Upvote Upvoted 32 Downvote Downvoted
1 2
Oldschool TOURNY
1
#1
31 Frags +

I'm glad the topic of http://teamfortress.tv/forum/thread/5442-who-pioneered-6s-in-tf2 sparked some interest for newer player and maybe brought a bit of nostalgia for the vets of tf2. with that being said i was thinking of organizing (with tons of help + support of course) and oldschool tournament (name pending).

I feel like it would be a fun project for a lot of people, maybe sometime in the near future fully charged can have a topic of discussion about the history of comp tf2 with how 6s started, some of the very first players to get into it, also some special guests that haven't been around in a while (or are back now I.E fragile etc), pull some of those oldschool heads out of retirement for a night that would be fun for some people if they're willing of course ;) and a great way to present this idea and get more people interested. increasing the level of involvement and promoting it well to make things go over a lot smoother.

basically the gist of this: a tournament with the original rule set whether it would be 7v7 or 8v8, the first maps to be played, no new unlocks, basically revisiting the origin of how tf2 was first played in a competitive environment before 6v6 was even made. maybe have a combination of some of the original players that were around then with some newer players now.

i know nahanni has successfully organized a lot of tournaments in the past with the pubbers vs pros events, and if she is interested or has the time to do so maybe she can get involved in this idea as well. i feel like this would be best for after LAN because right now people are really busy with getting ready since playoffs are right around the corner for everyone. as well as ETS next weekend ! so with that being said tell me what you guys think of this. throw some ideas out there and gimme some feedback !

I'm glad the topic of http://teamfortress.tv/forum/thread/5442-who-pioneered-6s-in-tf2 sparked some interest for newer player and maybe brought a bit of nostalgia for the vets of tf2. with that being said i was thinking of organizing (with tons of help + support of course) and oldschool tournament (name pending).

I feel like it would be a fun project for a lot of people, maybe sometime in the near future fully charged can have a topic of discussion about the history of comp tf2 with how 6s started, some of the very first players to get into it, also some special guests that haven't been around in a while (or are back now I.E fragile etc), pull some of those oldschool heads out of retirement for a night that would be fun for some people if they're willing of course ;) and a great way to present this idea and get more people interested. increasing the level of involvement and promoting it well to make things go over a lot smoother.


basically the gist of this: a tournament with the original rule set whether it would be 7v7 or 8v8, the first maps to be played, no new unlocks, basically revisiting the origin of how tf2 was first played in a competitive environment before 6v6 was even made. maybe have a combination of some of the original players that were around then with some newer players now.

i know nahanni has successfully organized a lot of tournaments in the past with the pubbers vs pros events, and if she is interested or has the time to do so maybe she can get involved in this idea as well. i feel like this would be best for after LAN because right now people are really busy with getting ready since playoffs are right around the corner for everyone. as well as ETS next weekend ! so with that being said tell me what you guys think of this. throw some ideas out there and gimme some feedback !
2
#2
0 Frags +

Sounds like a lot of fun! Will surely bring back the memories of playing back in the day. I hope this happens, I'm sure lots of people will be interested!

I still remember roaming without gunboats haha

Sounds like a lot of fun! Will surely bring back the memories of playing back in the day. I hope this happens, I'm sure lots of people will be interested!

I still remember roaming without gunboats haha
3
#3
3 Frags +

this sounds really fun, especially for players like me who weren't there when comp tf2 was still in its infancy.

this sounds really fun, especially for players like me who weren't there when comp tf2 was still in its infancy.
4
#4
17 Frags +

Crits on, random weapon spread, and a mod that increases damage spread to +/-25% damage on 2fort and dustbowl. Also, no badlands because that came after launch. Should also play granary with gates (was added then removed), old well without the stairwell and reopenable spawn @ second. A

Also, you'll have to reimplement the crit rates so we get the reptile permacrit mode (see the old video on dustbowl). God the game was so freaking flawed. I wonder if TF2 would have done better before if pipes didn't randomly one shot scouts and crits were disabled from the start.

Crits on, random weapon spread, and a mod that increases damage spread to +/-25% damage on 2fort and dustbowl. Also, no badlands because that came after launch. Should also play granary with gates (was added then removed), old well without the stairwell and reopenable spawn @ second. A

Also, you'll have to reimplement the crit rates so we get the reptile permacrit mode (see the old video on dustbowl). God the game was so freaking flawed. I wonder if TF2 would have done better before if pipes didn't randomly one shot scouts and crits were disabled from the start.
5
#5
4 Frags +

yeah browny you got the right idea, all the little things that were around back then like crits/random spread as well. im talking about the absolute core of everything that was allowed then. obviously vanilla would play into the factor but i think this will be that much more fun with all the original ruleset/maps etc

yeah browny you got the right idea, all the little things that were around back then like crits/random spread as well. im talking about the absolute core of everything that was allowed then. obviously vanilla would play into the factor but i think this will be that much more fun with all the original ruleset/maps etc
6
#6
2 Frags +

TEAM DIGNITAS!!

TEAM DIGNITAS!!
7
#7
SwiftyServers
12 Frags +

Let me know if you need some servers to use :)

Let me know if you need some servers to use :)
8
#8
3 Frags +

Someone start a sourcemod now. I think you'll have to disabled normal crits and remake the old curve (server sided crit mod). Damage spread can be turned off then scaled randomly by the mod. Dunno how to disable first shot is accurate though (because pistol missed first shot, you'd miss a sticky).

I think asymmetric granary has been lost, though someone can remove the grates at 2nd that let scouts go upper. Decompile well and you might get something to remake 2nd.

Someone start a sourcemod now. I think you'll have to disabled normal crits and remake the old curve (server sided crit mod). Damage spread can be turned off then scaled randomly by the mod. Dunno how to disable first shot is accurate though (because pistol missed first shot, you'd miss a sticky).

I think asymmetric granary has been lost, though someone can remove the grates at 2nd that let scouts go upper. Decompile well and you might get something to remake 2nd.
9
#9
0 Frags +

we should do some 8v8 if anyone can find the configs

we should do some 8v8 if anyone can find the configs
10
#10
0 Frags +

Granary with gates, and no window in window room, or balcony out of garage. D:

Granary with gates, and no window in window room, or balcony out of garage. D:
11
#11
1 Frags +

mach4 please

mach4 please
12
#12
1 Frags +

cp_well and CTF_well were both used, btw.

cp_well and CTF_well were both used, btw.
13
#13
-1 Frags +
showstoppermach4 please

http://www.fileplanet.com/184069/download/Team-Fortress-2---CTF_mach4

[quote=showstopper]mach4 please[/quote]

http://www.fileplanet.com/184069/download/Team-Fortress-2---CTF_mach4
14
#14
6 Frags +

could we also disable all hats and misc items? haha

could we also disable all hats and misc items? haha
15
#15
1 Frags +

Didn't ctf well come out really late? Dunno if 7's/8's used it though.

Didn't ctf well come out really late? Dunno if 7's/8's used it though.
16
#16
0 Frags +

sounds like a lot of fun, i'm game.

sounds like a lot of fun, i'm game.
17
#17
0 Frags +

If you want to ask Nahanni to organize this, it will probably have to be later on. I would say the next couple months? She's pretty busy with organizing something else. I'm all for an old school tourny though, I'm sure someone else would be willing to organize it

If you want to ask Nahanni to organize this, it will probably have to be later on. I would say the next couple months? She's pretty busy with organizing something else. I'm all for an old school tourny though, I'm sure someone else would be willing to organize it
18
#18
1 Frags +

YES. i love this. please dfy make this happen

YES. i love this. please dfy make this happen
19
#19
3 Frags +

reptile please

reptile please
20
#20
3 Frags +

I'm almost 100% sure that I have my old drive drive from my first build computer, I just have to find it. I stopped using this computer like 3 months after the beta launch, so I should still have the original maps.

I'm not sure if I still have defy on my friends list, but tomorrow I'll add you.

I'm almost 100% sure that I have my old drive drive from my first build computer, I just have to find it. I stopped using this computer like 3 months after the beta launch, so I should still have the original maps.

I'm not sure if I still have defy on my friends list, but tomorrow I'll add you.
21
#21
10 Frags +

I would love to see BUICK on a fully charged!

I would love to see BUICK on a fully charged!
22
#22
6 Frags +

Sounds Awesome!! I am up for helping out. I would suggest though waiting till after community vs pros please. We usually run it two weeks after lan for the same reasons mentioned above. As soon as ESEA gives us a date on LAN, announcements about CVP will be brought forward! I would suggest that when we bring the oldies back that we go "VANILLA" (best flavour of ice cream in the world by the way) I would love to help out.....what a great idea! <3

Sounds Awesome!! I am up for helping out. I would suggest though waiting till after community vs pros please. We usually run it two weeks after lan for the same reasons mentioned above. As soon as ESEA gives us a date on LAN, announcements about CVP will be brought forward! I would suggest that when we bring the oldies back that we go "VANILLA" (best flavour of ice cream in the world by the way) I would love to help out.....what a great idea! <3
23
#23
2 Frags +
FzeroI'm almost 100% sure that I have my old drive drive from my first build computer, I just have to find it. I stopped using this computer like 3 months after the beta launch, so I should still have the original maps.

I'm not sure if I still have defy on my friends list, but tomorrow I'll add you.

sounds good!

NahanniSounds Awesome!! I am up for helping out. I would suggest though waiting till after community vs pros please. We usually run it two weeks after lan for the same reasons mentioned above. As soon as ESEA gives us a date on LAN, announcements about CVP will be brought forward! I would suggest that when we bring the oldies back that we go "VANILLA" (best flavour of ice cream in the world by the way) I would love to help out.....what a great idea! <3

glad you're on board ! we'll map this out when you have time

[quote=Fzero]I'm almost 100% sure that I have my old drive drive from my first build computer, I just have to find it. I stopped using this computer like 3 months after the beta launch, so I should still have the original maps.

I'm not sure if I still have defy on my friends list, but tomorrow I'll add you.[/quote] sounds good!
[quote=Nahanni]Sounds Awesome!! I am up for helping out. I would suggest though waiting till after community vs pros please. We usually run it two weeks after lan for the same reasons mentioned above. As soon as ESEA gives us a date on LAN, announcements about CVP will be brought forward! I would suggest that when we bring the oldies back that we go "VANILLA" (best flavour of ice cream in the world by the way) I would love to help out.....what a great idea! <3[/quote]

glad you're on board ! we'll map this out when you have time
24
#24
3 Frags +

Ok, there is a lot of things that we would have to do in order to make it like when it first came out. Does anyone know of a way to downgrade to an earlier version, server side too?

I think a couple of things will get us in trouble like;

1) Does anyone remember what the old self damage was from shooting the ground as a solly? I think it was 10-15, right?

2) I completely forgot that rollers would also hit on hit models, how do we fix that?

3) When was the FOV changed? I know the first season I used 75, but I was also stubborn and refused to use the fast pistol script to the "idea" of the game. I was so young and stupid, lol

4) Crits were soo weird back then, and little knowledge was known about when they triggered. This may be incorrect, but I remember a shit ton of mis-information about them until like 3 months after the game was out of beta.

5) If I find this HHD, I can just change the name of the map to, like, ctf_well_old and it will stay intact, correct?

6) Going with 5, wouldn't all of us have to have the exact same version of the game that goes with the server?

I know there is more, but I will start with those.

Ok, there is a lot of things that we would have to do in order to make it like when it first came out. Does anyone know of a way to downgrade to an earlier version, server side too?

I think a couple of things will get us in trouble like;

1) Does anyone remember what the old self damage was from shooting the ground as a solly? I think it was 10-15, right?

2) I completely forgot that rollers would also hit on hit models, how do we fix that?

3) When was the FOV changed? I know the first season I used 75, but I was also stubborn and refused to use the fast pistol script to the "idea" of the game. I was so young and stupid, lol

4) Crits were soo weird back then, and little knowledge was known about when they triggered. This may be incorrect, but I remember a shit ton of mis-information about them until like 3 months after the game was out of beta.

5) If I find this HHD, I can just change the name of the map to, like, ctf_well_old and it will stay intact, correct?

6) Going with 5, wouldn't all of us have to have the exact same version of the game that goes with the server?

I know there is more, but I will start with those.
25
#25
1 Frags +
Fzero1) Does anyone remember what the old self damage was from shooting the ground as a solly? I think it was 10-15, right?

Not at launch, I believe. Maybe in beta.

2) I completely forgot that rollers would also hit on hit models, how do we fix that?

I don't think it's possible, maybe detect ticks where the pipe hitbox and player hitbox are intersecting. Also, I think they changed it at launch.

3) When was the FOV changed? I know the first season I used 75, but I was also stubborn and refused to use the fast pistol script to the "idea" of the game. I was so young and stupid, lol

I thought it was always fov 90 and people had bad computers that autoset to 75? Not sure though.

4) Crits were soo weird back then, and little knowledge was known about when they triggered. This may be incorrect, but I remember a shit ton of mis-information about them until like 3 months after the game was out of beta.

http://www.teamfortress.com/post.php?id=2221

5) If I find this HHD, I can just change the name of the map to, like, ctf_well_old and it will stay intact, correct?

You mean map? Yes, unless there were entity changes.

6) Going with 5, wouldn't all of us have to have the exact same version of the game that goes with the server?

Yeah, but that already applies. Just upload the maps and we should still be able to play them (don't log in using that computer, just keep it offline and take stuff from the .gcf file).

[quote=Fzero]1) Does anyone remember what the old self damage was from shooting the ground as a solly? I think it was 10-15, right?
[/quote]
Not at launch, I believe. Maybe in beta.
[quote]2) I completely forgot that rollers would also hit on hit models, how do we fix that?[/quote]
I don't think it's possible, maybe detect ticks where the pipe hitbox and player hitbox are intersecting. Also, I think they changed it at launch.
[quote]3) When was the FOV changed? I know the first season I used 75, but I was also stubborn and refused to use the fast pistol script to the "idea" of the game. I was so young and stupid, lol[/quote]
I thought it was always fov 90 and people had bad computers that autoset to 75? Not sure though.
[quote]4) Crits were soo weird back then, and little knowledge was known about when they triggered. This may be incorrect, but I remember a shit ton of mis-information about them until like 3 months after the game was out of beta.[/quote]
http://www.teamfortress.com/post.php?id=2221

[quote]5) If I find this HHD, I can just change the name of the map to, like, ctf_well_old and it will stay intact, correct?[/quote]
You mean map? Yes, unless there were entity changes.
[quote]6) Going with 5, wouldn't all of us have to have the exact same version of the game that goes with the server? [/quote]
Yeah, but that already applies. Just upload the maps and we should still be able to play them (don't log in using that computer, just keep it offline and take stuff from the .gcf file).
26
#26
0 Frags +

I think most of the stuff that you said are completely correct, but I swear that I played some comp while the self damage was quite limited. Granted this was quite a bit ago and I could be incorrect, but I really feel this was a hot-topic when it was started.

PS- for those of you that don't know, Valve actually listened to us, albeit slow, but at least listened.

I think most of the stuff that you said are completely correct, but I swear that I played some comp while the self damage was quite limited. Granted this was quite a bit ago and I could be incorrect, but I really feel this was a hot-topic when it was started.

PS- for those of you that don't know, Valve actually listened to us, albeit slow, but at least listened.
27
#27
0 Frags +
FzeroI think most of the stuff that you said are completely correct, but I swear that I played some comp while the self damage was quite limited. Granted this was quite a bit ago and I could be incorrect, but I really feel this was a hot-topic when it was started.

PS- for those of you that don't know, Valve actually listened to us, albeit slow, but at least listened.

There were a few updates that completely changed rocket/sticky jumping (though you took more damage). The fixed it most of the time. Also, gunboats used to be 75% damage reduction, which was about 10-15 damage a rocket jump.

[quote=Fzero]I think most of the stuff that you said are completely correct, but I swear that I played some comp while the self damage was quite limited. Granted this was quite a bit ago and I could be incorrect, but I really feel this was a hot-topic when it was started.

PS- for those of you that don't know, Valve actually listened to us, albeit slow, but at least listened.[/quote]
There were a few updates that completely changed rocket/sticky jumping (though you took more damage). The fixed it most of the time. Also, gunboats used to be 75% damage reduction, which was about 10-15 damage a rocket jump.
28
#28
0 Frags +
brownymasterFzeroI think most of the stuff that you said are completely correct, but I swear that I played some comp while the self damage was quite limited. Granted this was quite a bit ago and I could be incorrect, but I really feel this was a hot-topic when it was started.

PS- for those of you that don't know, Valve actually listened to us, albeit slow, but at least listened.
There were a few updates that completely changed rocket/sticky jumping (though you took more damage). The fixed it most of the time. Also, gunboats used to be 75% damage reduction, which was about 10-15 damage a rocket jump.

I'm talking about like 2-3 months after launch, maybe we're not talking about the same time?

[quote=brownymaster][quote=Fzero]I think most of the stuff that you said are completely correct, but I swear that I played some comp while the self damage was quite limited. Granted this was quite a bit ago and I could be incorrect, but I really feel this was a hot-topic when it was started.

PS- for those of you that don't know, Valve actually listened to us, albeit slow, but at least listened.[/quote]
There were a few updates that completely changed rocket/sticky jumping (though you took more damage). The fixed it most of the time. Also, gunboats used to be 75% damage reduction, which was about 10-15 damage a rocket jump.[/quote]

I'm talking about like 2-3 months after launch, maybe we're not talking about the same time?
29
#29
1 Frags +

hype

hype
30
#30
5 Frags +

Holy shit, I found a casted match on youtube from '09 :P:P

http://www.ustream.tv/recorded/1074426/theater

Holy shit, I found a casted match on youtube from '09 :P:P

http://www.ustream.tv/recorded/1074426/theater
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