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tf2 frequent lag spikes
posted in Q/A Help
1
#1
8 Frags +

this has been happening to me for the past 2 months and its getting to the point where I think i need to start a my very own (first) thread on this topic.

i have ping/lag spikes every 3-5 seconds where the game 'shudders' making it extremely annoying to play with. http://www.youtube.com/watch?v=iHC2JkffD38 this video is very similar to my problem but my 'shudders' last longer than this persons.

things i have already done:
-re downloaded tf2 (twice)
-verified game cache (three times)
-updated drivers
-deleted tf folder

i am on WiFi but i have never had this problem earlier when i played tf2. (i have about 2700 hours)

i already bought an Ethernet cable but i cant get it to work :c

ANY ANY possible solutions or helpful comments will be very appreciated. thank you very much.

-PS I'm not racist or anything so pls don't take offense from my username.

my friend just helped me clarify a couple things:
-my ping doesn't change alot when the shudders happen
-sidenote: when i refresh server browsers one sec its like 29, then a second later its like 390 then back down to around 29

this has been happening to me for the past 2 months and its getting to the point where I think i need to start a my very own (first) thread on this topic.

i have ping/lag spikes every 3-5 seconds where the game 'shudders' making it extremely annoying to play with. http://www.youtube.com/watch?v=iHC2JkffD38 this video is very similar to my problem but my 'shudders' last longer than this persons.

things i have already done:
-re downloaded tf2 (twice)
-verified game cache (three times)
-updated drivers
-deleted tf folder

i am on WiFi but i have never had this problem earlier when i played tf2. (i have about 2700 hours)

i already bought an Ethernet cable but i cant get it to work :c

ANY ANY possible solutions or helpful comments will be very appreciated. thank you very much.

-PS I'm not racist or anything so pls don't take offense from my username.

my friend just helped me clarify a couple things:
-my ping doesn't change alot when the shudders happen
-sidenote: when i refresh server browsers one sec its like 29, then a second later its like 390 then back down to around 29
2
#2
-5 Frags +

I don't get it, is the problem solved or not? The video title says [Problem Solved]

I don't get it, is the problem solved or not? The video title says [Problem Solved]
3
#3
1 Frags +
Paragon_1I don't get it, is the problem solved or not? The video title says [Problem Solved]

He linked that vid to show what kind of lagg it is...

[quote=Paragon_1]I don't get it, is the problem solved or not? The video title says [Problem Solved][/quote]

He linked that vid to show what kind of lagg it is...
4
#4
0 Frags +

It's not, he says his problem is similar to the one shown in the video, it's not actually his video.

It's not, he says his problem is similar to the one shown in the video, it's not actually his video.
5
#5
1 Frags +
Paragon_1I don't get it, is the problem solved or not? The video title says [Problem Solved]

oh im sorry no its not solved. i just used that person's vid as an example but no mine if def not solved :c

[quote=Paragon_1]I don't get it, is the problem solved or not? The video title says [Problem Solved][/quote]

oh im sorry no its not solved. i just used that person's vid as an example but no mine if def not solved :c
6
#6
0 Frags +

Oh okay I understand I obviously didn't read the whole thing. Hm.... I can give you what I use in my autoexec.cfg file

cl_updaterate 100
cl_cmdrate 100
rate 65000
cl_interp_ratio 1
cl_interp.0152
host_thread_mode 0

//fps_max 132 // Commented due to 2011-09-02 update causing jittering when fps is capped for some
fps_max 0

// Bad connection
//cl_cmdrate 40
//cl_interp 0
//cl_interp_ratio 2
//cl_lagcompensation 1
//cl_pred_optimize 2
//cl_smooth 0
//cl_smoothtime 0.01
//cl_updaterate 40
//rate 35000

mat_phong 0

cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
fps_max 130
mat_maxframelatency "0"

cl_forcepreload 1
cl_updaterate 67
cl_cmdrate 67

Perhaps you don't need all of this, but some of these are helpful. After I put these commands on tf2, there is no lag.

Oh okay I understand I obviously didn't read the whole thing. Hm.... I can give you what I use in my autoexec.cfg file

cl_updaterate 100
cl_cmdrate 100
rate 65000
cl_interp_ratio 1
cl_interp.0152
host_thread_mode 0

//fps_max 132 // Commented due to 2011-09-02 update causing jittering when fps is capped for some
fps_max 0

// Bad connection
//cl_cmdrate 40
//cl_interp 0
//cl_interp_ratio 2
//cl_lagcompensation 1
//cl_pred_optimize 2
//cl_smooth 0
//cl_smoothtime 0.01
//cl_updaterate 40
//rate 35000

mat_phong 0

cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
fps_max 130
mat_maxframelatency "0"


cl_forcepreload 1
cl_updaterate 67
cl_cmdrate 67

Perhaps you don't need all of this, but some of these are helpful. After I put these commands on tf2, there is no lag.
7
#7
0 Frags +
Paragon_1Oh okay I understand I obviously didn't read the whole thing. Hm.... I can give you what I use in my autoexec.cfg file

cl_updaterate 100
cl_cmdrate 100
rate 65000
cl_interp_ratio 1
cl_interp.0152
host_thread_mode 0

//fps_max 132 // Commented due to 2011-09-02 update causing jittering when fps is capped for some
fps_max 0

// Bad connection
//cl_cmdrate 40
//cl_interp 0
//cl_interp_ratio 2
//cl_lagcompensation 1
//cl_pred_optimize 2
//cl_smooth 0
//cl_smoothtime 0.01
//cl_updaterate 40
//rate 35000

mat_phong 0

cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
fps_max 130
mat_maxframelatency "0"

cl_forcepreload 1
cl_updaterate 67
cl_cmdrate 67

Perhaps you don't need all of this, but some of these are helpful. After I put these commands on tf2, there is no lag.

thank you sir ;) i will take these into consideration

edit: yea after reading what that other dude posted i dont think ill be using these. ty very much tho

[quote=Paragon_1]Oh okay I understand I obviously didn't read the whole thing. Hm.... I can give you what I use in my autoexec.cfg file

cl_updaterate 100
cl_cmdrate 100
rate 65000
cl_interp_ratio 1
cl_interp.0152
host_thread_mode 0

//fps_max 132 // Commented due to 2011-09-02 update causing jittering when fps is capped for some
fps_max 0

// Bad connection
//cl_cmdrate 40
//cl_interp 0
//cl_interp_ratio 2
//cl_lagcompensation 1
//cl_pred_optimize 2
//cl_smooth 0
//cl_smoothtime 0.01
//cl_updaterate 40
//rate 35000

mat_phong 0

cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
fps_max 130
mat_maxframelatency "0"


cl_forcepreload 1
cl_updaterate 67
cl_cmdrate 67

Perhaps you don't need all of this, but some of these are helpful. After I put these commands on tf2, there is no lag.[/quote]

thank you sir ;) i will take these into consideration

edit: yea after reading what that other dude posted i dont think ill be using these. ty very much tho
8
#8
6 Frags +
Paragon_1Oh okay I understand I obviously didn't read the whole thing. Hm.... I can give you what I use in my autoexec.cfg file

You set updaterate and cmdrate to two different values in that autoexec, neither of which is right (for 66 tick servers they should both be 66)

rate should be as high as your internet connection will support. Most servers (nfo by default anyway) seem to enforce rate 100000 so it doesn't really matter what you set it to

improper syntax on your interp line

fps_max shows up 3 times, only one of which is commented out

This is why you should garner at least a basic understanding of netcode and not just copy/paste from whatever you find on the internet. Also none of these should affect spikes/stutter at all. It's far more likely either an ISP issue, or a server issue. Personally, last time I had a problem like that it was because I was using wireless from somebody's cellphone data set up as a tether (bad idea)

[quote=Paragon_1]Oh okay I understand I obviously didn't read the whole thing. Hm.... I can give you what I use in my autoexec.cfg file
[/quote]

You set updaterate and cmdrate to two different values in that autoexec, neither of which is right (for 66 tick servers they should both be 66)

rate should be as high as your internet connection will support. Most servers (nfo by default anyway) seem to enforce rate 100000 so it doesn't really matter what you set it to

improper syntax on your interp line

fps_max shows up 3 times, only one of which is commented out

This is why you should garner at least a basic understanding of netcode and not just copy/paste from whatever you find on the internet. Also none of these should affect spikes/stutter at all. It's far more likely either an ISP issue, or a server issue. Personally, last time I had a problem like that it was because I was using wireless from somebody's cellphone data set up as a tether (bad idea)
9
#9
1 Frags +

test without lightboost and/or try your old monitor to narrow down the problem... check if it happens offline
did you change anything in your config when you got the new monitor (like fps_max ?)

use wired (why doesn't it work with your ethernet cable?). ppl use wireless then get surprised when their shit freezes /thread.
try fullscreen instead of noborder/windowed
try fps_max 121/241 (or 0, try toggling vsync)
try -dxlevel 81 (or 90 if you're in dx8)
try a new mouse (probably its not this but a mouse can cause the entire game to freeze as evidenced by my g400)

check if your cpu/graphics is overheating
computer specs? (are they really bad?)

for rates: the same old argument from CS where 101 > 100. in TF2 one could make the point that 67 updaterate and cmdrate is better than 66, on 66 tick. it only causes (extremely minor) problems if you use cl_interp 0 because it will set your interp too low, which is why cl_interp 0 isn't optimal. supposedly cmdrate is slightly under 66 if you set it to 66 similar to how setting fps_max 120 results in it being slightly under 120 and it displays as 119.
also the cl_lagcomp_errorcheck command has been deleted from the game.

also hi jewbagels c;

test without lightboost and/or try your old monitor to narrow down the problem... check if it happens offline
did you change anything in your config when you got the new monitor (like fps_max ?)

use wired (why doesn't it work with your ethernet cable?). ppl use wireless then get surprised when their shit freezes /thread.
try fullscreen instead of noborder/windowed
try fps_max 121/241 (or 0, try toggling vsync)
try -dxlevel 81 (or 90 if you're in dx8)
try a new mouse (probably its not this but a mouse can cause the entire game to freeze as evidenced by my g400)

check if your cpu/graphics is overheating
computer specs? (are they really bad?)

for rates: the same old argument from CS where 101 > 100. in TF2 one could make the point that 67 updaterate and cmdrate is better than 66, on 66 tick. it only causes (extremely minor) problems if you use cl_interp 0 because it will set your interp too low, which is why cl_interp 0 isn't optimal. supposedly cmdrate is slightly under 66 if you set it to 66 similar to how setting fps_max 120 results in it being slightly under 120 and it displays as 119.
also the cl_lagcomp_errorcheck command has been deleted from the game.

also hi jewbagels c;
10
#10
0 Frags +

Does your ticks received per second suddenly drop below 40, and then burst well over 67?

Does your ticks received per second suddenly drop below 40, and then burst well over 67?
11
#11
0 Frags +

aright guys i think i just fixed it. i just shut down my computer and router and unplugged everything and its not doing it as of right now. i will get back to u guys if it starts doing it again. thank you all for helping me btw

edit: literally 2 minutes after i post this, it comes back again :c so more suggestions is still very
appreciated

aright guys i think i just fixed it. i just shut down my computer and router and unplugged everything and its not doing it as of right now. i will get back to u guys if it starts doing it again. thank you all for helping me btw

edit: literally 2 minutes after i post this, it comes back again :c so more suggestions is still very
appreciated
12
#12
0 Frags +
wonderlandtest without lightboost and/or try your old monitor to narrow down the problem... check if it happens offline
did you change anything in your config when you got the new monitor (like fps_max ?)

use wired (why doesn't it work with your ethernet cable?). ppl use wireless then get surprised when their shit freezes /thread.
try fullscreen instead of noborder/windowed
try fps_max 121/241 (or 0, try toggling vsync)
try -dxlevel 81 (or 90 if you're in dx8)
try a new mouse (probably its not this but a mouse can cause the entire game to freeze as evidenced by my g400)

check if your cpu/graphics is overheating
computer specs? (are they really bad?)

for rates: the same old argument from CS where 101 > 100. in TF2 one could make the point that 67 updaterate and cmdrate is better than 66, on 66 tick. it only causes (extremely minor) problems if you use cl_interp 0 because it will set your interp too low, which is why cl_interp 0 isn't optimal. supposedly cmdrate is slightly under 66 if you set it to 66 similar to how setting fps_max 120 results in it being slightly under 120 and it displays as 119.
also the cl_lagcomp_errorcheck command has been deleted from the game.

also hi jewbagels c;

i have cmdrate and update rate set to 66. should i change it to 67? also my rate is 60000 should i change that to 100000? btw i play on usually pubs and mge or i ring

[quote=wonderland]test without lightboost and/or try your old monitor to narrow down the problem... check if it happens offline
did you change anything in your config when you got the new monitor (like fps_max ?)

use wired (why doesn't it work with your ethernet cable?). ppl use wireless then get surprised when their shit freezes /thread.
try fullscreen instead of noborder/windowed
try fps_max 121/241 (or 0, try toggling vsync)
try -dxlevel 81 (or 90 if you're in dx8)
try a new mouse (probably its not this but a mouse can cause the entire game to freeze as evidenced by my g400)

check if your cpu/graphics is overheating
computer specs? (are they really bad?)

for rates: the same old argument from CS where 101 > 100. in TF2 one could make the point that 67 updaterate and cmdrate is better than 66, on 66 tick. it only causes (extremely minor) problems if you use cl_interp 0 because it will set your interp too low, which is why cl_interp 0 isn't optimal. supposedly cmdrate is slightly under 66 if you set it to 66 similar to how setting fps_max 120 results in it being slightly under 120 and it displays as 119.
also the cl_lagcomp_errorcheck command has been deleted from the game.

also hi jewbagels c;[/quote]

i have cmdrate and update rate set to 66. should i change it to 67? also my rate is 60000 should i change that to 100000? btw i play on usually pubs and mge or i ring
13
#13
0 Frags +
jewbagelswonderlandtest without lightboost and/or try your old monitor to narrow down the problem... check if it happens offline
did you change anything in your config when you got the new monitor (like fps_max ?)

use wired (why doesn't it work with your ethernet cable?). ppl use wireless then get surprised when their shit freezes /thread.
try fullscreen instead of noborder/windowed
try fps_max 121/241 (or 0, try toggling vsync)
try -dxlevel 81 (or 90 if you're in dx8)
try a new mouse (probably its not this but a mouse can cause the entire game to freeze as evidenced by my g400)

check if your cpu/graphics is overheating
computer specs? (are they really bad?)

for rates: the same old argument from CS where 101 > 100. in TF2 one could make the point that 67 updaterate and cmdrate is better than 66, on 66 tick. it only causes (extremely minor) problems if you use cl_interp 0 because it will set your interp too low, which is why cl_interp 0 isn't optimal. supposedly cmdrate is slightly under 66 if you set it to 66 similar to how setting fps_max 120 results in it being slightly under 120 and it displays as 119.
also the cl_lagcomp_errorcheck command has been deleted from the game.

also hi jewbagels c;

i have cmdrate and update rate set to 66. should i change it to 67? also my rate is 60000 should i change that to 100000? btw i play on usually pubs and mge or i ring

No, those should be fine as is.

[quote=jewbagels][quote=wonderland]test without lightboost and/or try your old monitor to narrow down the problem... check if it happens offline
did you change anything in your config when you got the new monitor (like fps_max ?)

use wired (why doesn't it work with your ethernet cable?). ppl use wireless then get surprised when their shit freezes /thread.
try fullscreen instead of noborder/windowed
try fps_max 121/241 (or 0, try toggling vsync)
try -dxlevel 81 (or 90 if you're in dx8)
try a new mouse (probably its not this but a mouse can cause the entire game to freeze as evidenced by my g400)

check if your cpu/graphics is overheating
computer specs? (are they really bad?)

for rates: the same old argument from CS where 101 > 100. in TF2 one could make the point that 67 updaterate and cmdrate is better than 66, on 66 tick. it only causes (extremely minor) problems if you use cl_interp 0 because it will set your interp too low, which is why cl_interp 0 isn't optimal. supposedly cmdrate is slightly under 66 if you set it to 66 similar to how setting fps_max 120 results in it being slightly under 120 and it displays as 119.
also the cl_lagcomp_errorcheck command has been deleted from the game.

also hi jewbagels c;[/quote]

i have cmdrate and update rate set to 66. should i change it to 67? also my rate is 60000 should i change that to 100000? btw i play on usually pubs and mge or i ring[/quote]

No, those should be fine as is.
14
#14
0 Frags +

Are you getting this "lag" in any other games? online or offline games? what's your specs, overclocked anything?

Are you getting this "lag" in any other games? online or offline games? what's your specs, overclocked anything?
15
#15
0 Frags +

what are you using to enable lightboost?
Don't use nvidia 3D software, use toastyX's strobelight thingy.

Does the issue remain with lightboost disabled?

Lightboost can make stutter more apparent than without.

Q: Does LightBoost make stutters and tearing more visible at low framerates?

Yes, LightBoost motion can make stutters and tearing easier to see, especially at lower framerates. (Regular LCD motion blur actually helps to hide small stutters and tearing).

Using a higher frame rate will compensate for this. Getting LightBoost benefits requires a much higher frame rate than normal (e.g. 120fps @ 120Hz). You may need to adjust your game detail settings and/or upgrade to a more powerful graphics card (e.g. GeForce GTX 680, GTX 770, GTX 780 or Titan).

For solo gameplay where input lag is not critical, you may wish to try playing with VSYNC ON or Adaptive VSYNC. LightBoost particularly benefits motion clarity of motion during framerate=Hz.

http://www.blurbusters.com/zero-motion-blur/lightboost-faq/

Close out all other applications and do whatever in the world you can do to reduce your frametimes.

what are you using to enable lightboost?
Don't use nvidia 3D software, use toastyX's strobelight thingy.

Does the issue remain with lightboost disabled?

Lightboost can make stutter more apparent than without.

Q: Does LightBoost make stutters and tearing more visible at low framerates?
[quote]Yes, LightBoost motion can make stutters and tearing easier to see, especially at lower framerates. (Regular LCD motion blur actually helps to hide small stutters and tearing).

Using a higher frame rate will compensate for this. Getting LightBoost benefits requires a much higher frame rate than normal (e.g. 120fps @ 120Hz). You may need to adjust your game detail settings and/or upgrade to a more powerful graphics card (e.g. GeForce GTX 680, GTX 770, GTX 780 or Titan).

For solo gameplay where input lag is not critical, you may wish to try playing with VSYNC ON or Adaptive VSYNC. LightBoost particularly benefits motion clarity of motion during framerate=Hz.[/quote]http://www.blurbusters.com/zero-motion-blur/lightboost-faq/

Close out all other applications and do whatever in the world you can do to reduce your [b]frametimes[/b].
16
#16
0 Frags +
jp_what are you using to enable lightboost?
Don't use nvidia 3D software, use toastyX's strobelight thingy.

Does the issue remain with lightboost disabled?

Lightboost can make stutter more apparent than without.

Q: Does LightBoost make stutters and tearing more visible at low framerates?Yes, LightBoost motion can make stutters and tearing easier to see, especially at lower framerates. (Regular LCD motion blur actually helps to hide small stutters and tearing).

Using a higher frame rate will compensate for this. Getting LightBoost benefits requires a much higher frame rate than normal (e.g. 120fps @ 120Hz). You may need to adjust your game detail settings and/or upgrade to a more powerful graphics card (e.g. GeForce GTX 680, GTX 770, GTX 780 or Titan).

For solo gameplay where input lag is not critical, you may wish to try playing with VSYNC ON or Adaptive VSYNC. LightBoost particularly benefits motion clarity of motion during framerate=Hz.
http://www.blurbusters.com/zero-motion-blur/lightboost-faq/

Close out all other applications and do whatever in the world you can do to reduce your frametimes.

i use toastys one. i have great framerate. also i cant seem to make my ethernet cable work so i think i just need to call my isp

[quote=jp_]what are you using to enable lightboost?
Don't use nvidia 3D software, use toastyX's strobelight thingy.

Does the issue remain with lightboost disabled?

Lightboost can make stutter more apparent than without.

Q: Does LightBoost make stutters and tearing more visible at low framerates?
[quote]Yes, LightBoost motion can make stutters and tearing easier to see, especially at lower framerates. (Regular LCD motion blur actually helps to hide small stutters and tearing).

Using a higher frame rate will compensate for this. Getting LightBoost benefits requires a much higher frame rate than normal (e.g. 120fps @ 120Hz). You may need to adjust your game detail settings and/or upgrade to a more powerful graphics card (e.g. GeForce GTX 680, GTX 770, GTX 780 or Titan).


For solo gameplay where input lag is not critical, you may wish to try playing with VSYNC ON or Adaptive VSYNC. LightBoost particularly benefits motion clarity of motion during framerate=Hz.[/quote]http://www.blurbusters.com/zero-motion-blur/lightboost-faq/

Close out all other applications and do whatever in the world you can do to reduce your [b]frametimes[/b].[/quote]

i use toastys one. i have great framerate. also i cant seem to make my ethernet cable work so i think i just need to call my isp
17
#17
1 Frags +

Yea this happens to me on all servers. It's like severe lag spikes, where I'm just frozen for like 2 seconds or so at a time. My ping is also pretty sporadic (ranging from like 40-80 on a certain server). Sometimes it's fine though. It happens to another guy I know as well. It just started like 1-2 weeks ago. A fix would be greatly appreciated. And yea it's definitely not related to fps, my computer is good.

Edit: here are some screenies of the lag... it might be different from what OP is experiencing.

From the netgraph it looks like there's a period where there's no activity followed by a massive spike.

http://i.imgur.com/WZyHAdw.jpg?1

http://i.imgur.com/eFfXrdN.jpg?1

http://i.imgur.com/d9bUUYr.jpg

Yea this happens to me on all servers. It's like severe lag spikes, where I'm just frozen for like 2 seconds or so at a time. My ping is also pretty sporadic (ranging from like 40-80 on a certain server). Sometimes it's fine though. It happens to another guy I know as well. It just started like 1-2 weeks ago. A fix would be greatly appreciated. And yea it's definitely not related to fps, my computer is good.

Edit: here are some screenies of the lag... it might be different from what OP is experiencing.

From the netgraph it looks like there's a period where there's no activity followed by a massive spike.
[IMG]http://i.imgur.com/WZyHAdw.jpg?1[/IMG]
[IMG]http://i.imgur.com/eFfXrdN.jpg?1[/IMG]
[IMG]http://i.imgur.com/d9bUUYr.jpg[/IMG]
18
#18
0 Frags +

I've been experiencing similar problems since today. Other games, watching streams, downloading things and all kinds of things you'd expect to take much more bandwidth than playing tf2 work fine. Going to a random server, I just can't move. I can try, then a second later it warps me back to where I was. The game is unplayable.

As far as I know there hasn't been an update today, I haven't installed anything new lately (save a hitsound some days ago) or changed any cvars except for net_graph after I got the problem, to make the screenshot below.

http://i.imgur.com/XCNlWNnl.jpg (or http://i.imgur.com/XCNlWNn.jpg , should you want a bigger one)

I'm not entirely sure how to interpret all elements of net_graph, though some are self-explanatory. I noticed 'in' was high (400+) all the time, occasionally spiking to 1000+, but I don't know if that's problematic or not, and if it is I don't know how to fix it.

Any ideas?

I've been experiencing similar problems since today. Other games, watching streams, downloading things and all kinds of things you'd expect to take much more bandwidth than playing tf2 work fine. Going to a random server, I just can't move. I can try, then a second later it warps me back to where I was. The game is unplayable.

As far as I know there hasn't been an update today, I haven't installed anything new lately (save a hitsound some days ago) or changed any cvars except for net_graph after I got the problem, to make the screenshot below.

http://i.imgur.com/XCNlWNnl.jpg (or http://i.imgur.com/XCNlWNn.jpg , should you want a bigger one)

I'm not entirely sure how to interpret all elements of net_graph, though some are self-explanatory. I noticed 'in' was high (400+) all the time, occasionally spiking to 1000+, but I don't know if that's problematic or not, and if it is I don't know how to fix it.

Any ideas?
19
#19
0 Frags +

still no fix :C im thinking of just calling my ip for packet loss. also my ethernet cord doesnt work so thats 2 things that may be a isp prob.

still no fix :C im thinking of just calling my ip for packet loss. also my ethernet cord doesnt work so thats 2 things that may be a isp prob.
20
#20
-1 Frags +

:C i think the prob is my ethernet port is loose or something idk

:C i think the prob is my ethernet port is loose or something idk
21
#21
4 Frags +

Just a quick note that I think I am experiencing this same issue, so maybe its TF2 and not us. 1-5 second "freezes" every minute or so with no actual ping increase.

Just a quick note that I think I am experiencing this same issue, so maybe its TF2 and not us. 1-5 second "freezes" every minute or so with no actual ping increase.
22
#22
0 Frags +

I fixed my issue by deleting my custom HUD and using this video i found while searching for an answer.
I deducted my ISP ping wasn't high after doing speed tests online and came to the conclusion it's something totally contained in the tf2 files or other. Then finally i figured doing a integrity test on tf2 could solve my problem if there was anything wrong with my game.
Then i remembered i had custom files in my TF folder which could be the cause.
I took each out and played a game every time and found out it was the HUD ( for me TOONhud ) for no reason whatsoever causing weird ass lag spikes in game.

I fixed my issue by deleting my custom HUD and using [url=https://www.youtube.com/watch?v=YX-hKAoOaFk]this[/url] video i found while searching for an answer.
I deducted my ISP ping wasn't high after doing [url=https://www.dslreports.com/speedtest]speed tests[/url] online and came to the conclusion it's something totally contained in the tf2 files or other. Then finally i figured doing a integrity test on tf2 could solve my problem if there was anything wrong with my game.
Then i remembered i had custom files in my TF folder which could be the cause.
I took each out and played a game every time and found out it was the HUD ( for me TOONhud ) for no reason whatsoever causing weird ass lag spikes in game.
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