercomfig medium-high or higher[/b], you need to create a [i]cfg/user/antialias.cfg[/i] file with [i]mat_antialias 4[/i] (or higher). You don't have to do this if you use the medium preset or lower (those have antialiasing off).

[url=https://github.com/juniorsgithub/tf2-hud/tree/hotfix]the hud on GitHub[/url]
also I play on DX8, on DX9 the colors might be a little different

[b]Credits[/b]
Hypnotize for Sunset HUD (inspiration and base for some of the menus + I used his icons)
JarateKing for his hud editing reference
2
#2
Tip of the Hats
11 Frags +

nice work dude, that menu looks top notch :D

nice work dude, that menu looks top notch :D
3
#3
3 Frags +

i like class selection veri cool

i like class selection veri cool
4
#4
1 Frags +

2020-09-12

  • fixed icon font for Korean (and possibly other) localization
  • fixed missing texture in item selection panel
  • fixed missing payload icons

Made a new hotfix branch where I'll push these small fixes (link in the tread now points there). If updating, also download the new hud-background.vpk .

https://github.com/juniorsgithub/tf2-hud/tree/hotfix

2020-09-12

[list]
[*] fixed icon font for Korean (and possibly other) localization
[*] fixed missing texture in item selection panel
[*] fixed missing payload icons
[/list]

Made a new [i]hotfix[/i] branch where I'll push these small fixes (link in the tread now points there). If updating, also download the new [i]hud-background.vpk[/i] .

https://github.com/juniorsgithub/tf2-hud/tree/hotfix
5
#5
0 Frags +

hey so I added the command prevent_reload to my autoexec.cfg but it still reload my HUD whenever I launch the game and because of that it fucks with my mumble overlay

hey so I added the command prevent_reload to my autoexec.cfg but it still reload my HUD whenever I launch the game and because of that it fucks with my mumble overlay
6
#6
0 Frags +

nvm I figured a way out and it's just remove the cfg folder from the hud folder so it won't reload on launch anymore

nvm I figured a way out and it's just remove the cfg folder from the hud folder so it won't reload on launch anymore
7
#7
2 Frags +
rktGODprevent_reload doesn't work

Turns out I messed up and it only worked if you had mastercomfig. Fixed now.
https://github.com/juniorsgithub/tf2-hud/tree/hotfix

With prevent_reload, you get this ugly dimmer effect when opening the casual queue menu (visible with map loaded or in backpack) - see screenshot.

[quote=rktGOD][i]prevent_reload[/i] doesn't work[/quote]
Turns out I messed up and it only worked if you had mastercomfig. Fixed now.
https://github.com/juniorsgithub/tf2-hud/tree/hotfix

With [i]prevent_reload[/i], you get this ugly dimmer effect when opening the casual queue menu (visible with map loaded or in backpack) - see [url=https://imgur.com/a/ITQJONN]screenshot[/url].
8
#8
1 Frags +

this actually looks good as fuck

this actually looks good as fuck
9
#9
-1 Frags +
juniorrktGODprevent_reload doesn't workTurns out I messed up and it only worked if you had mastercomfig. Fixed now.
https://github.com/juniorsgithub/tf2-hud/tree/hotfix

With prevent_reload, you get this ugly dimmer effect when opening the casual queue menu (visible with map loaded or in backpack) - see screenshot.

also another thing I noticed is that the buffed health cross is like at the very top left of the screen instead of being behind the health number

[quote=junior][quote=rktGOD][i]prevent_reload[/i] doesn't work[/quote]
Turns out I messed up and it only worked if you had mastercomfig. Fixed now.
https://github.com/juniorsgithub/tf2-hud/tree/hotfix

With [i]prevent_reload[/i], you get this ugly dimmer effect when opening the casual queue menu (visible with map loaded or in backpack) - see [url=https://imgur.com/a/ITQJONN]screenshot[/url].[/quote]
also another thing I noticed is that the buffed health cross is like at the very top left of the screen instead of being behind the health number
10
#10
1 Frags +

2020-10-02

Halloween 2020 hotfix

  • fixed crash when opening matchmaking menu

https://github.com/juniorsgithub/tf2-hud/tree/hotfix

2020-10-02

Halloween 2020 hotfix
[list]
[*] fixed crash when opening matchmaking menu
[/list]
https://github.com/juniorsgithub/tf2-hud/tree/hotfix
11
#11
1 Frags +

is there any more screens of this hud?

is there any more screens of this hud?
12
#12
-6 Frags +
shinsois there any more screens of this hud?

just download it and check it out

[quote=shinso]is there any more screens of this hud?[/quote]
just download it and check it out
13
#13
2 Frags +
shinsois there any more screens of this hud?

basically: not mentioned = stock

[quote=shinso]is there any more screens of this hud?[/quote]
basically: not mentioned = stock
14
#14
1 Frags +
juniorshinsois there any more screens of this hud?basically: not mentioned = stock

ah okay i see, ty for answering!

[quote=junior][quote=shinso]is there any more screens of this hud?[/quote]
basically: not mentioned = stock[/quote]
ah okay i see, ty for answering!
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