bearodactyl
Account Details
SteamID64 76561198059645150
SteamID3 [U:1:99379422]
SteamID32 STEAM_0:0:49689711
Country United States
Signed Up March 12, 2013
Last Posted April 26, 2024 at 2:17 PM
Posts 3802 (0.9 per day)
Game Settings
In-game Sensitivity 2.88
Windows Sensitivity stock
Raw Input 1
DPI
1800
Resolution
1080
Refresh Rate
120
Hardware Peripherals
Mouse zowie za11
Keyboard quickfire tk mx blue
Mousepad puretrak talent
Headphones grado sr225i
Monitor asus vg248qe
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#33 Young Hunters SC looking for dedicated IM backups in Recruitment (looking for players)

blues is the best heavy in the game

posted about 8 years ago
#5 How to make a STV behave as a first person demo? in Videos
RhettroI remember beater told me you could I just don't remember how

iirc you can use statusspec or some plugin to make certain players' killfeed notifications white

as lias said, there will always be distinct differences like with viewmodel fov, damage numbers/damage indicators, hitsounds, etc.

liasHitsounds, combat text, and health are not a thing you can do...

pretty sure stvs show health and (though in most huds it normally looks different from spectator vs first person) there are ways to edit this and make it more aesthetically appealing

edit:

DavidTheWinThe feature in statusspec is broken atm

makes me wonder what beater did to make his most recent shrugger legacy video

posted about 8 years ago
#2 Highlight: Thaigrr vs. Publiclir: ETF2L S23 W6 in Videos

definitely a fan of the new name plates
gj as always beater

posted about 8 years ago
#18 I'm top damaging/fragging as roamer. in Q/A Help

pretty sure sizzlingstats counts health packs taken in heals received so the fact that he got 1000 more heals received than his pocket is a good thing assuming he was making good use of health packs

that being said it's hard to tell without logs.tf (which has a separate health packs stat and consequentially more accurate heal stats)

posted about 8 years ago
#4177 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=O0Pdy1_iRqA

posted about 8 years ago
#10 I'm top damaging/fragging as roamer. in Q/A Help

subtle brag

posted about 8 years ago
#165 PugChamp in Projects

pls use the esea whitelist or at the very least ban the tomislav

posted about 8 years ago
#7 Top 10 TF2 plays - December 2015 in Videos
adyskynumber 9 ?????

wish he had at least shown us if the medic had gotten out or not lol

posted about 8 years ago
#14 shrek in Off Topic
the301stspartanniceme.me

https://www.youtube.com/watch?v=RA_p63r38bM

posted about 8 years ago
#13 Favorite esea invite team of any season? in TF2 General Discussion

Show Me the Monet

posted about 8 years ago
#619 ESEA-O S21 Happenings/Predictions in TF2 General Discussion
marmadukeGRYLLSif any open team needs a scout hit me up

free check right here

posted about 8 years ago
#51 TF2: remember _____? in TF2 General Discussion

salamancer casts & vanillatv

posted about 8 years ago
#17 How to turn off the kill gong in Q/A Help

if you use one of the default hitsounds you can just set the same one for last hit and normal hitsound
edit: jk i think it's a slightly different sound listen to the other people's suggestions

posted about 8 years ago
#45 cp_badlands_pro in Map Discussion

http://i.imgur.com/QCr4Q44.png

weird ass lighting around last point

http://i.imgur.com/mMc0KVx.png

odd texturing/lighting

http://i.imgur.com/wOq0NAo.png

doorframes & railings are super shiny (not sure if because of lighting or textures or what)

http://images.akamai.steamusercontent.com/ugc/312243491186447744/F785AEF7FE8553607CE43C83B34BF7129CB25549/

honestly have no idea what's going on here but shit is trippy and the door doesn't work from the outside or the inside

http://images.akamai.steamusercontent.com/ugc/312243491186447827/A6953DB5E046BA1874E09EECF5D1B1D5565CB25E/

again the door is super shiny for whatever reason

http://images.akamai.steamusercontent.com/ugc/312243491186448050/0BEE158E172AA73383EDCC9AC731B1ED6CE2D78F/

not sure if this is just me/my config but spire looks really out of place here, looks much brighter than the ground below it

http://images.akamai.steamusercontent.com/ugc/312243491186448050/0BEE158E172AA73383EDCC9AC731B1ED6CE2D78F/

again, as ben said these meshes look hideous and I see no reason to remove the ability to shoot through the crates

http://images.akamai.steamusercontent.com/ugc/312243491186448239/7C1591775EF213E39D923FE2CF7DD69008A7DF3A/

no clue what's going on here but the bush looks wierd

http://images.akamai.steamusercontent.com/ugc/312243491186448337/7BC68E0725A7E6EE1ED87810CAFDAF1CD2F12AE2/

weird bushes again

http://images.akamai.steamusercontent.com/ugc/312243491186446667/A24F6004449305912F5DDEA9460DE311F3FFBABC/

floating bush?

http://images.akamai.steamusercontent.com/ugc/312243491186446780/E2CA4E2F7DB15E621CEFF5E5B67CBC7B599111D3/

not sure how hard it is to mirror, but this is only on the red side (imo the hiding spot itself isn't that useful and is hard to get onto but I see no reason to remove it)

http://images.akamai.steamusercontent.com/ugc/312243491186445442/EA1C23F3806AE0B159879A933110AE0D0985547A/

this spot as well is only on red side, the clipping is kind of screwy but imo it should be kept and probably mirrored onto blue side

http://images.akamai.steamusercontent.com/ugc/312243491186445027/03B22F99575705F54E7D2629775146B69DD1A293/

you can shoot through into choke a little bit but most of the time, unless you shoot far enough to the left, the rocket disappears (don't know enough about mapping to tell why)

http://images.akamai.steamusercontent.com/ugc/312243491186446016/BCBFAA2262A98ABD41DFA3408E7FD4F9D5A786D0/

this spot also allows you to see through walls into the enemy house (not a huge deal because it's so rarely used and situational

http://images.akamai.steamusercontent.com/ugc/312243491186445680/8CFB257BEE3DFBF1A90A0527911DE56A275646EC/

by moving around you can see into the health pack room and even into diag (forgot to get a screenshot of the health pack area)

http://images.akamai.steamusercontent.com/ugc/312243491186444144/9D1C138E558B5CDAF355556D93D815A10E179D00/

blu side has a different vent thing

http://images.akamai.steamusercontent.com/ugc/312243491186443820/69743169E9160CF54107141E8EE8E9C2E97890CF/

as people have said, no idea why you decided to remove this ledge on the side of spire

http://images.akamai.steamusercontent.com/ugc/312243491186443495/7ED9B3032C174B147AFF913D196A3CDF035D1C2D/

not sure what you changed with the lighting but diag looks really dark to me

http://images.akamai.steamusercontent.com/ugc/312243491186493797/23CBEA10C68B2B4B9FC248C227244FB9AE0AF11A/

http://puu.sh/nqmOW/4c524e7fac.jpg

second image courtesy of benroads
should probably just clip the wall so you don't get caught on the roof

I like that you made the stairs ramps and made the railing in lobby shootable through
definitely not a fan of a changed color scheme, no need to change it from the original look
if you're going to call it badlands_fixed you shouldn't introduce major changes (like elliott is suggesting)
if you want to go down that route just call it cp_badlands_heresy

eeeremove that railing on the balcony in mid:fuck railings

definitely disagree here, there's nothing wrong with them and people are used to having them there for doing the jump to diag
removing them would also open up new jumps like speedshotting off the platform and flying onto unsuspecting flank members
plus it would look wierd to have it just be a flat platform

edit:what exactly are the sticky exploits that you removed?

posted about 8 years ago
#17 a little cinematic edit entitled "dead" by 47 in Videos
dKaydo ycoIeYes, it's dumb.
No, this isn't tumblr.

the point was to be edgy lmao

Nice Man !

edit: bitchboi made it private smh

seriously though what's the point of making an entire thread for an editing test?

posted about 8 years ago
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