Yrr
Account Details
SteamID64 76561198002162558
SteamID3 [U:1:41896830]
SteamID32 STEAM_0:0:20948415
Country United Kingdom
Signed Up August 16, 2016
Last Posted May 15, 2024 at 12:49 PM
Posts 130 (0 per day)
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#89 koth_bagel in Map Discussion
Tmbrhttp://imgur.com/HuYr8HA

you can jump and hide up here in lobby

whooooops, been checking this over for bugs for like a week and u guys find them immediately lmao

Can't fix that for a few hours but will put out a fix as soon as I'm back.

posted about 7 years ago
#86 koth_bagel in Map Discussion

RC2 Update
Download: koth_bagel_rc2

Hey! It's been really exciting watching Bagel in the New Map Cup and hearing general reactions to it. I was alerted to some issues, and noticed some visibility problems on streams, so I decided to polish the map a little more.

Please vote on the workshop if you haven't yet!

Changelog:
- Boosted lighting for visibility (comparison)
- Fixed misc clipping issues
- Added new crate in patio area to fix a dumb sightline and generally improve options in that area

Screenshots:

Show Content

Imgur Album
(thx carn for screens)

posted about 7 years ago
#9 koth_bagel cup in Map Discussion

yo lemme update to rc2 first

posted about 7 years ago
#61 Online demo playback at demos.tf in Projects

How is the alignment done? Is it trial and error or does knowing the overview scale and centering it on 0,0,0 make it easier?

(Also I'm not sure what data you can get from the demo but having HUD parts like timers and points would be cool if they were possible)

posted about 7 years ago
#59 Online demo playback at demos.tf in Projects

Adding overviews for new maps would need to be done per version and would probably take a bit of time, Bagel is a version ahead of the one being played in UGC already so idk how useful adding an overview for it would be at this stage.

Letting people upload new ones themselves could be useful but could also be abused or just done wrong, so I'm not sure what the most efficient way to get new overviews added would be.

Maybe if generating the overview could be automated that could work but it'd require a computer running TF2 and on some maps the autogen overview could be awful.

Alternatively if there's a standardised way to make them I'm willing to just make a ton from a list.

posted about 7 years ago
#57 Online demo playback at demos.tf in Projects
pazerEDIT: Also protip for your map images from cl_leveloverview (although not sure if they're actually yours or if they're just from the tf2 wiki or something): mess with the arrow keys to move the camera's vertical position upwards so you don't have weird clipping on tops of trees and stuff, you'll end up with a much nicer looking level overview. Takes a bit of fiddling though.

Your current:
After arrow keys fiddling:

someone could look into making something like this for each map: http://simpleradar.com/

posted about 7 years ago
#109 teamfortress.tv New Map Cup sponsored by marketplace.tf announced in News

The map threads are listed in the OP so that you can leave detailed feedback if you wish.

posted about 7 years ago
#3 Team to pound @ Rally Call 2017? in TF2 General Discussion

they're mostly pubbers

posted about 7 years ago
#2 Bugged Maps in Customization

verify your game cache, looks like the sprites used on those lights are corrupted

posted about 7 years ago
#82 koth_bagel in Map Discussion

Hey anyone know how to request a thread name change? I don't really need the "(name pending)" part since, at this point, I'm pretty set on the name.

posted about 7 years ago
#78 koth_bagel in Map Discussion

RC1 Update
Download: koth_bagel_rc1

Thank you to everyone who played this map in any of its iterations, whether it was in MapChamp the last couple of weeks, an experimental cup, or even if you played an early version - it's thanks to all of you that Bagel got this far. I hope you've all enjoyed playing it and I hope that you continue to in the future.

Changelog:
- Fucktons of visual improvements all over
- Tweaked skybox and lighting colours
- Added Badlands' colour-correction
- Blockbullets pass on all wood beams, now your splash should go where it's supposed to
- Various clipping improvements

Screenshots:

Show Content

Imgur Album

posted about 7 years ago
#16 teamfortress.tv New Map Cup sponsored by marketplace.tf announced in News

Hopefully should have Bagel RC1 out today or tomorrow and have it at its best for the cup, planned to yesterday but had no time.

Super excited to see all these maps played!

posted about 7 years ago
#29 We seriously need more koth and a/d maps. in TF2 General Discussion

There's almost certainly a way to make a lot of the nonstandard gamemodes work great for 6s, but without prodding and probing at them to establish some kind of competitive theory, it's impossible to get anywhere.

Even getting new 5cp maps tested has been hard enough if you don't already have some kind of impetus behind you (a history of making good maps, or endorsement from a well-known player), so there's been very little push to try making competitive maps for other modes.

MapChamp definitely helps out in both those regards, and I'd really like to see that continue so we can see more maps reaching competitive standards, and get a better idea of both the mapping theory and gameplay theory of nonstandard modes.

posted about 7 years ago
#30 Best tf2 pickup lines in TF2 General Discussion

you deserve

posted about 7 years ago
#6 Uncle Dane's "I Visited Valve" in Videos
shorasWhy would someone invite a trader to visit Valve?

It's important to remember that Valve doesn't invite these people, they organise visits themselves if they have the connections to do so.

posted about 7 years ago
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