Zesty
Account Details
SteamID64 76561198010239925
SteamID3 [U:1:49974197]
SteamID32 STEAM_0:1:24987098
Country United Kingdom
Signed Up August 20, 2014
Last Posted April 30, 2024 at 9:39 AM
Posts 1624 (0.5 per day)
Game Settings
In-game Sensitivity nice
Windows Sensitivity the princess
Raw Input 1
DPI
over
Resolution
a picnic
Refresh Rate
luigi?
Hardware Peripherals
Mouse of
Keyboard to
Mousepad invite us
Headphones for
Monitor eh
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#16 Mr Slin - TF2 Healing Class Design Reimagined in Videos

Engineer could be a good support/offense class that I could see people running if they gave him a wrench that removed sentries completely in exchange for giving him mini dispensers that burst heal and maybe another supporting building?

I dont really see the point in having engie as yet another area denial class so I'd be a big advocate of giving him something that changes his role (like the demoknight shields but this time changing the role to something that actually is useful in a team and is an underrepresented class role).

Using unlocks to shoehorn more roles into tf2 is actually probably a good thing because currently most of the specialist classes are pretty ineffective or are solely used for turtling.

posted about 7 years ago
#48 Fun Facts!! in Off Topic

There were several naturally occurring nuclear fission reactors operating in what is now a Uranium mine in Oklo, Gabon around 1.7 billion years ago. This was discovered due to a significant depletion in the Uranium-235 isotope at the mine compared to what would be expected. Groundwater in the uranium deposits acted as a moderator to slow the chain reaction of decays, similarly to how moderators are used in modern day reactors.

posted about 7 years ago
#20 Mr Slin - Potential Fixes for 5cp in Comp TF2 in Videos

I think phea's suggestion would do a lot to alleviate stalemates tho it might be a cp_steel situation where people get incredibly confused with all the entrances that open/close and in very specific circumstances. Also in that scenario are teams on last going to risk doing "another midfight" on point 2.5 where if they wipe the other team will cap their last.

I think the idea of a neutral objective forcing a fight is a cool one and possibly the simplest way to do this would be to create a neutral pickup similar to something like the quad damage. You could make it spawn with a certain amount of time left on the roundtimer and have it give a player a certain number of seconds of crits etc.

If you make pickups like these spawn in the right positions and with the right timings then you can have them dictate the gameplay and teams would be able to play around them without making things seem totally unfair. They also make sense as pickups are a thing that already exist in the mannpower mode (even though that mode is fucking terrible) so probably wouldnt be too difficult to add into the existing game.

e.g. picture the scenario that 2 teams are stalemated between mid and 2nd on badlands- a pickup that could win or lose a fight spawns at 6 minutes left on the roundtimer in badlands house in the area close to resup/haunter. Teams can rotate players to get this pickup but it puts players from both teams in a compromising position to play for this, and allows the enemy team space to make a push or contest the players playing for the pickup.

posted about 7 years ago
#37 How do I get better? in TF2 General Discussion
anderDm can carry you, brains cant

This is 100% untrue, there are plenty of players who were on top teams with acceptable or even subpar dm who were smart.

Despite this, improving mechanics is something that you can do pretty easily up to a point and its also something you will have over a lot of other people if you play medic (people will love you and want to pick you up on teams if you can hit arrows and good surfs).

posted about 7 years ago
#549 what are you listening to right now? in Music, Movies, TV

https://www.youtube.com/watch?v=FAipm4lyPAQ

posted about 7 years ago
#2313 stream highlights in Videos

https://clips.twitch.tv/FantasticDependableSangTBCheesePull

posted about 7 years ago
#38 What do you think happens when you die? in The Dumpster

rigor mortis

posted about 7 years ago
#47 Orange Juice in Off Topic

https://twitter.com/Orange_JuIius

posted about 7 years ago
#69 best frag videos under 2,000 views in TF2 General Discussion
mZestym
how u make pistol do taht
how u make pistol do tihs?
https://www.youtube.com/watch?v=F1XD_6SDvK8

ya i guess its the same shit as shotty where the shot is ready the second u hit weaponswitch so u can just hold m1

He uploaded this video before the weapon switch speed buff tho so its incredibly weird, some sort of glitch I think.

posted about 7 years ago
#1 ETF2L S26 W7: ChampGG.K! vs. se7en in Matches

15:29 - big dave: who even is your roster gonna be
15:29 - Chrystopher__: me, thaigrr, spudd, silentes, kos, sideshow
15:31 - big dave: youve legitimately tilted urselves into full tilt
15:31 - big dave: rofl

posted about 7 years ago
#5 Highlight: Zesty vs. ChampGG.K!: ETF2L S26 Week 5 in Videos

Shhh dont tell anyone...

posted about 7 years ago
#2250 stream highlights in Videos

https://clips.twitch.tv/EntertainingCloudyYakMcaT
edit: also
https://clips.twitch.tv/ObliviousEnthusiasticGoatKeyboardCat

posted about 7 years ago
#16 Is scout too strong? in TF2 General Discussion

Increase scattergun spread death to scouts.

posted about 7 years ago
#42 Quake Champions Closed Beta in Other Games

How good this is really depends on what the standard gamemodes are and how skills can be used in them tbh.

posted about 7 years ago
#2227 stream highlights in Videos

https://clips.twitch.tv/SullenRealCrowCoolStoryBro

posted about 7 years ago
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