mastercoms
Account Details
SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted April 23, 2024 at 9:59 PM
Posts 1531 (0.6 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 ⋅⋅ 39 40 41 42 43 44 45 ⋅⋅ 102
#1588 mastercomfig - fps/customization config in Customization
rmhi, a little problem here.
i have a laptop with nvidia videocard, but mastercomfig thinks i have integrated graphics, so it sets some optimizations for it.
it's not a big deal, since fps is pretty much the same, just saying it might be a crucial bug for others.

Hi, this should have been fixed since 7.0.0-a.12. Could you help me debug this issue by opening dev tools and typing this into the console and sharing the output:

require("systeminformation").graphics().then(data => data.controllers.forEach(card => console.log(card.vendor)))
posted about 5 years ago
#1586 mastercomfig - fps/customization config in Customization
ZetosIf the "stable release" was supposed to include a fix for...

The app doesn't have a stable release, it's still an alpha, as I said. What is stable is 6.9.0, which is mastercomfig before 7 came out, with some of the config fixes/optimizations I had done to 7. I released this because there were some problems with the previous stable release, 6.7.0, and I wanted to fix those issues for people who don't want to test out an alpha.

Zetos...It didn't, at least with Community addons settings. I have to set them to Off to have them On.

This would be a completely different issue from the one you quoted. But I'm not getting that issue. I have the toggle set to on, and it loads the no tutorial config into my client-custom.cfg. There is, however, an issue where you can't disable a community config.

ZetosAnd my game keeps resizing to the same resolution. I had this happen to me a few times before, but it usually sorted itself out. Now it's been a while, ever since I gave the app a shot. No, I don't have -w -h on my advanced launch options.

Do you have -dxlevel in your launch options? If so, remove it.

posted about 5 years ago
#1584 mastercomfig - fps/customization config in Customization
Cache11031992Hello mastercoms! put the latest version of the config on source code

Source code is already published for everything, what were you looking for?

posted about 5 years ago
#93 $100,000,000 for fortnite esports in Esports
mastercomshttps://clips.twitch.tv/JazzyAmusedDogeOMGScoots

https://clips.twitch.tv/SassyDifficultHerdStoneLightning

just because it got cut off by the new page, here are some highlights from the first week of the fortnite summer skirmish. and a few more:

https://clips.twitch.tv/CreativeArtisticOkapiFailFish
https://clips.twitch.tv/HealthyEagerPotatoRickroll
https://clips.twitch.tv/CrowdedEnchantingPigeonUnSane
https://clips.twitch.tv/ViscousCoyWebWholeWheat
https://clips.twitch.tv/HelplessSecretivePidgeonImGlitch
https://clips.twitch.tv/ProudWrongWaterEleGiggle
https://clips.twitch.tv/BlueLightGiraffeDAESuppy
https://clips.twitch.tv/ExquisiteSwissPoxSoBayed
https://clips.twitch.tv/RockyCaringCheddarBlargNaut
https://clips.twitch.tv/GorgeousWrongGorillaCclamChamp
https://clips.twitch.tv/AnnoyingSplendidWolfSuperVinlin

They cancelled the tourney 6 rounds early and changed the win conditions since no one won enough:

https://clips.twitch.tv/ResourcefulZanyConsoleJonCarnage

The one moment I did like though: https://clips.twitch.tv/AltruisticBoxyGooseWOOP

I love Fortnite. It's one of my favorite games and I also think it really does have a lot of potential for esports, but Epic has a lot of work to do on many, many fronts before they can start with these experimental tourneys. I know they're excited to see Fortnite competitive in action, but I feel like they're rushing too much and it could hurt them in the long run even if they manage to eventually work out all the kinks.

posted about 5 years ago
#90 $100,000,000 for fortnite esports in Esports

https://clips.twitch.tv/JazzyAmusedDogeOMGScoots

https://clips.twitch.tv/SassyDifficultHerdStoneLightning

posted about 5 years ago
#1581 mastercomfig - fps/customization config in Customization

Try downloading the 7z package manually for your OS and putting it in the same folder as the web setup. Then run the web setup.

posted about 5 years ago
#1579 mastercomfig - fps/customization config in Customization
Victorany plans for the app to get macos support?

No, I don't have a Mac so I can't build the app for macOS and there have been no volunteers.

posted about 5 years ago
#1577 mastercomfig - fps/customization config in Customization

In addition to an alpha release, I've taken some fixes from the 7 alpha and integrated them into a new, stable traditional release.

7.0.0-a.14: https://mastercomfig.com/7

6.9.0: https://mastercomfig.com/download

posted about 5 years ago
#3 Hold Fire [Techical Problem] in Customization

what are your binds (full config)?

posted about 5 years ago
#1575 mastercomfig - fps/customization config in Customization
HrblsCustom setting options do not appear to save on exit in A13
Ropes, LOD and grass all revert to blank.

Seems like they do save, but their UI controls do not reflect the settings.

posted about 5 years ago
#1573 mastercomfig - fps/customization config in Customization
CardfightGamerSure, there's a few commands i may have left out like the sniper scope removal which i had forgot to remove after trying it out but anyways http://www.mediafire.com/file/h3vwzdia4wzl5da/CardfightGamer%20tf2cfg.zip

Could you give me your PC specs?

posted about 5 years ago
#1572 mastercomfig - fps/customization config in Customization

mastercomfig 7.0.0-a.13

posted about 5 years ago
#1571 mastercomfig - fps/customization config in Customization

mastercomfig 7.0.0-a.12

posted about 5 years ago
#13 TF2 top steam game PogChamp in TF2 General Discussion
TimTumThat's not true, only the players that got at least one achievement are included: "It seems this API allowed users to view the percentage of players who complete Steam achievements by up to 16 decimal points." So that means actually 27 million players played Unturned.

I think you misunderstood. A common multiple that produced a whole number for all achievements was found in order to determine the total player count.

For example, Half-Life 2's achievements, people who didn't get the crowbar would still be included in the count.

This is because of how percentages work. If 46.7% got the achievement, that means 53.3% did not.

If 8877286 * .467 produces a whole number for the number of players who got the achievement (within a certain threshold), and a whole number is produced for every other achievement percentage with that estimated player count, that means that's the total player count.

Of course, it's not clear what data Valve uses to determine the total player count for the purpose of achievement percentages, but it's around the amount of players who have launched the game once after achievements were added.

posted about 5 years ago
#1569 mastercomfig - fps/customization config in Customization
CardfightGamerRight now I have the class configs, custom (previously named autoexec), modules-run, game_overrides_c and the mastercomfig which was updated on April 4 (gfx.cfg)

gfx.cfg isn't part of the VPK installation, so none of the custom files you listed (custom, modules-run or game_overrides_c) will be working, since that's run through the VPK. Could you please share your class configs?

posted about 5 years ago
1 ⋅⋅ 39 40 41 42 43 44 45 ⋅⋅ 102