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Introducing... The Mannterface!
posted in Customization
61
#61
1 Frags +

Hello, pirate flag gentlemenn! Thanks for commenting.

@GrimScorp, the reason why those Source menus are so large is because the default font in this project is the TF2 Build font.
We changed the default font, after many (angry) attempts of trying to see what worked, because the default font is the font on the scoreboard. We wanted large, high-visibility of text on the scoreboard that say, a tactician Medic could flash up to count numbers of the two teams.
This font, by default, is a small Verdana that is hard to see. This font is also the font of the Source Engine voice menus, and, in your example, the surfing menus.
So that is a very long explanation to assist with an answer.

The answer that comes along with that explanation is: we can try, I guess? We'll pop the hood of the original HUD and popular custom HUDs to see how that behaves. Life is a learning experience after all.

@villain, we very possibly could consider it.

And hey to everyone out there! Make sure you join the Steam Group!
We only see a few boys and girls hanging out in there, so join in! Starting with the next update, we will post announcements (that come in the form of my head popping up in the corner of your monitor) for when there is a new version of this project!
It's a quick way to see when you are online if the project updated rather than wondering if there has been a post from me on this thread right here.

And make sure you are running 15.09.04.0!!!

And we appreciate your suggestions! Keep 'em rollin' in!!

Hello, pirate flag gentlemenn! Thanks for commenting.

[b]@GrimScorp[/b], the reason why those Source menus are so large is because the default font in this project is the TF2 Build font.
We changed the default font, after many (angry) attempts of trying to see what worked, because the default font is the font on the scoreboard. We wanted large, high-visibility of text on the scoreboard that say, a tactician Medic could flash up to count numbers of the two teams.
This font, by default, is a small Verdana that is hard to see. This font is also the font of the Source Engine voice menus, and, in your example, the surfing menus.
So that is a very long explanation to assist with an answer.

The answer that comes along with that explanation is: we can try, I guess? We'll pop the hood of the original HUD and popular custom HUDs to see how that behaves. Life is a learning experience after all.


[b]@villain[/b], we very possibly could consider it.

[b]And hey to everyone out there! Make sure you join the [url=http://steamcommunity.com/groups/mannterface]Steam Group[/url]!
[/b]We only see a few boys and girls hanging out in there, so join in! Starting with the next update, we will post announcements (that come in the form of my head popping up in the corner of your monitor) for when there is a new version of this project!
It's a quick way to see when you are online if the project updated rather than wondering if there has been a post from me on this thread right here.
[b]

And make sure you are running [b][url=https://github.com/mannterface/Mannterface]15.09.04.0[/url][/b]!!!

And we appreciate your suggestions! Keep 'em rollin' in!![/b]
62
#62
0 Frags +

This hud looks so great, I can't wait to use it again. Just let me know when it's got the other aspect ratios good to go. Also, if there's anything specific to Mac, I would love it if you made a Mac compatible version.

This hud looks so great, I can't wait to use it again. Just let me know when it's got the other aspect ratios good to go. Also, if there's anything specific to Mac, I would love it if you made a Mac compatible version.
63
#63
1 Frags +

Looks like A/D scrolling through the inventory was removed in 15.09.04.0

Looks like A/D scrolling through the inventory was removed in 15.09.04.0
64
#64
2 Frags +

Does anyone know roughly how much of a performance impact it is to use this HUD? (with the blur on fonts and stuff)

Does anyone know roughly how much of a performance impact it is to use this HUD? (with the blur on fonts and stuff)
65
#65
1 Frags +
STOGEDoes anyone know roughly how much of a performance impact it is to use this HUD? (with the blur on fonts and stuff)

Great point! We would love to see some numbers.

KaeyelLooks like A/D scrolling through the inventory was removed in 15.09.04.0

That's ridiculously simple to fix. We'll do it right now.

[quote=STOGE]Does anyone know roughly how much of a performance impact it is to use this HUD? (with the blur on fonts and stuff)[/quote]
Gre[i][b]a[/b][/i]t point! We would [i][b]l[/b][/i]ove to see some numbers.

[quote=Kaeyel]Looks like A/D scrolling through the inventory was removed in 15.09.04.0[/quote]
That's r[i][b]i[/b][/i]diculously simple to fix. W[i][b]e[/b][/i]'ll do it right [i][b]n[/b][/i]ow.
66
#66
2 Frags +

are u roleplaying to the point that you are hying up the alien update. lol damn dude.

are u roleplaying to the point that you are hying up the alien update. lol damn dude.
67
#67
0 Frags +
DanceNumberare u roleplaying to the point that you are hying up the alien update. lol damn dude.

What? I haven't the faintest idea what might be blabbering on about.

We also pushed the update fixing the backpack buttons (15.09.17.0). Surf through your backpack in style!!!!!

[quote=DanceNumber]are u roleplaying to the point that you are hying up the alien update. lol damn dude.[/quote]
Wha[i][b]t[/b][/i]? I [i][b]h[/b][/i]av[i][b]e[/b][/i]n't the faintest idea what [i][b]m[/b][/i]ight be blabbering on about.


We also pushed the update fixing the backpack buttons (15.09.17.0). [b][url=https://github.com/mannterface/Mannterface]Surf through your backpack in style!![/url][/b]!!!
68
#68
0 Frags +

The inventory doesn't work for me. I click on the backpack button, or hit the loadout key during a game, but the backpack interface doesn't appear. I feel like it's invisible because I can see the "Back (Q)" button in the lower left, and pressing Q "exits" the menu. However I can't actually look through my backpack or change my loadout when using the hud. I'm playing on a mac if that makes any difference.

Everything else about the hud is great (apart from it only having 16:9 aspect ratio).

The inventory doesn't work for me. I click on the backpack button, or hit the loadout key during a game, but the backpack interface doesn't appear. I feel like it's invisible because I can see the "Back (Q)" button in the lower left, and pressing Q "exits" the menu. However I can't actually look through my backpack or change my loadout when using the hud. I'm playing on a mac if that makes any difference.

Everything else about the hud is great (apart from it only having 16:9 aspect ratio).
69
#69
-1 Frags +
SuperfuzzThe inventory doesn't work for me. I click on the backpack button, or hit the loadout key during a game, but the backpack interface doesn't appear. I feel like it's invisible because I can see the "Back (Q)" button in the lower left, and pressing Q "exits" the menu. However I can't actually look through my backpack or change my loadout when using the hud. I'm playing on a mac if that makes any difference.

Everything else about the hud is great (apart from it only having 16:9 aspect ratio).

It's likely that the problem here is that you are using a Mac.
We have no idea how the HUD behaves on a Mac (or if there are any differences at all).
Could you provide an unlisted video on YouTube and pop it up on here so we can see what could be happening?

And this weekend we will try to get a 4:3 and 16:10 release. It's been three weeks since this project has seen the light of day and it's a sin to not have it available to all.

We will release it sort of how like rays has his, with a separate 4:3 folder to install on top of the normal files.

[quote=Superfuzz]The inventory doesn't work for me. I click on the backpack button, or hit the loadout key during a game, but the backpack interface doesn't appear. I feel like it's invisible because I can see the "Back (Q)" button in the lower left, and pressing Q "exits" the menu. However I can't actually look through my backpack or change my loadout when using the hud. I'm playing on a mac if that makes any difference.

Everything else about the hud is great (apart from it only having 16:9 aspect ratio).[/quote]

It's likely that the problem here is that you are using a Mac.
We have no idea how the HUD behaves on a Mac (or if there are any differences at all).
Could you provide an unlisted video on YouTube and pop it up on here so we can see what could be happening?

And this weekend we will try to get a 4:3 and 16:10 release. It's been three weeks since this project has seen the light of day and it's a sin to not have it available to all.

We will release it sort of how like rays has his, with a separate 4:3 folder to install on top of the normal files.
70
#70
2 Frags +

4:3 support for scoreboards and Demoman UI!!

[url=https://github.com/mannterface/Mannterface]4:3 support for scoreboards and Demoman UI!![/url]
71
#71
0 Frags +

We are currently trying to fix the player status icons such as Concheror, Marked-for-Death, and Mannpower icons not showing up in this project.
We understand that this is a pretty important part of the HUD and we will make sure it gets fixed.

We are currently trying to fix the player status icons such as Concheror, Marked-for-Death, and Mannpower icons not showing up in this project.
We understand that this is a pretty important part of the HUD and we [i]will[/i] make sure it gets fixed.
72
#72
3 Frags +

http://puu.sh/km2R4.jpg

Fixed!

http://puu.sh/km429.jpg

You also get a little boy in the bottom left corner of your screen. Isn't he cute??

Next on the "to do" list is the team selection and class selection screens!

Let us know if you have seen any cool ones (that preferably do not use custom elements)!!

Update coming out in mere minutes.

EDIT:
Download it, ya turkeys!
Big thanks to colly, ATA3, and komorebi!

[img]http://puu.sh/km2R4.jpg[/img]
Fixed!
[img]http://puu.sh/km429.jpg[/img]
You also get a little boy in the bottom left corner of your screen. Isn't he cute??

Next on the "to do" list is the team selection and class selection screens!

Let us know if you have seen any cool ones (that preferably do not use custom elements)!!

Update coming out in mere minutes.

EDIT:
[b][url=https://github.com/mannterface/Mannterface]Download it, ya turkeys![/url]
Big thanks to colly, ATA3, and komorebi![/b]
73
#73
0 Frags +

This is amazing! Based off of your neat little intro I'm basically obligated to download and use this hud!

This is amazing! Based off of your neat little intro I'm basically obligated to download and use this hud!
74
#74
1 Frags +

The HUD is awesome, but is there any particular reason that there is no clock for the map time?

The HUD is awesome, but is there any particular reason that there is no clock for the map time?
75
#75
4 Frags +
XiJiThe HUD is awesome, but is there any particular reason that there is no clock for the map time?

I would suggest looking for the clock with a different body part! I, personally, would highly recommend using your eyes to do this job.

http://puu.sh/jQyvn.jpg

(Sass aside, it should be there. What resolution and aspect ratio are you using? We might have forgot to put that in the 4:3 and 16:10.)
(Also what GrimScorp said below me.)

[quote=XiJi]The HUD is awesome, but is there any particular reason that there is no clock for the map time?[/quote]
I would suggest looking for the clock with a different body part! I, personally, would highly recommend using your [b]eyes[/b] to do this job.

[img]http://puu.sh/jQyvn.jpg[/img]

(Sass aside, it should be there. What resolution and aspect ratio are you using? We might have forgot to put that in the 4:3 and 16:10.)
(Also what GrimScorp said below me.)
76
#76
2 Frags +
saxtonhaleXiJiThe HUD is awesome, but is there any particular reason that there is no clock for the map time?I would suggest looking for the clock with a different body part! I, personally, would highly recommend using your eyes to do this job.
http://puu.sh/jQyvn.jpg
(Sass aside, it should be there. What resolution and aspect ratio are you using? We might have forgot to put that in the 4:3 and 16:10.)

also try this if it doesn't show
tf_hud_show_servertimelimit 1

also if u are on a server wich doesn't have a time set it doesn't show either make sure the server ur on actualy have a timer running down

[quote=saxtonhale][quote=XiJi]The HUD is awesome, but is there any particular reason that there is no clock for the map time?[/quote]
I would suggest looking for the clock with a different body part! I, personally, would highly recommend using your [b]eyes[/b] to do this job.
[img]http://puu.sh/jQyvn.jpg[/img]
(Sass aside, it should be there. What resolution and aspect ratio are you using? We might have forgot to put that in the 4:3 and 16:10.)[/quote]

also try this if it doesn't show
[b]tf_hud_show_servertimelimit 1[/b][i][u][/u][/i]

also if u are on a server wich doesn't have a time set it doesn't show either make sure the server ur on actualy have a timer running down
77
#77
3 Frags +

Ok, so apparently that one time that I didn't have a timer in a lobby was a bug I guess. And when I tested in a offline server I didn't realize I didn't have a map time. So long story short: I'm really dumb. Sorry for the inconvenience.

Ok, so apparently that one time that I didn't have a timer in a lobby was a bug I guess. And when I tested in a offline server I didn't realize I didn't have a map time. So long story short: I'm really dumb. Sorry for the inconvenience.
78
#78
-2 Frags +
XiJiOk, so apparently that one time that I didn't have a timer in a lobby was a bug I guess. And when I tested in a offline server I didn't realize I didn't have a map time. So long story short: I'm really dumb. Sorry for the inconvenience.

You aren't dumb, you just didn't know, that's all!

Thanks for using the Mannterface!

[quote=XiJi]Ok, so apparently that one time that I didn't have a timer in a lobby was a bug I guess. And when I tested in a offline server I didn't realize I didn't have a map time. So long story short: I'm really dumb. Sorry for the inconvenience.[/quote]
You aren't dumb, you just didn't know, that's all!

Thanks for using the Mannterface!
79
#79
2 Frags +

i don't wanna be the guy that complains about everything but
pings are also cut off in 1280x720

http://i.imgur.com/MkaOuH7.jpg

Sorry :C

i don't wanna be the guy that complains about everything but
pings are also cut off in 1280x720

[img]http://i.imgur.com/MkaOuH7.jpg[/img]

Sorry :C
80
#80
-1 Frags +
GrimScorpi don't wanna be the guy that complains about everything but
pings are also cut off in 1280x720

http://i.imgur.com/MkaOuH7.jpg

Sorry :C

Don't worry about it and don't say sorry! Everything that someone suggests makes the HUD better. I will take a look at it later.

[quote=GrimScorp]i don't wanna be the guy that complains about everything but
pings are also cut off in 1280x720

[img]http://i.imgur.com/MkaOuH7.jpg[/img]

Sorry :C[/quote]
Don't worry about it and don't say sorry! Everything that someone suggests makes the HUD better. I will take a look at it later.
81
#81
0 Frags +

Great hud. I'm actually using it and it looks really nice. All i miss is server and map name on scoreboard.

Great hud. I'm actually using it and it looks really nice. All i miss is server and map name on scoreboard.
82
#82
-3 Frags +
BOHermesGreat hud. I'm actually using it and it looks really nice. All i miss is server and map name on scoreboard.

That's super easy to add, too. We just didn't add it because we thought that nobody used it, but if you do, that means others do!

[quote=BOHermes]Great hud. I'm actually using it and it looks really nice. All i miss is server and map name on scoreboard.[/quote]
That's super easy to add, too. We just didn't add it because we thought that nobody used it, but if you do, that means others do!
83
#83
0 Frags +

saxton is there 4:3 support yet?

saxton is there 4:3 support yet?
84
#84
1 Frags +

didnt realize you replied to my 4plug post a while back! oops!
probably options to turn on/off blur for the fonts and options for healthcross/only numbers, but thats all i can come up with right now

oh and for the team menu one that shows your character model when mousing over the class would be nice

didnt realize you replied to my 4plug post a while back! oops!
probably options to turn on/off blur for the fonts and options for healthcross/only numbers, but thats all i can come up with right now

oh and for the team menu one that shows your character model when mousing over the class would be nice
85
#85
1 Frags +
puoi1saxton is there 4:3 support yet?saxtonhale4:3 support for scoreboards and Demoman UI!!
[quote=puoi1]saxton is there 4:3 support yet?[/quote]

[quote=saxtonhale][url=https://github.com/mannterface/Mannterface]4:3 support for scoreboards and Demoman UI!![/url][/quote]
86
#86
0 Frags +

thanks

thanks
87
#87
0 Frags +

Hello, TFTV!

So 2 days ago, we posted the project on the TF2 subreddit so we could get more traffic. More eyes looking at a project means more people laying eyes on possible problems, which effectively makes this project better and more useable by everyone.
So this update is fixing complaints from this extra traffic.

http://puu.sh/kqvtd.png


Enjoy!

And this project turned one month old yesterday! Thanks for your support, tee-eff-tee-vee!!

retrogradeStatic version?

Possibly.
If this project makes a performance impact, it's negligible.
If we get a vast amount of people requesting it, we will release a static version, similar to how the 4:3 was handled. Because that is then several options, we can make it compatible with 4Plug.

If anyone wants to make a 4Plug thumbnail logo for us, that would be great! We, of course, will credit you with it in a readme.

Hello, TFTV!

So 2 days ago, [url=https://www.reddit.com/r/tf2/comments/3mdz89/introducing_the_mannterface/]we posted the project on the TF2 subreddit [/url]so we could get more traffic. More eyes looking at a project means more people laying eyes on possible problems, which effectively makes this project better and more useable by everyone.
So this update is fixing complaints from this extra traffic.

[img]http://puu.sh/kqvtd.png[/img]
[url=https://github.com/mannterface/Mannterface]
Enjoy![/url]

And this project turned one month old yesterday! Thanks for your support, tee-eff-tee-vee!!

[quote=retrograde]Static version?[/quote]
Possibly.
If this project makes a performance impact, it's negligible.
If we get a [b]vast[/b] amount of people requesting it, we will release a static version, similar to how the 4:3 was handled. Because that is then several options, we can make it compatible with 4Plug.

If anyone wants to make a 4Plug thumbnail logo for us, that would be great! We, of course, will credit you with it in a readme.
88
#88
2 Frags +

In looking for a way to procrastinate I attempted to make you guys a 4plug thumbnail. 4Plug's documentation states that icons should be 80 x 40 px, which is an extraordinary low resolution. That basically made me unable to actually make something new, so I converted your 'signed by saxton hale' to that resolution so at the very least you guys had something.

In looking for a way to procrastinate I attempted to make you guys a 4plug thumbnail. 4Plug's documentation states that icons should be 80 x 40 px, which is an extraordinary low resolution. That basically made me unable to actually make something new, so [url=http://i.imgur.com/tDbtSZQ.png]I converted your 'signed by saxton hale' to that resolution[/url] so at the very least you guys had something.
89
#89
-1 Frags +

Love the HUD, have been using it for a bit. Actually felt like it was a real TF2-dev made HUD for a bit. I mean, look at this dedication:

http://imgur.com/aG96dM9

Love the HUD, have been using it for a bit. Actually felt like it was a real TF2-dev made HUD for a bit. I mean, look at this dedication:

[img]http://imgur.com/aG96dM9[/img]

[url=http://imgur.com/dcAso5G][/url]
90
#90
4 Frags +

Love the HUD, have been using it for a bit. Actually felt like it was a real TF2-dev made HUD for a bit. I mean, look at this dedication:

http://imgur.com/aG96dM9

http://imgur.com/QGtWcBW

EDIT: Above post is me being stupid. Sorry.

EDIT 2: While playing in-game with the HUD, I found a few issues that I don't know are just issues for me or just issues for everybody else.

The first issue is that the panel that shows you last life achievements blocks the name of people, like so: http://imgur.com/4PvROtZ

I personally don't care all to much about that panel, so if it's just a problem with me, telling me how I can go about getting rid of the panel altogether would be fine

My next issue is one I believe was mentioned here before and an update fixed it, but I can't see health values on players. http://imgur.com/QSz3nwp

My final problem is along the same lines as the first, but I can't delete anything that I don't need for it. My health basically covers the name and uber percent of people healing me. There's also a red line across my screen under health and ammo. http://imgur.com/y5kXzfP

Thanks for the help, and I really enjoy the HUD!

EDIT 3: On KOTH maps, it seems that there's some odd black background for both teams.
http://imgur.com/XoPeraB - BLU
http://imgur.com/6yMittv - RED

Seems to only apply to the team that has the point, if it's just an issue for me it's not a big deal, but others may care. So just a heads up.

Also, if I read it correctly, the OP says that transparent view models are included. Could you tell me where to find or activate that?

Love the HUD, have been using it for a bit. Actually felt like it was a real TF2-dev made HUD for a bit. I mean, look at this dedication:

http://imgur.com/aG96dM9

http://imgur.com/QGtWcBW

EDIT: Above post is me being stupid. Sorry.

EDIT 2: While playing in-game with the HUD, I found a few issues that I don't know are just issues for me or just issues for everybody else.

The first issue is that the panel that shows you last life achievements blocks the name of people, like so: http://imgur.com/4PvROtZ

I personally don't care all to much about that panel, so if it's just a problem with me, telling me how I can go about getting rid of the panel altogether would be fine

My next issue is one I believe was mentioned here before and an update fixed it, but I can't see health values on players. http://imgur.com/QSz3nwp

My final problem is along the same lines as the first, but I can't delete anything that I don't need for it. My health basically covers the name and uber percent of people healing me. There's also a red line across my screen under health and ammo. http://imgur.com/y5kXzfP

Thanks for the help, and I really enjoy the HUD!

EDIT 3: On KOTH maps, it seems that there's some odd black background for both teams.
http://imgur.com/XoPeraB - BLU
http://imgur.com/6yMittv - RED

Seems to only apply to the team that has the point, if it's just an issue for me it's not a big deal, but others may care. So just a heads up.

Also, if I read it correctly, the OP says that transparent view models are included. Could you tell me where to find or activate that?
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