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HUD editing: short questions, quick answers
posted in Customization
3481
#3481
0 Frags +
SevinI'm very late to this, but no one mentioned it to me until now. Apparently my HUD does not work with tf_scoreboard_mouse_mode. Is there something I need to add to make the popup show up? Nothing happens when you click on a player in my scoreboard with that command set to 1 or 2.

I based my hud off your hud before MYM and the scoreboard worked fine with mouse mode 2 before I modified it. MM1 shows the cursor at all times and MM2 only shows it on click. Maybe that is the reason?

[quote=Sevin]I'm very late to this, but no one mentioned it to me until now. Apparently my HUD does not work with tf_scoreboard_mouse_mode. Is there something I need to add to make the popup show up? Nothing happens when you click on a player in my scoreboard with that command set to 1 or 2.[/quote]

I based my hud off your hud before MYM and the scoreboard worked fine with mouse mode 2 before I modified it. MM1 shows the cursor at all times and MM2 only shows it on click. Maybe that is the reason?
3482
#3482
0 Frags +
KonceptJackal176Apologies if this has already been answered here before, but I've been trying to make a custom HUD for some time now, and while I was trying to update it for Meet Your Match, I noticed that the SpectatorTargetID would be in the wrong place (not above the target's head) or not present at all. I tried messing around with the SpectatorGuiHealth.res file, I even deleted it and started it from scratch but the issue is still there. Can anyone help me?

Here's a picture: http://imgur.com/3Z8Ob6s

It looks like you have floating health numbers disabled

tf_hud_target_id_disable_floating_health 0 should be the command to replace the value above the player's head. Then you can go and edit the file to your liking.

Sorry for the late reply, I kind of forgot I asked a question here. I tried what you said but the problem is still there. I tried to take some pictures again and what happens from what I understand is the health value above teammates moves from ontop of their head to a certain position on the screen, depending on where you are standing on the map and how you look at the target. Sometimes it's not there at all. I took some more pictures to try and showcase this a bit better http://imgur.com/a/m7dBJ

[quote=Koncept][quote=Jackal176]Apologies if this has already been answered here before, but I've been trying to make a custom HUD for some time now, and while I was trying to update it for Meet Your Match, I noticed that the SpectatorTargetID would be in the wrong place (not above the target's head) or not present at all. I tried messing around with the SpectatorGuiHealth.res file, I even deleted it and started it from scratch but the issue is still there. Can anyone help me?

Here's a picture: http://imgur.com/3Z8Ob6s[/quote]

It looks like you have floating health numbers disabled

tf_hud_target_id_disable_floating_health 0 should be the command to replace the value above the player's head. Then you can go and edit the file to your liking.[/quote]
Sorry for the late reply, I kind of forgot I asked a question here. I tried what you said but the problem is still there. I tried to take some pictures again and what happens from what I understand is the health value above teammates moves from ontop of their head to a certain position on the screen, depending on where you are standing on the map and how you look at the target. Sometimes it's not there at all. I took some more pictures to try and showcase this a bit better http://imgur.com/a/m7dBJ
3483
#3483
0 Frags +
XenThePybroSevinI'm very late to this, but no one mentioned it to me until now. Apparently my HUD does not work with tf_scoreboard_mouse_mode. Is there something I need to add to make the popup show up? Nothing happens when you click on a player in my scoreboard with that command set to 1 or 2.
I based my hud off your hud before MYM and the scoreboard worked fine with mouse mode 2 before I modified it. MM1 shows the cursor at all times and MM2 only shows it on click. Maybe that is the reason?

Yeah, the cursor shows up, but nothing happens when you click on players.

[quote=XenThePybro][quote=Sevin]I'm very late to this, but no one mentioned it to me until now. Apparently my HUD does not work with tf_scoreboard_mouse_mode. Is there something I need to add to make the popup show up? Nothing happens when you click on a player in my scoreboard with that command set to 1 or 2.[/quote]

I based my hud off your hud before MYM and the scoreboard worked fine with mouse mode 2 before I modified it. MM1 shows the cursor at all times and MM2 only shows it on click. Maybe that is the reason?[/quote]

Yeah, the cursor shows up, but nothing happens when you click on players.
3484
#3484
0 Frags +
Sevin.

Sometimes I get this issue and it is fixed by restarting tf2/rejoining the server. I think it is a limitation with mouse mode and not your scoreboard. Do you have this problem and if you do have you tried testing it on different huds' scoreboards?

And does anyone know all the files I need to edit to edit the matchmaking and casual lobbys?

[quote=Sevin].[/quote]

Sometimes I get this issue and it is fixed by restarting tf2/rejoining the server. I think it is a limitation with mouse mode and not your scoreboard. Do you have this problem and if you do have you tried testing it on different huds' scoreboards?

And does anyone know all the files I need to edit to edit the matchmaking and casual lobbys?
3485
#3485
0 Frags +
Jackal176KonceptJackal176Apologies if this has already been answered here before, but I've been trying to make a custom HUD for some time now, and while I was trying to update it for Meet Your Match, I noticed that the SpectatorTargetID would be in the wrong place (not above the target's head) or not present at all. I tried messing around with the SpectatorGuiHealth.res file, I even deleted it and started it from scratch but the issue is still there. Can anyone help me?

Here's a picture: http://imgur.com/3Z8Ob6s

It looks like you have floating health numbers disabled

tf_hud_target_id_disable_floating_health 0 should be the command to replace the value above the player's head. Then you can go and edit the file to your liking.
Sorry for the late reply, I kind of forgot I asked a question here. I tried what you said but the problem is still there. I tried to take some pictures again and what happens from what I understand is the health value above teammates moves from ontop of their head to a certain position on the screen, depending on where you are standing on the map and how you look at the target. Sometimes it's not there at all. I took some more pictures to try and showcase this a bit better http://imgur.com/a/m7dBJ

Try playing around with values in resouce\ui\HealthIconPanel.res. This will move the floating health numbers when tf_hud_target_id_disable_floating_health is set to 0. You will need to mess with the values in CMainTargetID in hudlayout.res to move the health number when tf_hud_target_id_disable_floating_health is set to 1.

Hope this helps!

[quote=Jackal176][quote=Koncept][quote=Jackal176]Apologies if this has already been answered here before, but I've been trying to make a custom HUD for some time now, and while I was trying to update it for Meet Your Match, I noticed that the SpectatorTargetID would be in the wrong place (not above the target's head) or not present at all. I tried messing around with the SpectatorGuiHealth.res file, I even deleted it and started it from scratch but the issue is still there. Can anyone help me?

Here's a picture: http://imgur.com/3Z8Ob6s[/quote]

It looks like you have floating health numbers disabled

tf_hud_target_id_disable_floating_health 0 should be the command to replace the value above the player's head. Then you can go and edit the file to your liking.[/quote]
Sorry for the late reply, I kind of forgot I asked a question here. I tried what you said but the problem is still there. I tried to take some pictures again and what happens from what I understand is the health value above teammates moves from ontop of their head to a certain position on the screen, depending on where you are standing on the map and how you look at the target. Sometimes it's not there at all. I took some more pictures to try and showcase this a bit better http://imgur.com/a/m7dBJ[/quote]
Try playing around with values in resouce\ui\HealthIconPanel.res. This will move the floating health numbers when tf_hud_target_id_disable_floating_health is set to 0. You will need to mess with the values in CMainTargetID in hudlayout.res to move the health number when tf_hud_target_id_disable_floating_health is set to 1.

Hope this helps!
3486
#3486
0 Frags +

how do i change the color of this element http://puu.sh/qykHf/4fc64384e1.jpg
the muted red part

how do i change the color of this element http://puu.sh/qykHf/4fc64384e1.jpg
the muted red part
3487
#3487
0 Frags +

also how do i change the transparencies of these panels and the background image
http://puu.sh/qyqDB/3698f458f4.jpg
http://puu.sh/qyqEw/b43d330b27.jpg

also how do i change the transparencies of these panels and the background image
http://puu.sh/qyqDB/3698f458f4.jpg
http://puu.sh/qyqEw/b43d330b27.jpg
3488
#3488
0 Frags +

How do I edit the casual and competitive lobby screens?

How do I edit the casual and competitive lobby screens?
3489
#3489
0 Frags +

when i type hud_reloadscheme it does nothing and says loadscheme
Failed to load resource/UI/HudItemEffectMeter_Action.res i have a info.vdf file btw

when i type hud_reloadscheme it does nothing and says loadscheme
Failed to load resource/UI/HudItemEffectMeter_Action.res i have a info.vdf file btw
3490
#3490
0 Frags +
XenThePybroHow do I edit the casual and competitive lobby screens?

resource/ui/lobbycontainerframe_casual.res
resource/ui/lobbycontainerframe_comp.res - These are like charinfopanel.res
resource/ui/lobbycontainerframe_mvm.res

resource/ui/matchhistoryentrypanel.res - History of matches
resource/ui/matchmakingcategorypanel.res - Map selection
resource/ui/matchmakinggrouppanel.res - Map selection part 2

resource/ui/pvprankpanel.res - Panel with exp and rank

resource/ui/lobbypanel_casual.res
resource/ui/lobbypanel_comp.res - Normal panels
resource/ui/lobbypanel_mvm.res

[quote=XenThePybro]How do I edit the casual and competitive lobby screens?[/quote]
resource/ui/lobbycontainerframe_casual.res
resource/ui/lobbycontainerframe_comp.res - These are like charinfopanel.res
resource/ui/lobbycontainerframe_mvm.res

resource/ui/matchhistoryentrypanel.res - History of matches
resource/ui/matchmakingcategorypanel.res - Map selection
resource/ui/matchmakinggrouppanel.res - Map selection part 2

resource/ui/pvprankpanel.res - Panel with exp and rank

resource/ui/lobbypanel_casual.res
resource/ui/lobbypanel_comp.res - Normal panels
resource/ui/lobbypanel_mvm.res
3491
#3491
0 Frags +
H3110when i type hud_reloadscheme it does nothing and says loadscheme
Failed to load resource/UI/HudItemEffectMeter_Action.res i have a info.vdf file btw

create a file called huditemeffectmeter_action.res and put it in resource/ui

[quote=H3110]when i type hud_reloadscheme it does nothing and says loadscheme
Failed to load resource/UI/HudItemEffectMeter_Action.res i have a info.vdf file btw[/quote]


create a file called huditemeffectmeter_action.res and put it in resource/ui
3492
#3492
0 Frags +

How can i add the "CONTINUE (E)" to another hud?

Show Content

EDIT: NEVERMIND. I GOT IT.

How can i add the "CONTINUE (E)" to another hud?

[spoiler][IMG]http://i63.tinypic.com/swfoet.png[/IMG][/spoiler]

EDIT: NEVERMIND. I GOT IT.
3493
#3493
0 Frags +

Is there any border that is used all the way through the stock hud or do I have to edit all of them in clientscheme.res?

What files do I need to edit to edit the "you found an item!!!!!!" screen?

Edit: And what does the different letters mean in the xpos and ypos variables? I know what r and c does but what does p, r, f and cs do? e.g. cs-0.5 or p1

Is there any border that is used all the way through the stock hud or do I have to edit all of them in clientscheme.res?

What files do I need to edit to edit the "you found an item!!!!!!" screen?

Edit: And what does the different letters mean in the xpos and ypos variables? I know what r and c does but what does p, r, f and cs do? e.g. cs-0.5 or p1
3494
#3494
0 Frags +
XenThePybroquestion

You can edit you have new items panel in file named "itempickuppanel.res"

////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Where do I edit font and color of this

[quote=XenThePybro]question[/quote]

You can edit you have new items panel in file named "itempickuppanel.res"

////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Where do I edit font and color of [url=http://imgur.com/g7avHsu]this[/url]
3495
#3495
1 Frags +

How do I make a dropshadow border or make hud elements blurry so I can position one underneath a hud element to give it a shadow effect?

How do I make a dropshadow border or make hud elements blurry so I can position one underneath a hud element to give it a shadow effect?
3496
#3496
1 Frags +
XenThePybroHow do I make a dropshadow border or make hud elements blurry so I can position one underneath a hud element to give it a shadow effect?

You can make it by vtfs or vmts.

Make something like that in borders section

<your name here>
{
"bordertype" "scalable_image"
"backgroundtype" "2"

"image" "replay/thumbnails/bg_black.vtf"
"src_corner_height" "32" // pixels inside the image
"src_corner_width" "32"
"draw_corner_width" "0" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "0"
}

the "image" defines the vtf/vmt

If you want a normal dropshadow without blur just make vtf with black in it

If you want a blur dropshadow you need to make vmt with blur, myself I just take vmts from JarateKing's PrismHUD. You just need to take from his thumbnails/hp REFRACTnormal.vtf and .vmt, then you pick a vmt that will be your border I picked REFRACTblurBlue, because it gives as much blur as possible.

To change color of the vmt open it and change "$refracttint" "{125 185 255}" color you don't need to describe transparency here)

You need also to change path of vmt in "$normalmap" "vgui/replay/thumbnails/hp/REFRACTnormal" if you have other path. (This also applies to REFRACTnormal vmt)

Keep in mind that blur shadows doesn't work on dx8

Sorry for wall of text

[quote=XenThePybro]How do I make a dropshadow border or make hud elements blurry so I can position one underneath a hud element to give it a shadow effect?[/quote]

You can make it by vtfs or vmts.

Make something like that in borders section

<your name here>
{
"bordertype" "scalable_image"
"backgroundtype" "2"

"image" "replay/thumbnails/bg_black.vtf"
"src_corner_height" "32" // pixels inside the image
"src_corner_width" "32"
"draw_corner_width" "0" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "0"
}

the "image" defines the vtf/vmt

If you want a normal dropshadow without blur just make vtf with black in it

If you want a blur dropshadow you need to make vmt with blur, myself I just take vmts from JarateKing's PrismHUD. You just need to take from his thumbnails/hp REFRACTnormal.vtf and .vmt, then you pick a vmt that will be your border I picked REFRACTblurBlue, because it gives as much blur as possible.

To change color of the vmt open it and change "$refracttint" "{125 185 255}" color you don't need to describe transparency here)

You need also to change path of vmt in "$normalmap" "vgui/replay/thumbnails/hp/REFRACTnormal" if you have other path. (This also applies to REFRACTnormal vmt)

Keep in mind that blur shadows doesn't work on dx8

Sorry for wall of text
3497
#3497
0 Frags +
Cubekol.

It's not a wall of text if it's a useful + easy to understand wall of text

Do I need to leave the name of the vmt the same or can I change it to what I named the file?

edit: I can't get it to blur. It just appears as a black box.

[quote=Cubekol].[/quote]

It's not a wall of text if it's a useful + easy to understand wall of text

Do I need to leave the name of the vmt the same or can I change it to what I named the file?

edit: I can't get it to blur. It just appears as a black box.
3498
#3498
0 Frags +
XenThePybroCubekol.
It's not a wall of text if it's a useful + easy to understand wall of text

Do I need to leave the name of the vmt the same or can I change it to what I named the file?

edit: I can't get it to blur. It just appears as a black box.

You can change the names, but you will need to change the paths too

You probably changed color to 0 0 0 you must change to something like 200 200 200

[quote=XenThePybro][quote=Cubekol].[/quote]

It's not a wall of text if it's a useful + easy to understand wall of text

Do I need to leave the name of the vmt the same or can I change it to what I named the file?

edit: I can't get it to blur. It just appears as a black box.[/quote]

You can change the names, but you will need to change the paths too

You probably changed color to 0 0 0 you must change to something like 200 200 200
3499
#3499
0 Frags +

Is it possible to remove the % from the charge label so it's just the numbers?

Show Content

Instead of 100% it'd just show 100

Is it possible to remove the % from the charge label so it's just the numbers?

[spoiler][img]https://i.gyazo.com/6f32a5722559201d501dd2b76b9eb683.png[/img][/spoiler]

Instead of 100% it'd just show 100
3500
#3500
0 Frags +

Hello, does anyone know how to make the control points round on a hud?

Hello, does anyone know how to make the control points round on a hud?
3501
#3501
0 Frags +
ProSkeezIs it possible to remove the % from the charge label so it's just the numbers?
Show Content

Instead of 100% it'd just show 100

Edit the font in FontForge

PrexHello, does anyone know how to make the control points round on a hud?

Edit the vtf which is in materials/sprites/obj_icons

If your hud doesnt have custom obj icons you can get it from default hud materials folder

[quote=ProSkeez]Is it possible to remove the % from the charge label so it's just the numbers?

[spoiler][img]https://i.gyazo.com/6f32a5722559201d501dd2b76b9eb683.png[/img][/spoiler]

Instead of 100% it'd just show 100[/quote]

Edit the font in FontForge

[quote=Prex]Hello, does anyone know how to make the control points round on a hud?[/quote]

Edit the vtf which is in materials/sprites/obj_icons

If your hud doesnt have custom obj icons you can [url=https://github.com/MFSTATE/tf2basehudmaterials/tree/master/materials]get it[/url] from default hud materials folder
3502
#3502
0 Frags +

I'm trying to get the vtf xhair to work on wavesui, but I get a checkered pink and black box layered OVER the shadowed default xhair. like if i make the xhair scale big enough i can see it but its covered by this pink and black checkered box.

Anybody know what I might be doing wrong? I've installed all the fonts and enabled the vtf crosshair and everything. I'm just baffled as to why when the vtf xhair is enabled, it exists, but you can't see it unless you make it giant (like scale 80) where you can see it peeking out from the edges of the black and purple checkered square.

I'm trying to get the vtf xhair to work on wavesui, but I get a checkered pink and black box layered OVER the shadowed default xhair. like if i make the xhair scale big enough i can see it but its covered by this pink and black checkered box.

Anybody know what I might be doing wrong? I've installed all the fonts and enabled the vtf crosshair and everything. I'm just baffled as to why when the vtf xhair is enabled, it exists, but you can't see it unless you make it giant (like scale 80) where you can see it peeking out from the edges of the black and purple checkered square.
3503
#3503
0 Frags +

Could anyone help me with editing a HUD? I need to get this moved, because it is blocking the health. https://gyazo.com/8127e0e71881a07488ee4f072f3c8371

Sorry if I'm got going in detail, I'm kinda new to this sorta thing.

Could anyone help me with editing a HUD? I need to get this moved, because it is blocking the health. https://gyazo.com/8127e0e71881a07488ee4f072f3c8371

Sorry if I'm got going in detail, I'm kinda new to this sorta thing.
3504
#3504
0 Frags +
ValeXCould anyone help me with editing a HUD? I need to get this moved, because it is blocking the health. https://gyazo.com/8127e0e71881a07488ee4f072f3c8371

Sorry if I'm got going in detail, I'm kinda new to this sorta thing.

Search for CMainTargetID in hudlayout.res and change the ypos of it to a smaller number

[quote=ValeX]Could anyone help me with editing a HUD? I need to get this moved, because it is blocking the health. https://gyazo.com/8127e0e71881a07488ee4f072f3c8371

Sorry if I'm got going in detail, I'm kinda new to this sorta thing.[/quote]

Search for CMainTargetID in hudlayout.res and change the ypos of it to a smaller number
3505
#3505
0 Frags +

how do i change the transparencies of these panels and the background image
http://puu.sh/qyqDB/3698f458f4.jpg
http://puu.sh/qyqEw/b43d330b27.jpg

how do i change the color of this element http://puu.sh/qykHf/4fc64384e1.jpg
the muted red part

how do i change the transparencies of these panels and the background image
http://puu.sh/qyqDB/3698f458f4.jpg
http://puu.sh/qyqEw/b43d330b27.jpg

how do i change the color of this element http://puu.sh/qykHf/4fc64384e1.jpg
the muted red part
3506
#3506
0 Frags +

I have been fiddling around with icons for my hud but I can't get them in a higher resolution in game. I created a higher resolution photoshop file and redid all the shapes but it still looks the same. I am using this to create my vtf's as I am on a mac and cannot get vtfedit or the photoshop plugin. Does anyone know any solutions?

screenie http://i.imgur.com/up4LZ1P.png

I am running tf2 on 1280 x 800

I know that it is a problem with the image because when I use the hitmaker from toonhud in its place I don't have this problem.

I have been fiddling around with icons for my hud but I can't get them in a higher resolution in game. I created a higher resolution photoshop file and redid all the shapes but it still looks the same. I am using [url=http://tf.heybey.org/vtfconv/]this [/url] to create my vtf's as I am on a mac and cannot get vtfedit or the photoshop plugin. Does anyone know any solutions?

screenie http://i.imgur.com/up4LZ1P.png

I am running tf2 on 1280 x 800

I know that it is a problem with the image because when I use the hitmaker from toonhud in its place I don't have this problem.
3507
#3507
0 Frags +

what file controls the hurt player animation next to the ammo here, would like to remove it

Show Content
what file controls the hurt player animation next to the ammo here, would like to remove it

[spoiler][img]http://i.imgur.com/nkXDknw.jpg[/img][/spoiler]
3508
#3508
1 Frags +
Antareswhat file controls the hurt player animation next to the ammo here, would like to remove it
Show Content

those are subtitles, you can turn them off using console through the commands closecaption 0 and cc_subtitles 0

[quote=Antares]what file controls the hurt player animation next to the ammo here, would like to remove it

[spoiler][img]http://i.imgur.com/nkXDknw.jpg[/img][/spoiler][/quote]
those are subtitles, you can turn them off using console through the commands closecaption 0 and cc_subtitles 0
3509
#3509
1 Frags +

i guess that's one way to do it, worked ty

i guess that's one way to do it, worked ty
3510
#3510
0 Frags +
Antares.

You can edit the location in hudlayout.res.

search for closecaption or something similar

edit: What animations am I able to play around with in the main menu and what are they for?

e.g. MMenu_Playlist_Collapse

[quote=Antares].[/quote]

You can edit the location in hudlayout.res.

search for closecaption or something similar

edit: What animations am I able to play around with in the main menu and what are they for?

e.g. MMenu_Playlist_Collapse
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