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why is fov 120 not allowed
31
#31
0 Frags +
BanaynayMarcu_ uses transparent viewmodels in his stream you could probably ask him

That's because he is using Open Plugin...

[quote=Banaynay]
Marcu_ uses transparent viewmodels in his stream you could probably ask him[/quote]

That's because he is using Open Plugin...
32
#32
1 Frags +
LemonHeadsi was recently watching so europe and they are allowed to use it and i think it would be nice to use it

Search TF.TV forum for this exact arguments and you will see

[quote=LemonHeads]i was recently watching so europe and they are allowed to use it and i think it would be nice to use it[/quote]

Search TF.TV forum for this exact arguments and you will see
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#33
0 Frags +

has anyone wondered why tf2 is 75 fov and 54 viewmodel default?

has anyone wondered why tf2 is 75 fov and 54 viewmodel default?
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#34
0 Frags +
TheWiseOnehas anyone wondered why tf2 is 75 fov and 54 viewmodel default?

Default fov_desired isn't 75, it's autoset depending on your system (good computers will get set to 90).

Viewmodel's fov is based off how they designed them to look (after all, changing the viewmodel fov can cause you to see the parts that aren't rendered).

[quote=TheWiseOne]has anyone wondered why tf2 is 75 fov and 54 viewmodel default?[/quote]
Default fov_desired isn't 75, it's autoset depending on your system (good computers will get set to 90).

Viewmodel's fov is based off how they designed them to look (after all, changing the viewmodel fov can cause you to see the parts that aren't rendered).
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#35
0 Frags +
TheWiseOnehas anyone wondered why tf2 is 75 fov and 54 viewmodel default?

Not really, but I could see arguments for their highest and lowest default values (values you can set in the options) being the default.

Kinda unrelated, but I know that some people might prefer 75 FOV and 54 viewmodel FOV for some reason, which is a reason to not lock those at 90 and 70 (default maximums) respectively. Also, going above 70 viewmodel FOV causes some viewmodels to look strange, as in looking like they're not finished. Apparently the Medic has floating arms.

[quote=TheWiseOne]has anyone wondered why tf2 is 75 fov and 54 viewmodel default?[/quote]
Not really, but I could see arguments for their highest and lowest default values (values you can set in the options) being the default.

Kinda unrelated, but I know that some people might prefer 75 FOV and 54 viewmodel FOV for some reason, which is a reason to not lock those at 90 and 70 (default maximums) respectively. Also, going above 70 viewmodel FOV causes some viewmodels to look strange, as in looking like they're not finished. Apparently the Medic has floating arms.
36
#36
2 Frags +

Can't you make the game run at a super high res then downscale it to fit your monitor?

Can't you make the game run at a super high res then downscale it to fit your monitor?
37
#37
0 Frags +

I find 90 fov perfect for TF2. I don't understand why you need to have it any higher than that.

I find 90 fov perfect for TF2. I don't understand why you need to have it any higher than that.
38
#38
1 Frags +

I use the FOV plugin not because it helps me see more but because it makes me feel like I'm going extra speedy
It was entertaining at first but then it felt weird removing it

I use the FOV plugin not because it helps me see more but because it makes me feel like I'm going extra speedy
It was entertaining at first but then it felt weird removing it
39
#39
2 Frags +
LanterNI find 90 fov perfect for TF2. I don't understand why you need to have it any higher than that.

Because once you use a FOV that is 15-20 degrees higher than 90, you realize that 90 = absolute shit for a game that has movement in the Z-axis. Every competitive game with movement in the Z-axis in the past has had at least 105 FOV.

StarkI use the FOV plugin not because it helps me see more but because it makes me feel like I'm going extra speedy
It was entertaining at first but then it felt weird removing it

Location: United Kingdom

I'm jelly...Steak and kidney pies and allowed to use FOV plugin. Count your blessings bro.

[quote=LanterN]I find 90 fov perfect for TF2. I don't understand why you need to have it any higher than that.[/quote]

Because once you use a FOV that is 15-20 degrees higher than 90, you realize that 90 = absolute shit for a game that has movement in the Z-axis. Every competitive game with movement in the Z-axis in the past has had at least 105 FOV.

[quote=Stark]I use the FOV plugin not because it helps me see more but because it makes me feel like I'm going extra speedy
It was entertaining at first but then it felt weird removing it[/quote]

Location: United Kingdom

I'm jelly...Steak and kidney pies and allowed to use FOV plugin. Count your blessings bro.
40
#40
0 Frags +
LanterNI find 90 fov perfect for TF2. I don't understand why you need to have it any higher than that.

Depends on class a lot. For medic a higher fov is really useful. For scout in 1v1 I flick a switch to 65 fov and low sens, it helps a lot.

[quote=LanterN]I find 90 fov perfect for TF2. I don't understand why you need to have it any higher than that.[/quote]

Depends on class a lot. For medic a higher fov is really useful. For scout in 1v1 I flick a switch to 65 fov and low sens, it helps a lot.
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#41
0 Frags +

110 fov best fov

110 fov best fov
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#42
1 Frags +

It's not allowed in ESEA because ESEA doesn't allow any plugins (besides their own obviously). It's banned on principle. If it was allowed then ESEA would have to look at every different plugin that people wanted to use and decide if they should be allowed or not, and ain't nobody got time for that.

It's not allowed in ESEA because ESEA doesn't allow any plugins (besides their own obviously). It's banned on principle. If it was allowed then ESEA would have to look at every different plugin that people wanted to use and decide if they should be allowed or not, and ain't nobody got time for that.
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