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No explosion smoke script
posted in Customization
121
#121
0 Frags +
Kond3PI was wondering if it could be possible to have a distinct sound play only for directs similarly to the way you can do this:Kond3Phttp://i.gyazo.com/e89dfa236a21b6eaae8a1af170e7e3e9.png Apparently you can have nemesis icons appear when hitting a direct rocket :D
Unfortunately they don't seem to disappear no matter how many of them I create.

Fairly sure that this is not possible. From the ctx file you can see that there are separate particles being called for regular explosions, explosions on players, and explosions underwater. However there is only one call for the Explosion sound.

	"ExplosionEffect"		"electrocuted_red_flash"
	"ExplosionPlayerEffect"		"electrocuted_blue_flash"
	"ExplosionWaterEffect"		"electrocuted_red_flash"
	"ExplosionSound"		"BaseExplosionEffect.Sound"

I believe the reason that some particle effects stay indefinitely is because there is nothing in the file is telling it to fade out after the animation has played like it would on any of the explosion particles. When I was going through the list of particles I actually was taking notes on each one but I can't seem to find the file, most of them were just straight up broken and did not render at all. If I do end up finding it I'll post it here since it has a decent amount of somewhat useful information about these.

[quote=Kond3P]I was wondering if it could be possible to have a distinct sound play only for directs similarly to the way you can do this:
[quote=Kond3P][img]http://i.gyazo.com/e89dfa236a21b6eaae8a1af170e7e3e9.png[/img] Apparently you can have nemesis icons appear when hitting a direct rocket :D
Unfortunately they don't seem to disappear no matter how many of them I create.[/quote][/quote]

Fairly sure that this is not possible. From the ctx file you can see that there are separate particles being called for regular explosions, explosions on players, and explosions underwater. However there is only one call for the Explosion sound.

[code] "ExplosionEffect" "electrocuted_red_flash"
"ExplosionPlayerEffect" "electrocuted_blue_flash"
"ExplosionWaterEffect" "electrocuted_red_flash"
"ExplosionSound" "BaseExplosionEffect.Sound"[/code]

I believe the reason that some particle effects stay indefinitely is because there is nothing in the file is telling it to fade out after the animation has played like it would on any of the explosion particles. When I was going through the list of particles I actually was taking notes on each one but I can't seem to find the file, most of them were just straight up broken and did not render at all. If I do end up finding it I'll post it here since it has a decent amount of somewhat useful information about these.
122
#122
0 Frags +
BenroadsIf I were to guess I would imagine it's a problem with dx9_ as I have been testing everything in dx81. Maybe try replacing the "env_rain_001_mist" particle to something else from here the particle list (https://developer.valvesoftware.com/wiki/Talk:List_of_TF2_Particles). It could also be a problem with transparent viewmodels but cannot really confirm that without installing them myself.

As far as the downloads go I probably shouldn't have hosted everything on puush because it's honestly a pretty sketchy website but when I checked earlier today both of my downloads worked perfectly fine. There is a chance that you just tried to download at a time when the puush servers we having issues.

I guess I'll try to find the culprit file myself.

Would appreciate any help.

[quote=Benroads]If I were to guess I would imagine it's a problem with dx9_ as I have been testing everything in dx81. Maybe try replacing the "env_rain_001_mist" particle to something else from here the particle list (https://developer.valvesoftware.com/wiki/Talk:List_of_TF2_Particles). It could also be a problem with transparent viewmodels but cannot really confirm that without installing them myself.

As far as the downloads go I probably shouldn't have hosted everything on puush because it's honestly a pretty sketchy website but when I checked earlier today both of my downloads worked perfectly fine. There is a chance that you just tried to download at a time when the puush servers we having issues.[/quote]
I guess I'll try to find the culprit file myself.

Would appreciate any help.
123
#123
-1 Frags +

is there any non permanent particle effect that splashes green?
I'd like to make my explosions small and also colored green if its possible.

is there any non permanent particle effect that splashes green?
I'd like to make my explosions small and also colored green if its possible.
124
#124
-1 Frags +

does anyone know what the file name is for the detonator explosion? i cant find an updated particle list

does anyone know what the file name is for the detonator explosion? i cant find an updated particle list
125
#125
1 Frags +
lethargistdoes anyone know what the file name is for the detonator explosion? i cant find an updated particle list

"flaregun_destroyed"
dont know if its the detonator's explosion but this one looks good to me

[quote=lethargist]does anyone know what the file name is for the detonator explosion? i cant find an updated particle list[/quote]

"flaregun_destroyed"
dont know if its the detonator's explosion but this one looks good to me
126
#126
0 Frags +

is it just me or do the mega links not work anymore

is it just me or do the mega links not work anymore
127
#127
0 Frags +
IAmInsultis it just me or do the mega links not work anymore

http://www79.zippyshare.com/v/yq10AG7q/file.html

[quote=IAmInsult]is it just me or do the mega links not work anymore[/quote]
http://www79.zippyshare.com/v/yq10AG7q/file.html
128
#128
0 Frags +
IAmInsultis it just me or do the mega links not work anymore

I probably fucked something up, sorry.

[quote=IAmInsult]is it just me or do the mega links not work anymore[/quote]
I probably fucked something up, sorry.
129
#129
1 Frags +

Can anyone link a ctx file download, txt arent working for me

Can anyone link a ctx file download, txt arent working for me
130
#130
-1 Frags +

https://mega.nz/#!QhIVXB6a!nfPOah_xHu2Yw_BZK-id1JFdGVwggcEBMV5kV8DO8FM like this?

https://mega.nz/#!QhIVXB6a!nfPOah_xHu2Yw_BZK-id1JFdGVwggcEBMV5kV8DO8FM like this?
131
#131
-5 Frags +

how does one do this for windows 10? it saves it as a .rar file for me :(

how does one do this for windows 10? it saves it as a .rar file for me :(
132
#132
2 Frags +
phobiahow does one do this for windows 10? it saves it as a .rar file for me :(

Open the .rar file?

[quote=phobia]how does one do this for windows 10? it saves it as a .rar file for me :([/quote]
Open the .rar file?
133
#133
-3 Frags +

i can't open the .rar file. it says i need a program, i dont know which program i need @_@

i can't open the .rar file. it says i need a program, i dont know which program i need @_@
134
#134
6 Frags +
phobiai can't open the .rar file. it says i need a program, i dont know which program i need @_@

Download WinRAR.

[quote=phobia]i can't open the .rar file. it says i need a program, i dont know which program i need @_@[/quote]
Download WinRAR.
135
#135
-1 Frags +

oh, ty completely forgot about that program

oh, ty completely forgot about that program
136
#136
0 Frags +

Anyone got a .zip or something with all of these?
Preferably in .vpk

Anyone got a .zip or something with all of these?
Preferably in .vpk
137
#137
3 Frags +
SmesiAnyone got a .zip or something with all of these?
Preferably in .vpk

https://www.dropbox.com/s/u02llmf8x2k6ltu/smoke.vpk?dl=0

[quote=Smesi]Anyone got a .zip or something with all of these?
Preferably in .vpk[/quote]
https://www.dropbox.com/s/u02llmf8x2k6ltu/smoke.vpk?dl=0
138
#138
4 Frags +

Is it possible to change the pistol to use a wrangler sort of thing? Just a straight beam like a lg

Is it possible to change the pistol to use a wrangler sort of thing? Just a straight beam like a lg
139
#139
2 Frags +
STOGEIs it possible to change the pistol to use a wrangler sort of thing? Just a straight beam like a lg

Even if it were possible, it would likely only beam when you fire, which would simply be distracting.

[quote=STOGE]Is it possible to change the pistol to use a wrangler sort of thing? Just a straight beam like a lg[/quote]
Even if it were possible, it would likely only beam when you fire, which would simply be distracting.
140
#140
0 Frags +
augustEven if it were possible, it would likely only beam when you fire, which would simply be distracting.

Oh yeah it would, didn't really think about that haha.

[quote=august]
Even if it were possible, it would likely only beam when you fire, which would simply be distracting.[/quote]

Oh yeah it would, didn't really think about that haha.
141
#141
-45 Frags +

-

-
142
#142
19 Frags +
KonataI think this is cheating in competitive. I don't have the nosmoke script and i still do very good in tf2.

r u ok?

[quote=Konata]I think this is cheating in competitive. I don't have the nosmoke script and i still do very good in tf2.[/quote]
r u ok?
143
#143
2 Frags +

https://www.youtube.com/watch?v=7JasC8Df1M4
doesn't look very pretty

https://www.youtube.com/watch?v=7JasC8Df1M4
doesn't look very pretty
144
#144
6 Frags +

For anyone who wants a vpk for the original version use this.

For "muzzle_minigun_starflash01" use this.

For "eotl_pyro_pool_explosion_flash" use this.

For "electrocuted_blue_flash" use this.

EDIT Fixed. Turns out my copy of the original contained an extra file (objects.txt) that messed up teleporter costs. I have no idea how that was included in the original compile but it should be fixed now.

For anyone who wants a vpk for the original version use [url=https://drive.google.com/file/d/0B_loCHMSRedyYXB5b0t0U3c2SE0/view?usp=sharing]this.[/url]

For "muzzle_minigun_starflash01" use [url=https://drive.google.com/file/d/0B_loCHMSRedyb1VqV3R1SnRwVHM/view?usp=sharing]this.[/url]

For "eotl_pyro_pool_explosion_flash" use [url=https://drive.google.com/file/d/0B_loCHMSRedyc2ZqVWZGVXVFWGs/view?usp=sharing]this.[/url]

For "electrocuted_blue_flash" use [url=https://drive.google.com/file/d/0B_loCHMSRedyZnljWlFiNWZCOU0/view?usp=sharing]this.[/url]

EDIT Fixed. Turns out my copy of the original contained an extra file (objects.txt) that messed up teleporter costs. I have no idea how that was included in the original compile but it should be fixed now.
145
#145
4 Frags +
lavanineFor anyone who wants a vpk for the original version use this.

For "muzzle_minigun_starflash01" use this.

For "eotl_pyro_pool_explosion_flash" use this.

For "electrocuted_blue_flash" use this.

it'd be sweet if you posted accompanying screenshots to show what each one looks like

[quote=lavanine]For anyone who wants a vpk for the original version use [url=https://drive.google.com/file/d/0B_loCHMSRedyMnR0LWdHWmh5Skk/view?usp=sharing]this.[/url]

For "muzzle_minigun_starflash01" use [url=https://drive.google.com/file/d/0B_loCHMSRedyb1VqV3R1SnRwVHM/view?usp=sharing]this.[/url]

For "eotl_pyro_pool_explosion_flash" use [url=https://drive.google.com/file/d/0B_loCHMSRedyc2ZqVWZGVXVFWGs/view?usp=sharing]this.[/url]

For "electrocuted_blue_flash" use [url=https://drive.google.com/file/d/0B_loCHMSRedyZnljWlFiNWZCOU0/view?usp=sharing]this.[/url][/quote]

it'd be sweet if you posted accompanying screenshots to show what each one looks like
146
#146
0 Frags +
ProSkeezlavanineFor anyone who wants a vpk for the original version use this.

For "muzzle_minigun_starflash01" use this.

For "eotl_pyro_pool_explosion_flash" use this.

For "electrocuted_blue_flash" use this.

it'd be sweet if you posted accompanying screenshots to show what each one looks like

They are on the main page, it is the same thing as the op's just in vpk files for better efficiency

[quote=ProSkeez][quote=lavanine]For anyone who wants a vpk for the original version use [url=https://drive.google.com/file/d/0B_loCHMSRedyMnR0LWdHWmh5Skk/view?usp=sharing]this.[/url]

For "muzzle_minigun_starflash01" use [url=https://drive.google.com/file/d/0B_loCHMSRedyb1VqV3R1SnRwVHM/view?usp=sharing]this.[/url]

For "eotl_pyro_pool_explosion_flash" use [url=https://drive.google.com/file/d/0B_loCHMSRedyc2ZqVWZGVXVFWGs/view?usp=sharing]this.[/url]

For "electrocuted_blue_flash" use [url=https://drive.google.com/file/d/0B_loCHMSRedyZnljWlFiNWZCOU0/view?usp=sharing]this.[/url][/quote]

it'd be sweet if you posted accompanying screenshots to show what each one looks like[/quote]

They are on the main page, it is the same thing as the op's just in vpk files for better efficiency
147
#147
-3 Frags +

how can i get explosion like this? https://www.youtube.com/watch?v=gYoQDeySquQ

how can i get explosion like this? https://www.youtube.com/watch?v=gYoQDeySquQ
148
#148
-1 Frags +

where do I put the files to install?

where do I put the files to install?
149
#149
4 Frags +
Porboywhere do I put the files to install?

steam/steamapps/common/team fortress 2/tf/custom/folder name here/scripts

[quote=Porboy]where do I put the files to install?[/quote]
steam/steamapps/common/team fortress 2/tf/custom/folder name here/scripts
150
#150
-1 Frags +

sorry for bump but is it possible to get an explosion script the way yr rockets disappear on a jump map if you shoot a wall you cant jump off of?

http://images.akamai.steamusercontent.com/ugc/500281030602543913/5F259DF9F089A078CF67AE0660A6D476A55DFBE2/

sorry for bump but is it possible to get an explosion script the way yr rockets disappear on a jump map if you shoot a wall you cant jump off of?
[img]http://images.akamai.steamusercontent.com/ugc/500281030602543913/5F259DF9F089A078CF67AE0660A6D476A55DFBE2/[/img]
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