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Quick-Fix and Kritzkrieg Length
1
#1
2 Frags +

Quick question:

You know how when you flash an uber your time reduces because there's a multiplier for the number of people currently being ubered at once?

So I've been thinking, and you don't get a half second of carry over kritz or +72 healing after your medic takes it off you. You just stop and move on to the next target (as far as I'm aware).

My question is, do they still carry the time penalty?

Quick question:

You know how when you flash an uber your time reduces because there's a multiplier for the number of people currently being ubered at once?

So I've been thinking, and you don't get a half second of carry over kritz or +72 healing after your medic takes it off you. You just stop and move on to the next target (as far as I'm aware).

My question is, do they still carry the time penalty?
2
#2
-11 Frags +

wat

wat
3
#3
-4 Frags +

yes http://wiki.teamfortress.com/wiki/%C3%9CberCharge#Activation

yes http://wiki.teamfortress.com/wiki/%C3%9CberCharge#Activation
4
#4
1 Frags +

#2 He's basically saying normal uber multi gives multiple people uber even when the beam is off (for very little time though) but to counter this there is a penalty of 5% uber or something so multi drains more uber but kritz and qf doesn't do the same thing so he's asking if there is a penalty (like the 5% one for regular)

edit: this probably sounds more confusing nvm.

#2 He's basically saying normal uber multi gives multiple people uber even when the beam is off (for very little time though) but to counter this there is a penalty of 5% uber or something so multi drains more uber but kritz and qf doesn't do the same thing so he's asking if there is a penalty (like the 5% one for regular)

edit: this probably sounds more confusing nvm.
5
#5
3 Frags +

If I understood you correctly:

I made a thread a pisslong time ago and some player (invite IIRC) said that the way the uber flashing nerf actually works is it counts the number of teammates who are "flashing" with that 1 second of uber after you release them. As a side-effect, if you uber 1 guy, and switch to no target, you'll drain at 150% speed until he stops flashing, even though you're not even healing anyone.

so BECAUSE it counts the number of players who are "flashing" and kritz'd players never flash, the answer is no, there is no penalty and a kritz always lasts the full duration.

but couldn't you test this just buy going in a listen server and flashing kritz on a bunch of bots?

If I understood you correctly:

I made a thread a pisslong time ago and some player (invite IIRC) said that the way the uber flashing nerf actually works is it counts the number of teammates who are "flashing" with that 1 second of uber after you release them. As a side-effect, if you uber 1 guy, and switch to no target, you'll drain at 150% speed until he stops flashing, even though you're not even healing anyone.

so BECAUSE it counts the number of players who are "flashing" and kritz'd players never flash, the answer is no, there is no penalty and a kritz always lasts the full duration.

but couldn't you test this just buy going in a listen server and flashing kritz on a bunch of bots?
6
#6
0 Frags +

Is there absolutely no kritz left for a player the very second the beam is taken off him?

Is there absolutely no kritz left for a player the very second the beam is taken off him?
7
#7
5 Frags +

I believe they multi for a tiny amount of time, but it's pretty negligible in a real game. You'll only notice a difference if you flash your entire team (not something you wanna do with kritz, and you should be too busy monitoring your team's health to click around so much on quick-fix ubers (mega)).

I believe they multi for a tiny amount of time, but it's pretty negligible in a real game. You'll only notice a difference if you flash your entire team (not something you wanna do with kritz, and you should be too busy monitoring your team's health to click around so much on quick-fix ubers (mega)).
8
#8
15 Frags +

just tested with bots
both kritz and quickfix charges lasted 4 seconds while flashing like a mad man (half the normal time)

just tested with bots
both kritz and quickfix charges lasted 4 seconds while flashing like a mad man (half the normal time)
9
#9
0 Frags +
industI believe they multi for a tiny amount of time, but it's pretty negligible in a real game. You'll only notice a difference if you flash your entire team (not something you wanna do with kritz, and you should be too busy monitoring your team's health to click around so much on quick-fix ubers (mega)).

Perfect, we are gonna multi.

[quote=indust]I believe they multi for a tiny amount of time, but it's pretty negligible in a real game. You'll only notice a difference if you flash your entire team (not something you wanna do with kritz, and you should be too busy monitoring your team's health to click around so much on quick-fix ubers (mega)).[/quote]

Perfect, we are gonna multi.
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