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broeselhud_blue
posted in Customization
571
#571
-2 Frags +
Tomiccloudhttp://www.teamfortress.tv/post/626609/broeselhud-blue
go to your resources folder, open up color.res, then change "Ammo in Reserve" "168 168 168 255" to "Ammo in Reserve" "255 255 255 255"

Thanks! And does anyone know how to get rid of the damage indicator on the ammo, but keep the damage indicator that shows on top of the enemy?

You should have two files, the first one will be called huddamageaccount.res, just delete that, then the second file should be called huddamageaccount_nolast.res - you want to rename it to huddamageaccount.res. That should work.

[quote=Tomi][quote=ccloud][quote=http://www.teamfortress.tv/post/626609/broeselhud-blue][/quote]

go to your resources folder, open up color.res, then change "Ammo in Reserve" "168 168 168 255" to "Ammo in Reserve" "255 255 255 255"[/quote]

Thanks! And does anyone know how to get rid of the damage indicator on the ammo, but keep the damage indicator that shows on top of the enemy?[/quote]

You should have two files, the first one will be called huddamageaccount.res, just delete that, then the second file should be called huddamageaccount_nolast.res - you want to rename it to huddamageaccount.res. That should work.
572
#572
0 Frags +

You should have two files, the first one will be called huddamageaccount.res, just delete that, then the second file should be called huddamageaccount_nolast.res - you want to rename it to huddamageaccount.res. That should work.[/quote]

I tried that, it took away the damage indicator on the ammo hud, but it also took away the damage indicator on top of the enemies head when you damage them. Thanks anyways though. Still trying to find a solution.

You should have two files, the first one will be called huddamageaccount.res, just delete that, then the second file should be called huddamageaccount_nolast.res - you want to rename it to huddamageaccount.res. That should work.[/quote]

I tried that, it took away the damage indicator on the ammo hud, but it also took away the damage indicator on top of the enemies head when you damage them. Thanks anyways though. Still trying to find a solution.
573
#573
0 Frags +
TomiYou should have two files, the first one will be called huddamageaccount.res, just delete that, then the second file should be called huddamageaccount_nolast.res - you want to rename it to huddamageaccount.res. That should work. I tried that, it took away the damage indicator on the ammo hud, but it also took away the damage indicator on top of the enemies head when you damage them. Thanks anyways though. Still trying to find a solution.

I added you on steam to see if i can assist you further.

EDIT: I was able to assist him and help him. He should be good now.

[quote=Tomi]You should have two files, the first one will be called huddamageaccount.res, just delete that, then the second file should be called huddamageaccount_nolast.res - you want to rename it to huddamageaccount.res. That should work.[/quote]

[quote] I tried that, it took away the damage indicator on the ammo hud, but it also took away the damage indicator on top of the enemies head when you damage them. Thanks anyways though. Still trying to find a solution.[/quote]

I added you on steam to see if i can assist you further.

EDIT: I was able to assist him and help him. He should be good now.
574
#574
2 Frags +

Hey, I really like the broeselhud_blue installer, but could you add the possibitlity to change the uberbar colour and add the old main menu, because it looked great.

Hey, I really like the broeselhud_blue installer, but could you add the possibitlity to change the uberbar colour and add the old main menu, because it looked great.
575
#575
0 Frags +

thx for broesel blue and for updating

thx for broesel blue and for updating
576
#576
0 Frags +

Sorry if it was asked, but the numbers that pop up above the enemy stays on screen for too long. Can you help me please?

Sorry if it was asked, but the numbers that pop up above the enemy stays on screen for too long. Can you help me please?
577
#577
1 Frags +
flumeSorry if it was asked, but the numbers that pop up above the enemy stays on screen for too long. Can you help me please?

Go to HudDamageAccout.res and change delta_lifetime to desired value. Default is 1.33, which is 133ms

[quote=flume]Sorry if it was asked, but the numbers that pop up above the enemy stays on screen for too long. Can you help me please?[/quote]
Go to HudDamageAccout.res and change delta_lifetime to desired value. Default is 1.33, which is 133ms
578
#578
4 Frags +

I don't mean to pressure you or something, but is the HUD still going to get updated?

I don't mean to pressure you or something, but is the HUD still going to get updated?
579
#579
3 Frags +

hypno updated many broesel variants go check it out

hypno updated many broesel variants go check it out
580
#580
0 Frags +
fade-hypno updated many broesel variants go check it out

Could you be so kind and give me a link to that? :)

[quote=fade-]hypno updated many broesel variants go check it out[/quote]

Could you be so kind and give me a link to that? :)
581
#581
1 Frags +
Raganosfade-hypno updated many broesel variants go check it out
Could you be so kind and give me a link to that? :)

btw, there hasn't been a significant update that would force hud makers to update their huds (other than one or 2 things from the September 28 update), so the current version you see should be the most up to date version.

Also this is the thread that fade was talking about: http://www.teamfortress.tv/33738/ive-updated-some-huds

[quote=Raganos][quote=fade-]hypno updated many broesel variants go check it out[/quote]

Could you be so kind and give me a link to that? :)[/quote]

btw, there hasn't been a significant update that would force hud makers to update their huds (other than one or 2 things from the September 28 update), so the current version you see [u]should[/u] be the most up to date version.

Also this is the thread that fade was talking about: http://www.teamfortress.tv/33738/ive-updated-some-huds
582
#582
-1 Frags +

btw, there hasn't been a significant update that would force hud makers to update their huds (other than one or 2 things from the September 28 update), so the current version you see should be the most up to date version.

Also this is the thread that fade was talking about: http://www.teamfortress.tv/33738/ive-updated-some-huds[/quote]

Well, for example, there still is no main menu. I know it's a minor thing but still. ¯\_(ツ)_/¯

btw, there hasn't been a significant update that would force hud makers to update their huds (other than one or 2 things from the September 28 update), so the current version you see [u]should[/u] be the most up to date version.

Also this is the thread that fade was talking about: http://www.teamfortress.tv/33738/ive-updated-some-huds[/quote]



Well, for example, there still is no main menu. I know it's a minor thing but still. ¯\_(ツ)_/¯
583
#583
3 Frags +
RaganosWell, for example, there still is no main menu. I know it's a minor thing but still. ¯\_(ツ)_/¯

http://puu.sh/rwQ7J/f5154e7fc6.png

[quote=Raganos]
Well, for example, there still is no main menu. I know it's a minor thing but still. ¯\_(ツ)_/¯[/quote]

[img]http://puu.sh/rwQ7J/f5154e7fc6.png[/img]
584
#584
1 Frags +

Ty sops

Ty sops
585
#585
-1 Frags +
sopsRaganosWell, for example, there still is no main menu. I know it's a minor thing but still. ¯\_(ツ)_/¯
http://puu.sh/rwQ7J/f5154e7fc6.png

Yeah and I'd like to have a custom main menu again, I don't see your point?

This discussion is getting out of hand, I was asking blue how things are going with this hud, so I'd like him to answer.

[quote=sops][quote=Raganos]
Well, for example, there still is no main menu. I know it's a minor thing but still. ¯\_(ツ)_/¯[/quote]

[img]http://puu.sh/rwQ7J/f5154e7fc6.png[/img][/quote]

Yeah and I'd like to have a custom main menu again, I don't see your point?

This discussion is getting out of hand, I was asking blue how things are going with this hud, so I'd like him to answer.
586
#586
5 Frags +

if you really need a main menu for it you can just copy over gamemenu.res and mainmenuoverride.res from the updated broeselhud on http://www.teamfortress.tv/33738/ive-updated-some-huds

if you really need a main menu for it you can just copy over gamemenu.res and mainmenuoverride.res from the updated broeselhud on http://www.teamfortress.tv/33738/ive-updated-some-huds
587
#587
0 Frags +

Can anyone explain to me why the "HudWeaponAmmo" values don't change anything after I edit them?
I am trying to move the overall location of my ammo to the center, and changing the x pos values and the wide value don't make any difference.
edit: fixed it by using the hudlayout.res file that is in the scripts folder

Can anyone explain to me why the "HudWeaponAmmo" values don't change anything after I edit them?
I am trying to move the overall location of my ammo to the center, and changing the x pos values and the wide value don't make any difference.
edit: fixed it by using the hudlayout.res file that is in the scripts folder
588
#588
2 Frags +

@f_blue in case you don't get pull req notifications on GitHub: https://github.com/fblue/broeselhud_blue/pull/9

@f_blue in case you don't get pull req notifications on GitHub: https://github.com/fblue/broeselhud_blue/pull/9
589
#589
2 Frags +
googlebleh@f_blue in case you don't get pull req notifications on GitHub: https://github.com/fblue/broeselhud_blue/pull/9

Thanks a lot for the tip, I implemented it now.

Due to my new job I haven't had much time and motivation to work on the HUD. I still play TF2 with this HUD and haven't noticed anything that needs updating immediately. Of course some things are taken directly from the default HUD and could be improved. Anyway, see you guys around :)

[quote=googlebleh]@f_blue in case you don't get pull req notifications on GitHub: https://github.com/fblue/broeselhud_blue/pull/9[/quote]
Thanks a lot for the tip, I implemented it now.

Due to my new job I haven't had much time and motivation to work on the HUD. I still play TF2 with this HUD and haven't noticed anything that needs updating immediately. Of course some things are taken directly from the default HUD and could be improved. Anyway, see you guys around :)
590
#590
12 Frags +

Version 4.11
• Added hitmarker fix.
• Fixed the main menu.

[b]Version 4.11[/b]
• Added hitmarker fix.
• Fixed the main menu.
591
#591
2 Frags +

The notifications don't seem to be functioning.

The notifications don't seem to be functioning.
592
#592
5 Frags +

Version 4.12
• Fixed main menu notification button.
• Removed grey background from the "Setup" text in matchmaking.

[b]Version 4.12[/b]
• Fixed main menu notification button.
• Removed grey background from the "Setup" text in matchmaking.
593
#593
5 Frags +

I've been using your hud for years and it's great

thank you

I've been using your hud for years and it's great

thank you
594
#594
0 Frags +

How can I get the yz50 version of konrWings crosshair into this hud ?

How can I get the yz50 version of konrWings crosshair into this hud ?
595
#595
0 Frags +
ZeRo5How can I get the yz50 version of konrWings crosshair into this hud ?

https://www.youtube.com/watch?v=wPH6On2F0Pw

f_blueIt's already in the HUD, you just have to enable it (FAQ #15).

Didn't know that but this vid is still useful for transferring xhairs

[quote=ZeRo5]How can I get the yz50 version of konrWings crosshair into this hud ?[/quote]

https://www.youtube.com/watch?v=wPH6On2F0Pw

[quote=f_blue]It's already in the HUD, you just have to enable it (FAQ #15).[/quote]
Didn't know that but this vid is still useful for transferring xhairs
596
#596
3 Frags +

It's already in the HUD, you just have to enable it (FAQ #15).

It's already in the HUD, you just have to enable it (FAQ #15).
597
#597
1 Frags +

Have you considered moving the default chat position so it doesn't overlap team health when you're dead

Have you considered moving the default chat position so it doesn't overlap team health when you're dead
598
#598
-4 Frags +
AlfieHave you considered moving the default chat position so it doesn't overlap team health when you're dead

why did you bump the thread for this
you can fix it yourself so easily

[quote=Alfie]Have you considered moving the default chat position so it doesn't overlap team health when you're dead[/quote]
why did you bump the thread for this
you can fix it yourself so easily
599
#599
1 Frags +
sendAlfieHave you considered moving the default chat position so it doesn't overlap team health when you're deadwhy did you bump the thread for this
you can fix it yourself so easily

yeah I have fixed it myself, it just seems like a good idea to make it part of the hud

[quote=send][quote=Alfie]Have you considered moving the default chat position so it doesn't overlap team health when you're dead[/quote]
why did you bump the thread for this
you can fix it yourself so easily[/quote]
yeah I have fixed it myself, it just seems like a good idea to make it part of the hud
600
#600
0 Frags +

How do I move the kill notifications, portrait, and text box?

How do I move the kill notifications, portrait, and text box?
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