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HudDamageAccount
posted in Q/A Help
1
#1
-3 Frags +

Does anybody have a DamageAccount file that displays the Damage being done above the target as well as in a static position on your HUD?

My old DamageAccount used to, but it seems like after so many updates it no longer displays it in a static position as well.

More accurately, the number still appears on my HUD but it disappears as soon as the floating number does as well, whereas it used to stay around until I died/hit something else.

Does anybody have a DamageAccount file that displays the Damage being done above the target as well as in a static position on your HUD?

My old DamageAccount used to, but it seems like after so many updates it no longer displays it in a static position as well.

More accurately, the number still appears on my HUD but it disappears as soon as the floating number does as well, whereas it used to stay around until I died/hit something else.
2
#2
0 Frags +

valve made it so the static one fades when the one above their head fades. RIP

valve made it so the static one fades when the one above their head fades. RIP
3
#3
-4 Frags +

Is there any known way to make the static permanent or is it on legitimate RIP status

Is there any known way to make the static permanent or is it on legitimate RIP status
4
#4
0 Frags +

Valve broke it so they both use the delta_lifetime from CDamageAccountPanel. Which is fucking stupid cause DamageAccountValue has a delta_lifetime setting of it's own. So unless they fix it, change the delta_lifetime on CDamageAccoutPanel a bit higher (I use 4.0) so they both stay a little longer.

Valve broke it so they both use the delta_lifetime from CDamageAccountPanel. Which is fucking stupid cause DamageAccountValue has a delta_lifetime setting of it's own. So unless they fix it, change the delta_lifetime on CDamageAccoutPanel a bit higher (I use 4.0) so they both stay a little longer.
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