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cp_powder_keg (5cp)
1
#1
0 Frags +

CURRENT VERSION: a8b

Control Points
Direct Download
TF2maps.net

Images

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[b]CURRENT VERSION: a8b[/b]

Control Points
[url=https://www.dropbox.com/s/qb6dcsc30rrc2j9/cp_powder_keg_a8b.bsp?dl=0]Direct Download[/url]
[s][url=https://tf2maps.net/downloads/powder-keg.7295/]TF2maps.net[/url][/s]

[b]Images[/b]
[spoiler]a3 [s]https://imgur.com/a/mdaqQDM[/s]
a4/a5 [s]https://imgur.com/a/wcdmejY[/s]
a6 https://imgur.com/a/3QSapOz
*album*
[/spoiler]
2
#2
2 Frags +

This map looks super cool. It has a really creative layout and its pretty fun to just run around on.
I haven't played it, but do have a few things that I feel the need to point out from just running around it, though.

https://imgur.com/X8RlJXm This ledge is barely too tall to jump up, but it looks like you can. this can be really frustrating for players.
https://imgur.com/5EAafRN I'm not entirely sure what this post is for. It feels out of place. It doesn't seem to be blocking any sight lines, but I may be wrong.
https://imgur.com/Ugs5ZJ6 This area feels weird with overly complicated geometry.
Also, second point is much larger than other 5cp which is going to make it hard to spam/trap point quickly. This may not be as big of an issue as I feel like it is, though.

This map looks super cool. It has a really creative layout and its pretty fun to just run around on.
I haven't played it, but do have a few things that I feel the need to point out from just running around it, though.

https://imgur.com/X8RlJXm This ledge is barely too tall to jump up, but it looks like you can. this can be really frustrating for players.
https://imgur.com/5EAafRN I'm not entirely sure what this post is for. It feels out of place. It doesn't seem to be blocking any sight lines, but I may be wrong.
https://imgur.com/Ugs5ZJ6 This area feels weird with overly complicated geometry.
Also, second point is much larger than other 5cp which is going to make it hard to spam/trap point quickly. This may not be as big of an issue as I feel like it is, though.
3
#3
0 Frags +

a4a5

Changelog:
-New last
-New lobby
-Reworked cliffs on second
-Reworked clipping on 2nd/valley area
-Moved foward spawn up on gateway
-Different textures on gameplay and spawn doors now
-Adjusted crates on mid
-Adjusted terrain surrounding bowl (no icky spots)
-Moved health pack on 2nd
-Huts on mid had their fences raised all the way up to roof
-Useless room on mid is now just a stairway to highground
-Packs from room moved behind the crates
-Renamed points

There were some shenanigans with clip brushes, also I forgot to remove the damn pole as suggested. Fixed now.

[s]a4[/s]a5

Changelog:
-New last
-New lobby
-Reworked cliffs on second
-Reworked clipping on 2nd/valley area
-Moved foward spawn up on gateway
-Different textures on gameplay and spawn doors now
-Adjusted crates on mid
-Adjusted terrain surrounding bowl (no icky spots)
-Moved health pack on 2nd
-Huts on mid had their fences raised all the way up to roof
-Useless room on mid is now just a stairway to highground
-Packs from room moved behind the crates
-Renamed points

There were some shenanigans with clip brushes, also I forgot to remove the damn pole as suggested. Fixed now.
4
#4
1 Frags +

a6

Changelog:
-Easier access to mid highground (new slope, new door)
-Added hoodoos
-Blocked off one of the routes on lobby
-Added an extra entrance to last
-Replaced dropdown with slope
-Sentry spot on last doesnt have cover anymore
-Changed spawn door location
-Widened door frame on last left

a6

Changelog:
-Easier access to mid highground (new slope, new door)
-Added hoodoos
-Blocked off one of the routes on lobby
-Added an extra entrance to last
-Replaced dropdown with slope
-Sentry spot on last doesnt have cover anymore
-Changed spawn door location
-Widened door frame on last left
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