Yrr
Account Details
SteamID64 76561198002162558
SteamID3 [U:1:41896830]
SteamID32 STEAM_0:0:20948415
Country United Kingdom
Signed Up August 16, 2016
Last Posted May 5, 2024 at 5:19 AM
Posts 127 (0 per day)
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#86 RGL announces upcoming Summer seasons and preseason events in News
doikualright rgl how much are these mappers paying y'all

god if only

posted about 2 years ago
#130 koth_bagel in Map Discussion

Just updated to rc4a to fix some bugs I introduced in rc4 but didn't catch.

posted about 3 years ago
#128 koth_bagel in Map Discussion

https://cdn.discordapp.com/attachments/420268109317013514/840265825410744390/rc4_promo-png.png

Download: koth_bagel_rc4a

rc4 changelog
-Fixed a perch spot on Blu side
-Added a crate lid on concrete allowing you to easily step up onto a crate there
-Simplified geometry for splash damage in some areas
-Improved player clipping in some spots for smoother navigation
-Fixed various seams and visual bugs
-Misc. visual improvements and fixes

posted about 3 years ago
#126 koth_bagel in Map Discussion

https://cdn.discordapp.com/attachments/420268109317013514/755909897727639693/rc3_promo.png

Download: koth_bagel_rc3

rc3 changelog
Changed the map filename from bagel_fall to bagel, and skipped rc2 to ensure that this is the most clearly up-to-date version.
-Simplified geometry around the boiler ramp area
-Changed jump pad particle to read better
-Minor visual tweaks
-Added menu photos

posted about 3 years ago
#125 koth_bagel in Map Discussion

God I need to change the version numbers, I just watched people pug the oldass 2017 version cause it had a higher version number, confused why I'd changed things for the worse

My dumbshit version history is biting me in the ass

posted about 3 years ago
#124 koth_bagel in Map Discussion

Bagel is now available to play on Creators.tf servers!
https://creators.tf/post/blog/69

(And a reminder if you like the map, to please vote for it on the workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2056802978 )

posted about 3 years ago
#10 cp_korea (5cp) in Map Discussion

whys there half life 2 ragdolls on this map

posted about 3 years ago
#123 koth_bagel in Map Discussion

https://cdn.discordapp.com/attachments/420268109317013514/743526208871989348/rc1_promo.png

Download: koth_bagel_fall_rc1

You should watch this match it was pretty good

rc1 changelog
-New crate models by Freyja
-Redetailed out of bounds areas behind Boiler
-Additional new details
-Fixed out-of-map spot under Blu spawn

posted about 3 years ago
#2 RGL S3 UBF: froyotech vs. Ascent in Events

well i thought it was neat

posted about 3 years ago
#122 koth_bagel in Map Discussion

https://cdn.discordapp.com/attachments/420268109317013514/710490298593050695/b9_promo.png

Download: koth_bagel_fall_b9

This is mostly just a visual update, besides the decluttering in house and lobby.

b9 changelog
-New detailing in various out of bounds areas
-New signs/posters
-Redetailed dead space in spawn
-Removed one console from each mid house
-Removed prop stack from lobby
-Moved a pair of crates in lobby
-Replaced old brushwork door detailing with new models by Freyja

posted about 3 years ago
#114 koth_bagel in Map Discussion

Download: koth_bagel_fall_b8

b8 changelog
This was going to just be a Jump Pad visual update but a major splash clipping issue was discovered that required overhauling a lot of the existing splash clipping. (If you were wondering, Invisible Displacements are solid to players, grenades, and stickies, but not rockets).

-Jump pad visual update, including new particles. (Thanks pont for the rumble)

-Some minor visual and lighting updates

-Collision meshes created to replace old splash clipping on complex shapes.

-Minor geo change in house to make splash more consistent

posted about 4 years ago
#113 koth_bagel in Map Discussion

Download: koth_bagel_fall_b7

b7 changelog
The clipping above the turbines was poorly conveyed and intrusive to jumping soldiers. It has been pared back and marked better.
-Improved clipping around top of turbines
-Added pipe to better visualise clipping

posted about 4 years ago
#112 koth_bagel in Map Discussion

https://tf2maps.net/attachments/b6_promo-png.121693/

Download: koth_bagel_fall_b6a

b6 changelog
-Massive clipping and decluttering pass
-Replaced a bunch of placeholder crates with closer to final crates
-Switched a few blockbullets clips over to invisible displacements. This was done for backend reasons but additionally it functions like a blockbullets brush that only affects explosives, so bullets will no longer disappear in those spots.
-Adjusted fade distances on a lot of props to make them less jarring
-Improved lighting on blu concrete
-Minor detail adjustments

b6a
-Fixed a couple edges players could become stuck in

posted about 4 years ago
#109 koth_bagel in Map Discussion

https://cdn.discordapp.com/attachments/420268109317013514/701164437091909833/bagel_update_promo.png

Download: koth_bagel_fall_b5

Making some various visual and polish updates to this map for the first time in a couple years.

I'll look into removing that crate next update as I'm not sure it's needed any more.
I am unlikely to check this thread too often, but feel free to let me know about QoL fixes/small things.
(Keep in mind most planned updates are purely visual/polish, this map is pretty far beyond making big sweeping changes at this point)

b4:
-The central cap tower is now a large liquid Australium power core.
-On either side of mid are turbine pumps, which turn on and off as the point changes hands, and draw australium from the core. Over the duration of a match you will notice the rotors turn on and the shaft slowly fill with liquid australium.
-The turbines occupy previously problem areas. Little corners with sniper sightline issues, awkward geometry to navigate, and bland visuals. Hopefully the turbines solve a number of problems here.

b5:
Capturing the point will now cause the tower and capturing team's turbine to vent Australium steam
-New custom golden steam particles
-Steam venting makes audible sound
-Turbines now hum while active

posted about 4 years ago
#105 koth_bagel in Map Discussion

Sorry to bump but I'd like to hear how this version plays!

posted about 5 years ago
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