Only thing I got very high on is being a heretic. Thats rly dumb fukc god lmao.
Account Details | |
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SteamID64 | 76561198010239925 |
SteamID3 | [U:1:49974197] |
SteamID32 | STEAM_0:1:24987098 |
Country | United Kingdom |
Signed Up | August 20, 2014 |
Last Posted | April 26, 2024 at 2:57 PM |
Posts | 1623 (0.5 per day) |
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In-game Sensitivity | nice |
Windows Sensitivity | the princess |
Raw Input | 1 |
DPI |
over |
Resolution |
a picnic |
Refresh Rate |
luigi? |
Hardware Peripherals | |
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Mouse | of |
Keyboard | to |
Mousepad | invite us |
Headphones | for |
Monitor | eh |
When I was 5 I jumped off a climbing frame and smacked my face into the side of another part of the climbing frame. A splinter of wood went through my upper lip and almost completely severed it. I was in complete shock and only started to feel pain a few hours later when I was already in the hospital. I think I'd even taken painkillers at that point but it was still some of the most intense pain I can remember.
tbh I think people really should have worked out by now that valve's business model has changed from a company that makes money from making games.
Valve worked really hard on titles that had great core gameplay and worked out a way to make them generate revenue with minimal effort through microtransactions (cosmetic/hat trading economies in all their games). They then fired a huge number of people in 2013. Their priority as a company isn't to work on games but just to maintain the self sustaining revenue sources that are their multiplayer games and steam. You don't need a huge number of employees to do this (a huge amount of the content that gets put into tf2 is community made) and dota is the only game they have where the dev team is as big as you'd expect for a game that size. The only reason that dota gets this treatment is because they make a big income from the esports side of the game compared to their trading.
I'm certain valve as a company have no real interest in making any meaningful changes to tf2 or any plans for it at all. Why take the gamble of hiring more people and pouring more money into a game that might not be a success anyway when you can just milk virtual hat sales for all they're worth and make more money?
Pushing out of and into last are really bad on badlands right now imo- the entrances into last are tiny chokes that can easily be denied by pyro/sentry/loose cannon or main which pushes you in through low ground. You also give up so much position to cap the point in a tiny enclosed area on low ground that the strategy of "push teams into spawn with position and play the cap" almost never works on badlands. You usually have to go for the kills and you normally have to uber really early so an advantage push normally won't get that many. Pushing out is also really bad because of all the flank routes in lobby people have previously mentioned. This normally means that most of the time on the map is spent with one team in lobby and the other on their last (a MUCH larger % of the time than happens on other maps) which is a shame because I really like the 2nd and mid.
This never seemed to be the case before the cap time change, but at the same time people have changed how they play so I don't know if that's the only issue with the last.
13 questions doesn't seem like enough, I took this a few times and got wildly varying results for the stuff I didn't care about (mostly based around societal status/fitness, I dont think a car needs to be able to check people's criminal records before it runs them over).
The scenarios imo are poorly done because you know the outcome is that the pedestrians/passengers are going to die which isn't always the case irl. I imagine without that a lot more people would crash cars because the passengers are way more likely to survive a collision than the pedestrians.
https://www.youtube.com/watch?v=63VHeu5V0zA
The spinning motion de-stresses her and makes her go from :o to :D thanks ceiling mounted fidget spinner!
Glad to see the vaccinator banned- it heavily disrupts the flow of the game not only by making it considerably easier to hold last, but also by making it harder to repush. This is because you'd either be stuck with the vaccinator or have to take the time to switch off, losing any advantage you may have had, and also because the best way for the enemy team to play against vacc on last was conservatively which meant they were less likely to lose enough players for the repush to happen anyway.
http://i.imgur.com/t5MwCDv.jpg
Oooooh Homie!!!!!
Hi guys ive noticed that over the years buffs to the crusader's crossbow are correlated with an increase in wealth inequality in the United kingdom, i think by banning the crusaders crossbow today we can reduce the number of british gamers living below the poverty line.
watch some of the mix^ i52 games and you'll see seagull carrying
Reminder that thaigrr's dad "big dave" beat him in mge.
How has the vacc not been mentioned at all here when its one of the most contentious unlocks at the moment- was it not on the original survey or do most people really not care?
wow ninja'd by ady
Australians genuinely have the best memes though
Muuki If You Do Not Relinquish Your Premiership Spot To Kaidus And Leave At Once The AidsBrit Army Will Descend Upon Your House Tonight And Make A Mess Of Your Free TF2 League By Decree From Lord Permzilla