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CS:GO update for 6/24/16 (6/25/16 UTC, 1.35.3.9)
1
#1
Patch Notes
0 Frags +

Via the CS:GO blog:

Valve[COLOGNE 2016]
– Added team stickers, player autographs, Pick’Em and Fantasy Games for Cologne 2016 CS:GO Major Championship.
http://www.counter-strike.net/pickem/cologne2016
– Added support for Cologne 2016 game authentication codes to allow third-party websites and applications to manage your Cologne 2016 Pick’Em and Fantasy Games without running the actual game client.
— For more information on game authentication codes, visit: https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_PickEm_Fantasy_Management
[GOTV]
– Community GOTV relays will now reliably sign in to Steam and CS:GO backend when launched straight with +tv_advertise_watchable 1 +tv_relay addr: port.
– GOTV relays will now correctly communicate their statistics about connected proxies and clients upstream and downstream.
– Added convars commonly used in GOTV relay chains to common dictionary encoding.
[SOUND]
– Added sounds for players joining and leaving party lobbies.
– Upgraded sound fidelity for Nova, Sawed Off, and XM1014 shotguns.
– Molotov:
— Fixed a bug where an in-hand fire sound would persist when a player was killed while holding a primed Molotov.
— Upgraded sound fidelity for Molotov priming sound.
— Reduced volume of in-hand fire sound for a primed Molotov
[UI]
– Added convar cl_spec_swapplayersides to flip display of competitive HUD to match teams seating on stage.
– Spectator UI – Player panel now tints yellow or blue based on the team of the person you are spectating.
[SDK]
– Fixed broken flex data in studiomdl

Rumor has it:

- In the event that you're worried about the British pound being fscked due to the Brexit referendum, the latest currency conversion update that Valve did was yesterday but it didn't touch the GBP (or the Euro, for that matter). Rate volatility induced today shouldn't be an issue but you may want to act fast with your purchases regardless

- Item schema update, containing full-res images for the stickers: https://github.com/SteamDatabase/SteamTracking/commit/34c0311449064567af911c706dd1009b9d296e7a

- Also included are the trophy images (which is the same as with Columbus), souvenir case images, and Pick'Em Challenge trophy images
- However, no new collectible pins

- Lots of low level changes, some script changes, add .diff at the end to see the VPK and csgo_english diffs: https://github.com/SteamDatabase/GameTracking/commit/09c346f0a3f4a6fe41b2b0a32c90272402781778

- Size is ~85 MB

Via [url=http://blog.counter-strike.net/index.php/2016/06/14903/]the CS:GO blog[/url]:

[quote=Valve][COLOGNE 2016]
– Added team stickers, player autographs, Pick’Em and Fantasy Games for Cologne 2016 CS:GO Major Championship.
— [url]http://www.counter-strike.net/pickem/cologne2016[/url]
– Added support for Cologne 2016 game authentication codes to allow third-party websites and applications to manage your Cologne 2016 Pick’Em and Fantasy Games without running the actual game client.
— For more information on game authentication codes, visit: [url]https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_PickEm_Fantasy_Management[/url]
[GOTV]
– Community GOTV relays will now reliably sign in to Steam and CS:GO backend when launched straight with +tv_advertise_watchable 1 +tv_relay addr: port.
– GOTV relays will now correctly communicate their statistics about connected proxies and clients upstream and downstream.
– Added convars commonly used in GOTV relay chains to common dictionary encoding.
[SOUND]
– Added sounds for players joining and leaving party lobbies.
– Upgraded sound fidelity for Nova, Sawed Off, and XM1014 shotguns.
– Molotov:
— Fixed a bug where an in-hand fire sound would persist when a player was killed while holding a primed Molotov.
— Upgraded sound fidelity for Molotov priming sound.
— Reduced volume of in-hand fire sound for a primed Molotov
[UI]
– Added convar cl_spec_swapplayersides to flip display of competitive HUD to match teams seating on stage.
– Spectator UI – Player panel now tints yellow or blue based on the team of the person you are spectating.
[SDK]
– Fixed broken flex data in studiomdl[/quote]

Rumor has it:

- In the event that you're worried about the British pound being fscked due to the Brexit referendum, the latest currency conversion update that Valve did [url=https://www.reddit.com/r/GlobalOffensive/comments/4pji0i/heads_up_kiwis_south_africans_mexicans_and_a_few/]was yesterday[/url] but it didn't touch the GBP (or the Euro, for that matter). Rate volatility induced today shouldn't be an issue but you may want to act fast with your purchases regardless

- Item schema update, containing full-res images for the stickers: https://github.com/SteamDatabase/SteamTracking/commit/34c0311449064567af911c706dd1009b9d296e7a

- Also included are the trophy images (which is the same as with Columbus), souvenir case images, and Pick'Em Challenge trophy images
- However, no new collectible pins

- Lots of low level changes, some script changes, add .diff at the end to see the VPK and csgo_english diffs: https://github.com/SteamDatabase/GameTracking/commit/09c346f0a3f4a6fe41b2b0a32c90272402781778

- Size is ~85 MB
2
#2
4 Frags +

Cool, I hope tf2 developers create something similar to the tournament notification/viewing system that CS:GO has.

Cool, I hope tf2 developers create something similar to the tournament notification/viewing system that CS:GO has.
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