wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted October 30, 2024 at 6:46 PM
Posts 843 (0.2 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity 6
Raw Input  
DPI
 
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse ASUS ROG Sica
Keyboard  
Mousepad  
Headphones  
Monitor BenQ XL2430T
1 2 3 4 5 6 7 ⋅⋅ 57
#1 CS2 update for 2/7/24 (2/8/24 UTC, 1.39.8.8) in CS2 General Discussion

Via the Steam Community:

ValveSTICKERS
- Fixed a bug where AMD graphics users couldn't move stickers
- Stickers with custom offsets will now render properly when inspecting other items in-game from Steam Community Market and Steam Inventory

SMOKE
- Various bug fixes and tweaks

SOUND
- Fixed a performance bug with certain microphone setups

NETWORKING
- cl_interp can no longer be changed directly. Some players had scripts that were setting this to a large value, leading to very bad rubber-banding. The interpolation amount can be adjusted through the "Buffering to smooth over packet loss" setting instead

ANIMATION
- Fixed a bug with the Kukri knife inspect animation
- Fixed a bug where a player holding an incendiary grenade would sometimes show fire effects at their feet

UI
- Removed XP Overload icon from the kill feed
- The swap weapon prompt will now show the weapon/finish name rather than the custom name
- Fixed a bug with switching background maps while inspecting gloves

MAPS
Vertigo:
- Fixed a gap in world geometry at Crane

MISC
- Fixed a bug with keyboard input from non-English keyboard layouts
- Various crash fixes

Rumor has it:

- Size is close to 220 MB (with Workshop Tools installed)

posted 8 months ago
#1 MAJOR CS2 update for 2/6/24 (A Call to Arms) in CS2 General Discussion

Via the Steam store:

ValveARMS RACE
- Added Arms Race to available game modes
- Added maps "Baggage" and "Shoots"

WEAPON FINISHES
- Introducing the Kilowatt Case, featuring 17 community-designed weapon finishes, and the Kukri Knife with original finishes as a rare special item
- Various bug fixes and tweaks

STICKERS
- The Ambush Sticker Capsule is now available for purchase
- Added support for flexible sticker placement. Stickers can now be placed at user-specified positions and rotation when applied to weapons
- All weapons now support up to five stickers
- Added a zoom feature during sticker placement to allow for higher precision sticker application
- Various bug fixes and tweaks

MUSIC KITS
- The NIGHTMODE Music Kit Box is now available for purchase in standard and StatTrak versions

ZEUS
- Made Zeus reusable in all game modes, after a 30 second recharge delay
- Added support for applying stickers and name tags to the Zeus
- Adjusted the Zeus first person model position
- Added Zeus kill icon to kill cards and post round damage report

SMOKE
- Smokes now cast shadows
- Smoke rendering and animation have been improved

GAMEPLAY
- Added a "Refund All" button to the buy menu
- Added a setting to disable first person bullet tracers
- Silencers can now always be reattached regardless of whether detaching them is enabled or not
- Player pings are no longer blocked by invisible geometry
- Various adjustments to sub-tick shooting
- Fixed several cases where players could silently drop down vertical surfaces
- Improved smoothness of sliding along surfaces
- Fixed an issue where collisions between players were jittery
- To ensure loadouts are correct at the beginning of matches, loadout changes are no longer allowed while searching for Premier, Competitive, or Wingman

SOUND
- Added the option to select an audio input device for VOIP from the audio settings menu
- Added the option to change your microphone threshold (the minimum loudness before we start transmitting audio) from the audio options menu, as well as metering for your current mic loudness
- Added the option to listen to your own microphone from the audio settings menu to hear how you sound
- Replaced the M249 fire sound effect
- Replaced the Zeus charging, charge not available, and charge ready states sound effects
- Further reduced occlusion effects
- Minor mix adjustments
- Fixed an issue where some player-centric sounds were being perceived as originating from slightly behind the player

NETWORKING
- Reduced peeker's advantage in many cases
- The amount of peeker's advantage in the steady state is reduced by 16ms
- Also reduced the frequency of situations that lead to very large peeker's advantage due to excessive command queue depth
- Added cl_ticktiming console command that prints a report breaking down the various sources of latency
- Added an option to buffer server updates and user commands by one or more packets. This can be used to smooth over stuttering due to packet loss, at the expense of increased latency

UI
- Added support for separate main menu and item inspect background map settings
- Added "Baggage" and "Warehouse" as options for the main menu and item inspect background maps
- In-game team-only chat will now be prefixed with the team (e.g., "[T]" or "[CT]")
- Added 'XP Overload' status which is awarded to players who have earned all of their normal XP during the week (11,166 XP) and reached reduced XP gain. XP Overload status is attached to players' names in scoreboard, main menu, death notices, etc. XP Overload status is awarded for a minimum of one week. Additional tiers of XP Overload status can be unlocked by earning all of the normal XP over multiple consecutive weeks
- Agents with unique end-of-match cheer animations now have unique defeat animations as well. You can disable playing defeat animations for the local player in settings
- Added more accolades to end-of-match

MISC
- Adjusted the range of CS Ratings allowed to party together in Premier matchmaking
- Fixed a case where high-DPI mice would result in jittery mouse movement
- Added Minor improvements to animations during demo playback
- Disabled rich presence update when running Steam Client in tournament mode

MAPS
INFERNO
- Fixed various gaps and adjusted grenade collision to make grenade bounces more predictable
- Adjusted texture blending to improve player visibility

ANCIENT
- Adjusted grenade collision on bombsite B ground to make grenade bounces more predictable

ANUBIS
- Fixed holes in world at Lower Tunnel
- Fixed collision on all pillars so players can no longer pixel boost
- Fixed collision so utility does not fall out of world on top of structure at T Start
- Fixed missing collision on steps at Street which would allow dropped weapons to fall out of world
- Improved vis at CT spawn
- Fixed invisible boost ledge at Bombsite B
- Fixed various gaps in the world
- Fixed missing collision on stair geo at CT spawn that allowed weapons/bomb to fall out of world
- Fixed missing collision at Fountain that allowed weapons/bomb to fall out of world
- Fixed some doors not generating bullet decals
- Fixed vis issue at Street

OVERPASS
- Fixed some collision that was causing unpredictable player movement

MIRAGE
- Added collision to prevent bomb becoming unreachable
- Adjusted some collision to prevent a ledge/pixel walk
- Fixed player getting stuck when strafing on Middle Ramp by simplifying geo of floor and wall
- Removed a clip brush from Apartments to improve flash lineups

NUKE
- Built some collision to prevent bomb from getting stuck behind barrels
- Fixed some disappearing mesh
- Fixed dynamic shadow clipping on characters at Vending
- Improved clipping in vents
- Fixed bombsite water to have better reflections on low settings
- Fixed vis issue at t-spawn
- Fixed collision on ramp in Bombsite B
- Fixed holes in world

VERTIGO
- Fixed holes in world and other minor geometry bugs

ITALY
- Adjusted some collision to prevent players getting stuck in apartment

OFFICE
- Fixed a case where players could jump on a wall
- Fixed a case where players could get stuck if they crouched

Rumor has it:

- The CS:GO Stash you all knew and loved is now the CS2 Stash you'll continue to love - head here for in-game inspection links for each of the items in the Kilowatt Case, as well as a peek at all available variants of the new Kukri Knife

- Size is ~8.5 GB (with Workshop Tools installed) - data capped users should TAKE ACTION NOW!

posted 8 months ago
#1 TF2 update for 1/9/24 (1/10/24 UTC) in TF2 General Discussion

Via the Steam Community:

Valve- Fixed a server crash related to PASS Time and the round timer at the end of a round
- Fixed overlapping texture for the Panic Attack's kill icon
- Updated the Winning Spirit Unusual effect to fix problems with clipping and the control points

- Updated cp_brew
- Fixed missing textures on a truck
- Fixed unintended sentry spot on top of the HVAC pipes at the Brewery

- Updated pl_camber
- Fixed respawn room exploit

- Updated plr_hacksaw
- Fixed teleporters being able to be placed in spawn
- Removed hint nodes from the hacking sequence

- Updated plr_hacksaw_event
- Fixed teleporters being able to be placed in spawn
- Updated to match layout changes to plr_hacksaw

- Updated ctf_pelican_peak
- Removed skybox bridge for dx8 users
- Adjusted cow
- Miscellaneous fixes

- Updated pl_corruption
- Fixed an issue with the 3D skybox

Rumor has it:

- Size is ~160 MB

-------------------

Valve's support of Steam on Windows 7 and Windows 8.1 has ended on 1/1/24. Any future TF2 updates that moves the minimum Steam client version beyond the last one available for 7/8.1 will render it unplayable unless you upgrade Windows.

posted 9 months ago
#13 What did you all get for christmas? in TF2 General Discussion

Good old money on plastic.

posted 10 months ago
#1 TF2 update for 12/21/23 (12/22/23 UTC) in TF2 General Discussion

Via the Steam Community:

Valve- Updated cp_carrier
- Fixed a clipping issue near the bell tower
- Fixed the carrier being able to take teleporters
- Fixed players dropping flags during waiting for players
- Adjusted gravity and health formula for the carrier
- Half-Zatoichi reverted back to restoring 50% of the carrier's health
- The carrier is now able to use the Thermal Thruster, the Pain Train, as well as taunts
- Decreased size of the frog

Rumor has it:

- Size is ~15 MB

-------------------

Under 2 weeks remain before Valve will abandon its support of Steam on Windows 7 and Windows 8.1 on 1/1/24, due in part to Chromium and its Embedded Framework also abandoning these platforms. Any future TF2 updates that moves the minimum Steam client version beyond the last one available for 7/8.1 will render it unplayable unless you upgrade Windows.

posted 10 months ago
#1 TF2 update for 12/20/23 in TF2 General Discussion

Via HLDS:

Valve- Updated koth_krampus
- Added a second trigger_hurt in the underworld that becomes active after Krampus' portal closes
- Fixed players dropping flags during waiting for players

Rumor has it:

- Size is just over 10 MB

-------------------

Under 2 weeks remain before Valve will abandon its support of Steam on Windows 7 and Windows 8.1 on 1/1/24, due in part to Chromium and its Embedded Framework also abandoning these platforms. Any future TF2 updates that moves the minimum Steam client version beyond the last one available for 7/8.1 will render it unplayable unless you upgrade Windows.

posted 10 months ago
#1 TF2 update for 12/19/23 (12/20/23 UTC) in TF2 General Discussion

Via HLDS:

Valve- Fixed a regression with the Clue Hairdo where the smoke attachment was missing

Rumor has it:

- Size is ~128 bytes

-------------------

Under 2 weeks remain before Valve will abandon its support of Steam on Windows 7 and Windows 8.1 on 1/1/24, due in part to Chromium and its Embedded Framework also abandoning these platforms. Any future TF2 updates that moves the minimum Steam client version beyond the last one available for 7/8.1 will render it unplayable unless you upgrade Windows.

posted 10 months ago
#1 TF2 update for 12/18/23 (12/19/23 UTC) in TF2 General Discussion

Via the Steam Community:

Valve- Updated the Carry-Van to fix a problem with the LOD files
- Updated the Scruffed 'n Stitched to fix the blue material using the red diffuse texture for the second style
- Updated main menu background to fix being affected by mat_picmip
- Updated pl_camber to fix a crack in the forward spawn

- Updated the Cozy Coverup
- Fixed backpack icon
- Fixed broken paint region
- Fixed jigglebones
- Fixed Scout's headphones being hidden for style 3
- Fixed Soldier's lod0 for style 3 not matching style 1

- Updated the Clue Hairdo
- Updated to fix issues with shading on maps
- Updated to fix the clipping of the loose hair strand with the forehead

- Updated the Sleuth Suit
- Updated all models to fix issues with shading on maps
- Fixed clipping/changed rigging in some poses
- Fixed the fourth style having only one material, which caused the problems
- Fixed parts of the textures
- Changed the backpack icon to reflect the changes in the item

Rumor has it:

- There's also a set of new and updated translations, made possible in part by contributions from Translators Like You - Thank You

- Size is ~20 MB

-------------------

Just about 2 weeks remain before Valve will abandon its support of Steam on Windows 7 and Windows 8.1 on 1/1/24, due in part to Chromium and its Embedded Framework also abandoning these platforms. Any future TF2 updates that moves the minimum Steam client version beyond the last one available for 7/8.1 will render it unplayable unless you upgrade Windows.

posted 10 months ago
#1 TF2 update for 12/15/23 in TF2 General Discussion

Via HLDS and the Steam store:

Valve- Fixed the Pyro's right hand c_model not drawing correctly
- Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30)
- Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30)
- Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization strings
- Updated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second style
- Updated the display name for the Trench Warefarer cosmetic item to Trench Warfarer

- Updated the Strasbourg Scholar cosmetic item
- Fixed cross-cosmetic clipping
- Fixed triangulation mismatch on pants and resulting rig issue
- Fixed LOD bone collapse error
- Fixed minor UV stretching on LODs

- Updated pl_frontier_final
- Fixed Engineers being able to build in Red's final spawn room

- Updated plr_hacksaw
- Fixed non-zero roll on spectator cameras
- Fixed Erroneous clip brushes
- Simplified and merged door frames across the map to have fewer obstructions
- Removed some cover on each team's balconies that preventing being able to spam sentries
- De-cluttered finale roof so that you can travel from balcony-to-balcony
- Lowered rocks between middle and the finale
- Adjusted prop fades

- Updated ctf_turbine_winter
- Fixed issue with teleporters exploding when players used them in the vents
- Added extra ammopacks in the intel hallways
- Fixed cubemaps having odd reflections in the center area
- Adjusted clipping in the center area
- Added neutral Train Camera so you can enjoy the Slay Ride
- Added small details

- Updated pl_emerge
- Fixed some malformed geometry in Blu's first spawn
- Fixed unintentional perch point just outside Blu's first spawn

- Updated pl_camber
- Clipped sewer grate
- Disabled rock collision
- Increased Red respawn room
- Improved clipping
- Blocked off a sightline on the final point

- Updated cp_brew
- Fixed missing collision on red arrow outside Red's first spawn
- Fixed missing flatbed truck trailers outside of the diner

- Updated koth_snowtower
- The control point is now more closed-off
- Slightly extended the cover on the lower balconies on both sides
- Moved the ammo from the control point to the higher platform of the central tower
- Fixed z-fighting on the lower ramps on both sides
- Changed from toolsblockbullets2 to toolsplayerclip for the tree's clipping near the crossing
- Updated menu photos

- Updated koth_krampus
- Fixed minor visual issues
- Fixed Krampus' unique boss bar randomly getting replaced with the default one
- Fixed people getting stuck or telefragged when taking the Krampus portal
- Krampus' landing sound is now more audible
- Krampus now correctly destroys all buildings in his way

- Updated cp_carrier
- Adjusted fade distances of some areaportals
- Adjusted Blu team's respawn times
- Extended Blu team's respawn room
- Fixed hud text overlapping
- Fixed soundscapes not working correctly
- Fixed objective text not displaying properly
- Fixed the ability for the carrier to pick up restricted weapons
- Fixed players not becoming the carrier while standing on the platform as it resets
- Announcer's bomb voice lines no longer play after the bomb has been deployed
- Half-Zatoichi kills now restore 25% of the carrier's health instead of 50%
- Added 25% crit resistance to the carrier
- Added overtime while there is a carrier
- The carrier's health bar now displays their class icon
- Decreased size of the frog

Rumor has it:

- Size is close to 200 MB

-------------------

This is the last full month that Valve will be supporting Steam on Windows 7 and Windows 8.1 before support is abandoned on 1/1/24, due in part to Chromium and its Embedded Framework also abandoning these platforms. Any future TF2 updates that moves the minimum Steam client version beyond the last one available for 7/8.1 will render it unplayable unless you upgrade Windows.

posted 10 months ago
#1 CS2 update for 12/13/23 (12/14/23 UTC, 1.39.8.1) in CS2 General Discussion

Via the Steam Community:

Valve[ GAMEPLAY ]
- Added shell eject effects for shotguns
- Dropped weapons caused by buy menu purchasing are now dropped below the buyer

[ MISC ]
- Added all-new 2024 Service Medal which will be available starting January 1st
- Fixed an issue that prevented some older demos from playing back
- Fixed multiple exploits that allowed adding non-text data into UI labels
- Added the ability to add a Friend by using their friend code
- Added a lister for multiple lobby invites
- Adjusted wear values of some community stickers to better match CS:GO

[ MAPS ]
Overpass
- Adjusted clipping to remove exploitable ledges and improve player movement
- Fixed metal railing props that were generating incorrect footstep sounds
- Adjusted positions of props and ledges to more accurately match falling damage from CS:GO
- Fixed some places where players could get stuck
- Adjusted some props and materials to improve character readability
- Fixed some cases where weapons could be accidently dropped out of reach
- Made some adjustments to props that were creating exploitable lines of sight
- Various lighting and material adjustments

Ancient
- Adjusted grenade clipping volume at cave entrance

Rumor has it:

- The 2024 Service Medal features 6 levels, each of which can be viewed below:
- Level 1:

https://i.imgur.com/taYkIxN.png

- Level 2:

https://i.imgur.com/UEh1Ann.png

- Level 3:

https://i.imgur.com/iCu6tk8.png

- Level 4:

https://i.imgur.com/F24OZpT.png

- Level 5:

https://i.imgur.com/zNQRu1n.png

- Level 6:

https://i.imgur.com/1VdPZOP.png

- As with past years, the 2024 Service Medal is not yet able to be claimed. When the clock strikes 0000 UTC on December 31st going into January 1st (AKA when the clock strikes midnight in London, England), 2023 Service Medals will become unobtainium and 2024 Service Medals can be claimed

- Size is close to 2 GB. Data capped users should take action now.

-------------------

This is the last full month that Valve will be supporting Steam on Windows 7 and Windows 8.1 before support is abandoned on 1/1/24, due in part to Chromium and its Embedded Framework also abandoning these platforms. Although neither are officially supported following the CS2 transition, any future CS2 updates that moves the minimum Steam client version beyond the last one available for 7/8.1 will render it unplayable unless you upgrade Windows.

posted 10 months ago
#1 TF2 update for 12/8/23 (12/9/23 UTC) in TF2 General Discussion

Via the Steam Community:

Valve- Added missing 'No Glasses' style for The Dapper Dickens
- Added missing strings for koth_krampus
- Fixed name typo in map credits for koth_krampus
- Fixed the Wanderer's Wool not being paintable
- Updated cp_carrier to fix some visual issues
- Updated Selfless Sensation to fix a rendering/brightness problem
- Updated the Permafrost Essence Unusual effect to fix transparency issues in bright areas
- Updated pd_galleria to fix broken cube maps
- Updated pl_camber to fix a problem with RED spawn camping
- Updated pl_emerge to fix missing .nav file
- Updated cp_gravelpit_snowy to fix missing custom sounds

- Updated pl_phoenix
- Reduced Blu respawn wave time on A and C from 5 to 4
- Increased Red respawn wave time on A and C from 6 to 7
- Rollback zone on C now reduces the payload push speed by 50%
- Locked door connecting B and C now opens when A is captured instead of B
- Added a failsafe to prevent a case where the payload cart could get stuck at the base of the elevator finale
- Various visual fixes and adjustments
- Various pickup size adjustments
- Various clipping adjustments
- Performance improvements
- Updated checkpoint names

Rumor has it:

- Size is close to 125 MB

-------------------

This is the last full month that Valve will be supporting Steam on Windows 7 and Windows 8.1 before support is abandoned on 1/1/24, due in part to Chromium and its Embedded Framework also abandoning these platforms. Any future TF2 updates that moves the minimum Steam client version beyond the last one available for 7/8.1 will render it unplayable unless you upgrade Windows.

posted 10 months ago
#1 CS2 update for 12/7/23 (12/8/23 UTC, 1.39.8.0) in CS2 General Discussion

Via the Steam Community:

ValveGAMEPLAY
- Fixed a bug where explicit weapon switches right after grenade throws were delayed slightly

MAPS

Inferno:
- Fixed a bug where you could plant C4 in planter
posted 10 months ago
#1 MAJOR TF2 update for 12/7/23 (Smissmas 2023) in TF2 General Discussion

Via HLDS and the Steam Community:

ValveHappy Smissmas 2023!
- All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
- Featuring 10 new community maps: Snowtower, Krampus, Haarp, Brew, Hacksaw, Turbine Center, Carrier, Galleria, Emerge, and Camber
- Added the Winter 2023 Cosmetic Case
- Contains 23 new community-contributed items
- The Festivizer can be found as a bonus drop when opening the case
- Added 3 new community-contributed taunts to the Mann Co. Store
- Taunt: Cheers!
- Taunt: Mourning Mercs
- Taunt: Foul Play
- Added 31 new community-created Unusual effects
- 17 new effects for Unusual hats
- 14 new effects for Unusual taunts
- All cosmetic and taunt cases will grant Smissmas 2023 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
- Mann Co. Store winter sale!
- Smissmas runs through January 7th, 2024

General
- Fixed missing normal map and variables for Festivized weapons (community fix from Woshee)
- Fixed broken lighting for viewmodels in tight spaces (community fix from Stuffy360)
- Fixed missing BLU team skin for the B.A.S.E. Jumper
- Fixed Taunt: Roar O'War removing health after taunting with an honor bound melee weapon equipped
- Fixed not always hiding floating health bars when the player has the hide_enemy_health attribute
- Updated pl_corruption to fix trigger_teleports not enabling correctly
- Updated koth_sawmill_event to fix missing material
- Updated cp_gravelpit_snowy to improve performance
- Updated several maps to fix localization issues

Rumor has it:

- Size is ~660 MB - data capped users should be prepared to take action if necessary

-------------------

This is the last full month that Valve will be supporting Steam on Windows 7 and Windows 8.1 before support is abandoned on 1/1/24, due in part to Chromium and its Embedded Framework also abandoning these platforms. Any future TF2 updates that moves the minimum Steam client version beyond the last one available for 7/8.1 will render it unplayable unless you upgrade Windows.

posted 10 months ago
#1 CS2 update for 11/17/23 (11/18/23 UTC, 1.39.7.2) in CS2 General Discussion

Via the Steam Community:

Valve- Fixed a few minor sub-tick input bugs
- Fixed a bug with first person animation in bot takeover
- Fixed a bug where dropped/thrown weapons had too much velocity
- Fixed a case where players could push their view through low ceilings
- Fixed an exploit that would allow players to teleport
- de_overpass: Various tweaks and bug fixes
- de_anubis: Fixed potential pixel gap exploit at A-site and plugged hole near t-spawn where bomb could be thrown out of world

Rumor has it:

- Size is close to 600 MB (with Workshop Tools installed)

posted 11 months ago
#1 MAJOR CS2 update for 11/16/23 (11/17/23 UTC) in CS2 General Discussion

Via the Steam Community:

ValveGAMEPLAY
- More sub-tick visual and audio feedback improvements
- Reduced sniper scope bob animation magnitude and frequency
- Fixed a bug causing duck to be slower when the Duck Mode was set to Toggle
- Fixed a case where grenade throws weren't registering on the server
- Thrown grenades no longer prematurely detonate if thrown while intersecting a teammate
- Players can no longer mitigate fall damage by defusing the bomb
- Adjusted weapon drop trajectories to make throwing weapons more consistent, especially when throwing weapons downward
- When a network interruption is detected by official game servers, the affected match will be cancelled
- Added unique sounds for running and jumping on metal railings and poles

ANIMATION
- Fixed a bug that occurred when interrupting the CZ75a deploy with inspect
- Fixed the inspect and other animations for the Shadow Daggers
- Fixed a 'broken wrist' animation with the Survival Knife
- Adjusted the Mac10 first person animation to include strap and bolt movement
- Fixed AWP and SSG firing animation/inspect behavior while zoomed in
- Fixed a case where the Deagle slide would fail to reset on round restart
- The Revolver barrel now incrementally rotates for each shot
- Fixed some animation issues with weapons placed in community maps
- Fixed cases where the C4 light would not blink when held or holstered by players
- Fixed some cases where the player's shadow would show an incorrect pose

MISC
- Fixed a bug where bot_knives_only didn't work for T's
- Fixed some visual issues with demo playback
- Improved performance of screen particle effects
- Fixed the Mute Enemy Team and Mute All But Friends settings failing to mute voice
- Text from blocked players will no longer be visible in the premier pregame chat
- Players frozen by half-time gamerules are now immune to certain damage types
- Decals now evict the lowermost decal if enough decals overlap in a single location
- Player visibility fog adjustment no longer applies to dead ragdolls
- Smoke particles no longer stick to dead ragdolls
- Fixed self/team burn damage getting recorded as enemy damage

UI
- Revised some common chat strings
- Added convar cl_deathnotices_show_numbers for observers to have quick access to player's spectate index
- Added a warning message for AMD and Nvidia graphics users with out-of-date drivers
- "Kevlar & Helmet" entry in the Buy Menu will now present itself as simply "Helmet" when contextually correct
- Added time to weekly rollover to the reduced XP message in the player profile tooltip
- Fixed kill feed and death panel not displaying correct information if the killer died earlier or disconnected
- Fixed round-delayed stats not updating at match end
- Changed deathmatch scoreboard stats from K/D/A/Score to K/HS%/DMG/Score
- Fixed case where text during defuse would get cut off
- Added direction indicators to players in the square radar
- Fixed case where kill icon would not display in the post-round damage info panel
- Fixed bad string in the commend dialog panel
- Fixed case where round stats in the Watch Menu would be assigned to the wrong side

WORKSHOP
- Fixed custom sound events files in workshop maps
- Added some material settings for water refraction/caustics
- Workshop maps can now be tagged as supporting Wingman mode
- Linux clients can now run workshop maps without requiring -insecure
- Added trigger_hostage_reset trigger and logic_eventlistener entities
- Added convars sv_walkable_normal and sv_standable_normal to allow community servers to tweak player movement on angled surfaces
- Fixed health getting clipped when it exceeds 3 digits

MAPS

Overpass:
- Fixed various cases where level mesh was disappearing occasionally
- Various visual updates and fixes to models and materials
- Straightened out some collision that was pushing players off of walls or corners
- Turned off the collision of some light fixtures that were pushing players off of walls
- Added a metal plate to swat van to hide player feet, adjusted clipping around van
- Fixed some small holes in the world
- Fixed some texture mapping seams
- Added player clipping on some floor grates to smooth player movement
- Fixed some issues with the collision and surface property of fire extinguishers
- Added and adjusted some grenade clipping
- Adjusted some clipping on boxes and cable stacks in connector

Ancient:
- More player and grenade clips adjustments
- Closed various holes and cracks in the world

Mirage:
- Fixed clipping around scaffolding at bombsite b to prevent one-way peaking through geo

Office:
- Fixed player getting stuck on large crate in garage
- General grenade clip polish
- Vending machine break sequence now only happens once to avoid strobing lights
- Removed collision from pipes and cctv cameras at ct spawn garage
- Added grenade clips to doors at stairwell
- Fixed hole in door frame at t-spawn
- Fixed texture errors on ceiling at conference room
- Fixed some lighting errors on low settings
- Fixed weapons getting stuck behind crates at back way
- Fixed lighting artifacts in front courtyard
- Fixed bad boost onto electrical boxes in garage

Anubis:
- Fixed z-fighting on stairs in connector
- Improved ground at bombsite A so that it has more accurate footstep sounds
- Fixed gap in world around b-site planting area
- Fixed z-fighting a backdrop temple near t-spawn
- Fixed missing collision at connector that would allow grenades to fall through world
- Fixed hole in world at street that allowed players to see through to canal
- Fixed vis issue on street looking back to t-spawn
- Fixed UV stretching in connector
- Sealed up holes in building rooftops for entire level to prevent grenades getting stuck in void
- Fixed holes in lower tunnel
- Fixed hole in canal

Inferno:
- Moved bucket on scaffolding on bombsite B that could be mistaken for player during combat
- Closed hole to prevent grenades from falling through the map on bombsite A
- More player clip adjustments
- Fixed various micro gaps

Nuke:
- Minor clipping fixes on rooftops and hut
- Better caustics in pool at B site
- Fixed vis issue in garage looking towards hell

Vertigo:
- Fixed some light fixtures showing backfaces
- Fixed some light fixtures being misaligned
- Fixed missing vent pieces in Tunnels
- Attempt to fix players clipping through wood boards by stairwell at bombsite b
- Fixed bad clip above door at elevator
- Fixed flashbang inconsistency with metal gratings at scaffolding
- Fixed missing collision on horizontal tower beams at b-site
- Added grenade clips around bombsite b to prevent smokes getting caught in bad spaces
- Cleaned up geo and did a grenade clip pass around scaffold to make grenades work better
- Added grenade clip to b platform
- Fixed disconnected girders at mid
- Moved stack of drywall at back door>b for better movement/cover
- Improved clipping at side
- Jobsite injury signs are more responsive

Rumor has it:

- Size is close to 4 GB (with Workshop Tools installed) - data capped users should take action now

posted 11 months ago
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