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Damage Numbers
1
#1
0 Frags +

I was watching this video http://www.youtube.com/watch?v=sGZyVOhMtDw and i wanted to know how Grape got the damage numbers without the HUD for recording with lawena? If anyone could help that would be awesome

I was watching this video http://www.youtube.com/watch?v=sGZyVOhMtDw and i wanted to know how Grape got the damage numbers without the HUD for recording with lawena? If anyone could help that would be awesome
2
#2
-8 Frags +

https://www.youtube.com/watch?v=VQoOqN32Vw0

https://www.youtube.com/watch?v=VQoOqN32Vw0
3
#3
7 Frags +
Goat_https://www.youtube.com/watch?v=VQoOqN32Vw0

Thanks?

[quote=Goat_]https://www.youtube.com/watch?v=VQoOqN32Vw0[/quote]
Thanks?
4
#4
-2 Frags +

you're welcome.

you're welcome.
5
#5
1 Frags +

It's a modified hud that only has damage numbers enabled. There's a lot of movie huds out there with certain elements removed, though the you could pretty easily take an existing hud and make it into something like that by disabling most of the elements.

It's a modified hud that only has damage numbers enabled. There's a lot of movie huds out there with certain elements removed, though the you could pretty easily take an existing hud and make it into something like that by disabling most of the elements.
6
#6
10 Frags +

For lawena's normal recording hud, basically what it does is disable all of the visual elements that it doesn't want through hudlayout by setting the "visible" and "enabled" to "0".

To turn on an element and have it be the normal default hud style you just need to set them back to 1.

To add an element from a custom hud (like m0re's damage numbers and oxide's health and ammo) you have to:
- replace the section in the hudlayout (for damage numbers this was CDamageAccountPanel)
- add the corresponding file in resource/ui(which was HudDamageAccount.res)
- and install the related fonts in ClientScheme.res if you need to

WaldoIt's a modified hud that only has damage numbers enabled. There's a lot of movie huds out there with certain elements removed, though the you could pretty easily take an existing hud and make it into something like that by disabling most of the elements.

I think it's much easier to just enable the parts you need in the recording hud than disabling everything in your own, but I suppose either method would work.

For lawena's normal recording hud, basically what it does is disable all of the visual elements that it doesn't want through hudlayout by setting the "visible" and "enabled" to "0".

To turn on an element and have it be the normal default hud style you just need to set them back to 1.

To add an element from a custom hud (like m0re's damage numbers and oxide's health and ammo) you have to:
- replace the section in the hudlayout (for damage numbers this was CDamageAccountPanel)
- add the corresponding file in resource/ui(which was HudDamageAccount.res)
- and install the related fonts in ClientScheme.res if you need to

[quote=Waldo]It's a modified hud that only has damage numbers enabled. There's a lot of movie huds out there with certain elements removed, though the you could pretty easily take an existing hud and make it into something like that by disabling most of the elements.[/quote]
I think it's much easier to just enable the parts you need in the recording hud than disabling everything in your own, but I suppose either method would work.
7
#7
3 Frags +
grapeFor lawena's normal recording hud, basically what it does is disable all of the visual elements that it doesn't want through hudlayout by setting the "visible" and "enabled" to "0".

To turn on an element and have it be the normal default hud style you just need to set them back to 1.

To add an element from a custom hud (like m0re's damage numbers and oxide's health and ammo) you have to:
- replace the section in the hudlayout (for damage numbers this was CDamageAccountPanel)
- add the corresponding file in resource/ui(which was HudDamageAccount.res)
- and install the related fonts in ClientScheme.res if you need to
WaldoIt's a modified hud that only has damage numbers enabled. There's a lot of movie huds out there with certain elements removed, though the you could pretty easily take an existing hud and make it into something like that by disabling most of the elements.I think it's much easier to just enable the parts you need in the recording hud than disabling everything in your own, but I suppose either method would work.

Oh wow. Thank you so much! Awesome video btw

[quote=grape]For lawena's normal recording hud, basically what it does is disable all of the visual elements that it doesn't want through hudlayout by setting the "visible" and "enabled" to "0".

To turn on an element and have it be the normal default hud style you just need to set them back to 1.

To add an element from a custom hud (like m0re's damage numbers and oxide's health and ammo) you have to:
- replace the section in the hudlayout (for damage numbers this was CDamageAccountPanel)
- add the corresponding file in resource/ui(which was HudDamageAccount.res)
- and install the related fonts in ClientScheme.res if you need to

[quote=Waldo]It's a modified hud that only has damage numbers enabled. There's a lot of movie huds out there with certain elements removed, though the you could pretty easily take an existing hud and make it into something like that by disabling most of the elements.[/quote]
I think it's much easier to just enable the parts you need in the recording hud than disabling everything in your own, but I suppose either method would work.[/quote]
Oh wow. Thank you so much! Awesome video btw
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