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KotH_Cascade
31
#31
koth_cascade
2 Frags +

I’ve released an update for Cascade that includes an initial art-pass and several layout tweaks. Although the map is no longer dev textured, it is still very much a work in progress; gameplay, performance, visuals, etc, are not final. As always any and all feedback is greatly appreciated.

Download

Screenshots

Changelog:

Show Content
  • Began art-pass
  • Added soundscapes
  • Redesigned left and right spawn exit routes
  • Extended house to replace metal barrier props on mid
  • Increased width of right side entrance to mid
  • Increased width of mid cave routes
  • Added small platforms to cave exits overlooking mid
  • Replaced various cliff displacements with walls
  • Removed small ammo from cave entrance platform
  • Added small ammo in first floor of house
  • Adjusted house first floor main door
  • Made house windows one-way
I’ve released an update for Cascade that includes an initial art-pass and several layout tweaks. Although the map is no longer dev textured, it is still very much a work in progress; gameplay, performance, visuals, etc, are not final. As always any and all feedback is greatly appreciated.

[url=https://tf2maps.net/downloads/cascade.4176/]Download[/url]

[url=https://imgur.com/a/XXirCPz]Screenshots[/url]

Changelog:

[spoiler][list]
[*] Began art-pass
[*] Added soundscapes
[*] Redesigned left and right spawn exit routes
[*] Extended house to replace metal barrier props on mid
[*] Increased width of right side entrance to mid
[*] Increased width of mid cave routes
[*] Added small platforms to cave exits overlooking mid
[*] Replaced various cliff displacements with walls
[*] Removed small ammo from cave entrance platform
[*] Added small ammo in first floor of house
[*] Adjusted house first floor main door
[*] Made house windows one-way
[/list][/spoiler]
32
#32
koth_cascade
7 Frags +

Four years after its initial release I am proud to announce that Cascade has been updated to version RC2. This update addresses several issues identified in playtesting and feedback, in addition to continued refinement of visuals and performance. While this may not be the final update to Cascade, it will most likely be the last time the map receives major layout changes. I’d like to thank everyone who has played the map and offered feedback over the years; none of this would be possible without your engagement and support.

Download

Screenshots

Changelog:

Show Content
  • Continued art-pass
  • Changed environment lighting and skybox
  • Extended cliffs on mid to limit sightlines from the point to concrete
  • Changed geometry of concrete to compensate for extension of cliff
  • Moved medium health and ammo on concrete behind the wall to be accessible without exposure to sightlines from mid
  • Changed catwalk at cave entrance to wrap around the cliff to provide an additional option for pushing snipers on mid
  • Removed rock by left side fence on mid to make it more difficult for defenders to flank using new catwalk
  • Reduced width of batts in order to expand space around the point and widen the left side choke
  • Increased width of batts doorway
  • Added a doorway under left side bridge to limit sightlines from mid
  • Widened doorways in left side building to make it easier to locate flanking players
  • Replaced ramps up to house with a staircase
  • Added snow piles to improve ease of movement around rocks on mid (the snow texture has been modified to not produce particles that impact performance)
  • Added props on concrete to allow scouts to double-jump onto batts
  • Removed some props in house
  • Added two small ammo packs on mid
  • Removed small ammo in house basement
  • Various lighting adjustments to improve visibility
  • Various clipping and bullet/projectile collision improvements
  • Performance improvements
Four years after its initial release I am proud to announce that Cascade has been updated to version RC2. This update addresses several issues identified in playtesting and feedback, in addition to continued refinement of visuals and performance. While this may not be the final update to Cascade, it will most likely be the last time the map receives major layout changes. I’d like to thank everyone who has played the map and offered feedback over the years; none of this would be possible without your engagement and support.

[url=https://tf2maps.net/downloads/cascade.4176/download?version=30424]Download[/url]

[url=https://imgur.com/a/X0p8jje]Screenshots[/url]

Changelog:

[spoiler]
[list]
[*] Continued art-pass
[*] Changed environment lighting and skybox
[*] Extended cliffs on mid to limit sightlines from the point to concrete
[*] Changed geometry of concrete to compensate for extension of cliff
[*] Moved medium health and ammo on concrete behind the wall to be accessible without exposure to sightlines from mid
[*] Changed catwalk at cave entrance to wrap around the cliff to provide an additional option for pushing snipers on mid
[*] Removed rock by left side fence on mid to make it more difficult for defenders to flank using new catwalk
[*] Reduced width of batts in order to expand space around the point and widen the left side choke
[*] Increased width of batts doorway
[*] Added a doorway under left side bridge to limit sightlines from mid
[*] Widened doorways in left side building to make it easier to locate flanking players
[*] Replaced ramps up to house with a staircase
[*] Added snow piles to improve ease of movement around rocks on mid (the snow texture has been modified to not produce particles that impact performance)
[*] Added props on concrete to allow scouts to double-jump onto batts
[*] Removed some props in house
[*] Added two small ammo packs on mid
[*] Removed small ammo in house basement
[*] Various lighting adjustments to improve visibility
[*] Various clipping and bullet/projectile collision improvements
[*] Performance improvements
[/list]
[/spoiler]
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