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SteamID64 76561198036906502
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SteamID32 STEAM_0:0:38320387
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Signed Up August 22, 2013
Last Posted May 14, 2020 at 1:26 AM
Posts 394 (0.1 per day)
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#22 TF2 Update on Matchmaking in TF2 General Discussion
Tame_Impalamathsadpeople who play right now and hold a 50% winrate
i dont understand why people point to a 50% winrate being bad, isnt a 50% winrate player someone who is honestly ranked?

the system ideally would promote you if you had a 50% winrate at the lowest rank, and would keep promoting you at 50% until you reach the rank at which valve would like the largest bulk of players to exist.

http://i.imgur.com/GOb3bJa.png

With the current distribution model, any player that isnt in the top 50% of players stays at rank 1 eternally. This is pretty terrible for obvious reasons, the largest of which being that balance essentially doesnt exist and players are progressively more sparse as you rank up.

In an ideal distribution model, the bulk of the players exist in a middle rank, which gives brand new or completely clueless players more balanced matches AND gives the top level and most experienced players a larger pool of players to choose from. This ranking system would also just make more sense logistically in the terms of a ranking system. if you take a look at CS ranked player distribution, it forms a bell curve similar to what my graph looks like

posted about 7 years ago
#1656 ESEA-O S22 Happenings/Predictions in TF2 General Discussion
IsoAttn: Quartz, ExtraCrispy, and Dinosawr

I have a very important question to ask of each of you.

What were the decisions in your life that led you to use the stock needlegun in an ESEA match?

I am very interested to hear each of your stories, as well as about what sort of lifestyle each of you leads.

item servers fucked us

speaking on behalf of sawr

posted about 7 years ago
#1589 ESEA-O S22 Happenings/Predictions in TF2 General Discussion
_Neo_out of everyone here how the fuck is lee the only one who gets it man

this would lead a normal person to rethink their position

posted about 7 years ago
#12 Pyro vs Heavy? in TF2 General Discussion
AlmieThis forum is becoming too much of a pyro/heavy hating circlejerk. I get it, you won't see them in your beloved 6v6 99% of the time and if you did, they would make the experience worse, so they're irrelevant to you. Doesn't change the fact that they are a part of the game, and TF2 wouldn't be what it is without them. And with the competitive update coming, it's likely you will see some pubbers trying out matchmaking and playing pyro and heavy all the time because it's their favorite class. And if you get all condescending about how pyro and heavy is cancer, you will discourage them from competitive.

(plus who knows, maybe the rebalances in this update will make pyro and heavy have their place in competitive too, you never know)

you ever heard of a joke man

posted about 7 years ago
#44 Memeist people you've ever played with/ against in Off Topic

MUTE

posted about 7 years ago
#29 How do I confront my gym bully? in Off Topic

he made an off topic thread in the off topic forum, someone ban this kid!!!

posted about 7 years ago
#2 Rest In Peace Britian in World Events

TOXIC BRITS STRIKE AGAIN

posted about 7 years ago
#14 Good games to play with friends as LAN in Other Games

rocket league is a go-to when my friends are around

posted about 7 years ago
#759 Giving out matchmaking passes in TF2 General Discussion
BurningSmileI have 2 if you want one add me or pm me here on the forms.

same, pm me

posted about 7 years ago
#5 Evolve's Upgraded Config Releasing Soon! in Customization

stop posting.

posted about 7 years ago
#64 "Matchmaking will fail" - Muselk in TF2 General Discussion
dollarlayerLet's do some basic math here since Muselk seems unable to provide much math to support his claim.

TF2 has an average player base of 50,000 players per day on at any given time. Now lets use Muselks assumption that 20% are interested in comp. So we have 5,000 players playing at any given time. Now lets assume there are 3 main global regions (NA, EU, Asia).

NA would represent the largest player base, and based upon the total steam bandwidth usage, NA accounts for almost exactly 50% of total global steam related bandwidth. So that would put the NA player base at ~2500 players playing comp at any given time. Now lets assume there might be 5 different main skill levels for the games matchmaking and balancing. So that would account for an average of 500 players in each skill level group on average That's enough for over 40 6v6 games on average per skill level in NA at any given time, many more than that during peak hours, and far fewer during off peak hours.

This math is using several assumptions for player base, and the percentage of players that will regularly play comp. Actual figures will vary, but its a decent ball park estimate. This also does not take into consideration any increased hype, marketing efforts, further tf2 updates that expand the overall player base.

In my opinion TF2 official comp can succeed if valve wants it to. If they actually put effort into it and throw some money into it, perhaps sponsor a few tournaments etc. If they continue to have just a few devs dragging their heels developing little to nothing, then it will be a fail.

yo all of your math is wrong. 20% of 50k is 10k, each region has periods of higher activity so at peak hours the majority of the userbase is NA rather than just 50%, CS has 18 skill ranks and tf2 has 16 player ranks in beta so i cant imagine there would be 5 ranks.

posted about 7 years ago
#19 What keeps you motivated to play tf2? in TF2 General Discussion

its a video game, my motivation is i like video games

posted about 7 years ago
#5 Summer Reading in Off Topic

right now im reading borges collected fictions, i really wanna read Christopher Alexanders "the timeless way of building" soon but its a fuckin expensive book. might read the fifth head of cerberus soon too

posted about 7 years ago
#34 removing rng from competitive tf2 in TF2 General Discussion
holofernesHucknullyeah but there are times when adaptation is countered by unpredictable plays. of course it's not 100% luck, and of course luck can never be 100% removed, but it's still a diceroll that will more often than not win a team the round.
whatever though, it could be worse.

yeah but being unpredictable is a key part of the game, i dont understand what you are advocating for. each team chooses a strategy, and one of the strategies beats the other, this is a core tenet of literally every competitive game and sport that exists

posted about 7 years ago
#27 removing rng from competitive tf2 in TF2 General Discussion
holofernesmidfights are unpredictable and have a massive sway on 5cp
not exactly rng though, more just an issue with 5cp

they are unpredictable in that people can miss their shots, but thats not rng, thats a pretty vital feature of the game

posted about 7 years ago
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