wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted April 26, 2024 at 7:11 PM
Posts 804 (0.2 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity 6
Raw Input  
DPI
 
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse ASUS ROG Sica
Keyboard  
Mousepad  
Headphones  
Monitor BenQ XL2430T
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#1 TF2 update for 10/12/22 (10/13/22 UTC) in TF2 General Discussion

Via the Steam Community:

Valve- Fixed a server crash related to multiple heavies spam firing their weapons
- Fixed trigger_add_or_remove_tf_player_attributes not interacting well with the status of other attributes
- Fixed trigger_add_or_remove_tf_player_attributes not updating player speed correctly
- Fixed spectators not being able to be kicked in Mann vs. Machine on official Valve servers
- Added support for custom sounds, soundscripts, soundscapes, navmeshes and particles in workshop maps

- Added a SetModel input to all entities with a model
- Mappers: This replaces the previous 'addoutput modelindex' method that was used for overriding an entity's model

- Added SetPlaybackRate and SetCycle inputs to all entities with a model
- Added a spawnflag to point_hurt to bypass Übercharge
- Added OnDeath output to tf_zombie entity
- Updated 'maps *' console command to show workshop maps
- Updated the Create Server menu to show workshop maps

- Updated ctf_crasher
- Giants should more reliably be killed when they drop or capture a flag
- Fixed a minor clipping issue on the ammo pickup by the arches

Rumor has it:

- Size is ~35 MB

posted about a year ago
#2 TF2 update for 10/11/22 in TF2 General Discussion

TF2 update #2 for 10/11/22 (10/12/22 UTC):

Via the Steam Community:

Valve- Updated plr_hacksaw_event to fix the Headless Horsemann not being visible

Rumor has it:

- Size is ~15 MB

posted about a year ago
#1 TF2 update for 10/11/22 in TF2 General Discussion

Via the Steam Community:

Valve- Fixed a client crash related to the Ghoulpit contract
- Fixed Sinthetic contract objective counting pumpkin bomb kills instead of killing the Toastmaster
- Fixed Horsemann's Hack unusual effect not being visible in bright areas and optimized the particle count
- Fixed the hook's self-ilummination for The Hook, Line, and Thinker
- Fixed a materials problem with the Cabinet Mann
- Fixed a clipping problem with The Imp's Imprint
- Fixed some cosmetic cases not showing the correct skins in the Mann Co. Catalog
- Fixed sound file references for the Taunt: Luxury Lounge pointing to missing files
- Updated the Magical Mount and The Pony Express to be assisters in Pyrovision
- Updated the item_type_name values for some items
- Updated koth_sawmill_event
- Fixed RED team portal to the underworld not enabling

- Updated plr_hacksaw_event
- Adjusted prop fade distances
- Added more details across the map
- Added overlays in some spots to make Snipers more visible
- Filled the final death pit with billowing smoke
- Fixed perch spots around the map
- Fixed various displacement gaps
- Fixed z-fighting on fence props
- Fixed being able to place teleporters too close to your own spawn doors
- Fixed payload sawblade damage not being consistent
- Fixed players spawning in the overworld when the underworld race is active
- Fixed being able to use Bonk! Atomic Punch to bypass the stun speed in the underworld race
- Fixed being able to use the Phlogistinator to damage players in the underworld race (Thanks Barno and pinewabble!)
- Fixed errors caused by missing gib types for crows
- Fixed incorrect prop collisions
- Improved fire safety
- Prevented the HHH from falling into pits

- Updated ctf_crasher
- Fixed BLU flag outline not displaying properly when home
- Tweaked nag line preparation to ensure it works correctly for both teams
- Potential fix for casual mode lines still interrupting announcer despite being muted
- Potential fix for edge case where giants are not killed when dropping or capturing a flag on high-load servers
- Giant medics will no longer mirror blast jumps above certain speeds
- Fixed dispenser sometimes not properly attaching to giants
- Fixed having multiple giants for the same team at the same time

- Updated pl_sludgepit_event
- Removed spells due to an exploit where players could get out of the map
- Added cubemaps to fix weird visuals on metallic props
- Removed assets leftover from the non-Halloween version of the map

- Updated pl_hasslecastle
- Fixed invisible playerclip blocking part of the left exit door in RED's spawn room for the final cap
- Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams

Rumor has it:

- Size is ~120 MB

posted about a year ago
#1 TF2 update for 10/7/22 (10/8/22 UTC) in TF2 General Discussion

Via the Steam Community:

Valve- Fixed Crasher's contract objective pointing to the wrong map
- Fixed the Escape Hell contract objective not triggering on some maps
- Fixed a materials problem with the More Gun Marshal
- Fixed a materials problem with the Ghoul Blaster war paint
- Fixed overlapping character audio during some of the new taunts
- Updated ctf_crasher
- Fixed some instances of the announcer being interrupted by casual mode lines
- Cleaned up some logic safeguards that have proven unnecessary post-release
- Fixed giant deaths despawning pumpkin bombs
- Fixed nag lines not properly disabling on first flag pickup
- Extended non-buildable area around flag to prevent blocking giants
- Updated koth_sawmill_event
- Fixed a bug where players could be stuck with low-gravity
- Fixed a bug where players could hit their head on the kill trigger for catapulted enemies appearing from the underworlds deathpit

Rumor has it:

- Size is ~50 MB (although very early downloaders may have seen as high as ~65 MB)

posted about a year ago
#1 TF2 update for 10/6/22 in TF2 General Discussion

Via the Steam Community:

Valve- Fixed missing model for the More Gun Marshal
- Fixed broken material for the Dustbowl Devil
- Fixed missing style strings for Halloween cosmetic items
- Fixed style for Beaten and Bruised cosmetic not hiding the hat/headphones
- Fixed missing image for the Strange Filter: Bonesaw (Community)
- Fixed Alcoholic Automaton equip_region conflicting with the Pocket Yeti
- Fixed rigging issue with the Horror Shawl
- Fixed scaling issues with the Malevolent Monoculi and Haunted Forever particle effects
- Fixed material transparency issue with the Pungent Poison particle effect
- Fixed missing Halloween 2022 Case image on the Soul Gargoyle's collections
- Fixed incorrect descriptions for new community map stamps
- Fixed equip_regions for The Turncoat and Safety Stripes
- Added missing No Headphones style for The Masked Fiend
- Updated Taunt: Drunk Mann's Cannon
- Fixed taunt sounds not always playing
- Fixed incorrect delays between flair opportunities
- Updated koth_sawmill_event
- Fixed players sometimes spawning inside each other
- Updated plr_hacksaw_event
- Fixed not being able to push the Red cart
- Fixed missing materials in resupply closets
- Fixed Horseless Headless Horsemann not being visible

Rumor has it:

- Size is close to 40 MB

posted about a year ago
#1 MAJOR TF2 update for 10/5/22 (Scream Fortress XIV) in TF2 General Discussion

Via the Steam Community:

ValveScream Fortress XIV has arrived!
- Featuring 6 new community maps: Soul-Mill, Helltrain, Bonesaw, Crasher, Ghoulpit, and Spookeyridge
- Added the Ghoulish Gains Case
- Contains 22 new community-created cosmetic items that make up the Ghoulish Gains Collection
- Has a chance to give one of 5 new community-created Halloween-restricted items as a bonus item
- Has a chance to give a taunt Unusualifier as a bonus item

- Added 5 new community-contributed taunts to the Mann Co. Store
- Taunt: The Scaredy-cat!
- Taunt: Texas Twirl 'Em
- Taunt: The Travel Agent
- Taunt: Drunk Mann's Cannon
- Taunt: Shanty Shipmate

- Added 25 new community-created Unusual effects
- 12 new effects for Unusual hats
- 13 new effects for Unusual taunts

- Added the Scream Fortress XIV War Paint Case
- Contains 11 new community-created War Paints that make-up the Scream Fortress XIV War Paint Collection
- Has a chance to give a taunt Unusualifier as a bonus item

- All players who launch the game will receive a Soul Gargoyle if they don't already have one
- Grants access to Merasmissions and Halloween item transmutations
- Tracks Merasmissions completed and souls collected

- All Halloween Contracts have been reset, allowing them to be completed again
- Added new Contracts for this year's featured community maps
- Completing a Halloween Contract will give players a classic Halloween item and the chance for a Ghoulish Gains Case or Scream Fortress XIV War Paint Case
- Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
- All cosmetic and taunt Cases will grant Halloween 2022 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
- Join Halloween matches by using the Special Events category in Casual
- Scream Fortress XIV runs through November 7th, 2022

General
- Updated several maps to fix localization issues
- Updated cp_snakewater_final1
- Fixed walkable ledge near mid
- Fixed match summary screen for competitive mode
- Created some space between spawn points and door trigger in first forward spawn
- Minor visual fixes

Rumor has it:

- Size is ~650 MB - data capped users should consider taking action

posted about a year ago
#1 TF2 update for 9/28/22 in TF2 General Discussion

Via the Steam Community and HLDS:

Valve- Reverted the +quickswitch bug fix while we evaluate

Rumor has it:

- Size is close to 5 MB

posted about a year ago
#1 CS:GO update for 9/27/22 (1.38.4.4) in CSGO General Discussion

Via the CS:GO blog:

Valve[ MAPS ]
Anubis
-Added nade clips on mid bridge to prevent nades getting stuck.
-Fixed nade physics on stairs in sewer.
-Fixed boost near canal.
-Added collision to large stone blocks above canal.
-Clipping and visual polish (Thanks Joaokaka1998!).

Rumor has it:

- Size is ~75 MB

posted about a year ago
#16 TF2 update for 9/26/22 in TF2 General Discussion

TF2 update #2 for 9/26/22 (9/27/22 UTC):

Via the Steam Community:

Valve- Fixed being unable to equip certain valid cosmetic combinations

Rumor has it:

- In addition, there's also a bonus localization file update for Spanish speakers

- Size is close to 200 KB

posted about a year ago
#1 TF2 update for 9/26/22 in TF2 General Discussion

Via the Steam Community:

Valve- Fixed some stability issues
- Fixed being able to equip conflicting cosmetic items using +quickswitch
- Fixed precached particles not being deleted across map changes
- Fixed some hats with drop_type "drop" not being dropped in the world
- Fixed headshot animations sometimes playing at map origin
- Fixed missing polygon on Pyro's finger
- Fixed clipped text in the Mann vs. Machine loot list screen
- Fixed missing BLU skin for The Sydney Sleeper
- Fixed some attribute descriptions being cut off in the Item Pickup dialog
- Fixed duplicate reload sound entries in the tf_weapon_flaregun_revenge weapon script
- Fixed players not igniting after being shot when the map has applied the TF_COND_GAS condition
- Fixed not preserving the player's current angles when the map has applied the TF_COND_HALLOWEEN_KART condition
- Fixed missing variables in the Canteen Crasher tournament medals. This does not affect previous versions of those medals.
- Updated func_nobuild entity with a new setting to support destroying buildings within its perimeter when activated
- Updated player entity with SetCustomModelWithClassAnimations input to set a custom player model that uses the class animations
- Updated the tf_logic_cp_timer entity so it can also be used for team RED
- Updated/Added some tournament medals
- Updated the localization files

- Updated the Hazard Headgear
- Fixed using the wrong lightwarp
- Updated the backpack image to match the item

- Updated the Fizzy Pharmacist
- Moved the soda bottle to the other side of the Medic to fix clipping problems
- Fixed the second style not hiding the bottle

- Updated pl_upward
- Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams

- Updated cp_snakewater_final1
- Minor visual, clipping/blockbullet, and detailing fixes
- Fixed alignment issues
- Fixed some mirroring issues
- Updated mid slightly to make it more mirrored
- Increased wall heights on mid to allow more jumps
- Updated last spawn room to reduce the randomness of spawnpoints
- Slightly increased cap time on last to account for longer travel time to the point
- Speculative changes to fix some "wallbug" issues
- Added Competitive mode stage
posted about a year ago
#1 CS:GO update for 9/13/22 (1.38.4.3) in CSGO General Discussion

Via the CS:GO blog:

Valve[ Music Kit ]
– Added the 花脸 Hua Lian (Painted Face) Music Kit and StatTrak™ 花脸 Hua Lian (Painted Face) Music Kit, now available for purchase.

Rumor has it:

- Today's Hua Lian (Painted Face) music kit addition commemorates the 5th anniversary of Perfect World publishing CS:GO inside of mainland China (as with Dota 2). Its description reads as follows:
- Celebrate the 5th anniversary of CS:GO's release in China with a one of a kind music kit, 花脸 Hua Lian (Painted Face). This kit combines folk Qinqiang opera (the earliest Chinese style Rock 'n' Roll) and modern Rock 'n' Roll. Whether you are engulfed in smoke or blinded by a flashbang, don't get lost!

- No, this music kit is *not* exclusive to those under Perfect World/Steam China influence and can be purchased anywhere in the world at standard music kit pricing

- There are also a handful of new and updated translations for a few languages this time, these are made possible with the help of dedicated Translators Like You - Thank You

- Size is ~20 MB

posted about a year ago
#1 CS:GO update for 9/7/22 (1.38.4.2) in CSGO General Discussion

Via the CS:GO blog:

Valve[ MISC ]
– Improved Steam Input support for mouse and keyboard input on Steam Deck.
– Improved game startup I/O to reduce game launch time.
– Improved user interface flow when cycling through weapon case items in Agent View (thanks, @AquaIsMissing and @_ale_cs).
– Fixed an incorrect inventory limit warning shown to users with many items in Storage Units.
– Fixed an exploit that would allow the player’s camera to become detached from their eye position.

[ MAPS ]

Anubis
– Added a hip cover on the plateau near B main.
– Clipped the large stone cover on CT mid for smoother movement.
– Added a scaffolding on A catwalk to prevent the boost through the window to T stair at the canal. (Thanks poseidonskiy rofls).
– Allowed players to silently drop down from A long.
– Fixed stones colliding with the tarp on A catwalk.
– Removed stone at A sewer.
– Aligned floating pillar on A with the floor.
– Removed left-over clips on A main. (Thanks Hentie!).
– Removed clips on the stairs that bounce off grenades (Thanks Guidetti & dr!zzle).
– Clipping improvements (Thanks dr!zzle!).
– Cleaned up clipping under the bridge (Thanks Fnugz for your sacrifice).

Blagai
– Fixed pixelwalk on window frame (thanks Kerr).
– Increased C4 explosion radius.
– Fixed various visual bugs.

Cascade
– Added back a few visual details; ToOpenGL fix shouldn’t be affected; FPS sacrifice is minimal.
– Angled ladder in lower main; gives cover to Ts and worsens it as a camping spot for CTs.
– Clipping fixes.
– Removed self-boost in upper main near the bridge.

Ember
– Renamed Crater to Water Tower.
– A new water tower has been erected at Water Tower.
– Changed doors used throughout the map.
– Added sounds when doors are opened and closed.
– Gave cannons a new particle effect when firing.
– Fixed situation where cannonball may not damage players.
– Actually fixed cannons icon this time.
– Fixed weapon crate ammo spawning in floor near Apartments.
– Fixed lots of minor bugs (thanks Joaokaka1998).

Rumor has it:

- While the heavier than usual size of this update is mainly attributable to the laundry list of map-specific changes, there's also a few new and updated translations, most of which today is made possible with the help of Translators Like You - Thank You

- Size is close to 300 MB

posted about a year ago
#1 CS:GO update for 8/23/22 (8/24/22 UTC, 1.38.4.0) in CSGO General Discussion

Via the CS:GO blog:

Valve[ MUSIC KITS ]
– Added the Initiators Music Kit Box and the StatTrak™ Initiators Music Kit Box, featuring 6 new music kits:
— 3kliksphilip, Heading for the Source
— Humanity’s Last Breath, Void
— Juelz, Shooters
— Knock2, dashstar*
— Meechy Darko, Gothic Luxury
— Sullivan King, Lock Me Up

[ MISC ]
– Added a message on the main menu for players whose inventory is reaching full capacity.
– Awarded “10 Year Birthday Coin” items to players whose inventory was at full capacity and did not receive a drop during the birthday week.
– Users without Prime Account Status can only invite Steam friends to a party lobby.
– Users without Prime Account Status see a limited profile view when inspecting non-friend accounts.
– Blocked player avatars will now display one of a set of premade custom avatars instead of a no-avatar-outline.
– Fixed Steam Controller input overlay mismatch during warmup.

[ MAPS ]
Blagai
-Fixed bot navigation
-Added position names in the upper left corner
-Fixed various visual bugs
-Improved optimization a bit
-Moved the map away from the zero coordinates
-Reworked model of the fence, canopy, steps
-Various minor visual improvements
-Improved clipping throughout the map
Thanks Joaokaka1998, Cheburek

Primetime -> Cascade
– Name changed from Primetime to Cascade.
– Updated cave collision model.
– Improved clipping
– Reduced detail to help boost performance and limit visual bugs
– All particles, sprites, and glows have been removed
– Lighting has been altered

Breach
– Fixed various bomb stuck spots and clipping issues (thanks Joaokaka1998, LATE and Kerluck!)
– Made the blinds at A non see-through
– Added missing clipping to T spawn lamps
– Various small visual bug fixes

Rumor has it:

- 10 Year Birthday Coins are now unobtainium, and the birthday festivities that chickens participated in and when defusing a bomb are also over

- Here's the message that will appear for users with near-capacity and at-capacity inventories:

https://i.imgur.com/Nf7OhKW.png

- Currently, the CS:GO inventory limit is 1000 items
- It is not yet confirmed at which exact threshold this message will appear, but ~90-95% would be a reasonable guess
- Note that the percentage calculated in the string may round up particularly if you're just under the limit. For example, if you have 990 items, it will still claim your inventory is 100% full despite having room for 10 more items
- This fact is NOT true at 1000 items however, it will correctly stay at 100% instead of rounding to 101%
- This message can be dismissed to access the regular Coupons/Store/Market section, but doing so is temporary and will not persist through a game restart

- Other than music kits and map updates, the rest of the update also includes numerous localization file updates (mostly translations from the 10th Birthday Update last week) which are made possible through the consistently thorough efforts of Translators Like You - Thank You

- Size is ~275 MB

posted about a year ago
#1 MAJOR CS:GO update for 8/16/22 (10th B-day Update) in CSGO General Discussion

Via the CS:GO blog:

Valve[10 Year Birthday]
CS:GO is celebrating its 10th birthday with:
– The 10 Year Birthday Sticker Capsule
– Maps (see below)
– The 10 Year Birthday Coin
— Get your Birthday Coin by earning enough XP for your first in-game drop of the week.

[MISC]
– Added an “Inspect Items” option to browse contents of containers.

[MAPS]
– Anubis, Breach, and Tuscan have been added to official matchmaking in Competitive, Casual, and Deathmatch game modes.
– Primetime and Blagai have been added to official matchmaking in Wingman game mode.
– Climb, Crete, Hive, and Iris have been removed from official matchmaking.
posted about a year ago
#1 TF2 update for 8/11/22 (8/12/22 UTC) in TF2 General Discussion

Via the Steam Community:

Valve- Fixed the Spy being able to disguise after picking-up the intelligence
- Fixed some missing Announcer voice lines during the Competitive post-match summary
- Fixed some view model draw animations not using the snap command
- Fixed the Mann vs. Machine mission selection dialog sometimes drawing under the category controls
- Updated the Cold Cosmos Unusual effect to fix a parenting issue
- Updated Contagious Eruption, Daydream Eruption, and Volcanic Eruption Unusual effects
- Fixed the highlight glow detaching itself from the effects and moving in the direction the player is moving
- Fixed the effects being almost invisible in bright areas
- Updated the Kazan Karategi to fix clipping issues with the Pyro's arms
- Updated the Tropical Camo to fix the rigging and the normal map
- Updated the Boston Brain Bucket and Pest's Pads
- Added Blank style that was originally missed
- Fixed style names not aligning with the styles
- Updated the Bandit's Boots to fix a clipping issue with LOD1
- Updated The Chaser to fix some clipping issues and correct the backpack icon
- Updated item schema and localization files with community fixes
- Updated/Added some tournament medals

Rumor has it:

- Tournament medal additions are as follows:
- Insomnia 69 (First Place Medal, Second Place Medal, Third Place Medal, Participant Medal, Staff Medal)
- DreamHack Community Clash 2022 (First Place, Second Place, Third Place, Participant, Staff)

- Today's dose of localization file updates alongside the community item schema fixes are made possible through the dedicated efforts of Translators Like You - Thank You

- Size is close to 5 MB

posted about a year ago
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