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hitsounds
1
#1
-3 Frags +

I made another hitsound: http://www.mediafire.com/?9zd7c34ur64vmjy*

*Pitch on this one may require some tweaking, I got pretty solid results with max 85, min 125.

And I guess I should use this thread to say that I've re-installed goldwave so if anyone has any requests I'd be open to doing a few.

I made another hitsound: http://www.mediafire.com/?9zd7c34ur64vmjy*

*Pitch on this one may require some tweaking, I got pretty solid results with max 85, min 125.

And I guess I should use this thread to say that I've re-installed goldwave so if anyone has any requests I'd be open to doing a few.
2
#2
-4 Frags +

http://www.mediafire.com/?zx7nnrd8gh98xc1

Waka flocka "Get Em"

With the help of munch I have created an accompanying damage animation

get
{
"controlName" "CExLabel"
"fieldName" "GET"
"font" "CerbeticaBold24"
"visible" "1"
"enabled" "1"
"zpos" "2"

"xpos" "c-210"
"ypos" "c-80"
"wide" "400"
"tall" "200"

//"font" "xHairCircleOutline"
"font" "xHairCircle"
"labelText" "GET"
"textAlignment" "center"

"fgcolor" "0 255 0 0"
"alpha" "255"
}
EM
{
"controlName" "CExLabel"
"fieldName" "EM"
"font" "CerbeticaBold24"
"visible" "1"
"enabled" "1"
"zpos" "2"

"xpos" "c-190"
"ypos" "c-80"
"wide" "400"
"tall" "200"

//"font" "xHairCircleOutline"
"font" "xHairCircle"
"labelText" "'EM"
"textAlignment" "center"

"fgcolor" "0 255 0 0"
"alpha" "255"
}
Put ^ in hudlayout.res (doesn't matter where)

Animate GET FgColor "0 255 0 255" Linear 0.0 0.0000001
Animate GET FgColor "0 255 0 0" Linear 0.15 0.4
Animate EM FgColor "0 255 0 255" Linear 0.0 0.00000001
Animate EM FgColor "0 255 0 0" Linear 0.15 0.4

Put ^ in HudAnimations_tf.txt in the event DamagedPlayer block

http://www.mediafire.com/?zx7nnrd8gh98xc1

Waka flocka "Get Em"

With the help of munch I have created an accompanying damage animation

get
{
"controlName" "CExLabel"
"fieldName" "GET"
"font" "CerbeticaBold24"
"visible" "1"
"enabled" "1"
"zpos" "2"

"xpos" "c-210"
"ypos" "c-80"
"wide" "400"
"tall" "200"

//"font" "xHairCircleOutline"
"font" "xHairCircle"
"labelText" "GET"
"textAlignment" "center"

"fgcolor" "0 255 0 0"
"alpha" "255"
}
EM
{
"controlName" "CExLabel"
"fieldName" "EM"
"font" "CerbeticaBold24"
"visible" "1"
"enabled" "1"
"zpos" "2"

"xpos" "c-190"
"ypos" "c-80"
"wide" "400"
"tall" "200"

//"font" "xHairCircleOutline"
"font" "xHairCircle"
"labelText" "'EM"
"textAlignment" "center"

"fgcolor" "0 255 0 0"
"alpha" "255"
}
Put ^ in hudlayout.res (doesn't matter where)

Animate GET FgColor "0 255 0 255" Linear 0.0 0.0000001
Animate GET FgColor "0 255 0 0" Linear 0.15 0.4
Animate EM FgColor "0 255 0 255" Linear 0.0 0.00000001
Animate EM FgColor "0 255 0 0" Linear 0.15 0.4

Put ^ in HudAnimations_tf.txt in the event DamagedPlayer block
3
#3
-3 Frags +

Bumping for requests, making flockaveli today

http://www.mediafire.com/?evaptnto1mhfdla

Bumping for requests, making flockaveli today

http://www.mediafire.com/?evaptnto1mhfdla
4
#4
-4 Frags +

metal gear solid good job http://www.mediafire.com/download/dad3jt3z98qji6v/hitsound_job.wav

metal gear solid good job http://www.mediafire.com/download/dad3jt3z98qji6v/hitsound_job.wav
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