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pass_arena2
31
#31
3 Frags +

This is basically a small jump map with an objective.

This is basically a small jump map with an objective.
32
#32
1 Frags +

is there any way to disable the plugin that blocks shotgun and stickies after playing pass time? executing pass_off doesnt seem to work

is there any way to disable the plugin that blocks shotgun and stickies after playing pass time? executing pass_off doesnt seem to work
33
#33
5 Frags +
sageis there any way to disable the plugin that blocks shotgun and stickies after playing pass time? executing pass_off doesnt seem to work
  1. rcon sm plugins list
  2. locate "06"[TF2] PasstimeControl" (1) by EasyE" (note the number on the left)
  3. rcon sm plugins unload 06
[quote=sage]is there any way to disable the plugin that blocks shotgun and stickies after playing pass time? executing pass_off doesnt seem to work[/quote]
[olist]
[*] rcon sm plugins list
[*] locate [i]"[u]06[/u]"[TF2] PasstimeControl" (1) by EasyE"[/i] (note the number on the left)
[*] rcon sm plugins unload [u]06[/u]
[/olist]
34
#34
5 Frags +

Map has been updated to version b4
https://www.mediafire.com/file/ka3x8wnx9289fsl/pass_arena2_b4.bsp

changelogpass_arena2_b4
-Rebuilt and tidied goal structure
---Built new goal which is substantially smaller
---Goal is now tilted 15 degrees up instead of 30
-"Gay" (spot above goal) has been removed
-"Dark" (areas to far sides of middle) slightly expanded
-Pillars for the window gates are rounder now
-Misc. other small touch-ups

The biggest change (aside from the cursed hiding spots above goal being removed) is that the goal is now smaller and tilted slightly less upward. The reason for this is because the game, as everyone has determined over the years, is very offense-oriented. Defense is still very important and these changes make it slightly tougher on attackers and help out the defense whether the threat is coming from the ground or the air. Overall the game still plays pretty much exactly the same which is good! The main disadvantage is that this new goal is even less beginner-friendly. Even with the old enormous goals newer players often had a hard time putting the ball in and now with the even smaller size it can be a bit discouraging but I feel that this is absolutely worth it since the game needs to designed and balanced around what the best players can do, not noobs.

There are still aspects to the game which are a bit questionable (OP?) like some of the kinds of trimp attacks that a demoman can pull off that area so fast that they're almost 'unstoppable' but organized teams have shown that even these moves and strategies can be contested and countered and so I'm hesitant to make broader changes which would limit them (like removing more ramps or even just banning the demo class).

Map has been updated to version b4
https://www.mediafire.com/file/ka3x8wnx9289fsl/pass_arena2_b4.bsp

[quote=changelog]
[b]pass_arena2_b4[/b]
-Rebuilt and tidied goal structure
---Built new goal which is substantially smaller
---Goal is now tilted 15 degrees up instead of 30
-"Gay" (spot above goal) has been removed
-"Dark" (areas to far sides of middle) slightly expanded
-Pillars for the window gates are rounder now
-Misc. other small touch-ups
[/quote]

The biggest change (aside from the cursed hiding spots above goal being removed) is that the goal is now smaller and tilted slightly less upward. The reason for this is because the game, as everyone has determined over the years, is very offense-oriented. Defense is still very important and these changes make it slightly tougher on attackers and help out the defense whether the threat is coming from the ground or the air. Overall the game still plays pretty much exactly the same which is good! The main disadvantage is that this new goal is even less beginner-friendly. Even with the old enormous goals newer players often had a hard time putting the ball in and now with the even smaller size it can be a bit discouraging but I feel that this is absolutely worth it since the game needs to designed and balanced around what the best players can do, not noobs.

There are still aspects to the game which are a bit questionable (OP?) like some of the kinds of trimp attacks that a demoman can pull off that area so fast that they're almost 'unstoppable' but organized teams have shown that even these moves and strategies can be contested and countered and so I'm hesitant to make broader changes which would limit them (like removing more ramps or even just banning the demo class).
35
#35
7 Frags +
JaguarFiend-"Gay" (spot above goal) has been removed

Just remember that even though you can remove the gay from the map, you can't remove the gay from the players.

[quote=JaguarFiend]
-"Gay" (spot above goal) has been removed
[/quote]
Just remember that even though you can remove the gay from the map, you can't remove the gay from the players.
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