blues is the best heavy in the game
Account Details | |
---|---|
SteamID64 | 76561198059645150 |
SteamID3 | [U:1:99379422] |
SteamID32 | STEAM_0:0:49689711 |
Country | United States |
Signed Up | March 12, 2013 |
Last Posted | April 26, 2024 at 2:17 PM |
Posts | 3802 (0.9 per day) |
Game Settings | |
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In-game Sensitivity | 2.88 |
Windows Sensitivity | stock |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1080 |
Refresh Rate |
120 |
Hardware Peripherals | |
---|---|
Mouse | zowie za11 |
Keyboard | quickfire tk mx blue |
Mousepad | puretrak talent |
Headphones | grado sr225i |
Monitor | asus vg248qe |
RhettroI remember beater told me you could I just don't remember how
iirc you can use statusspec or some plugin to make certain players' killfeed notifications white
as lias said, there will always be distinct differences like with viewmodel fov, damage numbers/damage indicators, hitsounds, etc.
liasHitsounds, combat text, and health are not a thing you can do...
pretty sure stvs show health and (though in most huds it normally looks different from spectator vs first person) there are ways to edit this and make it more aesthetically appealing
edit:
DavidTheWinThe feature in statusspec is broken atm
makes me wonder what beater did to make his most recent shrugger legacy video
definitely a fan of the new name plates
gj as always beater
pretty sure sizzlingstats counts health packs taken in heals received so the fact that he got 1000 more heals received than his pocket is a good thing assuming he was making good use of health packs
that being said it's hard to tell without logs.tf (which has a separate health packs stat and consequentially more accurate heal stats)
pls use the esea whitelist or at the very least ban the tomislav
adyskynumber 9 ?????
wish he had at least shown us if the medic had gotten out or not lol
Show Me the Monet
marmadukeGRYLLSif any open team needs a scout hit me up
free check right here
salamancer casts & vanillatv
if you use one of the default hitsounds you can just set the same one for last hit and normal hitsound
edit: jk i think it's a slightly different sound listen to the other people's suggestions
http://i.imgur.com/QCr4Q44.png
weird ass lighting around last point
http://i.imgur.com/mMc0KVx.png
odd texturing/lighting
http://i.imgur.com/wOq0NAo.png
doorframes & railings are super shiny (not sure if because of lighting or textures or what)
honestly have no idea what's going on here but shit is trippy and the door doesn't work from the outside or the inside
again the door is super shiny for whatever reason
not sure if this is just me/my config but spire looks really out of place here, looks much brighter than the ground below it
again, as ben said these meshes look hideous and I see no reason to remove the ability to shoot through the crates
no clue what's going on here but the bush looks wierd
weird bushes again
floating bush?
not sure how hard it is to mirror, but this is only on the red side (imo the hiding spot itself isn't that useful and is hard to get onto but I see no reason to remove it)
this spot as well is only on red side, the clipping is kind of screwy but imo it should be kept and probably mirrored onto blue side
you can shoot through into choke a little bit but most of the time, unless you shoot far enough to the left, the rocket disappears (don't know enough about mapping to tell why)
this spot also allows you to see through walls into the enemy house (not a huge deal because it's so rarely used and situational
by moving around you can see into the health pack room and even into diag (forgot to get a screenshot of the health pack area)
blu side has a different vent thing
as people have said, no idea why you decided to remove this ledge on the side of spire
not sure what you changed with the lighting but diag looks really dark to me
http://puu.sh/nqmOW/4c524e7fac.jpg
second image courtesy of benroads
should probably just clip the wall so you don't get caught on the roof
I like that you made the stairs ramps and made the railing in lobby shootable through
definitely not a fan of a changed color scheme, no need to change it from the original look
if you're going to call it badlands_fixed you shouldn't introduce major changes (like elliott is suggesting)
if you want to go down that route just call it cp_badlands_heresy
eeeremove that railing on the balcony in mid:fuck railings
definitely disagree here, there's nothing wrong with them and people are used to having them there for doing the jump to diag
removing them would also open up new jumps like speedshotting off the platform and flying onto unsuspecting flank members
plus it would look wierd to have it just be a flat platform
edit:what exactly are the sticky exploits that you removed?
dKaydo ycoIeYes, it's dumb.
No, this isn't tumblr.
the point was to be edgy lmao
Nice Man !
edit: bitchboi made it private smh
seriously though what's the point of making an entire thread for an editing test?